Difference between revisions of "Escape from the Lost World"

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(Created page with "=Charts= ==Lamp Matrix== ==Solenoids== ==Switch Matrix==")
 
 
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=Charts=
 
=Charts=
==Lamp Matrix==
+
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! connector !! lamp description !! code !! wire color !! phase !! thyristor type
 +
|-
 +
| Q48 || J11-10/J12-7 || 25K Left || 68 || Brn-Blk || A || 2N5060
 +
|-
 +
| Q31 || J11-13/J12-13 || 25K Right || 73 || Orn-Yel || A || 2N5060
 +
|-
 +
| Q23 || J10-1 || Bonus 2K || 12 || Red-Blu || B || 2N5060
 +
|-
 +
| Q70 || J10-7 || Bonus 4K || 24 || Blu-Grn || B || 2N5060
 +
|-
 +
| Q55 || J10-16 || Bonus 8K || 38 || Yel-Blk || B || 2N5060
 +
|-
 +
| Q24 || J10-2 || Bonus 16K || 13 || Red-Yel || B || 2N5060
 +
|-
 +
| Q41 || J10-8 || Bonus 32K || 25 || Blu-Wht || B || 2N5060
 +
|-
 +
| Q56 || J10-17 || Bonus 64K || 41 || Grn-Red || B || 2N5060
 +
|-
 +
| Q25 || J10-3 || Bonus 128K || 14 || Red-Grn || B || 2N5060
 +
|-
 +
| Q42 || J10-9 || Bonus 256K || 26 || Blu-Brn || B || 2N5060
 +
|-
 +
| Q57 || J10-18 || Bonus Held || 43 || Grn-Yel || A || 2N5060
 +
|-
 +
| Q36 || J13-3 || Bright, 30K || 84 || Blk-Grn || C || MCR-106
 +
|-
 +
| Q36 || J13-3 || Bright, 50K || 84 || Blk-Grn || D || MCR-106
 +
|-
 +
| Q51 || J12-15/J13-8 || Bright, Arch Return || 93 || Gry-Yel || D || MCR-106
 +
|-
 +
| Q35 || J13-2 || Bright, Back Board Right || 83 || Blk-Yel || D || MCR-106
 +
|-
 +
| Q68 || J13-10 || Bright, Back Box Center || 94 || Gry-Grn || D || MCR-106
 +
|-
 +
| Q53 || J13-12 || Bright, Back Box Left || 96 || Gry-Brn || D || MCR-106
 +
|-
 +
| Q53 || J13-12 || Bright, Back Box Right || 96 || Gry-Brn || C || MCR-106
 +
|-
 +
| Q68 || J13-10 || Bright, Back Box Volcano || 94 || Gry-Grn || C || MCR-106
 +
|-
 +
| Q65 || J11-1/J12-4 || Bright, Bridge Left || 48 || Grn-Blk || D || MCR-106
 +
|-
 +
| Q66 || J12-16/J13-6 || Bright, Drop Target || 87 || Blk-Orn || D || MCR-106
 +
|-
 +
| Q66 || J12-16/J13-6 || Bright, Elevator Right || 87 || Blk-Orn || C || MCR-106
 +
|-
 +
| Q34 || J12-17/J13-1 || Bright, Elevator Top || 81 || Blk-Red || C || MCR-106
 +
|-
 +
| Q35 || J13-2 || Bright, Escape Cave || 83 || Blk-Yel || C || MCR-106
 +
|-
 +
| Q34 || J12-17/J13-1 || Bright, Hole Lower || 81 || Blk-Red || D || MCR-106
 +
|-
 +
| Q67 || J13-5 || Bright, Lava Left || 86 || Blk-Brn || C || MCR-106
