Difference between revisions of "Night Rider"

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{{WIP}}
 
 
=Introduction=
 
=Introduction=
 +
 +
Project Date: January 12, 1976
 +
:Date Of Manufacture: February, 1977
 +
:Production: 7,000 units (confirmed)
 +
:Theme: Travel - Transportation - Trucking
 +
:Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Spinning targets (2), 5-bank drop targets (2), Kick-out hole (1).
  
 
=Technical Info=
 
=Technical Info=
 +
 +
:Type: Solid State Electronic (SS)
 +
:A1 Displays: 5x AS-2518-15 (or AS-2518-21)
 +
:A2 Power Module: AS-2518-18
 +
:A3 Solenoid Driver Module: AS-2518-16 (or AS-2518-22)
 +
:A4 Bally MPU Module: AS-2518-17
 +
:A5 Lamp Driver Module: AS-2518-14 (or AS-2518-23)
 +
:Sound: Chimes
 +
 +
=Charts=
 +
 +
==Lamp Chart==
 +
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q06 || A5J2-14 || 1st Player Up || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || 2nd Player Up || 32 || Yel-Blu || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || 3rd Player Up || 20 || Blu || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || 4th Player Up || 68 || Brn-Blk || 2N5060
 +
|-
 +
| Q09 || A5J1-14 || Advance When Lit Center Target || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || Bonus 1K || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Bonus 2K || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Bonus 3K || 38 || Yel-Blk || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Bonus 4K || 10 || Red || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Bonus 5K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Bonus 6K || 52 || Wht-Blu || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Bonus 7K || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Bonus 8K || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Bonus 9K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Bonus 10K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q05 || A5J2-16 || Can Play 1 || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Can Play 2 || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Can Play 3 || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Can Play 4 || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 13 || Red-Yel || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Double Bonus || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Extra Ball When Lit (Left) || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Extra Ball When Lit (Right) || 40 || Grn || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Left & Right Special || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q23 || A5J2-8 || Match || 93 || Gry-Yel || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Return Lane Left || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Return Lane Right || 53 || Wht-Yel || MCR-106
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q51 || A5J3-15 || Same Player Shoot Again (Playfield) || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q54 || A5J3-11 || Spinner (Left) || 20 || Blu || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Spinner (Right) || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Thumper Bumper (Left) || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Thumper Bumper (Right) || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q47 || A5J2-10 || Tilt || 98 || Gry-Blk || MCR-106
 +
|-
 +
| Q01 || A5J1-24 || Top Arrow 1, 1K & Double Bonus || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Top Arrow 2, 50 || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Top Arrow 3, 3K || 30 || Yel || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Top Arrow 4, 50 || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Top Arrow 5, 5K || 90 || Gry || MCR-106
 +
|-
 +
| Q04 || A5J1-28 ||  || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q07 || A5J1-27 ||  || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q08 || A5J1-23 ||  || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q11 || A5J1-16 ||  || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q17 || A5J1-11 ||  || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q20 || A5J1-13 ||  || 96 || Gry-Brn || 2N5060
 +
|-
 +
