Difference between revisions of "Fathom"

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==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
 
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J4-8 Orn-Blu (72)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Outhole || 9 Coin Chute III (Right) || 17 Right Center Target || 25 Top Saucer Rollover Button || 33 #3 Middle Drop Target || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Outhole || 9 Coin Chute III (Right) || 17 Right Center Target || 25 Top Saucer Rollover Button || 33 #3 Middle Drop Target || 41 Not Used
 
|-
 
|-
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 #1 Left of Outhole || 10 Coin Chute I (Left) || 18 Spinner || 26 Right Saucer Rollover Button || 34 #2 Middle Drop Target || 42 #3 Blue Inline Drop Target
+
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 #1 Left of Outhole || 10 Coin Chute I (Left) || 18 Spinner || 26 Right Saucer Rollover Button || 34 #2 Middle Drop Target || 42 #3 Blue Inline Drop Target
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 #2 Left and #1 Right of Outhole || 11 Coin Chute II (Middle) || 19 10 Point and 6 Drop Target Rebounds || 27 Left Side Drop Target F (Bottom) || 35 #1 Middle Drop Target || 43 #2 Blue Inline Drop Target
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 #2 Left and #1 Right of Outhole || 11 Coin Chute II (Middle) || 19 10 Point and 6 Drop Target Rebounds || 27 Left Side Drop Target F (Bottom) || 35 #1 Middle Drop Target || 43 #2 Blue Inline Drop Target
 
|-
 
|-
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Top Saucer || 12 Lane "C" || 20 3 Left Rollover Buttons || 28 Left Side Drop Target E || 36 Right Slingshot || 44 #1 Blue Inline Drop Target
+
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Top Saucer || 12 Lane "C" || 20 3 Left Rollover Buttons || 28 Left Side Drop Target E || 36 Right Slingshot || 44 #1 Blue Inline Drop Target
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Right Saucer || 13 Lane "B" || 21 Right Return Lane || 29 Left Side Drop Target D || 37 Left Slingshot || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Right Saucer || 13 Lane "B" || 21 Right Return Lane || 29 Left Side Drop Target D || 37 Left Slingshot || 45 Not Used
 
|-
 
|-
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Lane "A" || 22 Right Outlane || 30 Left Side Drop Target C || 38 Right Thumper Bumper || 46 #3 Green Inline Drop Target
+
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Lane "A" || 22 Right Outlane || 30 Left Side Drop Target C || 38 Right Thumper Bumper || 46 #3 Green Inline Drop Target
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Right Flipper Button || 15 Tilt (3) || 23 Left Outlane || 31 Left Side Drop Target B || 39 Bottom Thumper Bumper || 47 #2 Green Inline Drop Target
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Right Flipper Button || 15 Tilt (3) || 23 Left Outlane || 31 Left Side Drop Target B || 39 Bottom Thumper Bumper || 47 #2 Green Inline Drop Target
 
|-
 
|-
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Left Return Lane || 32 Left Side Drop Target A (Top) || 40 Left Thumper Bumper || 48 #1 Green Inline Drop Target
+
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Left Return Lane || 32 Left Side Drop Target A (Top) || 40 Left Thumper Bumper || 48 #1 Green Inline Drop Target
 
|}
 
|}
  
 +
==Fathom Speech Commands==
 +
<i>Information provided by PinSider "Quench".</i>
  
Return to [[Bally/Stern]] page.
+
The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble. <br>
 +
 
 +
The sound board test button plays these speech phrases in backwards order from command 45 backwards to 2C:
 +
 
 +
0010 1100 .. 2C -- "Danger"<br>
 +
0010 1101 .. 2D -- "Captured"<br>
 +
0010 1110 .. 2E -- "Trapped"<br>
 +
0010 1111 .. 2F -- "Attack Diver"<br>
 +
 
