Difference between revisions of "Mr. & Mrs. Pacman"
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==Switch Matrix== | ==Switch Matrix== | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 | + | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 |
|- | |- | ||
− | + | ! | |
+ | | to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) | ||
|- | |- | ||
− | + | ! | |
+ | | -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || || | ||
|- | |- | ||
− | + | ! Return I-0 | |
+ | | A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Left 4-Bank Drop Target #1 (Bottom) || 9 Coin Chute III (Right) || 17 Left Thumper Bumper || 25 Right 4-Bank Drop Target #1 (Top) || 33 Left Flipper Cabinet Button | ||
|- | |- | ||
− | + | ! Return I-1 | |
+ | | A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Left 4-Bank Drop Target #2 || 10 Coin Chute I (Left) || 18 Right Thumper Bumper || 26 Right 4-Bank Drop Target #2 || 34 Back Target "M" | ||
|- | |- | ||
− | + | ! Return I-2 | |
+ | | A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Left 4-Bank Drop Target #3 || 11 Coin Chute II (Middle) || 19 Left Slingshot || 27 Right 4-Bank Drop Target #3 || 35 Back Target "A" | ||
|- | |- | ||
− | + | ! Return I-3 | |
+ | | A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Left 4-Bank Drop Target #4 (Top) || 12 Left Return & Right Outlane || 20 Right Slingshot || 28 Right 4-Bank Drop Target #4 (Bottom) || 36 Back Target "N" | ||
|- | |- | ||
− | + | ! Return I-4 | |
+ | | A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Outhole || 13 Right Return Lane || 21 Right Saucer Rollover Button || 29 30 Point Rebound || 37 Right Flipper Cabinet Button | ||
|- | |- | ||
− | + | ! Return I-5 | |
+ | | A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Left Outlane || 22 Top 3-Bank Drop Target #1 (Bottom) || 30 Left & Right Wire Spinner || 38 Back Target "P" | ||
|- | |- | ||
− | + | ! Return I-6 | |
+ | | A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Top Left Saucer || 15 Tilt (3) || 23 Top 3-Bank Drop Target #2 || 31 Not Used || 39 Back Target "A" | ||
|- | |- | ||
− | + | ! Return I-7 | |
+ | | A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Right Saucer || 16 Slam (2) || 24 Top 3-Bank Drop Target #3 (Top) || 32 Not Used || 40 Back Target "C" | ||
|} | |} | ||
Line 302: | Line 312: | ||
==Replacement LED Displays Will not Light 7th (1 Million) Digit== | ==Replacement LED Displays Will not Light 7th (1 Million) Digit== | ||
+ | At the time of this writing, it is unknown if this affects other 7 digit games in this same style cabinet (Centaur II and Eight Ball Deluxe LE) or not. Bally ran wires to pins that were not used with a standard 7 digit plasma display. The specific problem is where wires were placed at pin 11 or the displays. Certain brands, if not all brands, of LED displays have pins 11 and 12 tied together to make them universal among Bally and Stern games. Bally used pin 12 for the 7th digit strobe line, but Stern used pin 11. On Mr. & Mrs. Pacman, there are active lines running to pin 11 of the displays for unknown reasons. These active lines kludge the 7th digit strobe signal, and the 7th digit will never illuminate on some LED displays. To overcome the issue, simple remove the wires from pin 11 of the IDC display connector. | ||
