Difference between revisions of "Rollergames"

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===Several Solenoids Not Firing, But All Auxiliary Driver Board Fuses Test Fine===
 
===Several Solenoids Not Firing, But All Auxiliary Driver Board Fuses Test Fine===
  
If the following solenoids do not work,and fuse F4 on the aux. power driver board tests fine, suspect a blown fuse underneath the playfield
+
If the following solenoids do not work, and fuse F4 on the aux. power driver board is known good, then suspect a blown fuse underneath the playfield.<br>
 
*Sol. 13 Upper kickback
 
*Sol. 13 Upper kickback
 
*Sol. 14 Lock kickback
 
*Sol. 14 Lock kickback

Revision as of 12:36, 24 July 2021

1 Game Information

Manufacturer System Year Model Produced
Williams System 11C 1990 576 5,000


IPDB Link (including software and schematics)

Rollergames Playing Tips and Rule Sheet

Rollergames Shop Guide

2 System 11 Specific Issues

See System 11 Specific Issues

3 Game-Specific Issues

3.1 Several Solenoids Not Firing, But All Auxiliary Driver Board Fuses Test Fine

If the following solenoids do not work, and fuse F4 on the aux. power driver board is known good, then suspect a blown fuse underneath the playfield.

  • Sol. 13 Upper kickback
  • Sol. 14 Lock kickback
  • Sol. 18 Ramp diverter (top left corner)
  • Sol. 20 Left outlane kickback
  • Sol. 22 - Deep freeze magnet
Just below the drop target assy., and hidden beneath the wiring harness is a 2-1/2A slo-blow fuse / fuse holder
Fuse located under playfield, which powers solenoids 13, 14, 18, 20, & 22

All of these solenoids use a purple-yellow wire to power them. The fuse and fuse holder are located just below the drop target assy. (when the playfield is down). It is hidden beneath the wiring harness, and typically not visible at first glance.

3.2 Updated Solenoid Flasher Map

Updated solenoid / flasher map for Rollergames



The manual (page 71) does not specify where specific flashers are located. An updated page showing the flasher locations is at the left.


Return to Williams System 9 and 11 main page.