 +
0011 0000 .. 30 -- "Release"<br>
 +
0011 0001 .. 31 -- "Revenge"<br>
 +
0011 0010 .. 32 -- "Mermaids"<br>
 +
0011 0011 .. 33 -- "Now You've Done It"<br>
 +
0011 0100 .. 34 -- "Attack"<br>
 +
0011 0101 .. 35 -- "Ahhh"<br>
 +
0011 0110 .. 36 -- "Ahh Yes"<br>
 +
0011 0111 .. 37 -- "The Trap Is Set"<br>
 +
0011 1000 .. 38 -- "Fathom"<br>
 +
0011 1001 .. 39 -- "Death Dive"<br>
 +
0011 1010 .. 3A -- "HnHnHaHaaHaaHaaHaaHaaHaaHaaa" (evil laugh)<br>
 +
0011 1011 .. 3B -- "Dive Again"<br>
 +
0011 1100 .. 3C -- "Sea Nymphs Await"<br>
 +
0011 1101 .. 3D -- "Air Tanks Refilled"<br>
 +
0011 1110 .. 3E -- "Air Gone"<br>
 +
0011 1111 .. 3F -- "Help Me"<br>
 +
 
 +
0100 0000 .. 40 -- "Air Supply Gone"<br>
 +
0100 0001 .. 41 -- "Surface, Surface"<br>
 +
0100 0010 .. 42 -- "Help"<br>
 +
0100 0011 .. 43 -- "HooHuHooHuHaHaHaa" (Laugh)<br>
 +
0100 0100 .. 44 -- "Help Me" (slow)<br>
 +
0100 0101 .. 45 -- "Sea Nymphs"<br>
 +
0100 0110 .. 46 -- "Danger Mermaids, Danger"<br>
 +
0100 0111 .. 47 -- "Danger Mermaids, Danger" randomly alternates with "Attack Diver"<br>
 +
0100 1000 .. 48 -- "Mermaids Captured"<br>
 +
0100 1001 .. 49 -- "Mermaids Trapped"<br>
 +
0100 1010 .. 4A -- "Mermaids Trapped" randomly alternates with "Mermaids Captured"<br>
 +
0100 1011 .. 4B -- "Now You've Done It, Dive Again"<br>
 +
0100 1100 .. 4C -- "Death Dive, HnHnHaHaaHaaHaaHaaHaaHaaHaaa" (evil laugh)<br>
 +
0100 1101 .. 4D -- "Help, Surface, Surface Fathom"<br>
 +
0100 1110 .. 4E -- "Danger Sea Nymphs Await Fathom"<br>
 +
0100 1111 .. 4F -- "Danger Sea Nymphs Await Fathom" randomly alternates with "Help, Surface, Surface Fathom"<br>
 +
 
 +
0101 0000 .. 50 -- "Danger Mermaids Released"<br>
 +
0101 0001 .. 51 -- "Danger Mermaids Released" randomly alternates with "Attack Diver"<br>
 +
0101 0010 .. 52 -- "Ahh Yes, Air Tanks Refilled"<br>

Latest revision as of 18:03, 17 July 2024

1 Introduction

Project Date: December 23, 1980
Date Of Manufacture: August, 1981
Production: 3,500 units (confirmed)
Theme: Fantasy - Scuba Diving - Water Sports
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), 6-bank drop targets (1), 3-bank drop targets (1), 3-in-line drop targets (2), Kick-out holes (2), Spinning target (1), Standup Target (1), 3-ball Multiball, Left and right crossover return lanes. Has Speech.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61A
A15 Solenoid Expander: AS-2518-66

