Difference between revisions of "Orbitor 1"
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− | ! !! | + | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 |
|- | |- | ||
! | ! | ||
− | + | | to Playfield || -- || A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red | |
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! | ! | ||
− | + | | -- || to Cabinet || A4J3-2 Red-Yel || A4J3-3 (not used) || || || | |
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− | ! | + | ! Return I-0 |
− | + | | A4J2-8 Brn || A4J3-9 Red-Wht || 1 Coin Chute I (Left) || 9 Flipper Time Check || 17 Lower Rotor || 25 Upper Rotor || 33 Outhole Right | |
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− | | (Left) || Check | ||
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|- | |- | ||
− | ! | + | ! Return I-1 |
− | | | + | | A4J2-9 Gry || A4J3-10 Brn-Wht || 2 Coin Chute II (Center) || 10 Stand-Up Target 2nd "R" || 18 Ball Lane || 26 Top Drop Target 2nd "R" || 34 Outhole Left |
|- | |- | ||
− | ! A4J2- | + | ! Return I-2 |
− | | | + | | A4J2-10 Wht-Orn || A4J3-11 Blu || 3 Coin Chute III (Right) || 11 Stand-Up Target 2nd "O" || 19 Left Drop Target (Left) || 27 Top Drop Target 2nd "O" || 35 Ball Trap |
|- | |- | ||
− | ! | + | ! Return I-3 |
− | | || | + | | A4J2-11 Wht-Blk || || 4 Increase Spinner Value || 12 Stand-Up Target "T" || 20 Left Drop Target (Middle) || 28 Top Drop Target "T" || 36 Not Used |
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− | ! | + | ! Return I-4 |
− | | | + | | A4J2-12 Wht-Grn || || 5 Spinner || 13 Stand-Up Target "I" || 21 Left Drop Target (Right) || 29 Top Drop Target "I" || 37 Top Left Bumper |
|- | |- | ||
− | ! A4J2- | + | ! Return I-5 |
− | | | + | | A4J2-13 Wht-Brn || A4J3-14 Blu-Wht || 6 Credit Button || 14 Stand-Up Target "B" || 22 Right Drop Target (Left) || 30 Top Drop Target "B" || 38 Top Right Bumper |
|- | |- | ||
− | ! A4J3- | + | ! Return I-6 |
− | | | + | | A4J2-14 Brn-Yel || A4J3-15 Blu-Orn || 7 Tilt || 15 Stand-Up Target 1st "R" || 23 Right Drop Target (Middle) || 31 Top Drop Target 1st "R" || 39 Bottom Left Bumper |
|- | |- | ||
− | ! | + | ! Return I-7 |
− | | 8 || 16 || 24 || 32 || 40 | + | | A4J2-15 Orn || A4J3-16 Yel || 8 Left & Right Bottom Gate || 16 Stand-Up Target 1st "O" || 24 Right Drop Target (Right) || 32 Top Drop Target 1st "O" || 40 Bottom Right Bumper |
|} | |} | ||
Return to [[Bally/Stern]] page. | Return to [[Bally/Stern]] page. |
Latest revision as of 01:44, 5 September 2020
1 Introduction
Orbitor 1 is that Stern Electronics game that had the wacky playfield that curved all over the place with a piece of plastic on top that was shaped like craters.
- Date Of Manufacture: February, 1982
- Production: 889 units (confirmed)
- Theme: Outer Space
- Notable Features: Wide Body, Flippers (2), Spinning bumpers (2), Slingshots (2), Standup targets (8), 7-bank drop targets (1), 3-bank drop targets (2), Spinning target (1), Kick-out hole (1), 2-ball multiball, speech. Clear, contoured plastic playfield has a "moon surface"-like substrate. Playfield slopes down and in towards the spinning bumpers which fling the ball away. The playfield slopes behind the flippers, allowing balls to be flipped backwards and then rescued for a forward-flipping shot. The kick-out hole always traps the ball landing in it, until released for multiball.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
- A2 Power Module: TA-100
- A3 Solenoid Driver Module: SDU-100
- A4 MPU Module: M-200
- A5 Lamp Driver Module: LDU-100
- A6 Sound Board: SB-300
2.1 Rotor Sensor Board
Here is a parts list of what is on the Rotor Sensor board for Orbitor 1.
