Difference between revisions of "Centaur"
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− | | to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || | + | | to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J4-5 Orn-Blu (72) |
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! | ! | ||
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| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Top Spot 1-4 Target || 32 Drop Target "O" || 40 Left Thumper Bumper || 48 Left Outlane | | A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Top Spot 1-4 Target || 32 Drop Target "O" || 40 Left Thumper Bumper || 48 Left Outlane | ||
|} | |} | ||
+ | |||
+ | ==Centaur Speech Commands== | ||
+ | <i>Information provided by PinSider "Quench".</i> | ||
+ | |||
+ | The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble. <br> | ||
+ | |||
+ | The sound board test button plays these speech phrases in backwards order: | ||
+ | |||
+ | 0011 0000 .. 30 -- "2X completed"<br> | ||
+ | 0011 0001 .. 31 -- "3X completed"<br> | ||
+ | 0011 0010 .. 32 -- "4X completed"<br> | ||
+ | 0011 0011 .. 33 -- "5X completed"<br> | ||
+ | 0011 0100 .. 34 -- "Completed"<br> | ||
+ | 0011 0101 .. 35 -- "Power Orbs"<br> | ||
+ | 0011 0110 .. 36 -- "Begin Orbion Attack"<br> | ||
+ | 0011 0111 .. 37 -- "Energize Me"<br> | ||
+ | 0011 1000 .. 38 -- "Energize Power Orb"<br> | ||
+ | 0011 1001 .. 39 -- "Activate Power Orb"<br> | ||
+ | 0011 1010 .. 3A -- "Power Orb"<br> | ||
+ | 0011 1011 .. 3B -- "Guardian Releases Power Orb"<br> | ||
+ | 0011 1100 .. 3C -- "Release Power Orbs"<br> | ||
+ | 0011 1101 .. 3D -- "Energize"<br> | ||
+ | 0011 1110 .. 3E -- "Bad Move Human"<br> | ||
+ | 0011 1111 .. 3F -- "Slow Aren't You"<br> | ||
+ | |||
+ | 0100 0000 .. 40 -- "Sequence Activates"<br> | ||
+ | 0100 0001 .. 41 -- "Release Target Activated"<br> | ||
+ | 0100 0010 .. 42 -- "Sequence"<br> | ||
+ | 0100 0011 .. 43 -- "Only Single Value"<br> | ||
+ | 0100 0100 .. 44 -- "Side Awards Double"<br> | ||
+ | 0100 0101 .. 45 -- "Try"<br> | ||
+ | 0100 0110 .. 46 -- "Doubles Queens Chamber"<br> | ||
+ | 0100 0111 .. 47 -- "No Class Human"<br> | ||
+ | 0100 1000 .. 48 -- "Challenge Me"<br> | ||
+ | 0100 1001 .. 49 -- "Orb Feature"<br> | ||
+ | 0100 1010 .. 4A -- "Sequence Feature"<br> | ||
+ | 0100 1011 .. 4B -- "Chamber Feature"<br> | ||
+ | 0100 1100 .. 4C -- "Guardian Feature"<br> | ||
+ | 0100 1101 .. 4D -- "Bonus Feature"<br> | ||
+ | 0100 1110 .. 4E -- "Destroy Centaur"<br> | ||
+ | 0100 1111 .. 4F -- "Human"<br> | ||
+ | |||
+ | 0101 0000 .. 50 -- "Centaur"<br> | ||
+ | 0101 0001 .. 51 -- "Powerlane"<br> | ||
+ | 0101 0010 .. 52 -- "Ha Ha Haa (laugh)"<br> | ||
