Difference between revisions of "Vector"

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| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Push Button (under playfield, in front) || 16 Slam (2) || 24 "H" Target || 32 Not Used || 40 Thumper Bumper || 48 "X" Drop Target
 
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Push Button (under playfield, in front) || 16 Slam (2) || 24 "H" Target || 32 Not Used || 40 Thumper Bumper || 48 "X" Drop Target
 
|}
 
|}
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 +
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Revision as of 08:52, 19 October 2019

1 Introduction

Project Date: March 24, 1981
Date Of Manufacture: February, 1982
Production: 3,500 units (confirmed)
Theme: Fantasy - Sports
Notable Features: Flippers (4), Pop bumpers (1), Slingshots (2), Kick-out holes (5), 3-bank drop targets (3), 2-ball and 3-ball multiball. Playfield digital display. Split-level playfield with four ramps. Has speech.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 2x AS-2518-21 (6-digits Credits display & Playfield display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61B
A15 Solenoid Expander: AS-2518-66
A17 Aux. Driver - GI Flasher: AS-2518-68
A19 Aux. Driver - Triac Lamp Flasher AS-2518-82

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q01 *A9J2-7 1st Top Lane Arrow & 2 Top Lane 10 Red MCR-106
Q08 *A9J2-14 2nd Top Lane Arrow & 3 Top Lane 12 Red-Blu MCR-106
Q15 *A9J3-8 3rd Top Lane Arrow & 4 Top Lane 13 Red-Yel MCR-106
Q22 *A9J3-15 4th Top Lane Arrow & 5 Top Lane 14 Red-Grn MCR-106
Q02 *A9J2-4 5th Top Lane Arrow 15 Red-Wht MCR-106
Q09 *A9J2-11 6th Top Lane Arrow 18 Red-Blk MCR-106
Q16 *A9J3-3 7th Top Lane Arrow & Storage Mem. Lane 20 Blu MCR-106
Q23 *A9J3-12 8th Top Lane Red Arrow & Storage Mem. 21 Blu-Red MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q12 A5J1-19 Bonus 1K 60 Brn 2N5060
Q27 A5J1-9 Bonus 2K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 3K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 4K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 5K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 6K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 7K 67 Brn-Orn 2N5060
Q51 A5J3-15 Bonus 8K 53 Wht-Yel 2N5060
Q08 A5J1-23 Bonus 9K 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus 10K 45 Grn-Wht MCR-106
Q49 A5J3-17 Bonus 20K 13 Red-Yel MCR-106
Q18 A5J2-20 Bonus Multiplier 2X 98 Gry-Blk 2N5060
Q30 A5J2-6 Bonus Multiplier 3X 85 Blk-Wht 2N5060
Q43 A5J2-7 Bonus Multiplier 5X 91 Gry-Red 2N5060
Q54 A5J3-11 Bonus Special 20 Blu MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q06 *A9J2-6 Door Frame Bottom & Left #1 45 Grn-Wht MCR-106
Q13 *A9J2-13 Door Frame Bottom & Left #2 40 Grn MCR-106
Q20 *A9J3-7 Door Frame Bottom & Left #3 82 Blk-Blu MCR-106
Q27 *A9J3-14 Door Frame Bottom & Left #4 27 Blu-Orn MCR-106
Q05 *A9J2-9 Door Frame Bottom & Right #5 54 Wht-Grn MCR-106
Q12 *A9J2-17 Door Frame Bottom & Right #6 43 Grn-Yel MCR-106
Q19 *A9J3-10 Door Frame Bottom & Right #7 25 Blu-Wht MCR-106
