Difference between revisions of "Dragonfist"

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| Q16 || A5J2-22 || High Score to Date || Gry-Orn || MCR-106
 
| Q16 || A5J2-22 || High Score to Date || Gry-Orn || MCR-106
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| Q53 || A5J2-3 || High Spin to Date || Blk-Wht || 2N5060
 
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| Q25 || A5J1-6 || Left Extra Ball Left || Brn-Red || 2N5060
 
| Q25 || A5J1-6 || Left Extra Ball Left || Brn-Red || 2N5060
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| Q15 || A5J2-23 ||  ||  || MCR-106
 
| Q15 || A5J2-23 ||  ||  || MCR-106
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| Q53 || A5J2-3 || High Spin to Date || Blk-Wht || 2N5060
 
 
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Latest revision as of 12:28, 3 August 2024

1 Introduction

Date Of Manufacture: November, 1981
Production: 302 units (confirmed)
Theme: Sports - Martial Arts
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Standup targets (9), 3-bank drop targets (3), Spinning target (1) Star rollover (1). Unusual design where two banks of drop targets each allow for a ball to hit them from the side.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q14 A5J1-18 Bonus 1,000 Orn-Red 2N5060
Q29 A5J1-1 Bonus 2,000 Red-Yel 2N5060
Q36 A5J3-26 Bonus 3,000 Gry 2N5060
Q57 A5J3-1 Bonus 4,000 Gry-Yel 2N5060
Q12 A5J1-19 Bonus 5,000 Gry-Grn 2N5060
Q27 A5J1-9 Bonus 6,000 Blu-Yel 2N5060
Q38 A5J3-25 Bonus 7,000 Blu-Red 2N5060
Q50 A5J3-12 Bonus 8,000 Blu-Wht 2N5060
Q13 A5J1-17 Bonus 9,000 Blk-Grn 2N5060
Q28 A5J1-8 Bonus 10K Grn-Wht 2N5060
Q44 A5J3-19 Bonus 20K Brn-Blu 2N5060
Q51 A5J3-15 Bonus 30K Wht-Blk 2N5060
Q08 A5J1-23 Bonus 40K Blu-Wht MCR-106
Q35 A5J1-3 Bonus 50K Red-Grn MCR-106
Q49 A5J3-17 Bonus 60K Yel-Blu MCR-106
Q54 A5J3-11 Bonus 70K Wht MCR-106
Q09 A5J1-14 Bonus 80K Gry-Orn MCR-106
Q34 A5J1-2 Bonus 90K Gry MCR-106
Q48 A5J3-16 Bonus 100K Orn-Blu MCR-106
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q53 A5J2-3 High Spin to Date Blk-Wht 2N5060
Q25 A5J1-6 Left Extra Ball Left Brn-Red 2N5060
Q04 A5J1-28 Left Extra Ball Middle Blk-Wht 2N5060
Q59 A5J3-4 Left Extra Ball Right Red-Wht 2N5060
Q58 A5J3-2 Left Lane Rollover #1 Blu-Orn 2N5060
Q01 A5J1-24 Left Lane Rollover #2 Brn-Blu MCR-106
Q24 A5J1-5 Left Lane Rollover #3 Pur-Wht MCR-106
Q42 A5J3-21 Left Lane Rollover #4 Grn-Blk MCR-106
Q56 A5J3-10 Left Lane Rollover #5 Gry-Blk MCR-106
Q02 A5J1-25 Left Lane Rollover #6 Blk-Blu MCR-106
Q17 A5J1-11 Left Lane Rollover #7 Blk-Orn MCR-106
Q41 A5J3-20 Left Lane Rollover #8 Wht-Orn MCR-106
Q46 A5J3-18 Left Lane Rollover #9 Red-Blu 2N5060
Q32 A5J3-27 Left X Left Orn-Wht 2N5060
Q26 A5J1-7 Left X Middle Yel-Grn 2N5060
Q11 A5J1-16 Left X Right Blk 2N5060
Q45 A5J2-1 Match Gry-Wht 2N5060
Q23 A5J2-8 Multiplier 2X Blk-Red MCR-106
Q40 A5J2-9 Multiplier 3X Wht-Red MCR-106
Q52 A5J2-5 Multiplier 4X Blk-Yel 2N5060
Q07 A5J2-13 Multiplier 5X Gry-Grn 2N5060
