Difference between revisions of "Star Wars"
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!Manufacturer !! Year !! Model !! Produced | !Manufacturer !! Year !! Model !! Produced | ||
|- | |- | ||
− | | | + | |Data East|| 1992 || 24 || 10,400 |
|} | |} | ||
Line 9: | Line 9: | ||
[http://www.ipdb.org/rulesheets/2358/starwars.htm Star Wars Playing Tips and Rule Sheet] | [http://www.ipdb.org/rulesheets/2358/starwars.htm Star Wars Playing Tips and Rule Sheet] | ||
+ | |||
+ | =Solenoid Table= | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Sol. # !! Function !! Solenoid Type !! Wire Color (Drive) !! Connection (CPU) !! Wire Color (Power)!! Drive Transistor (CPU)!! Drive Transistor (PPB-1) !!Solenoid / Flashlamp Part # | ||
+ | |- | ||
+ | |1L|| Outhole || Switched || VIO-BRN || CN11-1 || BRN || Q46 || -- || 23-840 | ||
+ | |- | ||
+ | |1R|| Flashers - PF (3), Insert (1) || Switched || BLK-BRN || CN11-1 || ORG || Q46 || -- || 89 (4) | ||
+ | |- | ||
+ | |2L|| Trough Eject || Switched || VIO-RED || CN11-3 || BRN || Q45 || -- || 23-840 | ||
+ | |- | ||
+ | |2R|| Flashers - PF (1), Back Panel (3) || Switched || BLK-RED || CN11-3 || ORG || Q45 || -- || 89 (4) | ||
+ | |- | ||
+ | |3L|| Ball Launch || Switched || VIO-ORG || CN11-4 || VIO || Q44 || Q5 || 23-800 | ||
+ | |- | ||
+ | |3R|| Flashers - PF (2), Insert (2) || Switched || BLK-ORG || CN11-4 || ORG || Q44 || -- || 89 (4) | ||
+ | |- | ||
+ | |4L|| Left Power Scoop || Switched || VIO-YEL || CN11-5 || YEL-VIO || Q43 || Q4 || 25-1240 | ||
+ | |- | ||
+ | |4R|| Flashers - PF (4) || Switched || BLK-YEL || CN11-5 || ORG || Q43 || -- || 89 (4) | ||
+ | |- | ||
+ | |5L|| VUK || Switched || VIO-GRN || CN11-6 || YEL-VIO || Q42 || Q3 || 23-800 | ||
+ | |- | ||
+ | |5R|| Flashers - Death Star (2), Insert (2) || Switched || BLK-GRN || CN11-6 || ORG || Q42 || -- || 89 (4) | ||
+ | |- | ||
+ | |6L|| Drop Target Bank Reset || Switched || VIO-BLU || CN11-7 || BRN || Q41 || -- || 23-800 | ||
+ | |- | ||
+ | |6R|| Flashers - PF (2), Insert (2) || Switched || BLK-BLU || CN11-7 || ORG || Q41 || -- || 89 (4) | ||
+ | |- | ||
+ | |7L|| Right Power Scoop || Switched || VIO-BLK || CN11-8 || YEL-VIO || Q40 || Q2 || 23-840 | ||
+ | |- | ||
+ | |7R|| Flashers - R2D2(2), Insert (2) || Switched || BLK-VIO || CN11-8 || ORG || Q40 || -- || 89 (4) | ||
+ | |- | ||
+ | |8L|| Knocker || Switched || VIO-GRY || CN11-9 || BRN || Q39 || -- || 23-800 | ||
+ | |- | ||
+ | |8R|| Flashers - PF (3), Insert (1) || Switched || BLK-GRY || CN11-9 || ORG || Q39 || -- || 89 (4) | ||
+ | |- | ||
+ | |9|| R2D2 Dance || Controlled || BRN-BLK || CN12-1 || RED || Q30 || -- || 23-800 | ||
+ | |- | ||
+ | |10|| L/R Coil Select Relay|| Controlled || BLK-RED || CN12-2 || RED-WHT || Q29 || -- || P/O PPB Board | ||
+ | |- | ||
+ | |11|| GI Relay || Controlled || BRN-RED || CN12-4 || RED || Q28 || -- || P/O PS Board | ||
+ | |- | ||
+ | |12|| Bar Target Motor Relay Board || Controlled || BRN-YEL || CN12-5 || RED || Q27 || -- || 520-5010-00 | ||
+ | |- | ||
+ | |13|| Not Used || Controlled || BRN-GRN || CN12-6 || -- || Q26 || -- || -- | ||
+ | |- | ||
+ | |14|| Not Used || Controlled || BRN-BLU || CN12-7 || -- || Q25 || -- || -- | ||
+ | |- | ||
+ | |15|| Death Star & R2D2 Relay Board || Controlled || BRN-VIO || CN12-8 || RED || Q24 || --|| 520-5010-00 | ||
+ | |- | ||
+ | |16|| Laser Kick || Controlled || BRN-GRY || CN12-9 || YEL-VIO || Q23 || Q1 || 23-800 | ||
+ | |- | ||
+ | |17|| Top Turbo Bumper || Special #1|| BLU-BRN || CN19-7 || RED || Q11 || -- || 23-800 | ||
+ | |- | ||
+ | |18|| Left Turbo Bumper || Special #2|| BLU-RED || CN19-4 || RED || Q9 || -- || 23-800 | ||
+ | |- | ||
+ | |19|| Right Turbo Bumper || Special #3 || BLU-ORG || CN19-3 || RED || Q8 || -- || 23-800 | ||
+ | |- | ||
+ | |20|| Bottom Turbo Bumper || Special #4 || BLU-YEL || CN19-6 || RED || Q10 || -- || 23-800 | ||
+ | |- | ||
+ | |21|| Left Slingshot || Special #5 || BLU-GRN || CN19-8 || RED || Q12 || -- || 23-800 | ||
+ | |- | ||
+ | |22|| Right Slingshot || Special #6|| BLU-BLK || CN19-9 || RED || Q13 ||--|| 23-800 | ||