| Q21 || A5J1-12 ||  || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q22 || A5J1-10 ||  || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q25 || A5J1-6 ||  || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q26 || A5J1-7 ||  || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q37 || A5J3-23 ||  || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q39 || A5J3-24 ||  || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q40 || A5J3-22 ||  || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q41 || A5J3-20 ||  || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q46 || A5J3-18 ||  || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q53 || A5J3-14 ||  || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q58 || A5J3-2 ||  || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q60 || A5J3-3 ||  || 81 || Blk-Red || 2N5060
 +
|}
 +
 +
==Solenoids==
 +
 +
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Outhole Kicker || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || AN-26-1200
 +
|-
 +
| 2 || Knocker || Momentary || 85 || Blk-Wht || A3J3-4, J2-5 || Q3 || AR-26-1200
 +
|-
 +
| 3 || Saucer || Momentary || 40 || Grn || A3J5-10 || Q8 || AO-27-1300
 +
|-
 +
| 4 || Chime 10 || Momentary || 81 || Blk-Red || A3J2-4, J1-3 || Q2 || CN-31-2000
 +
|-
 +
| 5 || Chime 100 || Momentary || 81 || Blk-Red || A3J2-9, J1-2 || Q1 || CN-31-2000
 +
|-
 +
| 6 || Chime 1000 || Momentary || 67 || Brn-Orn || A3J2-10 || Q5 || CN-31-2000
 +
|-
 +
| 7 || Chime Extra || Momentary || 74 || Orn-Grn || A3J2-11 || Q6 || CN-31-2000
 +
|-
 +
| 8 || Left Thumper Bumper || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || AN-26-1200
 +
|-
 +
| 9 || Right Thumper Bumper || Momentary || 85 || Blk-Wht || A3J5-15 || Q10 || AN-26-1200
 +
|-
 +
| 10 || Bottom Thumper Bumper || Momentary || 80 || Blk || A3J5-13 || Q12 || AN-26-1200
 +
|-
 +
| 11 || Left Slingshot || Momentary || 83 || Blk-Yel || A3J5-8, J2-6, J3-7, || Q16 || AN-26-1200
 +
|-
 +
| 12 || Right Slingshot || Momentary || 18 || Red-Blk || A3J5-14 || Q11 || AN-26-1200
 +
|-
 +
| 13 || Left Drop Target Reset || Momentary || 65 || Brn-Wht || A3J5-12 || Q13 || NO-26-2300
 +
|-
 +
| 14 || Right Drop Target Reset || Momentary || 70 || Orn || A3J5-11 || Q14 || NO-26-2300
 +
|-
 +
| 15 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 16 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 17 ||  || Momentary || 81 || Blk-Red || A3J2-12 || Q7 ||
 +
|-
 +
| 18 ||  || Continuous || 67 || Brn-Orn || A3J5-7 || Q17 ||
 +
|-
 +
| 19 ||  || Continuous || 81 || Blk-Red || A3J5-3, J2-15, J3-9 || Q18 ||
 +
|}
 +
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-5050
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-5050
 +
|}
 +
 +
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 +
|-
 +
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 +
|-
 +
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) ||  ||  ||
 +
|-
 +
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Drop Target A (Top) || 9 Coin Chute III (Right) || 17 Left & Right Top Targets || 25 Right Drop Target A (Top) || 33 Not Used
 +
|-
 +
! Return I-1
 +
| A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Drop Target B || 10 Coin Chute I (Left) || 18 Score 100 Points (General Purpose) || 26 Right Drop Target B || 34 Not Used
 +
|-
 +
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Drop Target C || 11 Coin Chute II (Middle) || 19 Score 10 Points (General Purpose) || 27 Right Drop Target C || 35 Not Used
 +
|-
 +
! Return I-3
 +
| A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Drop Target D || 12 Not Used || 20 Right Spinner || 28 Right Drop Target D || 36 Right Slingshot
 +
|-
 +
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Drop Target E (Bottom) || 13 Not Used || 21 Left Spinner || 29 Right Drop Target E (Bottom) || 37 Left Slingshot
 +
|-
 +
! Return I-5
 +
| A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Top Saucer || 30 Center Target || 38 Bottom Thumper Bumper
 +
|-
 +
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Not Used || 23 Right Flipper Feeder Lane || 31 Right Outlane || 39 Right Thumper Bumper
 +
|-
 +
! Return I-7
 +
| A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Left Flipper Feeder Lane || 32 Left Outlane || 40 Left Thumper Bumper
 +
|}
 +
 +
Return to [[Bally/Stern]] page.

