Genie

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1 Introduction

Date Of Manufacture: October, 1979
Production: 6,800 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (5), Pop bumpers (3), Slingshots (2), 7-bank drop targets (1), 4-bank drop targets (1), Standup targets (3), Spinning target (1), Kick-out hole (1), Upper ball return lane.

2 Technical Info

Type: Solid State Electronic (SS)
A1: Gottlieb MPU Module
A2: Power Module
A3: Driver Board
A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
A5: Credits Display (4-digits)
A7: Multi-Mode Sound Board

3 Charts

3.1 Fuse Chart

Wire in Value Wire out description location
Blk-Red-Red (022) 5 Amp Slo-Blo Blk-Brn-Brn (011) 115V Primary Fuse Bottom Board
2½ Amp Slo-Blo 230V Primary Fuse Bottom Board
Blk-Orn-Orn (033) 1 Amp Slo-Blo Brn Small transformer primary fuse Bottom Board
Yel-Blk-Blk (400) 1 Amp Slo-Blo Yel-Yel-Yel (444) Sound Board Fuse Bottom Board
Yel-Blu-Blu (466) ¼ Amp Slo-Blo Grn-Blk-Blk (500) Displays 69VAC Bottom Board
Blk-Blu-Blu (066) 5 Amp Slo-Blo Red-Slt-Slt (288) Coils 25VAC Bottom Board
Orn-Blk-Blk (300) 5 Amp Slo-Blo Orn-Brn-Brn (311) Controlled lamps 8VAC Bottom Board
Red-Blu-Blu (266) 10 Amp Red-Orn-Orn (233) G.I. Playfield (via Tilt Relay) & Coin Chute 6VAC Bottom Board
Red-Blu-Blu (266) 12 Amp Red-Red-Red (222) G.I. Name & Scene Lights 6VAC Bottom Board
Red-Pur-Pur (277) 2 Amp Slo-Blo Red-Red-Red (222) 4-Drop Target Bank Reset Playfield
Red-Pur-Pur (277) same fuse as above Red-Red-Red (222) 7-Drop Target Bank Reset Playfield