 +
|-
 +
| Q67 || J13-5 || Bright, Lava Right || 86 || Blk-Brn || D || MCR-106
 +
|-
 +
| Q51 || J12-15/J13-8 || Bright, Mountain || 93 || Gry-Yel || C || MCR-106
 +
|-
 +
| Q52 || J13-13 || Bright, Multi-Ball || 97 || Gry-Orn || D || MCR-106
 +
|-
 +
| Q52 || J13-13 || Bright, Outlane Right || 97 || Gry-Orn || C || MCR-106
 +
|-
 +
| Q65 || J11-1/J12-4 || Bright, Volcano || 48 || Grn-Blk || C || MCR-106
 +
|-
 +
| Q62 || J11-4/J12-1 || Escape Door #1 || 61 || Brn-Red || B || 2N5060
 +
|-
 +
| Q47 || J11-11/J12-6 || Escape Door #2 || 71 || Orn-Red || B || 2N5060
 +
|-
 +
| Q30 || J11-12/J12-14 || Escape Door #3 || 72 || Orn-Blu || B || 2N5060
 +
|-
 +
| Q61 || J11-6/J12-10 || Escape Door #4 || 62 || Brn-Blu || B || 2N5060
 +
|-
 +
| Q46 || J11-16 || Escape Door #5 || 78 || Orn-Blk || B || 2N5060
 +
|-
 +
| Q54 || J13-11 || Escape Left || 95 || Gry-Wht || B || 2N5060
 +
|-
 +
| Q69 || J13-7 || Escape Right || 91 || Gry-Red || B || 2N5060
 +
|-
 +
| Q37 || J13-4 || Extra Ball Offered || 85 || Blk-Wht || B || 2N5060
 +
|-
 +
| Q62 || J11-4/J12-1 || Gate Open 10 Time Units || 61 || Brn-Red || A || 2N5060
 +
|-
 +
| Q47 || J11-11/J12-6 || Gate Open 20 Time Units || 71 || Orn-Red || A || 2N5060
 +
|-
 +
| Q30 || J11-12/J12-14 || Gate Open 30 Time Units || 72 || Orn-Blu || A || 2N5060
 +
|-
 +
| Q58 || J10-19 || Hold Bonus "A" || 45 || Grn-Wht || B || 2N5060
 +
|-
 +
| Q43 || J10-11 || Hold Bonus "B" || 31 || Yel-Red || B || 2N5060
 +
|-
 +
| Q28 || J10-6 || Lava #1 || 21 || Blu-Red || A || 2N5060
 +
|-
 +
| Q59 || J10-14 || Lava #2 || 37 || Yel-Orn || A || 2N5060
 +
|-
 +
| Q44 || J10-12 || Lava #3 || 32 || Yel-Blu || A || 2N5060
 +
|-
 +
| Q27 || J10-5 || Lava #4 || 18 || Red-Blk || A || 2N5060
 +
|-
 +
| Q58 || J10-19 || Lava #5 || 45 || Grn-Wht || A || 2N5060
 +
|-
 +
| Q43 || J10-11 || Lava #6 || 31 || Yel-Red || A || 2N5060
 +
|-
 +
| Q28 || J10-6 || Mystery "A" || 21 || Blu-Red || B || 2N5060
 +
|-
 +
| Q59 || J10-14 || Mystery "B" || 37 || Yel-Orn || B || 2N5060
 +
|-
 +
| Q61 || J11-6/J12-10 || Release Multi-Ball Memory 1 || 62 || Brn-Blu || A || 2N5060
 +
|-
 +
| Q46 || J11-16 || Release Multi-Ball Memory 2 || 78 || Orn-Blk || A || 2N5060
 +
|-
 +
| Q29 || J11-8 || Release Multi-Ball Memory 3 || 64 || Brn-Grn || A || 2N5060
 +
|-
 +
| Q69 || J13-7 || Rollover || 91 || Gry-Red || A || 2N5060
 +
|-
 +
| Q54 || J13-11 || Shoot Again || 95 || Gry-Wht || A || 2N5060
