Difference between revisions of "Orbitor 1"

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{| class="wikitable"
 
{| class="wikitable"
!  !! STROBE 0 !! STROBE 1 !! STROBE 2 !! STROBE 3 !! STROBE 4
+
!  !! !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
 
!  
 
!  
! A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red
+
| to Playfield || -- || A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red
 
|-
 
|-
 
!  
 
!  
! A4J3-2 Red-Yel || A4J3-3 (not used) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used)
+
| -- || to Cabinet || A4J3-2 Red-Yel || A4J3-3 (not used) || || ||  
 
|-
 
|-
!  
+
! Return I-0
|  ||  ||  ||  ||
+
| A4J2-8 Brn || A4J3-9 Red-Wht || 1 Coin Chute I (Left) || 9 Flipper Time Check || 17 Lower Rotor || 25 Upper Rotor || 33 Outhole Right
|-
 
! RETURN  I 0
 
| Coin || Flipper || Lower || Upper || Outhole
 
|-
 
! A4J2-8 Brn
 
| Chute I || Time || Rotor || Rotor || Right
 
|-
 
! A4J3-9 Red-Wht
 
| (Left) || Check ||  ||  ||
 
|-
 
! Switch Number
 
| 1 || 9 || 17 || 25 || 33
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 1
 
| Coin || Stand-Up || Ball Lane || Top || Outhole
 
|-
 
! A4J2-9 Gry
 
| Chute II || Target ||  || Drop Target || Left
 
|-
 
! A4J3-10 Brn-Wht
 
| (Center) || 2nd "R" ||  || 2nd "R" ||
 
|-
 
! Switch Number
 
| 2 || 10 || 18 || 26 || 34
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 2
 
| Coin || Stand-Up || Left || Top || Ball Trap
 
|-
 
! A4J2-10 Wht-Orn
 
| Chute III || Target || Drop Target || Drop Target ||
 
|-
 
! A4J3-11 Blu
 
| (Right) || 2nd "O" || (Left) || 2nd "O" ||
 
|-
 
! Switch Number
 
| 3 || 11 || 19 || 27 || 35
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 3
 
| Increase || Stand-Up || Left || Top || Not
 
|-
 
! A4J2-11 Wht-Blk
 
| Spinner || Target || Drop Target || Drop Target || Used
 
|-
 
! A4J3-12  not used
 
| Value || "T" || (Middle) || "T" ||
 
|-
 
! Switch Number
 
| 4 || 12 || 20 || 28 || 36
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 4
 
| Spinner || Stand-Up || Left || Top || Top
 
|-
 
! A4J2-12 Wht-Grn
 
|  || Target || Drop Target || Drop Target || Left
 
|-
 
! A4J3-13 not used
 
|  || "I" || (Right) || "I" || Bumper
 
|-
 
! Switch Number
 
| 5 || 13 || 21 || 29 || 37
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 5
 
| Credit || Stand-Up || Right || Top || Top
 
|-
 
! A4J2-13 Wht-Brn
 
| Button || Target || Drop Target || Drop Target || Right
 
|-
 
! A4J3-14 Blu-Wht
 
|  || "B" || (Left) || "B" || Bumper
 
|-
 
! Switch Number
 
| 6 || 14 || 22 || 30 || 38
 
|-
 
!
 
|  ||  ||  ||  ||
 
 
|-
 
|-
! RETURN  I 6
+
! Return I-1
| Tilt || Stand-Up || Right || Top || Bottom
+
| A4J2-9 Gry || A4J3-10 Brn-Wht || 2 Coin Chute II (Center) || 10 Stand-Up Target 2nd "R" || 18 Ball Lane || 26 Top Drop Target 2nd "R" || 34 Outhole Left
 
|-
 
|-
! A4J2-14 Brn-Yel
+
! Return I-2
| || Target || Drop Target || Drop Target || Left
+
| A4J2-10 Wht-Orn || A4J3-11 Blu || 3 Coin Chute III (Right) || 11 Stand-Up Target 2nd "O" || 19 Left Drop Target (Left) || 27 Top Drop Target 2nd "O" || 35 Ball Trap
 
|-
 
|-
! A4J3-15 Blu-Orn
+
! Return I-3
|  || 1st "R" || (Middle) || 1st "R" || Bumper
+
| A4J2-11 Wht-Blk ||  || 4 Increase Spinner Value || 12 Stand-Up Target "T" || 20 Left Drop Target (Middle) || 28  Top Drop Target "T" || 36 Not Used
|-
 
! Switch Number
 
| 7 || 15 || 23 || 31 || 39
 
|-
 
!
 