Latest revision as of 01:56, 13 August 2020

1 Introduction

Project Date: January 12, 1976

Date Of Manufacture: February, 1977
Production: 7,000 units (confirmed)
Theme: Travel - Transportation - Trucking
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Spinning targets (2), 5-bank drop targets (2), Kick-out hole (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-15 (or AS-2518-21)
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-16 (or AS-2518-22)
A4 Bally MPU Module: AS-2518-17
A5 Lamp Driver Module: AS-2518-14 (or AS-2518-23)
Sound: Chimes

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 A5J2-14 1st Player Up 12 Red-Blu 2N5060
Q19 A5J2-15 2nd Player Up 32 Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up 20 Blu 2N5060
Q45 A5J2-1 4th Player Up 68 Brn-Blk 2N5060
Q09 A5J1-14 Advance When Lit Center Target 54 Wht-Grn MCR-106
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 52 Wht-Blu 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q05 A5J2-16 Can Play 1 34 Yel-Grn 2N5060
Q18 A5J2-20 Can Play 2 35 Yel-Wht 2N5060
Q30 A5J2-6 Can Play 3 85 Blk-Wht 2N5060
Q43 A5J2-7 Can Play 4 91 Gry-Red 2N5060
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q44 A5J3-19 Double Bonus 53 Wht-Yel 2N5060
Q59 A5J3-4 Extra Ball When Lit (Left) 14 Red-Grn 2N5060
Q32 A5J3-27 Extra Ball When Lit (Right) 40 Grn 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q10 A5J1-15 Left & Right Special 56 Wht-Brn MCR-106
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q35 A5J1-3 Return Lane Left 45 Grn-Wht MCR-106
Q34 A5J1-2 Return Lane Right 53 Wht-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q51 A5J3-15 Same Player Shoot Again (Playfield) 23 Blu-Yel 2N5060
Q54 A5J3-11 Spinner (Left) 20 Blu MCR-106
Q55 A5J3-9 Spinner (Right) 15 Red-Wht MCR-106
Q49 A5J3-17 Thumper Bumper (Left) 27 Blu-Orn MCR-106
Q48 A5J3-16 Thumper Bumper (Right) 25 Blu-Wht MCR-106
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q01 A5J1-24 Top Arrow 1, 1K & Double Bonus 50 Wht MCR-106
Q24 A5J1-5 Top Arrow 2, 50 48 Grn-Blk MCR-106
Q42 A5J3-21 Top Arrow 3, 3K 30 Yel MCR-106
Q56 A5J3-10 Top Arrow 4, 50 91 Gry-Red MCR-106
Q02 A5J1-25 Top Arrow 5, 5K 90 Gry MCR-106
Q04 A5J1-28 78 Orn-Blk 2N5060
Q07 A5J1-27 53 Wht-Yel 2N5060
Q08 A5J1-23 56 Wht-Brn MCR-106
Q11 A5J1-16 12 Red-Blu 2N5060
Q17 A5J1-11 65 Brn-Wht MCR-106
Q20 A5J1-13 96 Gry-Brn 2N5060
Q21 A5J1-12 61 Brn-Red 2N5060
Q22 A5J1-10 23 Blu-Yel MCR-106
Q25 A5J1-6 25 Blu-Wht 2N5060
Q26 A5J1-7 34 Yel-Grn 2N5060
Q37 A5J3-23 98 Gry-Blk 2N5060
Q39 A5J3-24 72 Orn-Blu 2N5060
Q40 A5J3-22 23 Blu-Yel MCR-106
Q41 A5J3-20 64 Brn-Grn MCR-106
Q46 A5J3-18 56 Wht-Brn 2N5060
Q53 A5J3-14 84 Blk-Grn 2N5060
Q58 A5J3-2 95 Gry-Wht 2N5060
Q60 A5J3-3 81 Blk-Red 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J3-4, J2-5 Q3 AR-26-1200
3 Saucer Momentary 40 Grn A3J5-10 Q8 AO-27-1300
4 Chime 10 Momentary 81 Blk-Red A3J2-4, J1-3 Q2 CN-31-2000
5 Chime 100 Momentary 81 Blk-Red A3J2-9, J1-2 Q1 CN-31-2000
6 Chime 1000 Momentary 67 Brn-Orn A3J2-10 Q5 CN-31-2000
7 Chime Extra Momentary 74 Orn-Grn A3J2-11 Q6 CN-31-2000
8 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
9 Right Thumper Bumper Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
10 Bottom Thumper Bumper Momentary 80 Blk A3J5-13 Q12 AN-26-1200
11 Left Slingshot Momentary 83 Blk-Yel A3J5-8, J2-6, J3-7, Q16 AN-26-1200
12 Right Slingshot Momentary 18 Red-Blk A3J5-14 Q11 AN-26-1200
13 Left Drop Target Reset Momentary 65 Brn-Wht A3J5-12 Q13 NO-26-2300
14 Right Drop Target Reset Momentary 70 Orn A3J5-11 Q14 NO-26-2300
15 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
16 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
17 Momentary 81 Blk-Red A3J2-12 Q7
18 Continuous 67 Brn-Orn A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-5050
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-5050

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Drop Target A (Top) 9 Coin Chute III (Right) 17 Left & Right Top Targets 25 Right Drop Target A (Top) 33 Not Used
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Drop Target B 10 Coin Chute I (Left) 18 Score 100 Points (General Purpose) 26 Right Drop Target B 34 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Drop Target C 11 Coin Chute II (Middle) 19 Score 10 Points (General Purpose) 27 Right Drop Target C 35 Not Used
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Drop Target D 12 Not Used 20 Right Spinner 28 Right Drop Target D 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Drop Target E (Bottom) 13 Not Used 21 Left Spinner 29 Right Drop Target E (Bottom) 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Top Saucer 30 Center Target 38 Bottom Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Right Flipper Feeder Lane 31 Right Outlane 39 Right Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Left Flipper Feeder Lane 32 Left Outlane 40 Left Thumper Bumper

Return to Bally/Stern page.