Difference between revisions of "Bally Star Trek"

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==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
+
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Drop Target D (Bottom) || 9 Coin Chute III (Right) || 17 Not Used || 25 Left Middle Inside Lane || 33 Not Used || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Drop Target D (Bottom) || 9 Coin Chute III (Right) || 17 Not Used || 25 Left Middle Inside Lane || 33 Not Used
 
|-
 
|-
| Return I-1 || A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Drop Target C || 10 Coin Chute I (Left) || 18 Top Lower Rollover Button || 26 Left Middle Outside Lane || 34 Right Outlane || 42 Not Used
+
! Return I-1
 +
| A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Drop Target C || 10 Coin Chute I (Left) || 18 Top Lower Rollover Button || 26 Left Middle Outside Lane || 34 Right Outlane
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Drop Target B || 11 Coin Chute II (Middle) || 19 Right Flipper Feed Lane || 27 Target "Y" || 35 Left Outlane || 43 Not Used
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Drop Target B || 11 Coin Chute II (Middle) || 19 Right Flipper Feed Lane || 27 Target "Y" || 35 Left Outlane
 
|-
 
|-
| Return I-3 || A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Drop Target A (Top) || 12 Not Used || 20 Left Flipper Feed Lane || 28 Lower Target "L" || 36 Right Slingshot || 44 Not Used
+
! Return I-3
 +
| A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Drop Target A (Top) || 12 Not Used || 20 Left Flipper Feed Lane || 28 Lower Target "L" || 36 Right Slingshot
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Collect Bonus Lane || 13 Not Used || 21 Top Left Target || 29 Upper Target "L" || 37 Left Slingshot || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Collect Bonus Lane || 13 Not Used || 21 Top Left Target || 29 Upper Target "L" || 37 Left Slingshot
 
|-
 
|-
| Return I-5 || A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Top Upper Rollover Button || 30 Rollover "A" || 38 Bottom Thumper Bumper || 46 Not Used
+
! Return I-5
 +
| A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Top Upper Rollover Button || 30 Rollover "A" || 38 Bottom Thumper Bumper
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Not Used || 23 Drop Target & 3x 10 Point Rebounds || 31 Rollover "B" || 39 Right Thumper Bumper || 47 Not Used
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Not Used || 23 Drop Target & 3x 10 Point Rebounds || 31 Rollover "B" || 39 Right Thumper Bumper
 
|-
 
|-
| Return I-7 || A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Center Target || 32 Saucer || 40 Left Thumper Bumper || 48 Not Used
+
! Return I-7
 +
| A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Center Target || 32 Saucer || 40 Left Thumper Bumper
 
|}
 
|}
 
  
 
Return to [[Bally/Stern]] page.
 
Return to [[Bally/Stern]] page.

Revision as of 02:06, 13 August 2020

1 Introduction

Project Date: January 24, 1978
Date Of Manufacture: April, 1979
Production: 16,842 units (confirmed)
Theme: Licensed Theme - Outer Space
Notable Features: Flippers (2) Pop bumpers (3), Slingshots (2), 4-bank drop targets (1), Standup targets (5), Kick-out hole (1), Free ball return lane.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-50