3.2 Driver Board Chart

transistor connector code description wire code wire color transistor type
Q01 J5-18 L01 Game Over Relay (Q) 400 Yel-Blk-Blk MPS-U45
Q Relay Match / Game Over Light 366 Orn-Blu-Blu
Q Relay Ball in Play 255 Red-Grn-Grn
Q02 J5-19 L02 Tilt Relay (T) 411 Yel-Brn-Brn MPS-U45
T Relay Tilt Light 822 Slt-Red-Red
Q03 J5-17 L03 High Game to Date 422 Yel-Red-Red MPS-U45
Q04 J5-15 L04 Same Player Shoot Again 433 Yel-Orn-Orn MPS-U45
Q05 J5-13 L05 Spin Target 455 Yel-Grn-Grn MPS-A13
Q06 J5-14 L06 Advance Multiplier 466 Yel-Blu-Blu MPS-A13
Q07 J5-12 L07 Bottom "D" Rollover 500 Grn-Blk-Blk MPS-A13
Q08 J5-11 L08 Bottom "C" Rollover 511 Grn-Brn-Brn MPS-A13
Q09 J5-9 L09 Bottom "A" Rollover 522 Grn-Red-Red MPS-A13
Q10 J5-10 L10 Bottom "B" Rollover 533 Grn-Orn-Orn MPS-A13
Q11 J5-8 L11 Left "Extra Ball" 544 Grn-Yel-Yel MPS-A13
Q12 J5-7 L12 5000 When Lit 566 Grn-Blu-Blu MPS-A13
Q13 J5-5 L13 Top "C" Rollover 600 Blu-Blk-Blk MPS-A13
Q14 J5-6 L14 Top "D" Rollover 611 Blu-Brn-Brn MPS-A13
Q15 J5-4 L15 Top "B" Rollover 622 Blu-Red-Red MPS-A13
Q16 J5-3 L16 Top "A" Rollover 633 Blu-Orn-Orn MPS-A13
Q17 J5-1 L17 Special 644 Blu-Yel-Yel MPS-A13
Q18 J5-2 L18 Score Bonus When Lit 655 Blu-Grn-Grn MPS-A13
Q19 J3-20 L19 5X Bonus 700 Pur-Blk-Blk MPS-A13
Q20 J3-18 L20 4X Bonus 711 Pur-Brn-Brn MPS-A13
Q21 J3-16 L21 2X Bonus 722 Pur-Red-Red MPS-A13
Q22 J3-17 L22 3X Bonus 733 Pur-Orn-Orn MPS-A13
Q23 J3-15 L23 1000 Bonus 744 Pur-Yel-Yel MPS-A13
Q24 J3-14 L24 2000 Bonus 755 Pur-Grn-Grn MPS-A13
Q33 J3-12 L25 3000 Bonus 800 Slt-Blk-Blk MPS-A13
Q34 J3-13 L26 4000 Bonus 811 Slt-Brn-Brn MPS-A13
Q35 J3-11 L27 5000 Bonus 822 Slt-Red-Red MPS-A13
Q36 J3-9 L28 6000 Bonus 833 Slt-Orn-Orn MPS-A13
Q37 J3-7 L29 7000 Bonus 844 Slt-Yel-Yel MPS-A13
Q38 J3-8 L30 8000 Bonus 855 Slt-Grn-Grn MPS-A13
Q39 J3-6 L31 9000 Bonus 111 Brn-Brn-Brn MPS-A13
Q40 J3-5 L32 10,000 Bonus 333 Orn-Orn-Orn MPS-A13
Q41 J3-4 L33 20,000 Bonus 444 Yel-Yel-Yel MPS-A13
Q42 J3-3 L34 Not Used 555 Grn-Grn-Grn MPS-A13
Q43 J3-2 L35 Not Used 666 Blu-Blu-Blu MPS-A13
Q44 J3-1 L36 Right "Extra Ball" 777 Pur-Pur-Pur MPS-A13
Q32 J4-6 Solenoid 1 Outhole Kicker 200 Red-Blk-Blk 2N6043
Q25 J2-1 Solenoid 2 Knocker 211 Red-Brn-Brn 2N6043
Q26 J2-2 Solenoid 3 10's chime 311 Orn-Brn-Brn 2N6043
Q27 J2-3 Solenoid 4 100's chime 244 Red-Yel-Yel 2N6043
Q28 J2-4 Solenoid 5 1000's chime 255 Red-Grn-Grn 2N6043
Q31 J4-5 Solenoid 6 Kickout Hole 266 Red-Blu-Blu 2N6043
Q30 J4-4 Solenoid 7 4-Drop Target Bank Reset 300 Orn-Blk-Blk 2N6043
Q29 - Q45 J4-2 Solenoid 8 7-Drop Target Bank Reset 311 Orn-Brn-Brn MPS-U45 - 2N3055

3.3 Solenoids

Solenoid description Solenoid Type Power Wire Fuse Transfer Wire Coil Wire Color Connector Driver Transistor Transistor Type Coil Type
L01 Game Over Relay Controlled Red-Pur-Pur (277) Yel-Blk-Blk (400) A3J5-18 Q01 MPS-U45 A-16890
L02 Tilt Relay Controlled Red-Pur-Pur (277) Yel-Brn-Brn (411) A3J5-19 Q02 MPS-U45 A-16890
Sol. 1 Outhole Controlled Red-Pur-Pur (277) Red-Blk-Blk (200) A3J4-6 Q32 2N6043 A-16570
Sol. 2 Knocker Controlled Red-Pur-Pur (277) Red-Brn-Brn (211) A3J2-1 Q25 2N6043 A-5195
Sol. 3 10's chime Controlled Orn-Brn-Brn (311) A3J2-2 Q26 2N6043 Sound Board
Sol. 4 100's chime Controlled Red-Yel-Yel (244) A3J2-3 Q27 2N6043 Sound Board
Sol. 5 1000's chime Controlled Red-Grn-Grn (255) A3J2-4 Q28 2N6043 Sound Board
Sol. 6 Kickout Hole Controlled Red-Pur-Pur (277) Red-Blu-Blu (266) A3J4-5 Q31 2N6043 A-16570
Sol. 7 4-Drop Target Bank Reset Controlled Red-Pur-Pur (277) 2 Amp Slo-Blo Brn-Slt-Slt (188) Orn-Blk-Blk (300) A3J4-4 Q30 2N6043 A-18318
Sol. 8 7-Drop Target Bank Reset Controlled Red-Pur-Pur (277) same fuse as above Brn-Slt-Slt (188) Orn-Brn-Brn (311) A3J4-2 Q29 - Q45 MPS-U45 - 2N3055 A-18102 (2)
Kicking Rubber Directly Orn-Red-Red (322) Switch A-5194
Top Left Pop Bumper Directly Orn-Red-Red (322) Switch A-1496
Top Right Pop Bumper Directly Orn-Red-Red (322) Switch A-1496
Bottom Pop Bumper Directly Orn-Red-Red (322) Switch A-5194
Coin Lockout Directly Red-Pur-Pur (277) A6J1-11 A-16890
Top Left Flipper Directly Orn-Red-Red (322) Lower Flipper A-17875
Top Right Flipper Directly Orn-Red-Red (322) Lower Flipper A-17875
Bottom Left Flipper Directly Orn-Yel-Yel (344) A6J5-4 Button A-17875
Bottom Right Flippers Directly Orn-Grn-Grn (355) A6J5-5 Button A-17875 (2)

