Difference between revisions of "BMX"

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(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
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=Introduction=
 
=Introduction=
  
=Technical Info=
+
=Charts=
 +
 
 +
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q01 || A5J1-24 || 2X Arrow || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || 3X Arrow || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || 2X Score || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || 3X Score || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || 4 Drop Target #1 (Right) || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || 4 Drop Target #2 || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || 4 Drop Target #3 || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q53 || A5J3-14 || 4 Drop Target #4 (Left) || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q04 || A5J1-28 || 6 Drop Target "A" 100K (Right) || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || 6 Drop Target "B" 20K || 25 || Red-Wht || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || 6 Drop Target "C" 150K || 30 || Yel || 2N5060
 +
|-
 +
| Q58 || A5J3-2 || 6 Drop Target "D" 20K || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q11 || A5J1-16 || 6 Drop Target "E" 100K || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || 6 Drop Target "F" 20K (Left) || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q41 || A5J3-20 || 6 Drop Target Extra Ball Arrow || 80 || Blk || MCR-106
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q06 || A5J2-14 || Center Saucer 15K || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q05 || A5J2-16 || Center Saucer 20K || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q40 || A5J3-22 || Center Saucer Special || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q43 || A5J2-7 || Lower 3 Target Left || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Lower 3 Target Middle || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Lower 3 Target Right || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 70 || Orn || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Rollover Buttons Left (2) || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Rollover Buttons Right (2) || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q03 || A5J1-26, J2-21 || Same Player Shoot Again (2) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q32 || A5J3-27 || Target 2X || 40 || Grn || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Target 3X || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q45 || A5J2-1 || Upper 3 Target Left || 60 || Brn || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || Upper 3 Target Middle || 20 || Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || Upper 3 Target Right || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q09 || A5J1-14 || Wheel "A" Blue 5K || 67 || Brn-Orn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Wheel "B" Blue 25K || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Wheel "C" Blue 5K || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Wheel "D" Blue 10K || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Wheel "E" Blue 5K || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Wheel "F" Blue 25K || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q37 || A5J3-23 || Wheel "G" Blue 5K || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q60 || A5J3-3 || Wheel "H" Blue 10K || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Wheel "I" Amber 5K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Wheel "J" Amber 25K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Wheel "K" Amber 5K || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q51 || A5J3-15 || Wheel "L" Amber 10K || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Wheel "M" Amber 5K || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Wheel "N" Amber 25K || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Wheel "O" Amber 5K || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q54 || A5J3-11 || Wheel "P" Amber 10K || 20 || Blu || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || Wheel "Q" Green 5K || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Wheel "R" Green 25K || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Wheel "S" Green 5K || 38 || Yel-Blk || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Wheel "T" Green 10K || 10 || Red || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Wheel "U" Green 5K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Wheel "V" Green 25K || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Wheel "W" Green 5K || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Wheel "X" Green 10K || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q46 || A5J3-18 || Wheel "Y" Special || 56 || Wht-Brn || 2N5060
 +
|}
 +
 
 +
==Solenoids==
 +
 
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Knocker || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 || AR-26-1200
 +
|-
 +
| 2 || Outhole || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || AN-26-1200
 +
|-
 +
| 3 || Center Saucer || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || AO-27-1300
 +
|-
 +
| 4 || 6 Drop Target Reset || Momentary || 80 || Blk || A3J5-12 || Q13 || NO-26-1900 (2x)
 +
|-
 +
| 5 || 4 Drop Target Reset || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || NO-26-1900
 +
|-
 +
| 6 || Right Slingshot || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || AO-26-1200
 +
|-
 +
| 7 || Left Slingshot || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || AO-26-1200
 +
|-
 +
| 8 || Magnet || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 || E-184-283
 +
|-
 +
| 9 || Top Left Saucer || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 || AO-29-2100
 +
|-
 +
| 10 || Left Flexsave || Continuous || 75 || Orn-Wht || A3J5-7 || Q17 || AO-24-2100
 +
|-
 +
| 11 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 12 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 13 || Right Flexsave || Continuous || 18 || Red-Blk || A3J2-15, J3-9, J5-3 || Q18 || AO-24-2100
 +
|-
 +
| 14 ||  || Momentary ||  ||  || A3J1-2, J2-9 || Q1 ||
 +
|-
 +
| 15 ||  || Momentary ||  ||  || A3J1-3, J2-4 || Q2 ||
 +
|-
 +
| 16 ||  || Momentary ||  ||  || A3J2-10 || Q5 ||
 +
|-
 +
| 17 ||  || Momentary ||  ||  || A3J2-11 || Q6 ||
 +
|-
 +
| 18 ||  || Momentary ||  ||  || A3J2-12 || Q7 ||
 +
|-
 +
| 19 ||  || Momentary ||  ||  || A3J2-6, J3-7, J5-8 || Q16 ||
 +
|}
 +
 
