Difference between revisions of "Solenoid Transistor Mapping for Classic Stern Games"

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|-
 
|-
 
<!--Game-->|'''Pinball'''
 
<!--Game-->|'''Pinball'''
<!--Q1-->||
+
<!--Q1-->||100 Chime
<!--Q2-->||
+
<!--Q2-->||10 Chime
<!--Q3-->||
+
<!--Q3-->||Knocker
<!--Q4-->||
+
<!--Q4-->||Outhole
<!--Q5-->||
+
<!--Q5-->||1000 Chime
<!--Q6-->||
+
<!--Q6-->||Extra Chime
<!--Q7-->||
+
<!--Q7-->||2 Right Drop Targets
<!--Q8-->||
+
<!--Q8-->||Saucer (Top)
<!--Q9-->||
+
<!--Q9-->||Left Bumper
<!--Q10-->||
+
<!--Q10-->||Right Bumper
<!--Q11-->||
+
<!--Q11-->||Right Slingshot
<!--Q12-->||
+
<!--Q12-->||Bottom Bumper
<!--Q13-->||
+
<!--Q13-->||Saucer (Right)
<!--Q14-->||
+
<!--Q14-->||3 Left Drop Targets
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||Left Slingshot
<!--Q17-->||
+
<!--Q17-->||n/u
<!--Q18-->||
+
<!--Q18-->||n/u
 
<!--Q19-->||Coin Lockout
 
<!--Q19-->||Coin Lockout
 
|-
 
|-
Line 131: Line 131:
 
|-
 
|-
 
<!--Game-->|'''Lectronamo'''
 
<!--Game-->|'''Lectronamo'''
<!--Q1-->||
+
<!--Q1-->||n/u
<!--Q2-->||
+
<!--Q2-->||n/u
<!--Q3-->||
+
<!--Q3-->||n/u
<!--Q4-->||
+
<!--Q4-->||Outhole
<!--Q5-->||
+
<!--Q5-->||n/u
<!--Q6-->||
+
<!--Q6-->||n/u
<!--Q7-->||
+
<!--Q7-->||3 Bank Drop Target Reset Bank
<!--Q8-->||
+
<!--Q8-->||Center Saucer
<!--Q9-->||
+
<!--Q9-->||Left Thumper Bumper
<!--Q10-->||
+
<!--Q10-->||Right Slingshot
<!--Q11-->||
+
<!--Q11-->||Right Thumper Bumper
<!--Q12-->||
+
<!--Q12-->||Center Thumper Bumper
<!--Q13-->||
+
<!--Q13-->||Lane Kicker
<!--Q14-->||
+
<!--Q14-->||5 Bank Drop Target Reset Bank
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||Left Slingshot
<!--Q17-->||
+
<!--Q17-->||n/u
<!--Q18-->||
+
<!--Q18-->||n/u
 
<!--Q19-->||Coin Lockout
 
<!--Q19-->||Coin Lockout
 
|-
 
|-
Line 218: Line 218:
 
<!--Q2-->||n/u
 
<!--Q2-->||n/u
 
<!--Q3-->||Knocker (17 in test)
 
<!--Q3-->||Knocker (17 in test)
<!--Q4-->||n/u
+
<!--Q4-->||Outhole (10 in test)
 
<!--Q5-->||n/u
 
<!--Q5-->||n/u
 
<!--Q6-->||n/u
 
<!--Q6-->||n/u
 
<!--Q7-->||Right 3-Bank Drop Target Reset (13 in test)
 
<!--Q7-->||Right 3-Bank Drop Target Reset (13 in test)
<!--Q8-->||Saucer (14 in test)
+
<!--Q8-->||n/u (schematics mention a center saucer in two places (there is none!)
 