+ | 0101 0011 .. 53 -- "Activated"<br> | ||
+ | 0101 0100 .. 54 -- "Maximum Orbion Strength Achieved"<br> |
Latest revision as of 17:55, 17 July 2024
1 Introduction
- Project Date: February 3, 1981
- Date Of Manufacture: October, 1981
- Production: 3,700 units (confirmed)
- Theme: Fantasy - Motorcycles
- Notable Features: Flippers (2), Pop bumpers (2), 4-bank drop targets (2), 4-in-line drop targets, 5-ball multiball. Ball hitting recessed red target in upper right corner of playfield is held there momentarily by a magnet under the playfield. Has speech, with operator-optionable reverberation.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-43
- A14 Squawk & Talk Sound Module: AS-2518-61B
- A15 Solenoid Expander: AS-2518-66
- A16 Aux. Driver - SCR Lamp Flasher: AS-2518-67
- A17 Aux. Driver - GI Flasher: AS-2518-68
- A18 Say it Again (Reverb) Module: AS-2518-81
3 Charts
3.1 Lamp Chart
SCR | conn. | lamp description | code | wire color | tr type |
---|---|---|---|---|---|
Q16 | A5J2-22 | Ball-in-Play (Back Box) | 62 | Brn-Blu | MCR-106 |
Q12 | A5J1-19 | Bonus 1K | 60 | Brn | 2N5060 |
Q27 | A5J1-9 | Bonus 2K | 43 | Grn-Yel | 2N5060 |
Q38 | A5J3-25 | Bonus 3K | 36 | Yel-Brn | 2N5060 |
Q50 | A5J3-12 | Bonus 4K | 21 | Blu-Red | 2N5060 |
Q13 | A5J1-17 | Bonus 5K | 57 | Wht-Orn | 2N5060 |
Q28 | A5J1-8 | Bonus 6K | 51 | Wht-Red | 2N5060 |
Q44 | A5J3-19 | Bonus 7K | 67 | Brn-Orn | 2N5060 |
Q51 | A5J3-15 | Bonus 8K | 53 | Wht-Yel | 2N5060 |
Q08 | A5J1-23 | Bonus 9K | 12 | Red-Blu | MCR-106 |
Q35 | A5J1-3 | Bonus 10K | 45 | Grn-Wht | MCR-106 |
Q17 | A5J1-11 | Bonus 20K | 65 | Brn-Wht | MCR-106 |
Q41 | A5J3-20 | Bonus 40K | 13 | Red-Blu | MCR-106 |
Q46 | A5J3-18 | Bonus 60K | 56 | Wht-Brn | 2N5060 |
Q09 | A5J1-14 | Bonus Multiplier 2X | 67 | Brn-Orn | MCR-106 |
Q34 | A5J1-2 | Bonus Multiplier 3X | 52 | Wht-Blu | MCR-106 |
Q48 | A5J3-16 | Bonus Multiplier 4X | 25 | Blu-Wht | MCR-106 |
Q55 | A5J3-9 | Bonus Multiplier 5X | 15 | Red-Wht | MCR-106 |
Q07 | A5J1-27 | Captive Orbs 1 | 53 | Wht-Yel | 2N5060 |
Q21 | A5J1-12 | Captive Orbs 2 | 61 | Brn-Red | 2N5060 |
Q39 | A5J3-24 | Captive Orbs 3 | 72 | Orn-Blu | 2N5060 |
Q53 | A5J3-14 | Captive Orbs 4 | 84 | Blk-Grn | 2N5060 |
Q04 | *A9J2-5 | Chamber #1 (2 lamps) Bottom | 60 | Brn | MCR-106 |
Q03 | *A9J2-3 | Chamber #2 (2 lamps) | 62 | Brn-Blu | MCR-106 |
Q10 | *A9J2-20 | Chamber #3 (2 lamps) | 95 | Gry-Wht | MCR-106 |
Q09 | *A9J2-17 | Chamber #4 (2 lamps) Top | 96 | Gry-Brn | MCR-106 |
Q01 | A5J1-24 | Chamber 10K | 50 | Wht | MCR-106 |
Q24 | A5J1-5 | Chamber 20K | 48 | Grn-Blk | MCR-106 |
Q42 | A5J3-21 | Chamber 30K | 64 | Brn-Grn | MCR-106 |
Q56 | A5J3-10 | Chamber 40K | 91 | Gry-Red | MCR-106 |