+ | |||
+ | The problem described in a detailed post on Pinside by the designer of Pinitech displays [https://pinside.com/pinball/forum/topic/new-pinitech-led-displays-for-classic-bally-stern-plasma-contender#post-4795419 here].<br clear=all> | ||
+ | |||
+ | |||
+ | Return to [[Bally/Stern]] page. |
Latest revision as of 02:29, 13 August 2020
1 Introduction
- Project Date: February 11, 1982
- Date Of Manufacture: April, 1982
- Production: 10,600 units (confirmed)
- Theme: Happiness - Games
- Notable Features: Flippers (3), Pop bumpers (2), Slingshots (2), 4-bank drop targets (2), 3-bank drop targets (1), Kick-out holes (2), Left outlane detour gate, Right crossover return lane. Plunger lane skill shot.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-52
- A14 Squawk & Talk Sound Module: AS-2518-61B
- A15 Solenoid Expander: AS-2518-66
- A17 Aux. Driver - GI Flasher: AS-2518-68
3 Charts
3.1 Lamp Chart
SCR | conn. | lamp description | code | wire color | tr type |
---|---|---|---|---|---|
Q16 | A5J2-22 | Ball-in-Play (Back Box) | 62 | Brn-Blu | MCR-106 |
Q52 | A5J3-13 | Credit Indicator | 35 | Yel-Wht | 2N5060 |
Q39 | A5J3-24 | Direction Arrow "DOWN" | 72 | Orn-Blu | 2N5060 |
Q53 | A5J3-14 | Direction Arrow "LEFT" | 84 | Blk-Grn | 2N5060 |
Q21 | A5J1-12 | Direction Arrow "RIGHT" | 61 | Brn-Red | 2N5060 |
Q07 | A5J1-27 | Direction Arrow "UP" | 53 | Wht-Yel | 2N5060 |
Q11 | A5J1-16 | Drop Target 3-Bank 20K | 15 | Red-Wht | 2N5060 |
Q26 | A5J1-7 | Drop Target 3-Bank 30K | 34 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Drop Target 3-Bank Pac-Man | 40 | Grn | 2N5060 |
Q25 | A5J1-6 | Drop Target Left "P" | 25 | Blu-Wht | 2N5060 |
Q20 | A5J1-13 | Drop Target Left "A" | 30 | Yel | 2N5060 |
Q58 | A5J3-2 | Drop Target Left "C" | 95 | Gry-Wht | 2N5060 |
Q19 | A5J2-15 | Drop Target Right "M" | 23 | Blu-Yel | 2N5060 |
Q31 | A5J2-2 | Drop Target Right "A" | 20 | Blu | 2N5060 |
Q45 | A5J2-1 | Drop Target Right "N" | 60 | Brn | 2N5060 |
Q07 | *A9J2-5 | G.I. Flash Driver J1-3 | 61 | Brn-Red | MCR-106 |
Q33 | A5J2-11 | Game Over (Back Box) | 95 | Gry-Wht | MCR-106 |
Q15 | A5J2-23 | High Score to Data (Back Box) | 97 | Gry-Orn | MCR-106 |
Q01 | A5J1-24 | Left & Right Lane 10K Arrow | 50 | Wht | MCR-106 |
Q24 | A5J1-5 | Left & Right Lane 20K Arrow | 48 | Grn-Blk | MCR-106 |
Q42 | A5J3-21 | Left & Right Lane 30K Arrow | 64 | Brn-Grn | MCR-106 |
Q56 | A5J3-10 | Left & Right Lane 40K Arrow | 91 | Gry-Red | MCR-106 |
Q02 | A5J1-25 | Left & Right Lane Extra Ball | 75 | Orn-Wht | MCR-106 |
Q41 | A5J3-20 | Left & Right Saucer Maze Arrow | 78 | Orn-Blk | MCR-106 |
Q46 | A5J3-18 | Left Gate Arrow | 56 | Wht-Brn | 2N5060 |
Q23 | A5J2-8 | Match (Back Box) | 82 | Blk-Blu | MCR-106 |
Q04 | A5J1-28 | Pac Man Aggressive | 78 | Orn-Blk | 2N5060 |
Q22 | *A9J3-15 | Pac Maze Red #1 | 14 | Red-Grn | MCR-106 |
Q15 | *A9J3-8 | Pac Maze Red #2 | 13 | Red-Yel | MCR-106 |