<!--Q9-->||Left Thumper (7 in test)
 
<!--Q9-->||Left Thumper (7 in test)
 
<!--Q10-->||Right Thumper (8 in test)
 
<!--Q10-->||Right Thumper (8 in test)
 
<!--Q11-->||Right Slingshot (11 in test)
 
<!--Q11-->||Right Slingshot (11 in test)
 
<!--Q12-->||Center Thumper (9 in test)
 
<!--Q12-->||Center Thumper (9 in test)
<!--Q13-->||Saucer (12 in test)
+
<!--Q13-->||Collect Bonus Kickout (12 in test)
 
<!--Q14-->||Left 3-Bank Drop Target Reset (14 in test)
 
<!--Q14-->||Left 3-Bank Drop Target Reset (14 in test)
 
<!--Q15-->||Flipper Relay (18 in test)
 
<!--Q15-->||Flipper Relay (18 in test)
<!--Q16-->||n/u
+
<!--Q16-->||Left Slingshot (15 in test)
 
<!--Q17-->||n/u
 
<!--Q17-->||n/u
 
<!--Q18-->||n/u
 
<!--Q18-->||n/u
Line 236: Line 236:
 
|-
 
|-
 
<!--Game-->|'''Dracula'''
 
<!--Game-->|'''Dracula'''
<!--Q1-->||
+
<!--Q1-->||n/u
<!--Q2-->||
+
<!--Q2-->||n/u
<!--Q3-->||
+
<!--Q3-->||Knocker
<!--Q4-->||
+
<!--Q4-->||Outhole
<!--Q5-->||
+
<!--Q5-->||n/u
<!--Q6-->||
+
<!--Q6-->||n/u
<!--Q7-->||
+
<!--Q7-->||3 Bank Drop Target Reset
<!--Q8-->||
+
<!--Q8-->||n/u
<!--Q9-->||
+
<!--Q9-->||Left Thumper Bumper
<!--Q10-->||
+
<!--Q10-->||Right Thumper Bumper
<!--Q11-->||
+
<!--Q11-->||Right Slingshot
<!--Q12-->||
+
<!--Q12-->||Center Thumper Bumper
<!--Q13-->||
+
<!--Q13-->||Saucer
<!--Q14-->||
+
<!--Q14-->||4 Bank Drop Target Reset
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||Left Slingshot
<!--Q17-->||
+
<!--Q17-->||n/u
<!--Q18-->||
+
<!--Q18-->||n/u
 
<!--Q19-->||Coin Lockout
 
<!--Q19-->||Coin Lockout
 
|-
 
|-
Line 362: Line 362:
 
|-
 
|-
 
<!--Game-->|'''Cosmic Princess'''
 
<!--Game-->|'''Cosmic Princess'''
<!--Q1-->||
+
<!--Q1-->||Left Thumper
<!--Q2-->||
+
<!--Q2-->||Right Thumper
<!--Q3-->||
+
<!--Q3-->||Knocker
<!--Q4-->||
+
<!--Q4-->||Left Slingshot
<!--Q5-->||
+
<!--Q5-->||Top Thumper
<!--Q6-->||
+
<!--Q6-->||Drop Target # 1
<!--Q7-->||
+
<!--Q7-->||Drop Target # 2
<!--Q8-->||
+
<!--Q8-->||Drop Target # 3
<!--Q9-->||
+
<!--Q9-->||Drop Target # 4
<!--Q10-->||
+
<!--Q10-->||Drop Target # 5
<!--Q11-->||
+
<!--Q11-->||Drop Target Reset
<!--Q12-->||
+
<!--Q12-->||Eject Pocket
<!--Q13-->||
+
<!--Q13-->||n/u
<!--Q14-->||
+
<!--Q14-->||Bottom Right Slingshot
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||Outhole
<!--Q17-->||
+
<!--Q17-->||n/u
<!--Q18-->||
+
<!--Q18-->||n/u
 
<!--Q19-->||Coin Lockout
 
<!--Q19-->||Coin Lockout
 
|-
 
|-
Line 420: Line 420:
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
 
<!--Q16-->||n/u
 
<!--Q16-->||n/u
<!--Q17-->||n/u
+
<!--Q17-->||General Illumination Relay
 
<!--Q18-->||n/u
 
<!--Q18-->||n/u
 
<!--Q19-->||Coin Lockout
 
<!--Q19-->||Coin Lockout
Line 716: Line 716:
 
<!--Q17-->||n/u
 
<!--Q17-->||n/u
 
<!--Q18-->||Bonus Board
 
<!--Q18-->||Bonus Board
<!--Q19-->||Coin Lockout
+
<!--Q19-->||n/u
 
|-
 
|-
 
<!--Game-->|'''Split Second'''
 