+ | |} | ||
+ | |||
+ | '''Please note that the above chart is only as accurate as the Star Wars manual.''' | ||
+ | <br clear=all> | ||
= Game-Specific Issues = | = Game-Specific Issues = | ||
− | [[File:de-display-romupgrade.jpg|400px|thumb|left|Before and after shots of the display board after upgrading from the stock board with two 2M ROMs. Notice the removal of the 0 ohm resistor(jumper) at R11]] | + | === Upgrading to newer, larger ROMs === |
− | During the manufacturing run of Star Wars two different display controller boards were used. Early versions of the board had the display software installed on two 2M ROMs. Later boards had one 4M ROM installed. To use a 4M ROM with the older display board, remove the jumper at R11. This can simply be cut off the board. Be sure to insert the new ROM with the notched side having the correct orientation; the socket is notched also. This is discussed in a [http://www.sternpinball.com/downloads/sb38b.pdf service bulletin.] | + | [[File:de-display-romupgrade.jpg|400px|thumb|left|Before and after shots of the display board after upgrading from the stock board with two 2M ROMs. Notice the removal of the 0 ohm resistor(jumper) at R11]]During the manufacturing run of Star Wars two different display controller boards were used. Early versions of the board had the display software installed on two 2M ROMs. Later boards had one 4M ROM installed. To use a 4M ROM with the older display board, remove the jumper at R11. This can simply be cut off the board. Be sure to insert the new ROM with the notched side having the correct orientation; the socket is notched also. This is discussed in a [http://www.sternpinball.com/downloads/sb38b.pdf service bulletin.] |
+ | <br clear=all> | ||
+ | |||
+ | === 20th Anniversary Edition ROM (version 1.4) === | ||
+ | In late 2012 a new version of the Star Wars code was released, nearly 20 years after the original release of the machine. This code was developed by a private individual, Chad Hendrickson, but is endorsed by Stern Pinball (formerly Data East Pinball). This is a highly encouraged upgrade to the machine, as the scoring rules are much more balanced and some bugs are fixed. The code can be downloaded at the Stern Pinball website as [http://www.sternpinball.com/game-code.shtml 'Star Wars 2012'], but the developer of the ROM also has a website at [http://www.pinballcode.com/ www.pinballcode.com]. Purchasing the ROM at www.pinballcode.com goes directly to the individual who developed the update. It is '''highly''' recommended to purchase the ROM from the developer.<br> | ||
+ | |||
+ | === Repairing/Installing the Death Star 'Bar' Target === | ||
+ | The yellow bar target is a problematic part on Star Wars and is not readily available. This leaf switch is attached to a unidirectional motor that raises and lowers the target. Replacement motors are readily available from many [[Pinball_Parts_Suppliers |pinball suppliers.]] | ||
+ | [[File:De-sw_bracket.jpg|200px|thumb|left|Remove these four screws from the Death Star motor bracket to easily access the bar target.]]The switch and assembly can be easily removed from underneath the playfield by removing the four screws that attach the motor bracket to the playfield. The black plastic panel that the switch is attached to can be tilted and pulled away from the playfield. The target is attched to the panel by two lock nuts. The bar target switch is just a simple leaf switch so many of the techniques to rebuild that type of switch can be applied here. Make sure the two contacts of the leaf switch make good contact when the switch is pressed. You can take a business card to clean the contacts. Put a business card between the contacts, close the switch, and remove the card. You may choose to reflow the solder of the switch to insure a good connection. This is also an excellent opportunity to clean the target as well as replace the small piece of foam weatherstripping that is mounted behind the target. | ||