Q02 | A5J1-25 | Chamber 50K | 75 | Orn-Wht | MCR-106 |
Q49 | A5J3-17 | Chamber Release | 13 | Red-Yel | MCR-106 |
Q54 | A5J3-11 | Chamber Special | 20 | Blu | MCR-106 |
Q57 | A5J3-1 | Collect Bonus Arrow | 10 | Red | 2N5060 |
Q52 | A5J3-13 | Credit Indicator | 35 | Yel-Wht | 2N5060 |
Q33 | A5J2-11 | Game Over (Back Box) | 95 | Gry-Wht | MCR-106 |
Q14 | A5J1-18 | GI Flasher Board | 58 | Wht-Blk | 2N5060 |
Q15 | A5J2-23 | High Score to Date (Back Box) | 97 | Gry-Orn | MCR-106 |
Q60 | A5J3-3 | Left Out Rollover | 81 | Blk-Red | 2N5060 |
Q37 | A5J3-23 | Left Return Rollover | 98 | Gry-Blk | 2N5060 |
Q23 | A5J2-8 | Match (Back Box) | 70 | Orn | MCR-106 |
Q58 | A5J3-2 | ORBS "O" Arrow | 95 | Gry-Wht | 2N5060 |
Q20 | A5J1-13 | ORBS "R" Arrow | 30 | Yel | 2N5060 |
Q25 | A5J1-6 | ORBS "B" Arrow | 25 | Blu-Wht | 2N5060 |
Q04 | A5J1-28 | ORBS "S" Arrow | 78 | Orn-Blk | 2N5060 |
Q18 | A5J2-20 | ORBS 50K | 98 | Gry-Blk | 2N5060 |
Q05 | A5J2-16 | ORBS Special | 34 | Yel-Grn | 2N5060 |
Q29 | A5J1-1 | Release ORB | 41 | Grn-Red | 2N5060 |
Q30 | A5J2-6 | Reset 1-4 Arrow | 85 | Blk-Wht | 2N5060 |
Q59 | A5J3-4 | Right Drop Target 10K Arrow | 14 | Red-Grn | 2N5060 |
Q32 | A5J3-27 | Right Drop Target 20K Arrow | 40 | Grn | 2N5060 |
Q26 | A5J1-7 | Right Drop Target 40K Arrow | 34 | Yel-Grn | 2N5060 |
Q11 | A5J1-16 | Right Drop Target 80K Arrow | 15 | Red-Wht | 2N5060 |
Q06 | A5J2-14 | Right Lane 2X | 12 | Red-Blu | 2N5060 |
Q19 | A5J2-15 | Right Lane 3X | 23 | Blu-Yel | 2N5060 |
Q31 | A5J2-2 | Right Lane 4X | 20 | Blu | 2N5060 |
Q45 | A5J2-1 | Right Lane 5X | 60 | Brn | 2N5060 |
Q36 | A5J3-26 | Right Lane Release ORBS | 43 | Grn-Yel | 2N5060 |
Q10 | A5J1-15 | Right Out Rollover | 13 | Red-Yel | MCR-106 |
Q22 | A5J1-10 | Right Return Rollover | 23 | Blu-Yel | MCR-106 |
Q03 | A5J2-21 | Same Player Shoot Again | 47 | Grn-Orn | MCR-106 |
Q02 | *A9J2-2 | Slingshot Left | 40 | Grn | MCR-106 |
Q05 | *A9J2-6 | Slingshot Right | 45 | Grn-Wht | MCR-106 |
Q43 | A5J2-7 | Spot 1-4 | 91 | Gry-Red | 2N5060 |
Q08 | *A9J2-12 | Thumper Bumper Left | 27 | Blu-Orn | MCR-106 |
Q11 | *A9J2-19 | Thumper Bumper Right | 82 | Blk-Blu | MCR-106 |
Q47 | A5J2-10 | Tilt (Back Box) | 35 | Yel-Wht | MCR-106 |
Q40 | A5J3-22 | Tilt Warning | 15 | Red-Wht | MCR-106 |
Q06 | *A9J2-7 | Top Lane Left | 54 | Wht-Grn | MCR-106 |
Q01 | *A9J2-1 | Top Lane Middle | 43 | Grn-Yel | MCR-106 |
Q12 | *A9J2-18 | Top Lane Right | 25 | Blu-Wht | MCR-106 |
Q07 | *A9J2-11 | MCR-106 |
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Code | Wire Color | Connector | Driver Transistor | Solenoid Coil Type |
---|---|---|---|---|---|---|---|
1 | Outhole | Momentary | 95 | Gry-Wht | A3J1-5 | Q4 | AN-26-1200 |