<!--Game-->|'''Split Second'''
Line 803: Line 803:
 
|-
 
|-
 
<!--Game-->|'''Iron Maiden'''
 
<!--Game-->|'''Iron Maiden'''
<!--Q1-->||
+
<!--Q1-->||Right Slingshot
<!--Q2-->||
+
<!--Q2-->||Left Slingshot
<!--Q3-->||
+
<!--Q3-->||Knocker
<!--Q4-->||
+
<!--Q4-->||n/u
<!--Q5-->||
+
<!--Q5-->||Top Slingshot
<!--Q6-->||
+
<!--Q6-->||Top Kicker
<!--Q7-->||
+
<!--Q7-->||Bottom Kicker
<!--Q8-->||
+
<!--Q8-->||Outhole Reflex
<!--Q9-->||
+
<!--Q9-->||Left Drop Target Bank Reset
<!--Q10-->||
+
<!--Q10-->||Outhole Turnstyle
<!--Q11-->||
+
<!--Q11-->||n/u
<!--Q12-->||
+
<!--Q12-->||n/u
<!--Q13-->||
+
<!--Q13-->||Top Drop Target Bank Reset
<!--Q14-->||
+
<!--Q14-->||Bottom Drop Target Bank Reset
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||n/u
<!--Q17-->||
+
<!--Q17-->||Walker
<!--Q18-->||
+
<!--Q18-->||Ball Return Gate
<!--Q19-->||Coin Lockout
+
<!--Q19-->||Top & Bottom Gates
 
|-
 
|-
 
<!--Game-->|'''Viper'''
 
<!--Game-->|'''Viper'''
<!--Q1-->||
+
<!--Q1-->||Right Slingshot
<!--Q2-->||
+
<!--Q2-->||Left Slingshot
<!--Q3-->||
+
<!--Q3-->||Knocker
<!--Q4-->||
+
<!--Q4-->||Left Drop Target Bank Reset
<!--Q5-->||
+
<!--Q5-->||Left Thumper
<!--Q6-->||
+
<!--Q6-->||Right Thumper
<!--Q7-->||
+
<!--Q7-->||Fire Missile
<!--Q8-->||
+
<!--Q8-->||Right Drop Target Bank Reset
<!--Q9-->||
+
<!--Q9-->||n/u
<!--Q10-->||
+
<!--Q10-->||n/u
<!--Q11-->||
+
<!--Q11-->||n/u
<!--Q12-->||
+
<!--Q12-->||n/u
<!--Q13-->||
+
<!--Q13-->||Outhole Reflex
<!--Q14-->||
+
<!--Q14-->||Outhole Turnstyle
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||n/u
<!--Q17-->||
+
<!--Q17-->||Ball Walker
<!--Q18-->||
+
<!--Q18-->||Rotor Relay (On / Off)
<!--Q19-->||Coin Lockout
+
<!--Q19-->||Rotor Ball Holder
 
|-
 
|-
 
<!--Game-->|'''Cue'''
 
<!--Game-->|'''Cue'''
Line 866: Line 866:
 
|-
 
|-
 
<!--Game-->|'''Dragonfist'''
 
<!--Game-->|'''Dragonfist'''
<!--Q1-->||
+
<!--Q1-->||Right Thumper
<!--Q2-->||
+
<!--Q2-->||Left Thumper
<!--Q3-->||
+
<!--Q3-->||Knocker
<!--Q4-->||
+
<!--Q4-->||n/u
<!--Q5-->||
+
<!--Q5-->||Left Slingshot
<!--Q6-->||
+
<!--Q6-->||Right Slingshot
<!--Q7-->||
+
<!--Q7-->||n/u
<!--Q8-->||
+
<!--Q8-->||Outhole
<!--Q9-->||
+
<!--Q9-->||Right Drop Target Bank Reset
<!--Q10-->||
+
<!--Q10-->||n/u
<!--Q11-->||
+
<!--Q11-->||n/u
<!--Q12-->||
+
<!--Q12-->||n/u
<!--Q13-->||
+
<!--Q13-->||Left Drop Target Bank Reset
<!--Q14-->||
+
<!--Q14-->||Mid Drop Target Bank Reset
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||n/u
<!--Q17-->||
+
<!--Q17-->||n/u
<!--Q18-->||
+
<!--Q18-->||n/u
<!--Q19-->||Coin Lockout
+
<!--Q19-->||n/u
 
|-
 
|-
 
! scope="col" | Transistor  
 
! scope="col" | Transistor  
Line 929: Line 929:
 
|-
 
|-
 
<!--Game-->|'''Orbitor 1'''
 