Part | Part Number |
---|---|
U1 | LM2917N |
OP1 | OPB815 |
R1,R5 | 20k 1/2 watt |
R2 | 10M 1/2 watt |
R3,R6 | 100k 1/2 watt |
R4 | 10k 1/2 watt |
R7 | 680 1/2 watt |
R8 | 470 1/2 watt |
CR1,CR2 | 1n4148 |
Q1 | 2n4403 |
C1 | .002 mfd 10% |
C2 | .05 mfd 10% |
C3 | .001 mfd |
C4 | .1 mfd |
C5 | 1.0 mfd 10% tantalum |
C6 | .05 mfd 25v |
C7 | 100 mfd 16v electrolytic |
3 Charts
3.1 Fuse Listing
Rectifier Board TA-100 | ||
---|---|---|
F1 | 6.5V Switched illumination | 10A, 250V |
F2 | 230V Display power input | 0.75A, 250V |
F3 | 5V Unregulated input | 4A, 250V |
F4 | 43V Solenoids | 7A, 250V |
F5 | 6.5V General illumination | 20A, 250V |
F6 | Main fuse | 3A, 250V, SB |
Sol. Dr./Volt. Reg. SDU-100 | ||
F1 (if present) | 190V Display power output | 0.25A, 250V |
Under the Playfield fuses | ||
F1 | Playfield Solenoids | 1A, 250V, SB |
3.2 Lamp Chart
SCR | conn. | lamp description | wire color | tr type |
---|---|---|---|---|
Q18 | A5J2-20 | 100th Game | Orn | 2N5060 |
Q30 | A5J2-6 | 100th Game | Yel | 2N5060 |
Q01 | A5J1-24 | 3000/Spin by Spinner | Brn-Blk | MCR-106 |
Q24 | A5J1-5 | 3000/Spin by Spinner | Pur-Wht | MCR-106 |
Q42 | A5J3-21 | 3000/Spin by Spinner | Grn-Blk | MCR-106 |
Q06 | A5J2-14 | Extra Ball Special | Red-Wht | 2N5060 |
Q33 | A5J2-11 | Game Over | Gry-Wht | MCR-106 |
Q34 | A5J1-2 | Green Shoot Again | Yel-Blu | MCR-106 |
Q16 | A5J2-22 | High Score to Date | Gry-Orn | MCR-106 |
Q44 | A5J3-19 | Left Drop Target Bank (Left) | Blu-Orn | 2N5060 |
Q51 | A5J3-15 | Left Drop Target Bank (Middle) | Wht-Blk | 2N5060 |
Q08 | A5J1-23 | Left Drop Target Bank (Right) | Brn-Blu | MCR-106 |
Q45 | A5J2-1 | Match | Gry-Wht | 2N5060 |
Q56 | A5J3-10 | Multiplier 1X | Orn-Blk | MCR-106 |
Q02 | A5J1-25 | Multiplier 2X | Blk-Blu | MCR-106 |
Q17 | A5J1-11 | Multiplier 3X | Blk-Orn | MCR-106 |
Q41 | A5J3-20 | Multiplier 4X | Wht-Orn | MCR-106 |
Q46 | A5J3-18 | Multiplier 5X | Red-Blu | 2N5060 |
Q14 | A5J1-18 | Orbitor Target "O" (1st) | Blu-Red | 2N5060 |
Q29 | A5J1-1 | Orbitor Target "R" (1st) | Orn-Red | 2N5060 |
Q36 | A5J3-26 | Orbitor Target "B" | Blu-Yel | 2N5060 |
Q57 | A5J3-1 | Orbitor Target "I" | Wht-Blu | 2N5060 |
Q12 | A5J1-19 | Orbitor Target "T" | Orn-Wht | 2N5060 |
Q27 | A5J1-9 | Orbitor Target "O" (2nd) | Gry-Blk | 2N5060 |