 +
|-
 +
| Q33 || J11-15/J12-11 || Slingshot Left Bottom || 75 || Orn-Wht || A || 2N5060
 +
|-
 +
| Q50 || J11-7/J12-9 || Slingshot Left Top || 63 || Brn-Yel || A || 2N5060
 +
|-
 +
| Q49 || J11-9/J12-8 || Slingshot Right Bottom || 67 || Brn-Orn || A || 2N5060
 +
|-
 +
| Q64 || J11-2/J12-3 || Slingshot Right Top || 58 || Wht-Blk || A || 2N5060
 +
|-
 +
| Q44 || J10-12 || Special "A" || 32 || Yel-Blu || B || 2N5060
 +
|-
 +
| Q27 || J10-5 || Special "B" || 18 || Red-Blk || B || 2N5060
 +
|-
 +
| Q57 || J10-18 || Thumper Bumper Bottom || 43 || Grn-Yel || B || 2N5060
 +
|-
 +
| Q26 || J10-4 || Thumper Bumper Top || 15 || Red-Wht || B || 2N5060
 +
|-
 +
| Q42 || J10-9 || Treasure 30K #1 || 26 || Blu-Brn || A || 2N5060
 +
|-
 +
| Q25 || J10-3 || Treasure 30K #2 || 14 || Red-Grn || A || 2N5060
 +
|-
 +
| Q56 || J10-17 || Treasure 30K #3 || 41 || Grn-Red || A || 2N5060
 +
|-
 +
| Q41 || J10-8 || Treasure 50K #1 || 25 || Blu-Wht || A || 2N5060
 +
|-
 +
| Q24 || J10-2 || Treasure 50K #2 || 13 || Red-Yel || A || 2N5060
 +
|-
 +
| Q55 || J10-16 || Treasure 50K #3 || 38 || Yel-Blk || A || 2N5060
 +
|-
 +
| Q70 || J10-7 || Treasure 50K #4 || 24 || Blu-Grn || A || 2N5060
 +
|-
 +
| Q23 || J10-1 || Treasure 50K #5 || 12 || Red-Blu || A || 2N5060
 +
|-
 +
| Q29 || J11-8 || Volcano #1 || 64 || Brn-Grn || B || 2N5060
 +
|-
 +
| Q60 || J10-13 || Volcano #2 || 36 || Yel-Brn || B || 2N5060
 +
|-
 +
| Q45 || J10-10 || Volcano #3 || 28 || Blu-Blk || B || 2N5060
 +
|-
 +
| Q26 || J10-4 ||  || 15 || Red-Wht || A || 2N5060
 +
|-
 +
| Q31 || J11-13/J12-13 ||  || 73 || Orn-Yel || B || 2N5060
 +
|-
 +
| Q32 || J11-14/J12-12 ||  || 74 || Orn-Grn || A || 2N5060
 +
|-
 +
| Q32 || J11-14/J12-12 ||  || 74 || Orn-Grn || B || 2N5060
 +
|-
 +
| Q33 || J11-15/J12-11 ||  || 75 || Orn-Wht || B || 2N5060
 +
|-
 +
| Q37 || J13-4 ||  || 85 || Blk-Wht || A || 2N5060
 +
|-
 +
| Q45 || J10-10 ||  || 28 || Blu-Blk || A || 2N5060
 +
|-
 +
| Q48 || J11-10/J12-7 ||  || 68 || Brn-Blk || B || 2N5060
 +
|-
 +
| Q49 || J11-9/J12-8 ||  || 67 || Brn-Orn || B || 2N5060
 +
|-
 +
| Q50 || J11-7/J12-9 ||  || 63 || Brn-Yel || B || 2N5060
 +
|-
 +
| Q60 || J10-13 ||  || 36 || Yel-Brn || A || 2N5060
 +
|-
 +
| Q63 || J11-3/J12-2 ||  || 59 || Wht-Gry || A || 2N5060
 +
|-
 +
| Q63 || J11-3/J12-2 ||  || 59 || Wht-Gry || B || 2N5060
 +
|-
 +
| Q64 || J11-2/J12-3 ||  || 58 || Wht-Blk || B || 2N5060
 +
|}
 +
 
 
==Solenoids==
 
