Difference between revisions of "Mr. & Mrs. Pacman"

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| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Right Saucer || 16 Slam (2) || 24 Top 3-Bank Drop Target #3 (Top) || 32 Not Used || 40 Back Target "C" || 48 Not Used
 
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Right Saucer || 16 Slam (2) || 24 Top 3-Bank Drop Target #3 (Top) || 32 Not Used || 40 Back Target "C" || 48 Not Used
 
|}
 
|}
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 +
=Game Specific Issues=
 +
 +
==Replacement LED Displays Will not Light 7th (1 Million) Digit==

Revision as of 05:09, 8 February 2019

1 Introduction

Project Date: February 11, 1982
Date Of Manufacture: April, 1982
Production: 10,600 units (confirmed)
Theme: Happiness - Games
Notable Features: Flippers (3), Pop bumpers (2), Slingshots (2), 4-bank drop targets (2), 3-bank drop targets (1), Kick-out holes (2), Left outlane detour gate, Right crossover return lane. Plunger lane skill shot.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61B
A15 Solenoid Expander: AS-2518-66
A17 Aux. Driver - GI Flasher: AS-2518-68

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q39 A5J3-24 Direction Arrow "DOWN" 72 Orn-Blu 2N5060
Q53 A5J3-14 Direction Arrow "LEFT" 84 Blk-Grn 2N5060
Q21 A5J1-12 Direction Arrow "RIGHT" 61 Brn-Red 2N5060
Q07 A5J1-27 Direction Arrow "UP" 53 Wht-Yel 2N5060
Q11 A5J1-16 Drop Target 3-Bank 20K 15 Red-Wht 2N5060
Q26 A5J1-7 Drop Target 3-Bank 30K 34 Yel-Grn 2N5060
Q32 A5J3-27 Drop Target 3-Bank Pac-Man 40 Grn 2N5060
Q25 A5J1-6 Drop Target Left "P" 25 Blu-Wht 2N5060
Q20 A5J1-13 Drop Target Left "A" 30 Yel 2N5060
Q58 A5J3-2 Drop Target Left "C" 95 Gry-Wht 2N5060
Q19 A5J2-15 Drop Target Right "M" 23 Blu-Yel 2N5060
Q31 A5J2-2 Drop Target Right "A" 20 Blu 2N5060
Q45 A5J2-1 Drop Target Right "N" 60 Brn 2N5060
Q07 *A9J2-5 G.I. Flash Driver J1-3 61 Brn-Red MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Data (Back Box) 97 Gry-Orn MCR-106
Q01 A5J1-24 Left & Right Lane 10K Arrow 50 Wht MCR-106
Q24 A5J1-5 Left & Right Lane 20K Arrow 48 Grn-Blk MCR-106
Q42 A5J3-21 Left & Right Lane 30K Arrow 64 Brn-Grn MCR-106
Q56 A5J3-10 Left & Right Lane 40K Arrow 91 Gry-Red MCR-106
Q02 A5J1-25 Left & Right Lane Extra Ball 75 Orn-Wht MCR-106
Q41 A5J3-20 Left & Right Saucer Maze Arrow 78 Orn-Blk MCR-106
Q46 A5J3-18 Left Gate Arrow 56 Wht-Brn 2N5060
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q04 A5J1-28 Pac Man Aggressive 78 Orn-Blk 2N5060
Q22 *A9J3-15 Pac Maze Red #1 14 Red-Grn MCR-106
Q15 *A9J3-8 Pac Maze Red #2 13 Red-Yel MCR-106
Q08 *A9J2-14 Pac Maze Red #3 12 Red-Blu MCR-106
Q01 *A9J2-7 Pac Maze Red #4 90 Gry MCR-106
Q23 *A9J3-12 Pac Maze Red #5 21 Blu-Red MCR-106
Q16 *A9J3-3 Pac Maze Red #6 25 Blu-Wht MCR-106
Q09 *A9J2-11 Pac Maze Red #7 18 Red-Blk MCR-106
Q02 *A9J2-4 Pac Maze Red #8 15 Red-Wht MCR-106
Q24 *A9J3-16 Pac Maze Red #9 56 Wht-Brn MCR-106