Q38 | A5J3-25 | Orbitor Target "R" (2nd) | Red-Yel | 2N5060 |
Q50 | A5J3-12 | Right Drop Target Bank (Left) | Blu-Wht | 2N5060 |
Q13 | A5J1-17 | Right Drop Target Bank (Middle) | Grn-Red | 2N5060 |
Q28 | A5J1-8 | Right Drop Target Bank (Right) | Blk-Grn | 2N5060 |
Q15 | A5J2-23 | Shoot Again (Backglass) | Brn-Blk | MCR-106 |
Q03 | A5J1-26/J2-21 | Shoot Again (Playfield / Backglass) | Gry-Red | MCR-106 |
Q09 | A5J1-14 | Special by Right Drop Target Bank | Red-Grn | MCR-106 |
Q60 | A5J3-3 | Special by Top Drop Target Bank | Wht-Blu | 2N5060 |
Q47 | A5J2-10 | Tilt | Gry-Blu | MCR-106 |
Q22 | A5J1-10 | MCR-106 | ||
Q20 | A5J1-13 | 2N5060 | ||
Q10 | A5J1-15 | MCR-106 | ||
Q11 | A5J1-16 | 2N5060 | ||
Q04 | A5J1-28 | 2N5060 | ||
Q35 | A5J1-3 | MCR-106 | ||
Q25 | A5J1-6 | 2N5060 | ||
Q26 | A5J1-7 | 2N5060 | ||
Q21 | A5J2-12 | 2N5060 | ||
Q07 | A5J2-13 | 2N5060 | ||
Q19 | A5J2-15 | 2N5060 | ||
Q05 | A5J2-16 | 2N5060 | ||
Q31 | A5J2-2 | 2N5060 | ||
Q53 | A5J2-3 | 2N5060 | ||
Q39 | A5J2-4 | 2N5060 | ||
Q52 | A5J2-5 | 2N5060 | ||
Q43 | A5J2-7 | 2N5060 | ||
Q23 | A5J2-8 | MCR-106 | ||
Q40 | A5J2-9 | MCR-106 | ||
Q54 | A5J3-11 | MCR-106 | ||
Q48 | A5J3-16 | MCR-106 | ||
Q49 | A5J3-17 | MCR-106 | ||
Q58 | A5J3-2 | 2N5060 | ||
Q37 | A5J3-23 | 2N5060 | ||
Q32 | A5J3-27 | 2N5060 | ||
Q59 | A5J3-4 | 2N5060 | ||
Q55 | A5J3-9 | MCR-106 |
3.3 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Color | Connector | Driver Transistor | Solenoid Coil Type |
---|---|---|---|---|---|---|
1 | Right Drop Target Bank Reset | Momentary | Grn-Orn | A3J2-9, J1-2 | Q1 | B-27-2300 |
2 | Top Drop Target Bank Reset | Momentary | Grn-Blu | A3J2-4, J1-3 | Q2 | B-24-1600 |
3 | Knocker | Momentary | Grn-Blk | A3J2-5, J3-4 | Q3 | N-26-1200 |
4 | Momentary | Blk-Blu | A3J1-5 | Q4 | ||
5 | Left Target Bank Reset | Momentary | Grn-Yel | A3J2-10 | Q5 | B-27-2300 |
6 | Outhole | Momentary | Grn-Red | A3J2-11 | Q6 | J-28-2300 |
7 | Multiball Holder / Ball Trap | Momentary | Red-Yel | A3J2-12 | Q7 | N-26-1200 |
8 | Momentary | Blk-Orn | A3J5-10 | Q8 | ||
9 | Drop Target "B" | Momentary | Red-Blu | A3J5-9 | Q9 | C1-31-1600 |
10 | Drop Target "I" | Momentary | Orn-Wht | A3J5-15 | Q10 | C1-31-1600 |
11 | Drop Target "O" 2nd | Momentary | Orn-Blk | A3J5-14 | Q11 | C1-31-1600 |
12 | Drop Target "T" | Momentary | Orn-Grn | A3J5-13 | Q12 | C1-31-1600 |