Q08 | *A9J2-14 | Pac Maze Red #3 | 12 | Red-Blu | MCR-106 |
Q01 | *A9J2-7 | Pac Maze Red #4 | 90 | Gry | MCR-106 |
Q23 | *A9J3-12 | Pac Maze Red #5 | 21 | Blu-Red | MCR-106 |
Q16 | *A9J3-3 | Pac Maze Red #6 | 25 | Blu-Wht | MCR-106 |
Q09 | *A9J2-11 | Pac Maze Red #7 | 18 | Red-Blk | MCR-106 |
Q02 | *A9J2-4 | Pac Maze Red #8 | 15 | Red-Wht | MCR-106 |
Q24 | *A9J3-16 | Pac Maze Red #9 | 56 | Wht-Brn | MCR-106 |
Q17 | *A9J3-9 | Pac Maze Red #10 | 65 | Brn-Wht | MCR-106 |
Q10 | *A9J2-15 | Pac Maze Red #11 | 52 | Wht-Blu | MCR-106 |
Q03 | *A9J2-8 | Pac Maze Red #12 | 91 | Gry-Red | MCR-106 |
Q25 | *A9J3-18 | Pac Maze Red #13 | 72 | Orn-Blu | MCR-106 |
Q18 | *A9J3-11 | Pac Maze Red #14 | 70 | Orn | MCR-106 |
Q11 | *A9J2-18 | Pac Maze Red #15 | 57 | Wht-Orn | MCR-106 |
Q04 | *A9J2-10 | Pac Maze Red #16 | 80 | Blk | MCR-106 |
Q26 | *A9J3-17 | Pac Maze Red #17 | 38 | Yel-Blk | MCR-106 |
Q19 | *A9J3-10 | Pac Maze Red #18 | 35 | Yel-Wht | MCR-106 |
Q12 | *A9J2-17 | Pac Maze Red #19 | 32 | Yel-Blu | MCR-106 |
Q05 | *A9J2-9 | Pac Maze Red #20 | 54 | Wht-Grn | MCR-106 |
Q27 | *A9J3-14 | Pac Maze Red #21 | 27 | Blu-Orn | MCR-106 |
Q20 | *A9J3-7 | Pac Maze Red #22 | 82 | Blk-Blu | MCR-106 |
Q13 | *A9J2-13 | Pac Maze Red #23 | 40 | Grn | MCR-106 |
Q06 | *A9J2-6 | Pac Maze Red #24 | 41 | Grn-Red | MCR-106 |
Q28 | *A9J3-13 | Pac Maze Red #25 | 96 | Gry-Brn | MCR-106 |
Q57 | A5J3-1 | Pac Maze Yellow #1 | 10 | Red | 2N5060 |
Q36 | A5J3-26 | Pac Maze Yellow #2 | 38 | Yel-Blk | 2N5060 |
Q29 | A5J1-1 | Pac Maze Yellow #3 | 41 | Grn-Red | 2N5060 |
Q14 | A5J1-18 | Pac Maze Yellow #4 | 58 | Wht-Blk | 2N5060 |
Q50 | A5J3-12 | Pac Maze Yellow #5 | 31 | Yel-Red | 2N5060 |
Q38 | A5J3-25 | Pac Maze Yellow #6 | 36 | Yel-Brn | 2N5060 |
Q27 | A5J1-9 | Pac Maze Yellow #7 | 43 | Grn-Yel | 2N5060 |
Q12 | A5J1-19 | Pac Maze Yellow #8 | 60 | Brn | 2N5060 |
Q51 | A5J3-15 | Pac Maze Yellow #9 | 53 | Wht-Yel | 2N5060 |
Q44 | A5J3-19 | Pac Maze Yellow #10 | 67 | Brn-Orn | 2N5060 |
Q28 | A5J1-8 | Pac Maze Yellow #11 | 51 | Wht-Red | 2N5060 |
Q13 | A5J1-17 | Pac Maze Yellow #12 | 57 | Wht-Orn | 2N5060 |
Q54 | A5J3-11 | Pac Maze Yellow #13 | 20 | Blu | MCR-106 |
Q49 | A5J3-17 | Pac Maze Yellow #14 | 13 | Red-Yel | MCR-106 |
Q35 | A5J1-3 | Pac Maze Yellow #15 | 45 | Grn-Wht | MCR-106 |
Q08 | A5J1-23 | Pac Maze Yellow #16 | 12 | Red-Blu | MCR-106 |
Q55 | A5J3-9 | Pac Maze Yellow #17 | 15 | Red-Wht | MCR-106 |
Q48 | A5J3-16 | Pac Maze Yellow #18 | 25 | Blu-Wht | MCR-106 |
Q34 | A5J1-2 | Pac Maze Yellow #19 | 52 | Wht-Blu | MCR-106 |
Q09 | A5J1-14 | Pac Maze Yellow #20 | 67 | Brn-Orn | MCR-106 |
Q60 | A5J3-3 | Pac Maze Yellow #21 | 81 | Blk-Red | 2N5060 |
Q37 | A5J3-23 | Pac Maze Yellow #22 | 98 | Gry-Blk | 2N5060 |
Q22 | A5J1-10 | Pac Maze Yellow #23 | 23 | Blu-Yel | MCR-106 |
Q10 | A5J1-15 | Pac Maze Yellow #24 | 13 | Red-Yel | MCR-106 |
Q59 | A5J3-4 | Pac Maze Yellow #25 | 14 | Red-Grn | 2N5060 |
Q05 | A5J2-16 | Pac-Man #1 | 34 | Yel-Grn | 2N5060 |
Q18 | A5J2-20 | Pac-Man #2 | 98 | Gry-Blk | 2N5060 |
Q30 | A5J2-6 | Pac-Man #3 | 85 | Blk-Wht | 2N5060 |
Q43 | A5J2-7 | Pac-Man #4 | 91 | Gry-Red | 2N5060 |