Q17 *A9J3-9 Pac Maze Red #10 65 Brn-Wht MCR-106
Q10 *A9J2-15 Pac Maze Red #11 52 Wht-Blu MCR-106
Q03 *A9J2-8 Pac Maze Red #12 91 Gry-Red MCR-106
Q25 *A9J3-18 Pac Maze Red #13 72 Orn-Blu MCR-106
Q18 *A9J3-11 Pac Maze Red #14 70 Orn MCR-106
Q11 *A9J2-18 Pac Maze Red #15 57 Wht-Orn MCR-106
Q04 *A9J2-10 Pac Maze Red #16 80 Blk MCR-106
Q26 *A9J3-17 Pac Maze Red #17 38 Yel-Blk MCR-106
Q19 *A9J3-10 Pac Maze Red #18 35 Yel-Wht MCR-106
Q12 *A9J2-17 Pac Maze Red #19 32 Yel-Blu MCR-106
Q05 *A9J2-9 Pac Maze Red #20 54 Wht-Grn MCR-106
Q27 *A9J3-14 Pac Maze Red #21 27 Blu-Orn MCR-106
Q20 *A9J3-7 Pac Maze Red #22 82 Blk-Blu MCR-106
Q13 *A9J2-13 Pac Maze Red #23 40 Grn MCR-106
Q06 *A9J2-6 Pac Maze Red #24 41 Grn-Red MCR-106
Q28 *A9J3-13 Pac Maze Red #25 96 Gry-Brn MCR-106
Q57 A5J3-1 Pac Maze Yellow #1 10 Red 2N5060
Q36 A5J3-26 Pac Maze Yellow #2 38 Yel-Blk 2N5060
Q29 A5J1-1 Pac Maze Yellow #3 41 Grn-Red 2N5060
Q14 A5J1-18 Pac Maze Yellow #4 58 Wht-Blk 2N5060
Q50 A5J3-12 Pac Maze Yellow #5 31 Yel-Red 2N5060
Q38 A5J3-25 Pac Maze Yellow #6 36 Yel-Brn 2N5060
Q27 A5J1-9 Pac Maze Yellow #7 43 Grn-Yel 2N5060
Q12 A5J1-19 Pac Maze Yellow #8 60 Brn 2N5060
Q51 A5J3-15 Pac Maze Yellow #9 53 Wht-Yel 2N5060
Q44 A5J3-19 Pac Maze Yellow #10 67 Brn-Orn 2N5060
Q28 A5J1-8 Pac Maze Yellow #11 51 Wht-Red 2N5060
Q13 A5J1-17 Pac Maze Yellow #12 57 Wht-Orn 2N5060
Q54 A5J3-11 Pac Maze Yellow #13 20 Blu MCR-106
Q49 A5J3-17 Pac Maze Yellow #14 13 Red-Yel MCR-106
Q35 A5J1-3 Pac Maze Yellow #15 45 Grn-Wht MCR-106
Q08 A5J1-23 Pac Maze Yellow #16 12 Red-Blu MCR-106
Q55 A5J3-9 Pac Maze Yellow #17 15 Red-Wht MCR-106
Q48 A5J3-16 Pac Maze Yellow #18 25 Blu-Wht MCR-106
Q34 A5J1-2 Pac Maze Yellow #19 52 Wht-Blu MCR-106
Q09 A5J1-14 Pac Maze Yellow #20 67 Brn-Orn MCR-106
Q60 A5J3-3 Pac Maze Yellow #21 81 Blk-Red 2N5060
Q37 A5J3-23 Pac Maze Yellow #22 98 Gry-Blk 2N5060
Q22 A5J1-10 Pac Maze Yellow #23 23 Blu-Yel MCR-106
Q10 A5J1-15 Pac Maze Yellow #24 13 Red-Yel MCR-106
Q59 A5J3-4 Pac Maze Yellow #25 14 Red-Grn 2N5060
Q05 A5J2-16 Pac-Man #1 34 Yel-Grn 2N5060
Q18 A5J2-20 Pac-Man #2 98 Gry-Blk 2N5060
Q30 A5J2-6 Pac-Man #3 85 Blk-Wht 2N5060
Q43 A5J2-7 Pac-Man #4 91 Gry-Red 2N5060
Q06 A5J2-14 Pac-Man #5 12 Red-Blu 2N5060
Q21 *A9J3-4 Pac-Man Special 95 Gry-Wht MCR-106
Q17 A5J1-11 Right Saucer 10 Moves Arrow 65 Brn-Wht MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q14 *A9J2-12 Solenoid Expander J1-3 62 Brn-Blu MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 Top Left Saucer, Kick Left Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 AO-29-2100
2 Top Left Saucer, Kick Right Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 AO-30-3000
3 Right Saucer Momentary 71 Orn-Red A3J2-10 Q5 AO-27-1300
4 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
5 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
6 Left Thumper Bumper Momentary 80 Blk A3J5-12 Q13 (90) Gry AT-26-1200
7 Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 (90) Gry AT-26-1200