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 A5J2-14 1st Player Up 12 Red-Blu 2N5060
Q19 A5J2-15 2nd Player Up 23 Blu-Yel 2N5060
Q31 A5J2-2 3rd Player Up 20 Blu 2N5060
Q45 A5J2-1 4th Player Up 60 Brn 2N5060
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q07 A5J1-27 Bally 10K 53 Wht-Yel 2N5060
Q20 A5J1-13 Bally 25K 96 Gry-Brn 2N5060
Q39 A5J3-24 Bally 50K 72 Orn-Blu 2N5060
Q53 A5J3-14 Bally Special 84 Blk-Grn 2N5060
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 52 Wht-Blu 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q05 A5J2-16 Center "B" 34 Yel-Grn 2N5060
Q18 A5J2-20 Center "A" 35 Yel-Wht 2N5060
Q30 A5J2-6 Center "L" (Left) 85 Blk-Wht 2N5060
Q43 A5J2-7 Center "L" (Right) 91 Gry-Red 2N5060
Q46 A5J3-18 Center "Y" 56 Wht-Brn 2N5060
Q25 A5J1-6 Center Target 25 Blu-Wht 2N5060
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q54 A5J3-11 Drop Target 2X 20 Blu MCR-106
Q49 A5J3-17 Drop Target 3X, Bonus Multiplier 2X 27 Blu-Orn MCR-106
Q35 A5J1-3 Drop Target Special, Bonus Multiplier 3X 45 Grn-Wht MCR-106
Q58 A5J3-2 Flipper Feed Lane Left 95 Gry-Wht 2N5060
Q21 A5J1-12 Flipper Feed Lane Right 61 Brn-Red 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q09 A5J1-14 Hyper Space 2K 54 Wht-Grn MCR-106
Q34 A5J1-2 Hyper Space 4K 43 Grn-Yel MCR-106
Q48 A5J3-16 Hyper Space 6K 25 Blu-Wht MCR-106
Q55 A5J3-9 Hyper Space 8K 15 Red-Wht MCR-106
Q10 A5J1-15 Hyper Space 10K 13 Red-Yel MCR-106
Q22 A5J1-10 Hyper Space Extra Ball 32 Yel-Blu MCR-106
Q24 A5J1-5 Lane "A" 48 Grn-Blk MCR-106
Q01 A5J1-24 Lane "B" 50 Wht MCR-106
Q37 A5J3-23 Left Middle Inside Lane 98 Gry-Blk 2N5060
Q60 A5J3-3 Left Middle Outside Lane 81 Blk-Red 2N5060
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q41 A5J3-20 Outlane Special Left 64 Brn-Grn MCR-106
Q17 A5J1-11 Outlane Special Right 65 Brn-Wht MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q11 A5J1-16 Saucer "B" 12 Red-Blu 2N5060
Q26 A5J1-7 Saucer "A" 34 Yel-Grn 2N5060
Q59 A5J3-4 Saucer "L" (Lower) 14 Red-Grn 2N5060
Q32 A5J3-27 Saucer "L" (Upper) 40 Grn 2N5060
Q04 A5J1-28 Saucer "Y" 78 Orn-Blk 2N5060
Q56 A5J3-10 Target "L" (Lower) 91 Gry-Red MCR-106
Q42 A5J3-21 Target "L" (Upper) 30 Yel MCR-106
Q02 A5J1-25 Target "Y" 90 Gry MCR-106
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q08 A5J1-23 56 Wht-Brn MCR-106
Q51 A5J3-15 53 Wht-Yel 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Top Saucer Momentary 74 Orn-Grn A3J5-10 Q8 AO-27-1300
4 Left Thumper Bumper Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
5 Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
6 Bottom Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Drop Target Reset Momentary 83 Blk-Yel A3J5-14 Q11 NO-26-1900
8 Left Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
9 Right Slingshot Momentary 80 Blk A3J5-13 Q12 AN-26-1200
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary 67 Brn-Orn A3J1-2, J2-9 Q1
13 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
14 Momentary 67 Brn-Orn A3J2-10 Q5
15 Momentary 74 Orn-Grn A3J2-11 Q6
16 Momentary 81 Blk-Red A3J2-12 Q7
17 Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16
28 Continuous 81 Blk-Red A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Drop Target D (Bottom) 9 Coin Chute III (Right) 17 Not Used 25 Left Middle Inside Lane 33 Not Used
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Drop Target C 10 Coin Chute I (Left) 18 Top Lower Rollover Button 26 Left Middle Outside Lane 34 Right Outlane
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Drop Target B 11 Coin Chute II (Middle) 19 Right Flipper Feed Lane 27 Target "Y" 35 Left Outlane
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Drop Target A (Top) 12 Not Used 20 Left Flipper Feed Lane 28 Lower Target "L" 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Collect Bonus Lane 13 Not Used 21 Top Left Target 29 Upper Target "L" 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Top Upper Rollover Button 30 Rollover "A" 38 Bottom Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Drop Target & 3x 10 Point Rebounds 31 Rollover "B" 39 Right Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Center Target 32 Saucer 40 Left Thumper Bumper

Return to Bally/Stern page.