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q01 *A9J2-7 #1 Scan Rollover Button 10 Red MCR-106
Q08 *A9J2-14 #2 Scan Rollover Button 12 Red-Blu MCR-106
Q15 *A9J3-8 #3 Scan Rollover Button 13 Red-Yel MCR-106
Q22 *A9J3-15 #4 Scan Rollover Button 14 Red-Grn MCR-106
Q02 *A9J2-4 #5 Back Scan & 1st Left Lane Scan 15 Red-Wht MCR-106
Q09 *A9J2-11 #6 Back Scan & 2nd Left Lane Scan 18 Red-Blk MCR-106
Q16 *A9J3-3 #7 Back Scan & 3rd Left Lane Scan 20 Blu MCR-106
Q46 A5J3-18 A-B-C Lane Special 56 Wht-Brn 2N5060
Q54 A5J3-11 Advance Blue Bonus (2) 20 Blu MCR-106
Q49 A5J3-17 Advance Green Bonus (2) 13 Red-Yel MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q12 A5J1-19 Blue Bonus 1K 60 Brn 2N5060
Q27 A5J1-9 Blue Bonus 2K 43 Grn-Yel 2N5060
Q38 A5J3-25 Blue Bonus 3K 36 Yel-Brn 2N5060
Q50 A5J3-12 Blue Bonus 4K 21 Blu-Red 2N5060
Q13 A5J1-17 Blue Bonus 5K 57 Wht-Orn 2N5060
Q28 A5J1-8 Blue Bonus 6K 51 Wht-Red 2N5060
Q44 A5J3-19 Blue Bonus 7K 67 Brn-Orn 2N5060
Q51 A5J3-15 Blue Bonus 8K 53 Wht-Yel 2N5060
Q08 A5J1-23 Blue Bonus 9K 12 Red-Blu MCR-106
Q35 A5J1-3 Blue Bonus 10K 45 Grn-Wht MCR-106
Q55 A5J3-9 Blue Bonus 55K 15 Red-Wht MCR-106
Q09 A5J1-14 Blue Bonus Multiplier 3X 54 Wht-Grn MCR-106
Q34 A5J1-2 Blue Bonus Multiplier 4X 52 Wht-Blu MCR-106
Q48 A5J3-16 Blue Bonus Multiplier 5X 25 Blu-Wht MCR-106
Q45 A5J2-1 Bonus Special 60 Brn 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q05 A5J2-16 Double Playfield Scores 34 Yel-Grn 2N5060
Q43 A5J2-7 Extra Ball 91 Gry-Red 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q10 A5J1-15 Green Bonus 1K 13 Red-Yel MCR-106
Q22 A5J1-10 Green Bonus 2K 23 Blu-Yel MCR-106
Q37 A5J3-23 Green Bonus 3K 98 Gry-Blk 2N5060
Q60 A5J3-3 Green Bonus 4K 81 Blk-Red 2N5060
Q11 A5J1-16 Green Bonus 5K 90 Gry 2N5060
Q26 A5J1-7 Green Bonus 6K 34 Yel-Grn 2N5060
Q32 A5J3-27 Green Bonus 7K 40 Grn 2N5060
Q59 A5J3-4 Green Bonus 8K 14 Red-Grn 2N5060
Q04 A5J1-28 Green Bonus 9K 78 Orn-Blk 2N5060
Q25 A5J1-6 Green Bonus 10K 25 Blu-Wht 2N5060
Q56 A5J3-10 Green Bonus 55K 91 Gry-Red MCR-106
Q01 A5J1-24 Green Bonus Multiplier 3X 50 Wht MCR-106
Q24 A5J1-5 Green Bonus Multiplier 4X 48 Grn-Blk MCR-106
Q42 A5J3-21 Green Bonus Multiplier 5X 30 Yel MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q30 A5J2-6 In Sequence 10 Red 2N5060
Q41 A5J3-20 Lane "A" 64 Brn-Grn MCR-106
Q17 A5J1-11 Lane "B" 65 Brn-Wht MCR-106
Q02 A5J1-25 Lane "C" 75 Orn-Wht MCR-106
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q36 A5J3-26 Outlane Special Left 43 Grn-Yel 2N5060
Q29 A5J1-1 Outlane Special Right 41 Grn-Red 2N5060
Q58 A5J3-2 Release Cave Captive Ball 95 Gry-Wht 2N5060
Q20 A5J1-13 Release Lagoon Captive Ball 96 Gry-Brn 2N5060
Q57 A5J3-1 Return Lane 50K Left 10 Red 2N5060
Q14 A5J1-18 Return Lane 50K Right 58 Wht-Blk 2N5060
Q19 A5J2-15 Right Saucer Arrow 23 Blu-Yel 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q53 A5J3-14 Spinner 84 Blk-Grn 2N5060
Q21 A5J1-12 Thumper Bumper Bottom 61 Brn-Red 2N5060
Q39 A5J3-24 Thumper Bumper Left 72 Orn-Blu 2N5060
Q07 A5J1-27 Thumper Bumper Right 53 Wht-Yel 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q31 A5J2-2 to Solenoid Expander 20 Blu 2N5060
Q06 A5J2-14 Top Saucer Lane Arrow 12 Red-Blu 2N5060
Q18 A5J2-20 Triple Playfield Scores 98 Gry-Blk 2N5060
Q04 *A9J2-10 80 Blk MCR-106
Q14 *A9J2-12 62 Brn-Blu MCR-106
Q13 *A9J2-13 40 Grn MCR-106
Q10 *A9J2-15 52 Wht-Blu MCR-106
Q12 *A9J2-17 43 Grn-Yel MCR-106
Q11 *A9J2-18 57 Wht-Orn MCR-106
Q07 *A9J2-5 60 Brn MCR-106
Q06 *A9J2-6 45 Grn-Wht MCR-106
Q03 *A9J2-8 51 Wht-Red MCR-106
Q05 *A9J2-9 54 Wht-Grn MCR-106
Q19 *A9J3-10 25 Blu-Wht MCR-106