==Solenoids==
 +
 +
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Top Thumper Bumper || Momentary || 31 || Yel-Red || J6-1, J8-5 || Q11 || AN-26-1200
 +
|-
 +
| 2 || Left Thumper Bumper || Momentary || 32 || Yel-Blu || J6-2, J8-4 || Q12 || AN-26-1200
 +
|-
 +
| 3 || Right Thumper Bumper || Momentary || 34 || Yel-Grn || J6-3 || Q13 || AN-26-1200
 +
|-
 +
| 4 || Bottom Thumper Bumper || Momentary || 35 || Yel-Wht || J6-4 || Q14 || AN-26-1200
 +
|-
 +
| 5 || Left Slingshot || Momentary || 27 || Blu-Orn || J8-7, J7-1 || Q16 || AO-26-1200
 +
|-
 +
| 6 || Right Slingshot || Momentary || 25 || Blu-Wht || J8-6 || Q15 || AO-26-1200
 +
|-
 +
| 7 || Reset Drop Target || Momentary || 36 || Yel-Brn || J6-5 || Q17 || N-25-1600
 +
|-
 +
| 8 || Kicker Left || Momentary || 51 || Wht-Red || J9-1 || Q18 || AO-26-1200
 +
|-
 +
| 9 || Kicker Right || Momentary || 52 || Wht-Blu || J9-2 || Q19 || AO-26-1200
 +
|-
 +
| 10 || Teleport Left || Momentary || 53 || Wht-Yel || J9-3 || Q20 || A27-1500
 +
|-
 +
| 11 || Teleport Right || Momentary || 54 || Wht-Grn || J9-4 || Q21 || A27-1500
 +
|-
 +
| 12 || Kick to Playfield || Momentary || 56 || Wht-Brn || J9-6 || Q22 || AO-27-1300
 +
|-
 +
| 13 || (German games) || Momentary || 57 || Wht-Orn || J9-7 || Q38 || --
 +
|-
 +
| 14 || Outhole || Momentary || 58 || Wht-Blk || J9-8 || Q39 || AO-26-1200
 +
|-
 +
| 15 || Knocker || Momentary || 59 || Wht-Gry || J7-2, J8-2, J9-11 || Q40 || AO-26-1200
 +
|-
 +
| 16 || Flexsave Right || Momentary || 311 || Yel-Vio || J6-7, J7-4 || Q10 || A-30-3000
 +
|-
 +
| 17 || Flexsave Left || Continuous || 24 || Blu-Grn || J7-3, J8-1, J9-10 || Q8 || A-30-3000
 +
|-
 +
| 18 || Flipper enabling relay || Continuous || -- || -- || -- || Q7 || 48V Relay
 +
|-
 +
| 19 || Not Used || Continuous || 511 || Wht-Vio || J9-9 || Q9 || --
 +
|}
 +
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire Code !! Power Wire Color !! Return Wire Code !! Return Wire Color !! Connector !! Coil
 +
|-
 +
| Left Flipper || 60 || Brn || 90 || Gry || J6-8 || A-24-570/34-3600
 +
|-
 +
| Right Flipper || 60 || Brn || 95 || Gry-Wht || J6-9 || A-24-570/34-3600
 +
|-
 +
| Upper Left Flipper || 60 || Brn || 63 || Brn-Yel || (to lower left flipper) || A-25-600/34-4000
 +
|-
 +
| Upper Right Flipper || 60 || Brn || 98 || Gry-Blk || (to lower right flipper) || A-25-600/34-4000
 +
|}
 +
 
==Switch Matrix==
 
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
!