<!--Game-->|'''Orbitor 1'''
<!--Q1-->||
+
<!--Q1-->||Right Drop Target Bank Reset
<!--Q2-->||
+
<!--Q2-->||Top Drop Target Bank Reset
<!--Q3-->||
+
<!--Q3-->||Knocker
<!--Q4-->||
+
<!--Q4-->||n/u
<!--Q5-->||
+
<!--Q5-->||Left Drop Target Bank Reset
<!--Q6-->||
+
<!--Q6-->||Outhole
<!--Q7-->||
+
<!--Q7-->||Multiball Holder
<!--Q8-->||
+
<!--Q8-->||n/u
<!--Q9-->||
+
<!--Q9-->||Drop Target "B" (Trip)
<!--Q10-->||
+
<!--Q10-->||Drop Target "I" (Trip)
<!--Q11-->||
+
<!--Q11-->||Drop Target 2nd "O" (Trip)
<!--Q12-->||
+
<!--Q12-->||Drop Target "T" (Trip)
<!--Q13-->||
+
<!--Q13-->||Drop Target 1st "O" (Trip)
<!--Q14-->||
+
<!--Q14-->||Drop Target 1st "R" (Trip)
 
<!--Q15-->||Flipper Relay
 
<!--Q15-->||Flipper Relay
<!--Q16-->||
+
<!--Q16-->||Drop Target 2nd "R" (Trip)
<!--Q17-->||
+
<!--Q17-->||n/u
<!--Q18-->||
+
<!--Q18-->||Rotor Wheel Enable Relay
<!--Q19-->||Coin Lockout
+
<!--Q19-->||n/u
 
|-
 
|-
 
<!--Game-->|'''Lazer Lord'''
 
<!--Game-->|'''Lazer Lord'''
Line 971: Line 971:
 
|}
 
|}
  
'''Note 1:''' There is a lot of conflicting info between the Nugent manual, schematics, and wiring diagram.  The info should be verified with an actual game.
+
'''Note 1:''' There is a lot of conflicting info between the Nugent manual, schematics, and wiring diagram.  The info should be verified with an actual game.<br>
 +
 
  
 
Click to go back to the [[Bally/Stern|1977-1985 Bally/Stern Repair]] repair guide.<br><br>  
 
Click to go back to the [[Bally/Stern|1977-1985 Bally/Stern Repair]] repair guide.<br><br>  
 
<br clear=all>
 
<br clear=all>

Latest revision as of 07:48, 29 October 2019

Click to go back to the 1977-1985 Bally/Stern Repair repair guide.

The chart below shows what coil each transistor on a solenoid driver board controls for specific classic Stern games.

