Difference between revisions of "Gottlieb System 1"

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|Joker Poker || 08-1978 || 9280 || C || Chimes || Also produced as a 4-player EM 'Joker Poker'
 
|Joker Poker || 08-1978 || 9280 || C || Chimes || Also produced as a 4-player EM 'Joker Poker'
 
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|-
|Close Encounters of the Third Kind || 10-1978 || 9950 || G || 1st gen chime board || Also produced as a 4-player EM 'Close Encounters of the Third Kind'
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|Close Encounters of the Third Kind || 10-1978 || 9950 || G || Chime board || Also produced as a 4-player EM 'Close Encounters of the Third Kind'
 
|-
 
|-
|Dragon || 10-1978 || 6550 || D || 1st gen chime board || Also produced as a 4-player EM 'Dragon'
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|Dragon || 10-1978 || 6550 || D || Chime board || Also produced as a 4-player EM 'Dragon'
 
|-
 
|-
|Charlie's Angels || 11-1978 || 7950 || H || 1st gen chime board || Also produced as a 4-player EM 'Charlie's Angels'
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|Charlie's Angels || 11-1978 || 7950 || H || Chime board || Also produced as a 4-player EM 'Charlie's Angels'
 
|-
 
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|Solar Ride || 02-1979 || 8800 || E || 1st gen chime board || Also produced as a 4-player EM 'Solar Ride'
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|Solar Ride || 02-1979 || 8800 || E || Chime board || Also produced as a 4-player EM 'Solar Ride'
 
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|Count-Down || 05-1979 || 9899 || F || 1st gen chime board || Also produced as a 2-player EM 'Space Walk'
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|Count-Down || 05-1979 || 9899 || F || Chime board || Also produced as a 2-player EM 'Space Walk'
 
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|Pinball Pool || 08-1979 || 7200 || I || 1st gen chime board ||  
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|Pinball Pool || 08-1979 || 7200 || I || Chime board ||  
 
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|Totem || 10-1979 || 6643 || J || Sound board J-SND ROM ||
 
|Totem || 10-1979 || 6643 || J || Sound board J-SND ROM ||

Revision as of 23:50, 25 April 2011

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Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


1 Introduction

Put system info here

2 Games

Title Date of Release Production# ROM Sound Notes
Cleopatra 11-1977 ~7300 A or 409 Chimes Also produced as a 4-player EM 'Cleopatra' and a 2-player EM 'Pyramid'
Sinbad 05-1978 12950 B Chimes Also produced as a 4-player EM 'Sinbad' and a 2-player EM 'Eye of the Tiger'
Joker Poker 08-1978 9280 C Chimes Also produced as a 4-player EM 'Joker Poker'
Close Encounters of the Third Kind 10-1978 9950 G Chime board Also produced as a 4-player EM 'Close Encounters of the Third Kind'
Dragon 10-1978 6550 D Chime board Also produced as a 4-player EM 'Dragon'
Charlie's Angels 11-1978 7950 H Chime board Also produced as a 4-player EM 'Charlie's Angels'
Solar Ride 02-1979 8800 E Chime board Also produced as a 4-player EM 'Solar Ride'
Count-Down 05-1979 9899 F Chime board Also produced as a 2-player EM 'Space Walk'
Pinball Pool 08-1979 7200 I Chime board
Totem 10-1979 6643 J Sound board J-SND ROM
The Incredible Hulk 10-1979 6150 K Sound Board K-SND ROM
Genie 11-1979 6800 L Sound Board L-SND ROM
Buck Rogers 01-1980 7410 N Sound Board N-SND ROM
Torch 02-1980 3880 P Sound Board P-SND ROM
Roller Disco 02-1980 2400 R Sound Board R-SND ROM
Asteroid Annie and the Aliens 12-1980 211 S Sound Board S-SND ROM Only available as a single player game

Conversion kits for system 1 from other manufacturers:

  • (circa 1982) Movie (Bell Games, 4p)
  • (unknown date) Sky Warrior (IDI, 4p)
  • (circa 1982) Tiger Woman (IDI, 4p)
  • 1984 Sahara Love (Christian Automatic, 4p, production 150) [conversion of Sinbad]
  • 1986 L'Heaxagone (Christian Automatic, 4p, production 150) [original playfield design]
  • 1985 Jungle Queen (Pinball Shop, 4p) [playfield based on Gottlieb's Jungle Queen]

3 Technical Info

3.1 Chimes vs. First gen chime board

The first three System 1 games: Cleopatra, Sinbad, and Joker Poker all used EM style chimes. Starting with Close Encounters of the Third Kind through Pinball Pool, a first generation chime board was used that generated three tones. The chime board used the same three solenoid drive transistors for input as the chime units, making them interchangeable.

3.1.1 Converting from Chimes to Chime Board

This is a stub.

3.1.2 Converting from Chime Board to Chimes

This is a stub.

4 Problems and Fixes

4.1 Power Driver Issues

This may not apply to some, as MPU might have been part of it.

4.2 MPU Issues

4.3 Power Supply Issues

4.4 Display Driver Board

Possibly doesn't apply to some, can't think of an example.

5 Game Specific Problems and Fixes

Example would be servo controller on Independence Day pinball

6 Repair Logs

Did you do a repair? Log it here as a possible solution for others.