2 | Knocker | Momentary | 85 | Blk-Wht | A3J2-5, J3-4 | Q3 | AR-26-1200 |
3 | Inline Drop Target Reset | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | NO-26-1900 |
4 | Right 4 Drop Target Reset | Momentary | 80 | Blk | A3J5-12 | Q13 | NO-26-1900 |
5 | Left Thumper Bumper | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | AN-26-1200 |
6 | Right Thumper Bumper | Momentary | 71 | Orn-Red | A3J5-9 | Q9 | AN-26-1200 |
7 | Left Slingshot | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | AO-26-1200 |
8 | Right Slingshot | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | AO-26-1200 |
9 | ORBS Drop Target Reset | Momentary | 74 | Orn-Grn | A3J1-3, J2-4 | Q2 | NO-26-1900 |
10 | Right Drop Target #1 (Top) | Momentary | 78 | Orn-Blk | A3J1-2, J2-9 | Q1 | CJ-31-2000 |
11 | Right Drop Target #2 | Momentary | 71 | Orn-Red | A3J2-10 | Q5 | CJ-31-2000 |
12 | Right Drop Target #3 | Momentary | 91 | Gry-Red | A3J2-11 | Q6 | CJ-31-2000 |
13 | Right Drop Target #4 (bot.) | Momentary | 81 | Blk-Red | A3J2-12 | Q7 | CJ-31-2000 |
14 | Ball Release | Momentary | 18 | Red-Blk | A3J2-6, J3-7, J5-8 | Q16 | AO-27-1300 |
15 | *Ball Kick to Playfield | Momentary | 78 / 83 | Orn-Blk / Blk-Yel | A15J1-5 / A3J5-14 | Q11 | AO-25-950 |
16 | Coin Lockout | Continuous | 36 | Yel-Brn | A3J2-8 | Q19 | FO-36-7000 |
17 | Flipper enabling relay | Continuous | -- | -- | -- | Q15 | 48V Relay |
18 | Magnet | Continuous | 91 | Gry-Red | A3J2-15, J3-9, J5-3 | Q18 | E-184-284 |
19 | Continuous | A3J5-7 | Q17 |
- Note: Ball kick to playfield first goes to solenoid expander board (A15), and is then driven by Q11 on solenoid driver board (A3)
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Connector | Flipper Button Wire | Button Connector | Coil |
---|---|---|---|---|---|---|
Left Flipper | 60 (Brn) | 40 (Grn) | A3J1-8 | 20 (Blu) | A3J2-2 | AQ-25-500/34-4500 |
Right Flipper | 60 (Brn) | 70 (Orn) | A3J1-9 | 10 (Red) | A3J2-1 | AQ-25-500/34-4500 |
3.3 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | Strobe 5 | |||
---|---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red (51) | A4J2-2 Orn (70) | A4J2-3 Gry-Yel (93) | A4J2-4 Wht-Yel (53) | A4J2-5 Yel-Red (31) | A4J4-5 Orn-Blu (72) | |
-- | to Cabinet | A4J3-2 Red-Yel (13) | A4J3-3 Red-Grn (14) | |||||
Return I-0 | A4J2-8 Wht-Grn (54) | A4J3-9 Red-Wht (15) | 1 Ball Trough #4 | 9 Coin Chute III (Right) | 17 Ball Trough #1 | 25 Right 4-Drop Targets #4 (Bottom) | 33 End of Trough | 41 Inline Drop Target #1 |
Return I-1 | A4J2-9 Brn-Yel (63) | A4J3-10 Brn-Wht (65) | 2 Ball Trough #5 | 10 Coin Chute I (Left) | 18 Left Side Rollover Button (2) | 26 Right 4-Drop Targets #3 | 34 10 Points Rebound (5) | 42 Inline Drop Target #2 |