 +
| to Playfield || -- || J4-15 Wht-Red (51) || J4-14 Wht-Blu (52) || J4-13 Wht-Yel (53) || J4-12 Wht-Grn (54) || J4-11 Wht-Brn (56) || J4-1 Wht-Vio (511)
 +
|-
 +
!
 +
| -- || to Cabinet || J3-15 Red-Yel (13) || J3-14 Red-Grn (14) || J3-13 Orn-Grn (74) || J3-12 Yel-Wht (35) || J3-11 (not used) ||
 +
|-
 +
! Return 0
 +
| CJ4-10 Red (10) || CJ3-10 Red-Wht (15) || 1 Shooter Lane || 9 Coin Chute III (Right) || 17 Treasure 50K #5 (Bottom) || 25 Bottom Thumper Bumper || 33 Right Return Lane || 41 Not Used
 +
|-
 +
! Return 1
 +
| CJ4-9 Blu (20) || CJ3-9 Brn-Wht (65) || 2 Mountain 50K || 10 Coin Chute I (Left) || 18 Treasure 50K #4 || 26 Top Thumper Bumper || 34 Left Return Lane || 42 Not Used
 +
|-
 +
! Return 2
 +
| CJ4-8 Yel (30) || CJ3-8 Blu (20) || 3 Multiball #2 || 11 Coin Chute II (Middle) || 19 Treasure 50K #3 || 27 Top Slingshot || 35 Arch Return Lane || 43 Not Used
 +
|-
 +
! Return 3
 +
| CJ4-7 Grn (40) || CJ3-7 Blu-Red (21) || 4 Multiball #1 || 12 Not Used || 20 Treasure 50K #2 || 28 Right Slingshot || 36 Escape High || 44 Not Used
 +
|-
 +
! Return 4
 +
| CJ4-6 Wht (50) || CJ3-6 Gry-Orn (97) || 5 Cabinet Front Bottom Button || 13 Star Rollover || 21 Treasure 50K #1 (Top) || 29 Left Slingshot || 37 Saucer Hole || 45 Not Used
 +
|-
 +
! Return 5
 +
| CJ4-4 Brn (60) || CJ3-5 Yel (30) || 6 Credit Button || 14 Slam || 22 Treasure 30K #3 (Top) || 30 Drop Target (Bottom) || 38 Right Outlane || 46 Not Used
 +
|-
 +
! Return 6
 +
| CJ4-3 Orn (70) || CJ3-4 Blu-Orn (27) || 7 Cabinet Front Top Button || 15 Tilt || 23 Treasure 30K #2 || 31 Drop Target (Middle) || 39 Right Elevator || 47 Not Used
 +
|-
 +
! Return 7
 +
| CJ4-2 Blk (80) || CJ3-2 (not used) || 8 Outhole || 16 Escape Low || 24 Treasure 30K #1 (Bottom) || 32 Drop Target (Top) || 40 Top Elevator || 48 Not Used
 +
|}

Latest revision as of 15:28, 17 January 2018

1 Charts

1.1 Lamp Chart

SCR connector lamp description code wire color phase thyristor type
Q48 J11-10/J12-7 25K Left 68 Brn-Blk A 2N5060
Q31 J11-13/J12-13 25K Right 73 Orn-Yel A 2N5060
Q23 J10-1 Bonus 2K 12 Red-Blu B 2N5060
Q70 J10-7 Bonus 4K 24 Blu-Grn B 2N5060
Q55 J10-16 Bonus 8K 38 Yel-Blk B 2N5060
Q24 J10-2 Bonus 16K 13 Red-Yel B 2N5060
Q41 J10-8 Bonus 32K 25 Blu-Wht B 2N5060
Q56 J10-17 Bonus 64K 41 Grn-Red B 2N5060