Q06 | A5J2-14 | Pac-Man #5 | 12 | Red-Blu | 2N5060 |
Q21 | *A9J3-4 | Pac-Man Special | 95 | Gry-Wht | MCR-106 |
Q17 | A5J1-11 | Right Saucer 10 Moves Arrow | 65 | Brn-Wht | MCR-106 |
Q03 | A5J2-21 | Same Player Shoot Again (Back Box) | 47 | Grn-Orn | MCR-106 |
Q40 | A5J3-22 | Same Player Shoot Again (Playfield) | 23 | Blu-Yel | MCR-106 |
Q14 | *A9J2-12 | Solenoid Expander J1-3 | 62 | Brn-Blu | MCR-106 |
Q47 | A5J2-10 | Tilt (Back Box) | 35 | Yel-Wht | MCR-106 |
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Code | Wire Color | Connector | Driver Transistor | Sol. Exp. Wire Color | Solenoid Coil Type |
---|---|---|---|---|---|---|---|---|
1 | Top Left Saucer, Kick Left | Momentary | 74 | Orn-Grn | A3J1-3, J2-4 | Q2 | AO-29-2100 | |
2 | Top Left Saucer, Kick Right | Momentary | 78 | Orn-Blk | A3J1-2, J2-9 | Q1 | AO-30-3000 | |
3 | Right Saucer | Momentary | 71 | Orn-Red | A3J2-10 | Q5 | AO-27-1300 | |
4 | Knocker | Momentary | 85 | Blk-Wht | A3J2-5, J3-4 | Q3 | AR-26-1200 | |
5 | Outhole | Momentary | 95 | Gry-Wht | A3J1-5 | Q4 | AN-26-1200 | |
6 | Left Thumper Bumper | Momentary | 80 | Blk | A3J5-12 | Q13 | (90) Gry | AT-26-1200 |
7 | Right Thumper Bumper | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | (90) Gry | AT-26-1200 |
8 | Left Slingshot | Momentary | 71 | Orn-Red | A3J5-9 | Q9 | (90) Gry | AT-26-1200 |
9 | Right Slingshot | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | (90) Gry | AT-26-1200 |
10 | Left 4-Bank Drop Taget Reset | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | (90) Gry | NB-26-1900 |
11 | Right 4-Bank Drop Target Reset | Momentary | 83 | Blk-Yel | A3J5-14 | Q11 | (90) Gry | NB-26-1900 |
12 | Top 3-Bank Drop Target Reset | Momentary | 18 | Red-Blk | A3J2-6, J3-7, J5-8 | Q16 | (90) Gry | NB-26-1900 |
13 | Left 4-Bank Drop Target #1 | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | (91) Gry-Red | CJ-31-2000 |
14 | Left 4-Bank Drop Target #2 | Momentary | 80 | Blk | A3J5-12 | Q13 | (91) Gry-Red | CV-31-2000 |
15 | Left 4-Bank Drop Target #3 | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | (91) Gry-Red | CV-31-2000 |
16 | Left 4-Bank Drop Target #4 | Momentary | 71 | Orn-Red | A3J5-9 | Q9 | (91) Gry-Red | CV-31-2000 |
17 | Right 4-Bank Drop Target #1 | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | (91) Gry-Red | CV-31-2000 |
18 | Right 4-Bank Drop Target #2 | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | (91) Gry-Red | CV-31-2000 |
19 | Right 4-Bank Drop Target #3 | Momentary | 83 | Blk-Yel | A3J5-14 | Q11 | (91) Gry-Red | CV-31-2000 |
20 | Right 4-Bank Drop Target #4 | Momentary | 18 | Red-Blk | A3J2-6, J3-7, J5-8 | Q16 | (91) Gry-Red | CV-31-2000 |
21 | Gate | Continuous | A3J5-7 | Q17 | GA-34-4000 | |||
22 | Coin Lockout | Continuous | 36 | Yel-Brn | A3J2-8 | Q19 | FO-36-7000 | |
23 | Flipper enabling relay | Continuous | -- | -- | -- | Q15 | 48V Relay | |
24 | Continuous | A3J2-15, J3-9, J5-3 | Q18 | |||||
25 | Momentary | A3J2-11 | Q6 | |||||
26 | Momentary | A3J2-12 | Q7 |
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Connector | Flipper Button Wire | Button Connector | Coil |