Q21 A5J2-12 Multiplier 6X Red-Wht 2N5060
Q39 A5J2-4 Multiplier 7X Pur-Blk 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q31 A5J2-2 Special #1 (Left) Grn-Orn 2N5060
Q19 A5J2-15 Special #2 (Middle) Orn-Blu 2N5060
Q06 A5J2-14 Special #3 (Right) Brn-Red 2N5060
Q55 A5J3-9 Stand-Up Target #1 Orn-Blk MCR-106
Q10 A5J1-15 Stand-Up Target #2 Gry-Yel MCR-106
Q22 A5J1-10 Stand-Up Target #3 Gry-Blu MCR-106
Q37 A5J3-23 Stand-Up Target #4 Gry-Wht 2N5060
Q60 A5J3-3 Stand-Up Target #5 Wht-Blu 2N5060
Q05 A5J2-16 Stand-Up Target #6 Blk 2N5060
Q18 A5J2-20 Stand-Up Target #7 Orn 2N5060
Q30 A5J2-6 Stand-Up Target #8 Yel 2N5060
Q43 A5J2-7 Stand-Up Target #9 Blu-Wht 2N5060
Q47 A5J2-10 Tilt Gry-Blu MCR-106
Q20 A5J1-13 2N5060
Q15 A5J2-23 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Right Thumper Bumper Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Left Thumper Bumper Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Momentary Blk-Blu A3J1-5 Q4
5 Left Slingshot Momentary Grn-Yel A3J2-10 Q5 J-26-1500
6 Right Slingshot Momentary Grn-Red A3J2-11 Q6 J-26-1500
7 Momentary Red-Yel A3J2-12 Q7
8 Outhole Reflex Momentary Blk-Orn A3J5-10 Q8 J-28-2300
9 Right Drop Target Bank Reset Momentary Red-Blu A3J5-9 Q9 B-27-2300
10 Momentary Orn-Wht A3J5-15 Q10
11 Momentary Orn-Blk A3J5-14 Q11
12 Momentary Orn-Grn A3J5-13 Q12
13 Left Drop Target Bank Reset Momentary Blk-Yel A3J5-12 Q13 B-27-2300
14 Middle Drop Target Bank Reset Momentary Blk-Grn A3J5-11 Q14 B-27-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16
17 Continuous Orn-Red A3J5-7 Q17
18 Continuous Red-Wht A3J2-15, J5-3, J3-9 Q18
19 Continuous Blk-Wht A3J2-8 Q19
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Left Thumper Bumper 17 Stand-Up Target (Near Bumper) 25 Left 10 Point Bumper 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Right Thumper Bumper 18 Stand-Up Target (Lower Left) 26 Stand-Up Target (Lower Right) 34 Not Used
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Left Slingshot 19 Right Drop Target (Left) 27 Stand-Up Target (Below Right Bumper) 35 Right Outlane
Return I-3 A4J2-11 Wht-Blk 4 Not Used 12 Right Slingshot 20 Right Drop Target (Middle) 28 Stand-Up Target (Below Right Bumper) 36 Left Outlane
Return I-4 A4J2-12 Wht-Grn 5 Spinner 13 Left Drop Target (Left) 21 Right Drop Target (Right) 29 Stand-Up Target (Above Right Bumper) 37 Right Return Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Left Drop Target (Middle) 22 Middle Drop Target (Left) 30 Stand-Up Target (Above Right Bumper) 38 Left Return Lane
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Left Drop Target (Right) 23 Middle Drop Target (Middle) 31 Stand-Up Target (Above Left Bumper) 39 Lower Right 10 Point Bumper
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole Reflex 16 Left Rollover Button 24 Middle Drop Target (Right) 32 Stand-Up Target (Near Bumper) 40 Upper Right 10 Point Bumper

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