Q26 *A9J3-17 Door Frame Bottom & Right #8 38 Yel-Blk MCR-106
Q07 *A9J2-5 Door Frame Top & Left #5 60 Brn MCR-106
Q14 *A9J2-12 Door Frame Top & Left #6 62 Brn-Blu MCR-106
Q21 *A9J3-4 Door Frame Top & Left #7 95 Gry-Wht MCR-106
Q28 *A9J3-13 Door Frame Top & Left #8 96 Gry-Brn MCR-106
Q04 *A9J2-10 Door Frame Top & Right #1 80 Blk MCR-106
Q11 *A9J2-18 Door Frame Top & Right #2 57 Wht-Orn MCR-106
Q18 *A9J3-11 Door Frame Top & Right #3 70 Orn MCR-106
Q25 *A9J3-18 Door Frame Top & Right #4 72 Orn-Blu MCR-106
Q55 A5J3-9 Drop Target "X" Arrow 15 Red-Wht MCR-106
Q48 A5J3-16 Drop Target "Y" Arrow 25 Blu-Wht MCR-106
Q34 A5J1-2 Drop Target "Z" Arrow 52 Wht-Blu MCR-106
Q26 A5J1-7 Energy in Storage #1 34 Yel-Grn 2N5060
Q32 A5J3-27 Energy in Storage #2 40 Grn 2N5060
Q59 A5J3-4 Energy in Storage #3 14 Red-Grn 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q05 A5J2-16 H-Y-P-E Release 1 Ball Arrow 34 Yel-Grn 2N5060
Q20 A5J1-13 Left Outlane Special 30 Yel 2N5060
Q58 A5J3-2 Left Return Lane 95 Gry-Wht 2N5060
Q53 A5J3-14 Lower Drop Target Left Arrow 84 Blk-Grn 2N5060
Q39 A5J3-24 Lower Drop Target Middle Arrow 72 Orn-Blu 2N5060
Q21 A5J1-12 Lower Drop Target Right Arrow 61 Brn-Red 2N5060
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q11 A5J1-16 Release All Balls Arrow 15 Red-Wht 2N5060
Q04 A5J1-28 Right Outlane Special 78 Orn-Blk 2N5060
Q25 A5J1-6 Right Return Lane 25 Blu-Wht 2N5060
Q01 A5J1-24 Right Side 5K 50 Wht MCR-106
Q24 A5J1-5 Right Side 10K 48 Grn-Blk MCR-106
Q42 A5J3-21 Right Side 15K 64 Brn-Grn MCR-106
Q56 A5J3-10 Right Side 20K 91 Gry-Red MCR-106
Q02 A5J1-25 Right Side 25K 75 Orn-Wht MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q10 *A9J2-15 Shooter Plunger 52 Wht-Blu MCR-106
Q60 A5J3-3 Target "H" 81 Blk-Red 2N5060
Q37 A5J3-23 Target "Y" 98 Gry-Blk 2N5060
Q22 A5J1-10 Target "P" 23 Blu-Yel MCR-106
Q10 A5J1-15 Target "E" 13 Red-Yel MCR-106
Q07 A5J1-27 Thumper Bumper 53 Wht-Yel 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q14 A5J1-18 to aux. driver J1-3 (insert center ring) 58 Wht-Blk 2N5060
Q36 A5J3-26 to G.I. Flasher Driver (insert) 43 Grn-Yel 2N5060
Q57 A5J3-1 to G.I. Flasher Driver (playfield) 10 Red 2N5060
Q45 A5J2-1 to Solenoid Expander 60 Brn 2N5060
Q24 *A9J3-16 Vectorscan 2X 56 Wht-Brn MCR-106
Q17 *A9J3-9 Vectorscan 3X 53 Wht-Grn MCR-106
Q46 A5J3-18 Vectorscan Bonus Score, Bonus Score 56 Wht-Brn 2N5060
Q03 *A9J2-8 Vectorscan Qualified Gate & 1 Top Lane 51 Wht-Red MCR-106
Q17 A5J1-11 Vectorscan Speed Your Flip 65 Brn-Wht MCR-106
Q41 A5J3-20 Vectorscan To Date Fastest Flip 78 Orn-Blk MCR-106
Q06 A5J2-14 X-Y-Z Drop Targets 25K 12 Red-Blu 2N5060
Q19 A5J2-15 X-Y-Z Drop Targets Special 23 Blu-Yel 2N5060
Q31 A5J2-2 X-Y-Z Drop Targets Spots Multiplier 67 Brn-Orn 2N5060
Q29 A5J1-1 41 Grn-Red 2N5060
Q09 A5J1-14 54 Wht-Grn MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 X-Y-Z Drop Target Reset Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 NO-26-1900
2 Left Bottom Saucer Momentary 71 Orn-Red A3J2-10 Q5 AO-27-1300
3 Right Bottom Saucer Momentary 81 Blk-Red A3J2-12 Q7 AO-27-1300