Transistor Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19
Jack-Pin J2-9, J1-2 J2-4, J1-3 J2-5, J3-4 J1-5 J2-10 J2-11 J2-12 J5-10 J5-9 J5-15 J5-14 J5-13 J5-12 J5-11 None J2-6, J3-7, J5-8 J5-7 J5-3, J2-15, J3-9 J2-8
Pinball 100 Chime 10 Chime Knocker Outhole 1000 Chime Extra Chime 2 Right Drop Targets Saucer (Top) Left Bumper Right Bumper Right Slingshot Bottom Bumper Saucer (Right) 3 Left Drop Targets Flipper Relay Left Slingshot n/u n/u Coin Lockout
Stingray 100 Chime (3 in test) 10 Chime (1 in test) Knocker (15 in test) Outhole (8 in test) 1,000 Chime (5 in test) Extra Chime (7 in test) n/u n/u Left Thumper (2 in test) Top Thumper (4 in test) Right Slingshot (9 in test) Right Thumper (6 in test) 2 Kickouts (10 in test) Drop Target Reset (13 in test) Flipper Relay (16 in test) Left Slingshot (14 in test) n/u n/u Coin Lockout (17 in test)
Stars 100 Chime (3 in test) 10 Chime (1 in test) Knocker (15 in test) Outhole (8 in test) 1,000 Chime (5 in test) Extra Chime (7 in test) n/u n/u n/u n/u Right Slingshot (9 in test) Thumper (6 in test) Left Drop Target Reset (10 in test) Right Drop Target Reset (13 in test) Flipper Relay Left Slingshot (14 in test) n/u n/u Coin Lockout
Memory Lane 100 Chime (3 in test) 10 Chime (1 in test) Knocker (15 in test) Outhole (8 in test) 1,000 Chime (5 in test) Extra Chime (7 in test) n/u Top Kickout (12 in test) Left Thumper (2 in test) n/u Right Slingshot (9 in test) Right Thumper (6 in test) Left Kickout (10 in test) Drop Target Reset (13 in test) Flipper Relay (16 in test) Left Slingshot (14 in test) n/u n/u Coin Lockout (17 in test)
Lectronamo n/u n/u n/u Outhole n/u n/u 3 Bank Drop Target Reset Bank Center Saucer Left Thumper Bumper Right Slingshot Right Thumper Bumper Center Thumper Bumper Lane Kicker 5 Bank Drop Target Reset Bank Flipper Relay Left Slingshot n/u n/u Coin Lockout
Transistor Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19
Jack-Pin J2-9, J1-2 J2-4, J1-3 J2-5, J3-4 J1-5 J2-10 J2-11 J2-12 J5-10 J5-9 J5-15 J5-14 J5-13 J5-12 J5-11 None J2-6, J3-7, J5-8 J5-7 J5-3, J2-15, J3-9 J2-8
Wild Fyre n/u n/u Knocker (17 in test) Outhole (10 in test) n/u n/u 3-Bank Drop Target Reset (13 in test) Top 3 Kickouts (14 in test) Left Thumper (7 in test) Right Thumper (8 in test) Right Slingshot (11 in test) Center Thumper (9 in test) Collect Bonus Kickout (12 in test) 4-Bank Drop Target Reset (15 in test) Flipper Relay (18 in test) Left Slingshot (16 in test) n/u n/u Coin Lockout (19 in test)
Nugent (see note 1) n/u n/u Knocker (17 in test) Outhole (10 in test) n/u n/u Right 3-Bank Drop Target Reset (13 in test) n/u (schematics mention a center saucer in two places (there is none!) Left Thumper (7 in test) Right Thumper (8 in test) Right Slingshot (11 in test) Center Thumper (9 in test) Collect Bonus Kickout (12 in test) Left 3-Bank Drop Target Reset (14 in test) Flipper Relay (18 in test) Left Slingshot (15 in test) n/u n/u Coin Lockout (19 in test)
Dracula n/u n/u Knocker Outhole n/u n/u 3 Bank Drop Target Reset n/u Left Thumper Bumper Right Thumper Bumper Right Slingshot Center Thumper Bumper Saucer 4 Bank Drop Target Reset Flipper Relay Left Slingshot n/u n/u Coin Lockout
Trident Lower Thumper Right Thumper Knocker Bottom Left Slingshot Top Left Slingshot Drop Target #1 Drop Target #2 Drop Target #3 Drop Target #4 Drop Target #5 Drop Target Reset Kickout Top Right Slingshot Bottom Right Slingshot Flipper Relay Outhole n/u n/u Coin Lockout
