Difference between revisions of "Alien Poker"
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(→System 3-7 Specific Issues: Speech board pic moved to "WMS 3-7 boardset page") |
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Notable Features: Sound (Type 2) and Speech / CPU controlled lighted pop bumpers / 5-bank Drop Targets that had to be completed in the right sequence. | Notable Features: Sound (Type 2) and Speech / CPU controlled lighted pop bumpers / 5-bank Drop Targets that had to be completed in the right sequence. | ||
− | Along with Algar this was and early game to have 7 Digit Scoring, giving a total score of 9,999, | + | Along with Algar this was and early game to have 7 Digit Scoring, giving a total score of 9,999,990 before the game 'rolled over' or 'clocked'. Uses 'normal' green system 6 roms with an extension in the game rom to handle the 7th digit. Internally, the scoring is divided by 10 and a fake zero added for the ones digit. |
[[Alien Poker Playing Tips and Rule Sheet]] | [[Alien Poker Playing Tips and Rule Sheet]] |
Latest revision as of 09:17, 24 July 2011
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Williams | System 6a | Oct 1980 | 501 | 6,000 |
IPDB.org page for Alien Poker
Notable Features: Sound (Type 2) and Speech / CPU controlled lighted pop bumpers / 5-bank Drop Targets that had to be completed in the right sequence.
Along with Algar this was and early game to have 7 Digit Scoring, giving a total score of 9,999,990 before the game 'rolled over' or 'clocked'. Uses 'normal' green system 6 roms with an extension in the game rom to handle the 7th digit. Internally, the scoring is divided by 10 and a fake zero added for the ones digit.
Alien Poker Playing Tips and Rule Sheet
1 System 3-7 Specific Issues
See Williams_System_3_-_7#Problems_and_Fixes
2 Game-Specific Issues
Click on the links to learn about the more complex problems that this era of games faces.
Return to Williams_System_3_-_7#Games page.