4 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
5 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 (91) Gry-Red AT-27-1300
6 3 Top Drop Target Reset Momentary 91 Gry-Red A3J2-11 Q6 NO-26-1900
7 3 Lower Drop Target Reset Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 NO-26-1900
8 Captive Ball #1 Kick Up Momentary 80 Blk A3J5-12 Q13 (91) Gry-Red AT-29-2100
9 Captive Ball #1 Kick Down Momentary 78 Orn-Blk A3J5-11 Q14 (91) Gry-Red AT-29-2100
10 Captive Ball #2 Momentary 71 Orn-Red A3J5-9 Q9 (91) Gry-Red AT-29-2100
11 Captive Ball #3 Momentary 74 Orn-Grn A3J5-15 Q10 (91) Gry-Red AT-29-2100
12 Thumper Bumper Momentary 67 Brn-Orn A3J5-13 Q12 AO-26-1200
13 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AO-26-1200
14 Right Slingshot Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AO-26-1200
15 3 Top Drop Target (Left) Momentary 95 Gry-Wht A3J1-5 Q4 (90) Gry CV-31-2000
16 3 Top Drop Target (Middle) Momentary 85 Blk-Wht A3J5-10 Q8 (90) Gry CV-31-2000
17 3 Top Drop Target (Right) Momentary 80 Blk A3J5-12 Q13 (90) Gry CV-31-2000
18 3 Lower Drop Target (Left) Momentary 78 Orn-Blk A3J5-11 Q14 (90) Gry CV-31-2000
19 3 Lower Drop Target (Middle) Momentary 71 Orn-Red A3J5-9 Q9 (90) Gry CV-31-2000
20 3 Lower Drop Target (Right) Momentary 74 Orn-Grn A3J5-15 Q10 (90) Gry CV-31-2000
21 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
22 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
23 Continuous A3J5-7 Q17
24 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Top Left Flipper 60 (Brn) 85 (Blk-Wht) (to lower left flipper) AQ-25-500/34-4500
Top Right Flipper 60 (Brn) 83 (Blk-Yel) (to lower right flipper) AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 #2 Left of Outhole & #1 Right of Outhole 9 Coin Chute III (Right) 17 Captive Saucer (Bottom) 25 Not Used 33 Right Outlane 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 #1 Left of Outhole 10 Coin Chute I (Left) 18 Captive Saucer (Middle) 26 3 Lower Drop Target (Right) 34 Right Return Lane 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Outhole 11 Coin Chute II (Middle) 19 Captive Saucer (Top) 27 3 Lower Drop Target (Middle) 35 Left Outlane 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Bottom Saucer 12 Shooter Lane 20 Not Used 28 3 Lower Drop Target (Left) 36 Left Return Lane 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Left Bottom Saucer 13 Top Right Lane 21 "E" Target 29 3 Top Drop Target (Right) 37 Advance Bonus Rollover Button 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Vectorscan Left Gate 22 "P" Target 30 3 Top Drop Target (Middle) 38 Right Slingshot 46 "Z" Drop Target
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Not Used 15 Tilt (3) 23 "Y" Target 31 3 Top Drop Target (Left) 39 Left Slingshot 47 "Y" Drop Target
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Push Button (under playfield, in front) 16 Slam (2) 24 "H" Target 32 Not Used 40 Thumper Bumper 48 "X" Drop Target


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