Difference between revisions of "Back to the Future"

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|15|| Flashers - Doc Flash || Controlled || BRN-VIO || CN12-8 || RED || Q24 || -- || 89 (4)
 
|15|| Flashers - Doc Flash || Controlled || BRN-VIO || CN12-8 || RED || Q24 || -- || 89 (4)
 
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|16|| Flashers - Middle Right Ramp Mars  || Controlled || BRN-GRY || CN12-9 || VIO-YEL || Q23 || -- || 89 (4)  
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|16|| Flashers - Middle Right Ramp Mars  || Controlled || BRN-GRY || CN12-9 || VIO-YEL || Q23 || -- || 89 (3) see note 2
 
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|-
 
|17|| Right Turbo Bumper || Special #1|| BLU-ORN || CN19-3 || RED || Q8 || -- || 23-800  
 
|17|| Right Turbo Bumper || Special #1|| BLU-ORN || CN19-3 || RED || Q8 || -- || 23-800  
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'''Notes:'''
'''Please note that the manual lists (pg. 26) all of the special solenoids as being controlled by the BLU-ORN wire.  This info is obviously incorrect.  The above chart is only as accurate as the Back to the Future manual.'''
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# The manual (pg. 26) lists all of the special solenoids as being controlled by the BLU-ORN wire.  This info is obviously incorrect and has been corrected in the above chart.
 +
# The solenoid 16 circuit only controls three #89 flasher lamps (all in the back box).  The manual shows this on pg. 26 and inspection of the actual game proves this, even though pg. 27 shows the circuit controlling 4 flashers like all other flash lamp circuits.  
 
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Latest revision as of 09:52, 30 March 2014

Manufacturer Year Model Produced
Data East 1990 9 3,000

Back to the Future entry at ipdb.org

1 Solenoid Table

Sol. # Function Solenoid Type Wire Color (Drive) Connection (CPU) Wire Color (Power) Drive Transistor (CPU) Drive Transistor (PPB-1) Solenoid / Flashlamp Part #
1L Flashers - Green Ramp Entrance Switched VIO-BRN CN11-1 BRN Q46 -- 906 (4)
1R Outhole Switched BLK-BRN CN11-1 ORG Q46 -- 23-840
2L Flashers - Yellow Ramp Entrance Switched VIO-RED CN11-3 BRN Q45 -- 906 (4)
2R Trough Eject Switched BLK-RED CN11-3 ORG Q45 -- 23-840
3L Flashers - Red Ramp Entrance Switched VIO-ORG CN11-4 BRN Q44 -- 906 (4)
3R Ball Lock Switched BLK-ORG CN11-4 YEL-VIO Q44 -- 23-840
4L Flashers - Ball Lock Flash & Lightning Insert Switched VIO-YEL CN11-5 BRN Q43 -- 89 (4)
4R Playfield Eject Switched BLK-YEL CN11-5 ORG Q43 -- 23-840
5L Flashers - Top Left Mini Mars & BTTF Insert Switched VIO-GRN CN11-6 BRN Q42 -- 89 (4)
5R VUK Switched BLK-GRN CN11-6 YEL-VIO Q42 Q5 23-800
6L Flashers - Top Left VUK Flash Lamps Switched VIO-BLU CN11-7 BRN Q41 -- 89 (4)
6R Drop Target Bank Reset Switched BLK-BLU CN11-7 ORG Q41 -- 23-800
7L Flashers - Center Ramp & Top Left Insert Switched VIO-BLK CN11-8 BRN Q40 -- 89 (4)
7R Not Used Switched BLK-VIO CN11-8 ORG Q40 -- --
8L Flashers - Clocktower Mini Mars & Top Right Insert Switched VIO-GRY CN11-9 BRN Q39 -- 89 (4)
8R Knocker Switched BLK-GRY CN11-9 YEL-VIO Q39 Q4 23-800
9 Flashers - Right Ramp Flash Controlled BRN-BLK CN12-1 RED Q30 -- 89 (4)
10 L/R Coil Select Relay Controlled BLK-RED CN12-2 RED-WHT Q29 -- P/O PPB Board
11 GI Relay Controlled BRN-ORG CN12-4 RED Q28 -- P/O PS Board
12 Flashers - Top Right Ramp Mini Mars Controlled BRN-YEL CN12-5 RED Q27 -- 89 (4)
13 Flashers - Spinner Flash Controlled BRN-GRN CN12-6 RED Q26 -- 89 (4)
14 Flashers - McFly Flash Controlled BRN-BLU CN12-7 RED Q25 -- 89 (4)
15 Flashers - Doc Flash Controlled BRN-VIO CN12-8 RED Q24 -- 89 (4)
16 Flashers - Middle Right Ramp Mars Controlled BRN-GRY CN12-9 VIO-YEL Q23 -- 89 (3) see note 2
17 Right Turbo Bumper Special #1 BLU-ORN CN19-3 RED Q8 -- 23-800
18 Center Turbo Bumper Special #2 BLU-RED CN19-4 RED Q9 -- 23-800
19 Left Slingshot Special #3 BLU-YEL CN19-6 RED Q10 -- 23-800
20 Left Turbo Bumper Special #4 BLU-BRN CN19-7 RED Q11 -- 23-800
21 Right Slingshot Special #5 BLU-GRN CN19-8 RED Q12 -- 23-800
22 Not Used Special #6 BLU-BLK CN19-9 RED Q13 -- --

Notes:

  1. The manual (pg. 26) lists all of the special solenoids as being controlled by the BLU-ORN wire. This info is obviously incorrect and has been corrected in the above chart.
  2. The solenoid 16 circuit only controls three #89 flasher lamps (all in the back box). The manual shows this on pg. 26 and inspection of the actual game proves this, even though pg. 27 shows the circuit controlling 4 flashers like all other flash lamp circuits.


2 Rubbers

Item Description Qty Part #
A Red Flipper 3 545-5024-02
B 3/16" 6 545-5025-01
C 5/16" 1 545-5025-02
D 3/4" 2 545-5025-04
E 1-1/4" 1 545-5025-05
F 1-1/2" 3 545-5025-07
G 7/16" O.D. 2 545-5025-17
H 3/8" O.D. 1 545-5025-19
I 2-3/4" 3 545-5025-20
J Rubber post - short 4 545-5151-00
K Shooter Tip 1 545-5027-00
L Rubber Post - Tall 6 545-5009-00

3 Game-Specific Issues

No game specific issues yet.