---|---|---|---|---|---|---|
Left Flipper | 60 (Brn) | 40 (Grn) | A3J1-8 | 20 (Blu) | A3J2-2 | AQ-25-500/34-4500 |
Right Flipper | 60 (Brn) | 70 (Orn) | A3J1-9 | 10 (Red) | A3J2-1 | AQ-25-500/34-4500 |
Upper Right Flipper | 60 (Brn) | 18 (Red-Blk) | (to lower right flipper) | AQ-25-500/34-4500 |
3.3 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red (51) | A4J2-2 Orn (70) | A4J2-3 Gry-Yel (93) | A4J2-4 Wht-Yel (53) | A4J2-5 Yel-Red (31) | |
-- | to Cabinet | A4J3-2 Red-Yel (13) | A4J3-3 Red-Grn (14) | ||||
Return I-0 | A4J2-8 Wht-Grn (54) | A4J3-9 Red-Wht (15) | 1 Left 4-Bank Drop Target #1 (Bottom) | 9 Coin Chute III (Right) | 17 Left Thumper Bumper | 25 Right 4-Bank Drop Target #1 (Top) | 33 Left Flipper Cabinet Button |
Return I-1 | A4J2-9 Brn-Yel (63) | A4J3-10 Brn-Wht (65) | 2 Left 4-Bank Drop Target #2 | 10 Coin Chute I (Left) | 18 Right Thumper Bumper | 26 Right 4-Bank Drop Target #2 | 34 Back Target "M" |
Return I-2 | A4J2-10 Wht-Orn (57) | A4J3-11 Blu (20) | 3 Left 4-Bank Drop Target #3 | 11 Coin Chute II (Middle) | 19 Left Slingshot | 27 Right 4-Bank Drop Target #3 | 35 Back Target "A" |
Return I-3 | A4J2-11 Orn-Blk (78) | A4J3-12 Blu-Red (21) | 4 Left 4-Bank Drop Target #4 (Top) | 12 Left Return & Right Outlane | 20 Right Slingshot | 28 Right 4-Bank Drop Target #4 (Bottom) | 36 Back Target "N" |
Return I-4 | A4J2-12 Brn (60) | A4J3-13 Blu-Yel (23) | 5 Outhole | 13 Right Return Lane | 21 Right Saucer Rollover Button | 29 30 Point Rebound | 37 Right Flipper Cabinet Button |
Return I-5 | A4J2-13 Wht-Brn (56) | A4J3-14 Blu-Wht (25) | 6 Credit Button | 14 Left Outlane | 22 Top 3-Bank Drop Target #1 (Bottom) | 30 Left & Right Wire Spinner | 38 Back Target "P" |
Return I-6 | A4J2-14 Brn-Wht (65) | A4J3-15 Blu-Orn (27) | 7 Top Left Saucer | 15 Tilt (3) | 23 Top 3-Bank Drop Target #2 | 31 Not Used | 39 Back Target "A" |
Return I-7 | A4J2-15 Wht-Blu (52) | A4J3-16 Yel (30) | 8 Right Saucer | 16 Slam (2) | 24 Top 3-Bank Drop Target #3 (Top) | 32 Not Used | 40 Back Target "C" |
4 Game Specific Issues
4.1 Replacement LED Displays Will not Light 7th (1 Million) Digit
At the time of this writing, it is unknown if this affects other 7 digit games in this same style cabinet (Centaur II and Eight Ball Deluxe LE) or not. Bally ran wires to pins that were not used with a standard 7 digit plasma display. The specific problem is where wires were placed at pin 11 or the displays. Certain brands, if not all brands, of LED displays have pins 11 and 12 tied together to make them universal among Bally and Stern games. Bally used pin 12 for the 7th digit strobe line, but Stern used pin 11. On Mr. & Mrs. Pacman, there are active lines running to pin 11 of the displays for unknown reasons. These active lines kludge the 7th digit strobe signal, and the 7th digit will never illuminate on some LED displays. To overcome the issue, simple remove the wires from pin 11 of the IDC display connector.
The problem described in a detailed post on Pinside by the designer of Pinitech displays here.
Return to Bally/Stern page.