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Lower Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Upper Left Flipper || 60 (Brn) ||  ||  || (to lower left flipper) ||  || AQ-25-500/34-4500
 +
|-
 +
| Lower Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|-
 +
| Upper Right Flipper || 60 (Brn) ||  ||  || (to lower right flipper) ||  || AQ-25-500/34-4500
 +
|}
 +
 
 +
==Switch Matrix==
 +
 
 +
{| class="wikitable sortable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
 +
|-
 +
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
 +
|-
 +
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Outhole || 9 Coin Chute III (Right) || 17 Right Slingshot || 25 10K Lane || 33 6-Bank Drop Target A (Right) || 41 Not Used
 +
|-
 +
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Not Used || 10 Coin Chute I (Left) || 18 Left Slingshot || 26 25K Lane || 34 6-Bank Drop Target B || 42 Not Used
 +
|-
 +
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Top Left Saucer || 11 Coin Chute II (Middle) || 19 Not Used || 27 Right Rollover Buttons (2) || 35 6-Bank Drop Target C || 43 Not Used
 +
|-
 +
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Center Saucer || 12 2X Target (White) || 20 Target Behind 6-Bank Drop Target || 28 Left Rollover Buttons (2) || 36 6-Bank Drop Target D || 44 Not Used
 +
|-
 +
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Right Cabinet Button || 13 3X Target (Yellow) || 21 4-Bank Drop Target #1 (Right) || 29 Not Used || 37 6-Bank Drop Target E || 45 Not Used
 +
|-
 +
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Rebounds (2) and behind 4-Bank Drop Targets || 22 4-Bank Drop Target #2 || 30 Lower 3 Target (Right) || 38 Upper 3 Target (Right) || 46 Not Used
 +
|-
 +
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 6-Bank Drop Target F (Left) || 15 Tilt (3) || 23 4-Bank Drop Target #3 || 31 Lower 3 Target (Middle) || 39 Upper 3 Target (Middle) || 47 Not Used
 +
|-
 +
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Left Cabinet Button || 16 Slam (2) || 24 4-Bank Drop Target #4 (Left) || 32 Lower 3 Target (Left) || 40 Upper 3 Target (Left) || 48 Not Used
 +
|}

Revision as of 02:14, 30 December 2018

ExclamationPoint.jpg
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q01 A5J1-24 2X Arrow 50 Wht MCR-106
Q24 A5J1-5 3X Arrow 48 Grn-Blk MCR-106
Q42 A5J3-21 2X Score 64 Brn-Grn MCR-106
Q56 A5J3-10 3X Score 91 Gry-Red MCR-106
Q07 A5J1-27 4 Drop Target #1 (Right) 53 Wht-Yel 2N5060
Q21 A5J1-12 4 Drop Target #2 61 Brn-Red 2N5060
Q39 A5J3-24 4 Drop Target #3 72 Orn-Blu 2N5060
Q53 A5J3-14 4 Drop Target #4 (Left) 84 Blk-Grn 2N5060
Q04 A5J1-28 6 Drop Target "A" 100K (Right) 78 Orn-Blk 2N5060
Q25 A5J1-6 6 Drop Target "B" 20K 25 Red-Wht 2N5060
Q20 A5J1-13 6 Drop Target "C" 150K 30 Yel 2N5060
Q58 A5J3-2 6 Drop Target "D" 20K 95 Gry-Wht 2N5060
Q11 A5J1-16 6 Drop Target "E" 100K 15 Red-Wht 2N5060
Q26 A5J1-7 6 Drop Target "F" 20K (Left) 34 Yel-Grn 2N5060
Q41 A5J3-20 6 Drop Target Extra Ball Arrow 80 Blk MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q06 A5J2-14 Center Saucer 15K 12 Red-Blu 2N5060
Q05 A5J2-16 Center Saucer 20K 43 Grn-Yel 2N5060
Q40 A5J3-22 Center Saucer Special 23 Blu-Yel MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q43 A5J2-7 Lower 3 Target Left 91 Gry-Red 2N5060
Q30 A5J2-6 Lower 3 Target Middle 85 Blk-Wht 2N5060
Q18 A5J2-20 Lower 3 Target Right 98 Gry-Blk 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q17 A5J1-11 Rollover Buttons Left (2) 65 Brn-Wht MCR-106
Q02 A5J1-25 Rollover Buttons Right (2) 75 Orn-Wht MCR-106
Q03 A5J1-26, J2-21 Same Player Shoot Again (2) 47 Grn-Orn MCR-106
Q32 A5J3-27 Target 2X 40 Grn 2N5060
Q59 A5J3-4 Target 3X 14 Red-Grn 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q45 A5J2-1 Upper 3 Target Left 60 Brn 2N5060
Q31 A5J2-2 Upper 3 Target Middle 20 Blu 2N5060
Q19 A5J2-15 Upper 3 Target Right 23 Blu-Yel 2N5060
Q09 A5J1-14 Wheel "A" Blue 5K 67 Brn-Orn MCR-106
Q34 A5J1-2 Wheel "B" Blue 25K 52 Wht-Blu MCR-106
Q48 A5J3-16 Wheel "C" Blue 5K 25 Blu-Wht MCR-106
Q55 A5J3-9 Wheel "D" Blue 10K 15 Red-Wht MCR-106
Q10 A5J1-15 Wheel "E" Blue 5K 13 Red-Yel MCR-106
Q22 A5J1-10 Wheel "F" Blue 25K 23 Blu-Yel MCR-106
Q37 A5J3-23 Wheel "G" Blue 5K 98 Gry-Blk 2N5060
Q60 A5J3-3 Wheel "H" Blue 10K 81 Blk-Red 2N5060
Q13 A5J1-17 Wheel "I" Amber 5K 57 Wht-Orn 2N5060
Q28 A5J1-8 Wheel "J" Amber 25K 51 Wht-Red 2N5060
Q44 A5J3-19 Wheel "K" Amber 5K 67 Brn-Orn 2N5060
Q51 A5J3-15 Wheel "L" Amber 10K 53 Wht-Yel 2N5060
Q08 A5J1-23 Wheel "M" Amber 5K 12 Red-Blu MCR-106
Q35 A5J1-3 Wheel "N" Amber 25K 45 Grn-Wht MCR-106
Q49 A5J3-17 Wheel "O" Amber 5K 13 Red-Yel MCR-106
Q54 A5J3-11 Wheel "P" Amber 10K 20 Blu MCR-106
Q14 A5J1-18 Wheel "Q" Green 5K 58 Wht-Blk 2N5060
Q29 A5J1-1 Wheel "R" Green 25K 41 Grn-Red 2N5060
Q36 A5J3-26 Wheel "S" Green 5K 38 Yel-Blk 2N5060
Q57 A5J3-1 Wheel "T" Green 10K 10 Red 2N5060
Q12 A5J1-19 Wheel "U" Green 5K 60 Brn 2N5060
Q27 A5J1-9 Wheel "V" Green 25K 43 Grn-Yel 2N5060
Q38 A5J3-25 Wheel "W" Green 5K 36 Yel-Brn 2N5060
Q50 A5J3-12 Wheel "X" Green 10K 21 Blu-Red 2N5060
Q46 A5J3-18 Wheel "Y" Special 56 Wht-Brn 2N5060