Q25 J10-3 Bonus 128K 14 Red-Grn B 2N5060
Q42 J10-9 Bonus 256K 26 Blu-Brn B 2N5060
Q57 J10-18 Bonus Held 43 Grn-Yel A 2N5060
Q36 J13-3 Bright, 30K 84 Blk-Grn C MCR-106
Q36 J13-3 Bright, 50K 84 Blk-Grn D MCR-106
Q51 J12-15/J13-8 Bright, Arch Return 93 Gry-Yel D MCR-106
Q35 J13-2 Bright, Back Board Right 83 Blk-Yel D MCR-106
Q68 J13-10 Bright, Back Box Center 94 Gry-Grn D MCR-106
Q53 J13-12 Bright, Back Box Left 96 Gry-Brn D MCR-106
Q53 J13-12 Bright, Back Box Right 96 Gry-Brn C MCR-106
Q68 J13-10 Bright, Back Box Volcano 94 Gry-Grn C MCR-106
Q65 J11-1/J12-4 Bright, Bridge Left 48 Grn-Blk D MCR-106
Q66 J12-16/J13-6 Bright, Drop Target 87 Blk-Orn D MCR-106
Q66 J12-16/J13-6 Bright, Elevator Right 87 Blk-Orn C MCR-106
Q34 J12-17/J13-1 Bright, Elevator Top 81 Blk-Red C MCR-106
Q35 J13-2 Bright, Escape Cave 83 Blk-Yel C MCR-106
Q34 J12-17/J13-1 Bright, Hole Lower 81 Blk-Red D MCR-106
Q67 J13-5 Bright, Lava Left 86 Blk-Brn C MCR-106
Q67 J13-5 Bright, Lava Right 86 Blk-Brn D MCR-106
Q51 J12-15/J13-8 Bright, Mountain 93 Gry-Yel C MCR-106
Q52 J13-13 Bright, Multi-Ball 97 Gry-Orn D MCR-106
Q52 J13-13 Bright, Outlane Right 97 Gry-Orn C MCR-106
Q65 J11-1/J12-4 Bright, Volcano 48 Grn-Blk C MCR-106
Q62 J11-4/J12-1 Escape Door #1 61 Brn-Red B 2N5060
Q47 J11-11/J12-6 Escape Door #2 71 Orn-Red B 2N5060
Q30 J11-12/J12-14 Escape Door #3 72 Orn-Blu B 2N5060
Q61 J11-6/J12-10 Escape Door #4 62 Brn-Blu B 2N5060
Q46 J11-16 Escape Door #5 78 Orn-Blk B 2N5060
Q54 J13-11 Escape Left 95 Gry-Wht B 2N5060
Q69 J13-7 Escape Right 91 Gry-Red B 2N5060
Q37 J13-4 Extra Ball Offered 85 Blk-Wht B 2N5060
Q62 J11-4/J12-1 Gate Open 10 Time Units 61 Brn-Red A 2N5060
Q47 J11-11/J12-6 Gate Open 20 Time Units 71 Orn-Red A 2N5060
Q30 J11-12/J12-14 Gate Open 30 Time Units 72 Orn-Blu A 2N5060
Q58 J10-19 Hold Bonus "A" 45 Grn-Wht B 2N5060
Q43 J10-11 Hold Bonus "B" 31 Yel-Red B 2N5060
Q28 J10-6 Lava #1 21 Blu-Red A 2N5060
Q59 J10-14 Lava #2 37 Yel-Orn A 2N5060
Q44 J10-12 Lava #3 32 Yel-Blu A 2N5060
Q27 J10-5 Lava #4 18 Red-Blk A 2N5060
Q58 J10-19 Lava #5 45 Grn-Wht A 2N5060
Q43 J10-11 Lava #6 31 Yel-Red A 2N5060
Q28 J10-6 Mystery "A" 21 Blu-Red B 2N5060
Q59 J10-14 Mystery "B" 37 Yel-Orn B 2N5060
Q61 J11-6/J12-10 Release Multi-Ball Memory 1 62 Brn-Blu A 2N5060
Q46 J11-16 Release Multi-Ball Memory 2 78 Orn-Blk A 2N5060