Q18 *A9J3-11 70 Orn MCR-106
Q23 *A9J3-12 21 Blu-Red MCR-106
Q28 *A9J3-13 96 Gry-Brn MCR-106
Q27 *A9J3-14 40 Grn MCR-106
Q24 *A9J3-16 56 Wht-Brn MCR-106
Q26 *A9J3-17 68 Brn-Blk MCR-106
Q25 *A9J3-18 72 Orn-Blu MCR-106
Q20 *A9J3-7 20 Blu MCR-106
Q21 *A9J3-4 95 Gry-Wht MCR-106
Q17 *A9J3-9 53 Wht-Grn MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
2 Top Saucer Momentary 67 Brn-Orn A3J5-13 Q12 (91) Gry-red AT-27-1300
3 Right Saucer Momentary 83 Blk-Yel A3J5-14 Q11 (91) Gry-red AT-27-1300
4 Left Thumper Bumper Momentary 85 Blk-Wht A3J5-10 Q8 AN-26-1200
5 Bottom Thumper Bumper Momentary 80 Blk A3J5-12 Q13 AN-26-1200
6 Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
7 Left Slingshot Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
8 Right Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
9 3 Top Drop Target Reset Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 (91) Gry-red NB-26-1900
10 6 Drop Target Reset Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 (91) Gry-red NB-26-1900
11 3 Middle Drop Target Reset Momentary 71 Orn-Red A3J2-10 Q5 (91) Gry-red NB-26-1900
12 Right Inline Drop Target Reset Momentary 91 Gry-Red A3J2-11 Q6 NO-26-1900
13 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AO-27-1300
14 1st Green Inline Drop Target Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 (75) Orn-Wht CV-29-1500
15 2nd Green Inline Drop Target Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 (75) Orn-Wht CV-29-1500
16 3rd Green Inline Drop Target Momentary 71 Orn-Red A3J2-10 Q5 (75) Orn-Wht CV-29-1500
17 1st Blue Inline Drop Target Momentary 67 Brn-Orn A3J5-13 Q12 (75) Orn-Wht CV-29-1500
18 2nd Blue Inline Drop Target Momentary 83 Blk-Yel A3J5-14 Q11 (75) Orn-Wht CV-29-1500
19 3rd Blue Inline Drop Target Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 CJ-29-1500
20 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
21 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
22 Momentary A3J2-12 Q7
23 Continuous A3J5-7 Q17
24 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 85 (Blk-Wht) (to lower right flipper) AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J4-8 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Outhole 9 Coin Chute III (Right) 17 Right Center Target 25 Top Saucer Rollover Button 33 #3 Middle Drop Target 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 #1 Left of Outhole 10 Coin Chute I (Left) 18 Spinner 26 Right Saucer Rollover Button 34 #2 Middle Drop Target 42 #3 Blue Inline Drop Target
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 #2 Left and #1 Right of Outhole 11 Coin Chute II (Middle) 19 10 Point and 6 Drop Target Rebounds 27 Left Side Drop Target F (Bottom) 35 #1 Middle Drop Target 43 #2 Blue Inline Drop Target
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Top Saucer 12 Lane "C" 20 3 Left Rollover Buttons 28 Left Side Drop Target E 36 Right Slingshot 44 #1 Blue Inline Drop Target
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Right Saucer 13 Lane "B" 21 Right Return Lane 29 Left Side Drop Target D 37 Left Slingshot 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Lane "A" 22 Right Outlane 30 Left Side Drop Target C 38 Right Thumper Bumper 46 #3 Green Inline Drop Target
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Right Flipper Button 15 Tilt (3) 23 Left Outlane 31 Left Side Drop Target B 39 Bottom Thumper Bumper 47 #2 Green Inline Drop Target
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Left Return Lane 32 Left Side Drop Target A (Top) 40 Left Thumper Bumper 48 #1 Green Inline Drop Target

