Difference between revisions of "The Getaway: High Speed II"
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!Manufacturer !! System !! Year !! Model !! Produced | !Manufacturer !! System !! Year !! Model !! Produced | ||
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− | | | + | |Williams || WPC-Fliptronix || 1992 || 50004 || 13,259 |
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== WPC Specific Issues == | == WPC Specific Issues == | ||
+ | See [[WPC Specific Issues]] | ||
− | |||
− | + | == Game-Specific Issues == | |
+ | ===Super Charger not accelerating well and then blows fuse 103. All 3 magnets pulse no matter which opto is interrupted=== | ||
+ | :The ball did not accelerate well and was blowing fuse 103 on the Solenoid Driver Board after a few revolutions. I worked on it for a while then put the project on the shelf for a few months after getting advice from lots of helpful folks on RGP. I posted results of further testing early last week. I noted that all three magnets seemed to pulse no matter which opto was opened. | ||
− | + | :Clive Jones pointed out the problem could be with one of the 2 CMOS chips on the Accelerator board or a LM339 on that board. By checking the optos in switch test I verified the optos all worked fine and there were not multiple openings when I opened any of them with my finger. This ruled out a LM339 So I replaced the CMOS chips U2 (4011) and U3 (4071) (shotgun repair I know :)) ''*maybe someone could chime in on how to test those CMOS chips.'' I put the board in and a new fuse and man that ball started flying around the super charger. Man was I relieved. Now the average speed according to the Supercharger time test is in the low 80s. | |
+ | ===Supercharger Disassembly=== | ||
− | + | [https://pinside.com/pinball/forum/topic/hs2-supercharger-removal-tutorial Guide for disassembling the supercharger] | |
− | + | ===Phantom Scoring of 90 Points When Flippers are Activated=== | |
+ | 90 points? Really? Well, there are no switches behind rubbers on this game, and the slingshots score a much higher value. So, what causes this anomaly? File this under obscure, but good to know. Opto 2 and opto 3 used in the supercharger each score 90 points. Who would have thought? A flaky opto (due to cracked solder joints) can score 90 points randomly because of vibration on the playfield. In this particular case, the right flippers (whether upper, lower, or both) triggered this more so than the left flipper. | ||
− | + | The other side effect from opto 3 functioning sporadically will be that the supercharger diverter will act erratic. | |
<BR><BR> | <BR><BR> | ||
Return to [[Williams WPC]] page. | Return to [[Williams WPC]] page. |
Latest revision as of 06:31, 28 October 2015
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Williams | WPC-Fliptronix | 1992 | 50004 | 13,259 |
The Getaway: High Speed II Playing Tips and Rule Sheet
The Getaway: High Speed II Shop Guide
1 WPC Specific Issues
2 Game-Specific Issues
2.1 Super Charger not accelerating well and then blows fuse 103. All 3 magnets pulse no matter which opto is interrupted
- The ball did not accelerate well and was blowing fuse 103 on the Solenoid Driver Board after a few revolutions. I worked on it for a while then put the project on the shelf for a few months after getting advice from lots of helpful folks on RGP. I posted results of further testing early last week. I noted that all three magnets seemed to pulse no matter which opto was opened.
- Clive Jones pointed out the problem could be with one of the 2 CMOS chips on the Accelerator board or a LM339 on that board. By checking the optos in switch test I verified the optos all worked fine and there were not multiple openings when I opened any of them with my finger. This ruled out a LM339 So I replaced the CMOS chips U2 (4011) and U3 (4071) (shotgun repair I know :)) *maybe someone could chime in on how to test those CMOS chips. I put the board in and a new fuse and man that ball started flying around the super charger. Man was I relieved. Now the average speed according to the Supercharger time test is in the low 80s.
2.2 Supercharger Disassembly
Guide for disassembling the supercharger
2.3 Phantom Scoring of 90 Points When Flippers are Activated
90 points? Really? Well, there are no switches behind rubbers on this game, and the slingshots score a much higher value. So, what causes this anomaly? File this under obscure, but good to know. Opto 2 and opto 3 used in the supercharger each score 90 points. Who would have thought? A flaky opto (due to cracked solder joints) can score 90 points randomly because of vibration on the playfield. In this particular case, the right flippers (whether upper, lower, or both) triggered this more so than the left flipper.
The other side effect from opto 3 functioning sporadically will be that the supercharger diverter will act erratic.
Return to Williams WPC page.