+ | <br clear=all> | ||
+ | |||
+ | [[File:De sw-switch.jpg|200px|thumb|left|Bar motor 'up' switch. Make sure your wires are not shorted when reassembling the target]]When reassembling your switch make sure the 'prong' from the motor is inserted into the recess of the black plastic piece the bar target mounts to. Also make sure that the two switches that determine when the bar motor is either up or down are not shorted. These are some tight connections and the diode can easily be shorted to the wire. Doing so will register the switch as always open and the target will not lower or close, depending on which switch is shorted. The bar motor test in diagnostics will show this. When entering this test, holding the start button will raise and lower the target continuously. The switches should be off until the target reaches its extreme and then briefly switch to on. | ||
+ | <br clear=all> | ||
+ | |||
+ | === Connector CN19 and locked solenoids === | ||
+ | [[File:IMG 0739.JPG|200px|thumb|left|Connections on a Data East CPU.]]Connector CN19 is keyed at the center pin so this connector will fit in either direction. If put on backward you will have some locked solenoids when entering switch tests and possibly when starting a game. For example, when entering diagnostics the right slingshot will immediately lock on. The correct orientation of this connector will have the orange wires on top and the blue wires on the bottom. |
Latest revision as of 08:38, 15 January 2013
Manufacturer | Year | Model | Produced |
---|---|---|---|
Data East | 1992 | 24 | 10,400 |
Star Wars Playing Tips and Rule Sheet
1 Solenoid Table
Sol. # | Function | Solenoid Type | Wire Color (Drive) | Connection (CPU) | Wire Color (Power) | Drive Transistor (CPU) | Drive Transistor (PPB-1) | Solenoid / Flashlamp Part # |
---|---|---|---|---|---|---|---|---|
1L | Outhole | Switched | VIO-BRN | CN11-1 | BRN | Q46 | -- | 23-840 |
1R | Flashers - PF (3), Insert (1) | Switched | BLK-BRN | CN11-1 | ORG | Q46 | -- | 89 (4) |
2L | Trough Eject | Switched | VIO-RED | CN11-3 | BRN | Q45 | -- | 23-840 |
2R | Flashers - PF (1), Back Panel (3) | Switched | BLK-RED | CN11-3 | ORG | Q45 | -- | 89 (4) |
3L | Ball Launch | Switched | VIO-ORG | CN11-4 | VIO | Q44 | Q5 | 23-800 |
3R | Flashers - PF (2), Insert (2) | Switched | BLK-ORG | CN11-4 | ORG | Q44 | -- | 89 (4) |
4L | Left Power Scoop | Switched | VIO-YEL | CN11-5 | YEL-VIO | Q43 | Q4 | 25-1240 |
4R | Flashers - PF (4) | Switched | BLK-YEL | CN11-5 | ORG | Q43 | -- | 89 (4) |
5L | VUK | Switched | VIO-GRN | CN11-6 | YEL-VIO | Q42 | Q3 | 23-800 |
5R | Flashers - Death Star (2), Insert (2) | Switched | BLK-GRN | CN11-6 | ORG | Q42 | -- | 89 (4) |
6L | Drop Target Bank Reset | Switched | VIO-BLU | CN11-7 | BRN | Q41 | -- | 23-800 |
6R | Flashers - PF (2), Insert (2) | Switched | BLK-BLU | CN11-7 | ORG | Q41 | -- | 89 (4) |
7L | Right Power Scoop | Switched | VIO-BLK | CN11-8 | YEL-VIO | Q40 | Q2 | 23-840 |
7R | Flashers - R2D2(2), Insert (2) | Switched | BLK-VIO | CN11-8 | ORG | Q40 | -- | 89 (4) |
8L | Knocker | Switched | VIO-GRY | CN11-9 | BRN | Q39 | -- | 23-800 |
8R | Flashers - PF (3), Insert (1) | Switched | BLK-GRY | CN11-9 | ORG | Q39 | -- | 89 (4) |
9 | R2D2 Dance | Controlled | BRN-BLK | CN12-1 | RED | Q30 | -- | 23-800 |
10 | L/R Coil Select Relay | Controlled | BLK-RED | CN12-2 | RED-WHT | Q29 | -- | P/O PPB Board |
11 | GI Relay | Controlled | BRN-RED | CN12-4 | RED | Q28 | -- | P/O PS Board |
12 | Bar Target Motor Relay Board | Controlled | BRN-YEL | CN12-5 | RED | Q27 | -- | 520-5010-00 |
13 | Not Used | Controlled | BRN-GRN | CN12-6 | -- | Q26 | -- | -- |
14 | Not Used | Controlled | BRN-BLU | CN12-7 | -- | Q25 | -- | -- |
15 | Death Star & R2D2 Relay Board | Controlled | BRN-VIO | CN12-8 | RED | Q24 | -- | 520-5010-00 |
16 | Laser Kick | Controlled | BRN-GRY | CN12-9 | YEL-VIO | Q23 | Q1 | 23-800 |
17 | Top Turbo Bumper | Special #1 | BLU-BRN | CN19-7 | RED | Q11 | -- | 23-800 |
18 | Left Turbo Bumper | Special #2 | BLU-RED | CN19-4 | RED | Q9 | -- | 23-800 |