3.4 Fathom Speech Commands

Information provided by PinSider "Quench".

The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble.

The sound board test button plays these speech phrases in backwards order from command 45 backwards to 2C:

0010 1100 .. 2C -- "Danger"
0010 1101 .. 2D -- "Captured"
0010 1110 .. 2E -- "Trapped"
0010 1111 .. 2F -- "Attack Diver"

0011 0000 .. 30 -- "Release"
0011 0001 .. 31 -- "Revenge"
0011 0010 .. 32 -- "Mermaids"
0011 0011 .. 33 -- "Now You've Done It"
0011 0100 .. 34 -- "Attack"
0011 0101 .. 35 -- "Ahhh"
0011 0110 .. 36 -- "Ahh Yes"
0011 0111 .. 37 -- "The Trap Is Set"
0011 1000 .. 38 -- "Fathom"
0011 1001 .. 39 -- "Death Dive"
0011 1010 .. 3A -- "HnHnHaHaaHaaHaaHaaHaaHaaHaaa" (evil laugh)
0011 1011 .. 3B -- "Dive Again"
0011 1100 .. 3C -- "Sea Nymphs Await"
0011 1101 .. 3D -- "Air Tanks Refilled"
0011 1110 .. 3E -- "Air Gone"
0011 1111 .. 3F -- "Help Me"

0100 0000 .. 40 -- "Air Supply Gone"
0100 0001 .. 41 -- "Surface, Surface"
0100 0010 .. 42 -- "Help"
0100 0011 .. 43 -- "HooHuHooHuHaHaHaa" (Laugh)
0100 0100 .. 44 -- "Help Me" (slow)
0100 0101 .. 45 -- "Sea Nymphs"
0100 0110 .. 46 -- "Danger Mermaids, Danger"
0100 0111 .. 47 -- "Danger Mermaids, Danger" randomly alternates with "Attack Diver"
0100 1000 .. 48 -- "Mermaids Captured"
0100 1001 .. 49 -- "Mermaids Trapped"
0100 1010 .. 4A -- "Mermaids Trapped" randomly alternates with "Mermaids Captured"
0100 1011 .. 4B -- "Now You've Done It, Dive Again"
0100 1100 .. 4C -- "Death Dive, HnHnHaHaaHaaHaaHaaHaaHaaHaaa" (evil laugh)
0100 1101 .. 4D -- "Help, Surface, Surface Fathom"
0100 1110 .. 4E -- "Danger Sea Nymphs Await Fathom"
0100 1111 .. 4F -- "Danger Sea Nymphs Await Fathom" randomly alternates with "Help, Surface, Surface Fathom"

0101 0000 .. 50 -- "Danger Mermaids Released"
0101 0001 .. 51 -- "Danger Mermaids Released" randomly alternates with "Attack Diver"
0101 0010 .. 52 -- "Ahh Yes, Air Tanks Refilled"