|  ||  ||  ||  ||
 
 
|-
 
|-
! RETURN  I 7
+
! Return I-4
| Left & Right || Stand-Up || Right || Top || Bottom
+
| A4J2-12 Wht-Grn ||  || 5 Spinner || 13 Stand-Up Target "I" || 21 Left Drop Target (Right) || 29 Top Drop Target "I" || 37 Top Left Bumper
 
|-
 
|-
! A4J2-15 Orn
+
! Return I-5
| Bottom || Target || Drop Target || Drop Target || Right
+
| A4J2-13 Wht-Brn || A4J3-14 Blu-Wht || 6 Credit Button || 14 Stand-Up Target "B" || 22 Right Drop Target (Left) || 30 Top Drop Target "B" || 38 Top Right Bumper
 
|-
 
|-
! A4J3-16 Yel
+
! Return I-6
| Gate || 1st "O" || (Right) || 1st "O" || Bumper
+
| A4J2-14 Brn-Yel || A4J3-15 Blu-Orn || 7 Tilt || 15 Stand-Up Target 1st "R" || 23 Right Drop Target (Middle) || 31 Top Drop Target 1st "R" || 39 Bottom Left Bumper
 
|-
 
|-
! Switch Number
+
! Return I-7
| 8 || 16 || 24 || 32 || 40
+
| A4J2-15 Orn || A4J3-16 Yel || 8 Left & Right Bottom Gate || 16 Stand-Up Target 1st "O" || 24 Right Drop Target (Right) || 32 Top Drop Target 1st "O" || 40 Bottom Right Bumper
 
|}
 
|}
  
 
Return to [[Bally/Stern]] page.
 
Return to [[Bally/Stern]] page.

Latest revision as of 01:44, 5 September 2020

1 Introduction

Orbitor 1 is that Stern Electronics game that had the wacky playfield that curved all over the place with a piece of plastic on top that was shaped like craters.

Date Of Manufacture: February, 1982
Production: 889 units (confirmed)
Theme: Outer Space
Notable Features: Wide Body, Flippers (2), Spinning bumpers (2), Slingshots (2), Standup targets (8), 7-bank drop targets (1), 3-bank drop targets (2), Spinning target (1), Kick-out hole (1), 2-ball multiball, speech. Clear, contoured plastic playfield has a "moon surface"-like substrate. Playfield slopes down and in towards the spinning bumpers which fling the ball away. The playfield slopes behind the flippers, allowing balls to be flipped backwards and then rescued for a forward-flipping shot. The kick-out hole always traps the ball landing in it, until released for multiball.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

2.1 Rotor Sensor Board

Here is a parts list of what is on the Rotor Sensor board for Orbitor 1.

Part Part Number
U1 LM2917N
OP1 OPB815
R1,R5 20k 1/2 watt
R2 10M 1/2 watt
R3,R6 100k 1/2 watt
R4 10k 1/2 watt
R7 680 1/2 watt
R8 470 1/2 watt
CR1,CR2 1n4148
Q1 2n4403
C1 .002 mfd 10%
C2 .05 mfd 10%
C3 .001 mfd
C4 .1 mfd
C5 1.0 mfd 10% tantalum
C6 .05 mfd 25v
C7 100 mfd 16v electrolytic