Hot Hand n/u n/u Knocker n/u n/u n/u n/u Center Thumper Ball Kicker (Left) Left Thumper Left Slingshot Right Slingshot 5-Bank Drop Target Right Thumper Flipper Relay Outhole n/u Rotating Flipper Relay Coin Lockout
Transistor Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19
Jack-Pin J2-9, J1-2 J2-4, J1-3 J2-5, J3-4 J1-5 J2-10 J2-11 J2-12 J5-10 J5-9 J5-15 J5-14 J5-13 J5-12 J5-11 None J2-6, J3-7, J5-8 J5-7 J5-3, J2-15, J3-9 J2-8
Magic Left Thumper Right Thumper Knocker Left Slingshot Center Thumper n/u n/u n/u n/u n/u 3-Bank Drop Target Kickout n/u Right Slingshot Flipper Relay Outhole n/u n/u Coin Lockout
Cosmic Princess Left Thumper Right Thumper Knocker Left Slingshot Top Thumper Drop Target # 1 Drop Target # 2 Drop Target # 3 Drop Target # 4 Drop Target # 5 Drop Target Reset Eject Pocket n/u Bottom Right Slingshot Flipper Relay Outhole n/u n/u Coin Lockout
Meteor Thumper Left Sling Knocker 3-Bank DT Reset (Left Bot) 3-Bank DT Reset (Left Top) 6-Bank "M" DT 6-Bank 1st "E" DT 6-Bank "T" DT 6-Bank 2nd "E" DT 6-Bank "O" DT 6-Bank "R" DT 6-Bank DT Reset 3-Bank DT Reset (Right) Right Sling Flipper Relay Outhole n/u n/u Coin Lockout
Galaxy Left Sling Right Sling Knocker Lower Right Thumper Top Thumper DT Reset Ball Kicker Saucer Eject Outhole Lower Left Thumper 4 Bank Black DT (Trip) 4 Bank Yellow DT (Trip) 4 Bank Red DT (Trip) 4 Bank Blue DT (Trip) Flipper Relay n/u General Illumination Relay n/u Coin Lockout
Ali Right Slingshot Left Slingshot Knocker Top Kickouts (3) Left Thumper Middle Thumper Right Thumper Top Drop Target Reset Outhole n/u General Illumination Relay n/u Lower Drop Target Reset Middle Right Kickout Flipper Relay n/u n/u n/u Coin Lockout
Transistor Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19
Jack-Pin J2-9, J1-2 J2-4, J1-3 J2-5, J3-4 J1-5 J2-10 J2-11 J2-12 J5-10 J5-9 J5-15 J5-14 J5-13 J5-12 J5-11 None J2-6, J3-7, J5-8 J5-7 J5-3, J2-15, J3-9 J2-8
Big Game Left Thumper Top Thumper Knocker Left Drop Target Reset Right Thumper Left Slingshot Right Slingshot Top Right Drop Target Reset Outhole n/u n/u n/u Lower Right Drop Target Reset Saucer Flipper Relay n/u General Illumination Relay n/u Coin Lockout
Seawitch Left Thumper Top Thumper Knocker Middle DT Bank n/u Left Sling Right Sling Left DT Bank Right Thumper n/u n/u n/u Top DT Bank Outhole Flipper Relay n/u n/u n/u Coin Lockout
Cheetah Flipper Relay Coin Lockout
Quicksilver Left Thumper Right Thumper Knocker Center Drop Target Bank Reset Lower Thumper Left Slingshot Right Slingshot Right Drop Target Bank Reset n/u n/u n/u n/u Kickout Hole Outhole Flipper Relay n/u n/u n/u Coin Lockout
Stargazer Flipper Relay Coin Lockout
Transistor Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19
Jack-Pin J2-9, J1-2 J2-4, J1-3 J2-5, J3-4 J1-5 J2-10 J2-11 J2-12 J5-10 J5-9 J5-15 J5-14 J5-13 J5-12 J5-11 None J2-6, J3-7, J5-8 J5-7 J5-3, J2-15, J3-9 J2-8
Flight 2000 Top Right Slingshot Top Left Slingshot Bottom Thumper Left Drop Target Reset Bottom Left Slingshot Bottom Right Slingshot Top Thumper #5 Drop Target (Trip) #4 Drop Target (Trip) #3 Drop Target (Trip) #2 Drop Target (Trip) #1 Drop Target (Trip) Ball Launcher Outhole Flipper Relay Right Drop Target Reset Right Top Kicker Left Ball Kicker Coin Lockout