19 | Right Turbo Bumper | Special #3 | BLU-ORG | CN19-3 | RED | Q8 | -- | 23-800 |
20 | Bottom Turbo Bumper | Special #4 | BLU-YEL | CN19-6 | RED | Q10 | -- | 23-800 |
21 | Left Slingshot | Special #5 | BLU-GRN | CN19-8 | RED | Q12 | -- | 23-800 |
22 | Right Slingshot | Special #6 | BLU-BLK | CN19-9 | RED | Q13 | -- | 23-800 |
Please note that the above chart is only as accurate as the Star Wars manual.
2 Game-Specific Issues
2.1 Upgrading to newer, larger ROMs
During the manufacturing run of Star Wars two different display controller boards were used. Early versions of the board had the display software installed on two 2M ROMs. Later boards had one 4M ROM installed. To use a 4M ROM with the older display board, remove the jumper at R11. This can simply be cut off the board. Be sure to insert the new ROM with the notched side having the correct orientation; the socket is notched also. This is discussed in a service bulletin.
2.2 20th Anniversary Edition ROM (version 1.4)
In late 2012 a new version of the Star Wars code was released, nearly 20 years after the original release of the machine. This code was developed by a private individual, Chad Hendrickson, but is endorsed by Stern Pinball (formerly Data East Pinball). This is a highly encouraged upgrade to the machine, as the scoring rules are much more balanced and some bugs are fixed. The code can be downloaded at the Stern Pinball website as 'Star Wars 2012', but the developer of the ROM also has a website at www.pinballcode.com. Purchasing the ROM at www.pinballcode.com goes directly to the individual who developed the update. It is highly recommended to purchase the ROM from the developer.
2.3 Repairing/Installing the Death Star 'Bar' Target
The yellow bar target is a problematic part on Star Wars and is not readily available. This leaf switch is attached to a unidirectional motor that raises and lowers the target. Replacement motors are readily available from many pinball suppliers.
The switch and assembly can be easily removed from underneath the playfield by removing the four screws that attach the motor bracket to the playfield. The black plastic panel that the switch is attached to can be tilted and pulled away from the playfield. The target is attched to the panel by two lock nuts. The bar target switch is just a simple leaf switch so many of the techniques to rebuild that type of switch can be applied here. Make sure the two contacts of the leaf switch make good contact when the switch is pressed. You can take a business card to clean the contacts. Put a business card between the contacts, close the switch, and remove the card. You may choose to reflow the solder of the switch to insure a good connection. This is also an excellent opportunity to clean the target as well as replace the small piece of foam weatherstripping that is mounted behind the target.
When reassembling your switch make sure the 'prong' from the motor is inserted into the recess of the black plastic piece the bar target mounts to. Also make sure that the two switches that determine when the bar motor is either up or down are not shorted. These are some tight connections and the diode can easily be shorted to the wire. Doing so will register the switch as always open and the target will not lower or close, depending on which switch is shorted. The bar motor test in diagnostics will show this. When entering this test, holding the start button will raise and lower the target continuously. The switches should be off until the target reaches its extreme and then briefly switch to on.
2.4 Connector CN19 and locked solenoids
Connector CN19 is keyed at the center pin so this connector will fit in either direction. If put on backward you will have some locked solenoids when entering switch tests and possibly when starting a game. For example, when entering diagnostics the right slingshot will immediately lock on. The correct orientation of this connector will have the orange wires on top and the blue wires on the bottom.