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q18 A5J2-20 100th Game Orn 2N5060
Q30 A5J2-6 100th Game Yel 2N5060
Q01 A5J1-24 3000/Spin by Spinner Brn-Blk MCR-106
Q24 A5J1-5 3000/Spin by Spinner Pur-Wht MCR-106
Q42 A5J3-21 3000/Spin by Spinner Grn-Blk MCR-106
Q06 A5J2-14 Extra Ball Special Red-Wht 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q34 A5J1-2 Green Shoot Again Yel-Blu MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q44 A5J3-19 Left Drop Target Bank (Left) Blu-Orn 2N5060
Q51 A5J3-15 Left Drop Target Bank (Middle) Wht-Blk 2N5060
Q08 A5J1-23 Left Drop Target Bank (Right) Brn-Blu MCR-106
Q45 A5J2-1 Match Gry-Wht 2N5060
Q56 A5J3-10 Multiplier 1X Orn-Blk MCR-106
Q02 A5J1-25 Multiplier 2X Blk-Blu MCR-106
Q17 A5J1-11 Multiplier 3X Blk-Orn MCR-106
Q41 A5J3-20 Multiplier 4X Wht-Orn MCR-106
Q46 A5J3-18 Multiplier 5X Red-Blu 2N5060
Q14 A5J1-18 Orbitor Target "O" (1st) Blu-Red 2N5060
Q29 A5J1-1 Orbitor Target "R" (1st) Orn-Red 2N5060
Q36 A5J3-26 Orbitor Target "B" Blu-Yel 2N5060
Q57 A5J3-1 Orbitor Target "I" Wht-Blu 2N5060
Q12 A5J1-19 Orbitor Target "T" Orn-Wht 2N5060
Q27 A5J1-9 Orbitor Target "O" (2nd) Gry-Blk 2N5060
Q38 A5J3-25 Orbitor Target "R" (2nd) Red-Yel 2N5060
Q50 A5J3-12 Right Drop Target Bank (Left) Blu-Wht 2N5060
Q13 A5J1-17 Right Drop Target Bank (Middle) Grn-Red 2N5060
Q28 A5J1-8 Right Drop Target Bank (Right) Blk-Grn 2N5060
Q15 A5J2-23 Shoot Again (Backglass) Brn-Blk MCR-106
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q09 A5J1-14 Special by Right Drop Target Bank Red-Grn MCR-106
Q60 A5J3-3 Special by Top Drop Target Bank Wht-Blu 2N5060
Q47 A5J2-10 Tilt Gry-Blu MCR-106
Q22 A5J1-10 MCR-106
Q20 A5J1-13 2N5060
Q10 A5J1-15 MCR-106
Q11 A5J1-16 2N5060
Q04 A5J1-28 2N5060
Q35 A5J1-3 MCR-106
Q25 A5J1-6 2N5060
Q26 A5J1-7 2N5060
Q21 A5J2-12 2N5060
Q07 A5J2-13 2N5060
Q19 A5J2-15 2N5060
Q05 A5J2-16 2N5060
Q31 A5J2-2 2N5060
Q53 A5J2-3 2N5060
Q39 A5J2-4 2N5060
Q52 A5J2-5 2N5060
Q43 A5J2-7 2N5060
Q23 A5J2-8 MCR-106
Q40 A5J2-9 MCR-106
Q54 A5J3-11 MCR-106
Q48 A5J3-16 MCR-106
Q49 A5J3-17 MCR-106
Q58 A5J3-2 2N5060
Q37 A5J3-23 2N5060
Q32 A5J3-27 2N5060
Q59 A5J3-4 2N5060
Q55 A5J3-9 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Right Drop Target Bank Reset Momentary Grn-Orn A3J2-9, J1-2 Q1 B-27-2300
2 Top Drop Target Bank Reset Momentary Grn-Blu A3J2-4, J1-3 Q2 B-24-1600
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Momentary Blk-Blu A3J1-5 Q4
5 Left Target Bank Reset Momentary Grn-Yel A3J2-10 Q5 B-27-2300
6 Outhole Momentary Grn-Red A3J2-11 Q6 J-28-2300
7 Multiball Holder / Ball Trap Momentary Red-Yel A3J2-12 Q7 N-26-1200
8 Momentary Blk-Orn A3J5-10 Q8
9 Drop Target "B" Momentary Red-Blu A3J5-9 Q9 C1-31-1600
10 Drop Target "I" Momentary Orn-Wht A3J5-15 Q10 C1-31-1600
11 Drop Target "O" 2nd Momentary Orn-Blk A3J5-14 Q11 C1-31-1600
12 Drop Target "T" Momentary Orn-Grn A3J5-13 Q12 C1-31-1600
13 Drop Target "O" 1st Momentary Blk-Yel A3J5-12 Q13 C1-31-1600
14 Drop Target "R" 1st Momentary Blk-Grn A3J5-11 Q14 C1-31-1600
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Drop Target "R" 2nd Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16 C1-31-1600
17 Continuous Orn-Red A3J5-7 Q17
18 Rotor Wheel Enable Relay Continuous Red-Wht A3J2-15, J5-3, J3-9 Q18 48V Relay
19 Continuous Blk-Wht A3J2-8 Q19
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Flipper Time Check 17 Lower Rotor 25 Upper Rotor 33 Outhole Right
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Stand-Up Target 2nd "R" 18 Ball Lane 26 Top Drop Target 2nd "R" 34 Outhole Left
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Stand-Up Target 2nd "O" 19 Left Drop Target (Left) 27 Top Drop Target 2nd "O" 35 Ball Trap
Return I-3 A4J2-11 Wht-Blk 4 Increase Spinner Value 12 Stand-Up Target "T" 20 Left Drop Target (Middle) 28 Top Drop Target "T" 36 Not Used
Return I-4 A4J2-12 Wht-Grn 5 Spinner 13 Stand-Up Target "I" 21 Left Drop Target (Right) 29 Top Drop Target "I" 37 Top Left Bumper
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Stand-Up Target "B" 22 Right Drop Target (Left) 30 Top Drop Target "B" 38 Top Right Bumper
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Stand-Up Target 1st "R" 23 Right Drop Target (Middle) 31 Top Drop Target 1st "R" 39 Bottom Left Bumper
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Left & Right Bottom Gate 16 Stand-Up Target 1st "O" 24 Right Drop Target (Right) 32 Top Drop Target 1st "O" 40 Bottom Right Bumper

Return to Bally/Stern page.