Q29 J11-8 Release Multi-Ball Memory 3 64 Brn-Grn A 2N5060
Q69 J13-7 Rollover 91 Gry-Red A 2N5060
Q54 J13-11 Shoot Again 95 Gry-Wht A 2N5060
Q33 J11-15/J12-11 Slingshot Left Bottom 75 Orn-Wht A 2N5060
Q50 J11-7/J12-9 Slingshot Left Top 63 Brn-Yel A 2N5060
Q49 J11-9/J12-8 Slingshot Right Bottom 67 Brn-Orn A 2N5060
Q64 J11-2/J12-3 Slingshot Right Top 58 Wht-Blk A 2N5060
Q44 J10-12 Special "A" 32 Yel-Blu B 2N5060
Q27 J10-5 Special "B" 18 Red-Blk B 2N5060
Q57 J10-18 Thumper Bumper Bottom 43 Grn-Yel B 2N5060
Q26 J10-4 Thumper Bumper Top 15 Red-Wht B 2N5060
Q42 J10-9 Treasure 30K #1 26 Blu-Brn A 2N5060
Q25 J10-3 Treasure 30K #2 14 Red-Grn A 2N5060
Q56 J10-17 Treasure 30K #3 41 Grn-Red A 2N5060
Q41 J10-8 Treasure 50K #1 25 Blu-Wht A 2N5060
Q24 J10-2 Treasure 50K #2 13 Red-Yel A 2N5060
Q55 J10-16 Treasure 50K #3 38 Yel-Blk A 2N5060
Q70 J10-7 Treasure 50K #4 24 Blu-Grn A 2N5060
Q23 J10-1 Treasure 50K #5 12 Red-Blu A 2N5060
Q29 J11-8 Volcano #1 64 Brn-Grn B 2N5060
Q60 J10-13 Volcano #2 36 Yel-Brn B 2N5060
Q45 J10-10 Volcano #3 28 Blu-Blk B 2N5060
Q26 J10-4 15 Red-Wht A 2N5060
Q31 J11-13/J12-13 73 Orn-Yel B 2N5060
Q32 J11-14/J12-12 74 Orn-Grn A 2N5060
Q32 J11-14/J12-12 74 Orn-Grn B 2N5060
Q33 J11-15/J12-11 75 Orn-Wht B 2N5060
Q37 J13-4 85 Blk-Wht A 2N5060
Q45 J10-10 28 Blu-Blk A 2N5060
Q48 J11-10/J12-7 68 Brn-Blk B 2N5060
Q49 J11-9/J12-8 67 Brn-Orn B 2N5060
Q50 J11-7/J12-9 63 Brn-Yel B 2N5060
Q60 J10-13 36 Yel-Brn A 2N5060
Q63 J11-3/J12-2 59 Wht-Gry A 2N5060
Q63 J11-3/J12-2 59 Wht-Gry B 2N5060
Q64 J11-2/J12-3 58 Wht-Blk B 2N5060

1.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Top Thumper Bumper Momentary 31 Yel-Red J6-1, J8-5 Q11 AN-26-1200
2 Left Thumper Bumper Momentary 32 Yel-Blu J6-2, J8-4 Q12 AN-26-1200
3 Right Thumper Bumper Momentary 34 Yel-Grn J6-3 Q13 AN-26-1200
4 Bottom Thumper Bumper Momentary 35 Yel-Wht J6-4 Q14 AN-26-1200
5 Left Slingshot Momentary 27 Blu-Orn J8-7, J7-1 Q16 AO-26-1200
6 Right Slingshot Momentary 25 Blu-Wht J8-6 Q15 AO-26-1200
7 Reset Drop Target Momentary 36 Yel-Brn J6-5 Q17 N-25-1600
8 Kicker Left Momentary 51 Wht-Red J9-1 Q18 AO-26-1200
9 Kicker Right Momentary 52 Wht-Blu J9-2 Q19 AO-26-1200
10 Teleport Left Momentary 53 Wht-Yel J9-3 Q20 A27-1500
11 Teleport Right Momentary 54 Wht-Grn J9-4 Q21 A27-1500