Return I-2 | A4J2-10 Wht-Orn (57) | A4J3-11 Blu (20) | 3 Top Lane (Right) | 11 Coin Chute II (Middle) | 19 ORBS Right Lane Target | 27 Right 4-Drop Targets #2 | 35 Not Used | 43 Inline Drop Target #3 |
Return I-3 | A4J2-11 Orn-Blk (78) | A4J3-12 Blu-Red (21) | 4 Top Lane (Middle) | 12 Top Left R.O. Button, ORBS Back Targets, Target behind right T.B. | 20 Inline Back Target | 28 Right 4-Drop Targets #1 (Top) | 36 Not Used | 44 Inline Drop Target #4 |
Return I-4 | A4J2-12 Brn (60) | A4J3-13 Blu-Yel (23) | 5 Top Lane (Left) | 13 Not Used | 21 Left & Right Flipper Button | 29 Drop Target "S" | 37 Left Slingshot | 45 Right Outlane |
Return I-5 | A4J2-13 Wht-Brn (56) | A4J3-14 Blu-Wht (25) | 6 Credit Button | 14 Not Used | 22 Reset 1-4 Targets Target | 30 Drop Target "B" | 38 Right Slingshot | 46 Right Return Lane |
Return I-6 | A4J2-14 Brn-Wht (65) | A4J3-15 Blu-Orn (27) | 7 Not Used | 15 Tilt (3) | 23 Not Used | 31 Drop Target "R" | 39 Right Thumper Bumper | 47 Left Return Lane |
Return I-7 | A4J2-15 Wht-Blu (52) | A4J3-16 Yel (30) | 8 Outhole | 16 Slam (2) | 24 Top Spot 1-4 Target | 32 Drop Target "O" | 40 Left Thumper Bumper | 48 Left Outlane |
3.4 Centaur Speech Commands
Information provided by PinSider "Quench".
The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble.
The sound board test button plays these speech phrases in backwards order:
0011 0000 .. 30 -- "2X completed"
0011 0001 .. 31 -- "3X completed"
0011 0010 .. 32 -- "4X completed"
0011 0011 .. 33 -- "5X completed"
0011 0100 .. 34 -- "Completed"
0011 0101 .. 35 -- "Power Orbs"
0011 0110 .. 36 -- "Begin Orbion Attack"
0011 0111 .. 37 -- "Energize Me"
0011 1000 .. 38 -- "Energize Power Orb"
0011 1001 .. 39 -- "Activate Power Orb"
0011 1010 .. 3A -- "Power Orb"
0011 1011 .. 3B -- "Guardian Releases Power Orb"
0011 1100 .. 3C -- "Release Power Orbs"
0011 1101 .. 3D -- "Energize"
0011 1110 .. 3E -- "Bad Move Human"
0011 1111 .. 3F -- "Slow Aren't You"
0100 0000 .. 40 -- "Sequence Activates"
0100 0001 .. 41 -- "Release Target Activated"
0100 0010 .. 42 -- "Sequence"
0100 0011 .. 43 -- "Only Single Value"
0100 0100 .. 44 -- "Side Awards Double"
0100 0101 .. 45 -- "Try"
0100 0110 .. 46 -- "Doubles Queens Chamber"
0100 0111 .. 47 -- "No Class Human"
0100 1000 .. 48 -- "Challenge Me"
0100 1001 .. 49 -- "Orb Feature"
0100 1010 .. 4A -- "Sequence Feature"
0100 1011 .. 4B -- "Chamber Feature"
0100 1100 .. 4C -- "Guardian Feature"
0100 1101 .. 4D -- "Bonus Feature"
0100 1110 .. 4E -- "Destroy Centaur"
0100 1111 .. 4F -- "Human"
0101 0000 .. 50 -- "Centaur"
0101 0001 .. 51 -- "Powerlane"
0101 0010 .. 52 -- "Ha Ha Haa (laugh)"
0101 0011 .. 53 -- "Activated"
0101 0100 .. 54 -- "Maximum Orbion Strength Achieved"