Nine Ball Left Slingshot Right Slingshot Knocker Outhole Right Drop Target Bank Reset Top Drop Target Bank Reset Pop Bumper Left Lane Kickout Hole Drop Target #5 (Trip) Drop Target #5 (Trip) Drop Target #5 (Trip) Drop Target #4 (Trip) Drop Target #7 (Trip) Drop Target #6 (Trip) Flipper Relay Drop Target #1 (Trip) Left Drop Target Bank Reset Loop Drop Target Coin Lockout
Freefall Left Thumper Top Thumper Knocker Skyway Kicker Right Thumper Lower Right Slingshot n/u Outhole Center Drop Target Bank Reset Left Slingshot n/u Outhole Reflex Sky Raider Lane Kicker Left 5-Bank Drop Target Reset Flipper Relay n/u Walker Lane Gate n/u
Lightning Right Slingshot (Bottom) Right Slingshot (Top) Knocker Outhole Reflex Left Slingshot (Top) Left Slingshot (Bottom) Top Drop Target Bank Reset Outhole Turnstyle Trap Left Trap Right n/u n/u Middle Drop Target Bank Reset Left Drop Target Bank Reset Flipper Relay n/u n/u Bonus Board n/u
Split Second Right Thumper Left Thumper Knocker Outhole Reflex Left Slingshot Right Slingshot n/u Turnstyle Right Drop Target Bank Reset Captive Kickout Hole n/u n/u Top Drop Target Bank Reset Middle Drop Target Bank Reset Flipper Relay n/u n/u n/u n/u
Transistor Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19
Jack-Pin J2-9, J1-2 J2-4, J1-3 J2-5, J3-4 J1-5 J2-10 J2-11 J2-12 J5-10 J5-9 J5-15 J5-14 J5-13 J5-12 J5-11 None J2-6, J3-7, J5-8 J5-7 J5-3, J2-15, J3-9 J2-8
Catacomb Bottom Thumper Top Thumper Knocker Left Kickout Top Slingshot Left Slingshot Right Slingshot Right Kickout Drop Target Reset "A" Drop Target Reset "B" Drop Target Reset "D" Drop Target Reset "C" Outhole Reflex Outhole Turnstyle Flipper Relay n/u n/u Backbox Playfield n/u
Iron Maiden Right Slingshot Left Slingshot Knocker n/u Top Slingshot Top Kicker Bottom Kicker Outhole Reflex Left Drop Target Bank Reset Outhole Turnstyle n/u n/u Top Drop Target Bank Reset Bottom Drop Target Bank Reset Flipper Relay n/u Walker Ball Return Gate Top & Bottom Gates
Viper Right Slingshot Left Slingshot Knocker Left Drop Target Bank Reset Left Thumper Right Thumper Fire Missile Right Drop Target Bank Reset n/u n/u n/u n/u Outhole Reflex Outhole Turnstyle Flipper Relay n/u Ball Walker Rotor Relay (On / Off) Rotor Ball Holder
Cue Flipper Relay Coin Lockout
Dragonfist Right Thumper Left Thumper Knocker n/u Left Slingshot Right Slingshot n/u Outhole Right Drop Target Bank Reset n/u n/u n/u Left Drop Target Bank Reset Mid Drop Target Bank Reset Flipper Relay n/u n/u n/u n/u
Transistor Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19
Jack-Pin J2-9, J1-2 J2-4, J1-3 J2-5, J3-4 J1-5 J2-10 J2-11 J2-12 J5-10 J5-9 J5-15 J5-14 J5-13 J5-12 J5-11 None J2-6, J3-7, J5-8 J5-7 J5-3, J2-15, J3-9 J2-8
Orbitor 1 Right Drop Target Bank Reset Top Drop Target Bank Reset Knocker n/u Left Drop Target Bank Reset Outhole Multiball Holder n/u Drop Target "B" (Trip) Drop Target "I" (Trip) Drop Target 2nd "O" (Trip) Drop Target "T" (Trip) Drop Target 1st "O" (Trip) Drop Target 1st "R" (Trip) Flipper Relay Drop Target 2nd "R" (Trip) n/u Rotor Wheel Enable Relay n/u
Lazer Lord Flipper Relay Coin Lockout

Note 1: There is a lot of conflicting info between the Nugent manual, schematics, and wiring diagram. The info should be verified with an actual game.


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