12 Kick to Playfield Momentary 56 Wht-Brn J9-6 Q22 AO-27-1300
13 (German games) Momentary 57 Wht-Orn J9-7 Q38 --
14 Outhole Momentary 58 Wht-Blk J9-8 Q39 AO-26-1200
15 Knocker Momentary 59 Wht-Gry J7-2, J8-2, J9-11 Q40 AO-26-1200
16 Flexsave Right Momentary 311 Yel-Vio J6-7, J7-4 Q10 A-30-3000
17 Flexsave Left Continuous 24 Blu-Grn J7-3, J8-1, J9-10 Q8 A-30-3000
18 Flipper enabling relay Continuous -- -- -- Q7 48V Relay
19 Not Used Continuous 511 Wht-Vio J9-9 Q9 --
Flipper Circuits Power Wire Code Power Wire Color Return Wire Code Return Wire Color Connector Coil
Left Flipper 60 Brn 90 Gry J6-8 A-24-570/34-3600
Right Flipper 60 Brn 95 Gry-Wht J6-9 A-24-570/34-3600
Upper Left Flipper 60 Brn 63 Brn-Yel (to lower left flipper) A-25-600/34-4000
Upper Right Flipper 60 Brn 98 Gry-Blk (to lower right flipper) A-25-600/34-4000

1.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- J4-15 Wht-Red (51) J4-14 Wht-Blu (52) J4-13 Wht-Yel (53) J4-12 Wht-Grn (54) J4-11 Wht-Brn (56) J4-1 Wht-Vio (511)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used)
Return 0 CJ4-10 Red (10) CJ3-10 Red-Wht (15) 1 Shooter Lane 9 Coin Chute III (Right) 17 Treasure 50K #5 (Bottom) 25 Bottom Thumper Bumper 33 Right Return Lane 41 Not Used
Return 1 CJ4-9 Blu (20) CJ3-9 Brn-Wht (65) 2 Mountain 50K 10 Coin Chute I (Left) 18 Treasure 50K #4 26 Top Thumper Bumper 34 Left Return Lane 42 Not Used
Return 2 CJ4-8 Yel (30) CJ3-8 Blu (20) 3 Multiball #2 11 Coin Chute II (Middle) 19 Treasure 50K #3 27 Top Slingshot 35 Arch Return Lane 43 Not Used
Return 3 CJ4-7 Grn (40) CJ3-7 Blu-Red (21) 4 Multiball #1 12 Not Used 20 Treasure 50K #2 28 Right Slingshot 36 Escape High 44 Not Used
Return 4 CJ4-6 Wht (50) CJ3-6 Gry-Orn (97) 5 Cabinet Front Bottom Button 13 Star Rollover 21 Treasure 50K #1 (Top) 29 Left Slingshot 37 Saucer Hole 45 Not Used
Return 5 CJ4-4 Brn (60) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 Treasure 30K #3 (Top) 30 Drop Target (Bottom) 38 Right Outlane 46 Not Used
Return 6 CJ4-3 Orn (70) CJ3-4 Blu-Orn (27) 7 Cabinet Front Top Button 15 Tilt 23 Treasure 30K #2 31 Drop Target (Middle) 39 Right Elevator 47 Not Used
Return 7 CJ4-2 Blk (80) CJ3-2 (not used) 8 Outhole 16 Escape Low 24 Treasure 30K #1 (Bottom) 32 Drop Target (Top) 40 Top Elevator 48 Not Used