3.4 Switch Matrix

RETURN 0 RETURN 1 RETURN 2 RETURN 3 RETURN 4 RETURN 5 RETURN 6 RETURN 7
A1J7-12 & A1J6-3 A1J7-13 A1J7-14 A1J7-17 A1J7-16 A1J7-15 A1J7-11 A1J7-10
Blk- Blu-Blu (066) Brn-Blk-Blk (100) Brn-Red-Red (122) Brn-Orn-Orn (133) Brn-Yel-Yel (144) Brn-Grn-Grn (155) Brn-Blu-Blu (166) Orn-Blu-Blu (366)
STROBE 0 Test Button "A" Rollover (2) #1 Yellow #1 Red Special Target 10 Point Contacts #5 Red #2 White
A1J7-2 Drop Target Drop Target (10) Drop Target Drop Target
A1J6-8 Brn-Blk-Blk (100) Red-Blk-Blk (200) Orn-Pur-Pur (377) Orn-Blk-Blk (300) Blk-Pur-Pur (077) Blk-Orn-Orn (033) Orn-Yel-Yel (344) Red-Yel-Yel (244)
Blk-Brn-Brn (011) SW.00 SW.10 SW.20 SW.30 SW.40 SW.50 SW.60 SW.70
STROBE 1 #1 Coin Chute "B" Rollover (2) #2 Yellow #3 Red Kickout Hole Right Extra Ball #7 Red #4 White
A1J7-3 Drop Target Drop Target Target Drop Target Drop Target
A1J6-4 Brn-Red-Red (122) Red-Brn-Brn (211) Yel-Pur-Pur (477) Orn-Brn-Brn (311) Brn-Brn-Brn (111) Pur-Blu-Blu (766) Yel-Grn-Grn (355) Red-Grn-Grn (255)
Blk-Red-Red (022) SW.01 SW.11 SW.21 SW.31 SW.41 SW.51 SW.61 SW.71
STROBE 2 #2 Coin Chute Not Used Not Used Not Used Not Used Not Used Not Used Not Used
A1J7-4
A1J6-5 Brn-Orn-Orn (133)
Blk-Orn-Orn (033) SW.02 SW.12 SW.22 SW.32 SW.42 SW.52 SW.62 SW.72
Top Rollover 500 & Add Bonus
STROBE 3 Replay Button "C" Rollover (2) #3 Yellow Spin Target Bottom Pop Bumper Buttons (3), Rollovers (3), Outside Rollovers (3)
A1J7-7 Drop Target Top Pop Bumpers (2) Center Target
A1J6-6 Brn-Yel-Yel (144) Red-Red-Red (222) Grn-Pur-Pur (577) Orn-Blu-Blu (366) Grn-Grn-Grn (555) Brn-Pur-Pur (177) Brn-Red-Red (122) Blk-Blu-Blu (066)
Blk-Yel-Yel (044) SW.03 SW.13 SW.23 SW.33 SW.43 SW.53 SW.63 SW.73
STROBE 4 Tilt "C" Rollover (2) #4 Yellow Not Used Left Extra Ball 3000 Point Bottom Rollover #5 White
A1J7-6 Drop Target Target Rollovers (2) Buttons (2) Drop Target
Blu-Blu-Blu (666) Red-Orn-Orn (233) Blu-Pur-Pur (677) Orn-Orn-Orn (333) Brn-Orn-Orn (133) Brn-Blk-Blk (100) Red-Blu-Blu (266)
Blk-Grn-Grn (055) SW.04 SW.14 SW.24 SW.34 SW.44 SW.54 SW.64 SW.74

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