13 | Drop Target "O" 1st | Momentary | Blk-Yel | A3J5-12 | Q13 | C1-31-1600 |
14 | Drop Target "R" 1st | Momentary | Blk-Grn | A3J5-11 | Q14 | C1-31-1600 |
15 | Flipper enabling relay | Continuous | -- | -- | Q15 | 48V Relay |
16 | Drop Target "R" 2nd | Momentary | Grn-Wht | A3J5-8, J2-6, J3-7, | Q16 | C1-31-1600 |
17 | Continuous | Orn-Red | A3J5-7 | Q17 | ||
18 | Rotor Wheel Enable Relay | Continuous | Red-Wht | A3J2-15, J5-3, J3-9 | Q18 | 48V Relay |
19 | Continuous | Blk-Wht | A3J2-8 | Q19 | ||
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Button Wire | Coil | ||
Lower Left Flipper | Blu-Wht | Grn A3J1-8 | Blu A3J2-2 | J-25-475/34-4500 | ||
Lower Right Flipper | Blu-Wht | Orn A3J1-9 | Red A3J2-1 | J-25-475/34-4500 |
3.4 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red | A4J2-2 Brn-Wht | A4J2-3 Wht-Blu | A4J2-4 Wht-Yel | A4J2-5 Yel-Red | |
-- | to Cabinet | A4J3-2 Red-Yel | A4J3-3 (not used) | ||||
Return I-0 | A4J2-8 Brn | A4J3-9 Red-Wht | 1 Coin Chute I (Left) | 9 Flipper Time Check | 17 Lower Rotor | 25 Upper Rotor | 33 Outhole Right |
Return I-1 | A4J2-9 Gry | A4J3-10 Brn-Wht | 2 Coin Chute II (Center) | 10 Stand-Up Target 2nd "R" | 18 Ball Lane | 26 Top Drop Target 2nd "R" | 34 Outhole Left |
Return I-2 | A4J2-10 Wht-Orn | A4J3-11 Blu | 3 Coin Chute III (Right) | 11 Stand-Up Target 2nd "O" | 19 Left Drop Target (Left) | 27 Top Drop Target 2nd "O" | 35 Ball Trap |
Return I-3 | A4J2-11 Wht-Blk | 4 Increase Spinner Value | 12 Stand-Up Target "T" | 20 Left Drop Target (Middle) | 28 Top Drop Target "T" | 36 Not Used | |
Return I-4 | A4J2-12 Wht-Grn | 5 Spinner | 13 Stand-Up Target "I" | 21 Left Drop Target (Right) | 29 Top Drop Target "I" | 37 Top Left Bumper | |
Return I-5 | A4J2-13 Wht-Brn | A4J3-14 Blu-Wht | 6 Credit Button | 14 Stand-Up Target "B" | 22 Right Drop Target (Left) | 30 Top Drop Target "B" | 38 Top Right Bumper |
Return I-6 | A4J2-14 Brn-Yel | A4J3-15 Blu-Orn | 7 Tilt | 15 Stand-Up Target 1st "R" | 23 Right Drop Target (Middle) | 31 Top Drop Target 1st "R" | 39 Bottom Left Bumper |
Return I-7 | A4J2-15 Orn | A4J3-16 Yel | 8 Left & Right Bottom Gate | 16 Stand-Up Target 1st "O" | 24 Right Drop Target (Right) | 32 Top Drop Target 1st "O" | 40 Bottom Right Bumper |
Return to Bally/Stern page.