8 Left Slingshot Momentary 71 Orn-Red A3J5-9 Q9 (90) Gry AT-26-1200
9 Right Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 (90) Gry AT-26-1200
10 Left 4-Bank Drop Taget Reset Momentary 67 Brn-Orn A3J5-13 Q12 (90) Gry NB-26-1900
11 Right 4-Bank Drop Target Reset Momentary 83 Blk-Yel A3J5-14 Q11 (90) Gry NB-26-1900
12 Top 3-Bank Drop Target Reset Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 (90) Gry NB-26-1900
13 Left 4-Bank Drop Target #1 Momentary 85 Blk-Wht A3J5-10 Q8 (91) Gry-Red CJ-31-2000
14 Left 4-Bank Drop Target #2 Momentary 80 Blk A3J5-12 Q13 (91) Gry-Red CV-31-2000
15 Left 4-Bank Drop Target #3 Momentary 78 Orn-Blk A3J5-11 Q14 (91) Gry-Red CV-31-2000
16 Left 4-Bank Drop Target #4 Momentary 71 Orn-Red A3J5-9 Q9 (91) Gry-Red CV-31-2000
17 Right 4-Bank Drop Target #1 Momentary 74 Orn-Grn A3J5-15 Q10 (91) Gry-Red CV-31-2000
18 Right 4-Bank Drop Target #2 Momentary 67 Brn-Orn A3J5-13 Q12 (91) Gry-Red CV-31-2000
19 Right 4-Bank Drop Target #3 Momentary 83 Blk-Yel A3J5-14 Q11 (91) Gry-Red CV-31-2000
20 Right 4-Bank Drop Target #4 Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 (91) Gry-Red CV-31-2000
21 Gate Continuous A3J5-7 Q17 GA-34-4000
22 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
23 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
24 Continuous A3J2-15, J3-9, J5-3 Q18
25 Momentary A3J2-11 Q6
26 Momentary A3J2-12 Q7
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 18 (Red-Blk) (to lower right flipper) AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left 4-Bank Drop Target #1 (Bottom) 9 Coin Chute III (Right) 17 Left Thumper Bumper 25 Right 4-Bank Drop Target #1 (Top) 33 Left Flipper Cabinet Button 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Left 4-Bank Drop Target #2 10 Coin Chute I (Left) 18 Right Thumper Bumper 26 Right 4-Bank Drop Target #2 34 Back Target "M" 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Left 4-Bank Drop Target #3 11 Coin Chute II (Middle) 19 Left Slingshot 27 Right 4-Bank Drop Target #3 35 Back Target "A" 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Left 4-Bank Drop Target #4 (Top) 12 Left Return & Right Outlane 20 Right Slingshot 28 Right 4-Bank Drop Target #4 (Bottom) 36 Back Target "N" 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Outhole 13 Right Return Lane 21 Right Saucer Rollover Button 29 30 Point Rebound 37 Right Flipper Cabinet Button 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Left Outlane 22 Top 3-Bank Drop Target #1 (Bottom) 30 Left & Right Wire Spinner 38 Back Target "P" 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Top Left Saucer 15 Tilt (3) 23 Top 3-Bank Drop Target #2 31 Not Used 39 Back Target "A" 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Right Saucer 16 Slam (2) 24 Top 3-Bank Drop Target #3 (Top) 32 Not Used 40 Back Target "C" 48 Not Used

4 Game Specific Issues

4.1 Replacement LED Displays Will not Light 7th (1 Million) Digit