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
2 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
3 Center Saucer Momentary 85 Blk-Wht A3J5-10 Q8 AO-27-1300
4 6 Drop Target Reset Momentary 80 Blk A3J5-12 Q13 NO-26-1900 (2x)
5 4 Drop Target Reset Momentary 78 Orn-Blk A3J5-11 Q14 NO-26-1900
6 Right Slingshot Momentary 71 Orn-Red A3J5-9 Q9 AO-26-1200
7 Left Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 AO-26-1200
8 Magnet Momentary 67 Brn-Orn A3J5-13 Q12 E-184-283
9 Top Left Saucer Momentary 83 Blk-Yel A3J5-14 Q11 AO-29-2100
10 Left Flexsave Continuous 75 Orn-Wht A3J5-7 Q17 AO-24-2100
11 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
12 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
13 Right Flexsave Continuous 18 Red-Blk A3J2-15, J3-9, J5-3 Q18 AO-24-2100
14 Momentary A3J1-2, J2-9 Q1
15 Momentary A3J1-3, J2-4 Q2
16 Momentary A3J2-10 Q5
17 Momentary A3J2-11 Q6
18 Momentary A3J2-12 Q7
19 Momentary A3J2-6, J3-7, J5-8 Q16
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Lower Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) (to lower left flipper) AQ-25-500/34-4500
Lower Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) (to lower right flipper) AQ-25-500/34-4500

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Outhole 9 Coin Chute III (Right) 17 Right Slingshot 25 10K Lane 33 6-Bank Drop Target A (Right) 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Not Used 10 Coin Chute I (Left) 18 Left Slingshot 26 25K Lane 34 6-Bank Drop Target B 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Top Left Saucer 11 Coin Chute II (Middle) 19 Not Used 27 Right Rollover Buttons (2) 35 6-Bank Drop Target C 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Center Saucer 12 2X Target (White) 20 Target Behind 6-Bank Drop Target 28 Left Rollover Buttons (2) 36 6-Bank Drop Target D 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Right Cabinet Button 13 3X Target (Yellow) 21 4-Bank Drop Target #1 (Right) 29 Not Used 37 6-Bank Drop Target E 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Rebounds (2) and behind 4-Bank Drop Targets 22 4-Bank Drop Target #2 30 Lower 3 Target (Right) 38 Upper 3 Target (Right) 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 6-Bank Drop Target F (Left) 15 Tilt (3) 23 4-Bank Drop Target #3 31 Lower 3 Target (Middle) 39 Upper 3 Target (Middle) 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Left Cabinet Button 16 Slam (2) 24 4-Bank Drop Target #4 (Left) 32 Lower 3 Target (Left) 40 Upper 3 Target (Left) 48 Not Used