Difference between revisions of "Back to the Future"
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|15|| Flashers - Doc Flash || Controlled || BRN-VIO || CN12-8 || RED || Q24 || -- || 89 (4) | |15|| Flashers - Doc Flash || Controlled || BRN-VIO || CN12-8 || RED || Q24 || -- || 89 (4) | ||
|- | |- | ||
− | |16|| Flashers - Middle Right Ramp Mars || Controlled || BRN-GRY || CN12-9 || VIO-YEL || Q23 || -- || 89 ( | + | |16|| Flashers - Middle Right Ramp Mars || Controlled || BRN-GRY || CN12-9 || VIO-YEL || Q23 || -- || 89 (3) see note 2 |
|- | |- | ||
|17|| Right Turbo Bumper || Special #1|| BLU-ORN || CN19-3 || RED || Q8 || -- || 23-800 | |17|| Right Turbo Bumper || Special #1|| BLU-ORN || CN19-3 || RED || Q8 || -- || 23-800 | ||
Line 74: | Line 74: | ||
|} | |} | ||
− | + | '''Notes:''' | |
− | ''' | + | # The manual (pg. 26) lists all of the special solenoids as being controlled by the BLU-ORN wire. This info is obviously incorrect and has been corrected in the above chart. |
+ | # The solenoid 16 circuit only controls three #89 flasher lamps (all in the back box). The manual shows this on pg. 26 and inspection of the actual game proves this, even though pg. 27 shows the circuit controlling 4 flashers like all other flash lamp circuits. | ||
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Latest revision as of 09:52, 30 March 2014
Manufacturer | Year | Model | Produced |
---|---|---|---|
Data East | 1990 | 9 | 3,000 |
Back to the Future entry at ipdb.org
1 Solenoid Table
Sol. # | Function | Solenoid Type | Wire Color (Drive) | Connection (CPU) | Wire Color (Power) | Drive Transistor (CPU) | Drive Transistor (PPB-1) | Solenoid / Flashlamp Part # |
---|---|---|---|---|---|---|---|---|
1L | Flashers - Green Ramp Entrance | Switched | VIO-BRN | CN11-1 | BRN | Q46 | -- | 906 (4) |
1R | Outhole | Switched | BLK-BRN | CN11-1 | ORG | Q46 | -- | 23-840 |
2L | Flashers - Yellow Ramp Entrance | Switched | VIO-RED | CN11-3 | BRN | Q45 | -- | 906 (4) |
2R | Trough Eject | Switched | BLK-RED | CN11-3 | ORG | Q45 | -- | 23-840 |
3L | Flashers - Red Ramp Entrance | Switched | VIO-ORG | CN11-4 | BRN | Q44 | -- | 906 (4) |
3R | Ball Lock | Switched | BLK-ORG | CN11-4 | YEL-VIO | Q44 | -- | 23-840 |
4L | Flashers - Ball Lock Flash & Lightning Insert | Switched | VIO-YEL | CN11-5 | BRN | Q43 | -- | 89 (4) |
4R | Playfield Eject | Switched | BLK-YEL | CN11-5 | ORG | Q43 | -- | 23-840 |
5L | Flashers - Top Left Mini Mars & BTTF Insert | Switched | VIO-GRN | CN11-6 | BRN | Q42 | -- | 89 (4) |
5R | VUK | Switched | BLK-GRN | CN11-6 | YEL-VIO | Q42 | Q5 | 23-800 |
6L | Flashers - Top Left VUK Flash Lamps | Switched | VIO-BLU | CN11-7 | BRN | Q41 | -- | 89 (4) |
6R | Drop Target Bank Reset | Switched | BLK-BLU | CN11-7 | ORG | Q41 | -- | 23-800 |
7L | Flashers - Center Ramp & Top Left Insert | Switched | VIO-BLK | CN11-8 | BRN | Q40 | -- | 89 (4) |
7R | Not Used | Switched | BLK-VIO | CN11-8 | ORG | Q40 | -- | -- |
8L | Flashers - Clocktower Mini Mars & Top Right Insert | Switched | VIO-GRY | CN11-9 | BRN | Q39 | -- | 89 (4) |
8R | Knocker | Switched | BLK-GRY | CN11-9 | YEL-VIO | Q39 | Q4 | 23-800 |
9 | Flashers - Right Ramp Flash | Controlled | BRN-BLK | CN12-1 | RED | Q30 | -- | 89 (4) |
10 | L/R Coil Select Relay | Controlled | BLK-RED | CN12-2 | RED-WHT | Q29 | -- | P/O PPB Board |
11 | GI Relay | Controlled | BRN-ORG | CN12-4 | RED | Q28 | -- | P/O PS Board |
12 | Flashers - Top Right Ramp Mini Mars | Controlled | BRN-YEL | CN12-5 | RED | Q27 | -- | 89 (4) |
13 | Flashers - Spinner Flash | Controlled | BRN-GRN | CN12-6 | RED | Q26 | -- | 89 (4) |
14 | Flashers - McFly Flash | Controlled | BRN-BLU | CN12-7 | RED | Q25 | -- | 89 (4) |
15 | Flashers - Doc Flash | Controlled | BRN-VIO | CN12-8 | RED | Q24 | -- | 89 (4) |
16 | Flashers - Middle Right Ramp Mars | Controlled | BRN-GRY | CN12-9 | VIO-YEL | Q23 | -- | 89 (3) see note 2 |
17 | Right Turbo Bumper | Special #1 | BLU-ORN | CN19-3 | RED | Q8 | -- | 23-800 |
18 | Center Turbo Bumper | Special #2 | BLU-RED | CN19-4 | RED | Q9 | -- | 23-800 |
19 | Left Slingshot | Special #3 | BLU-YEL | CN19-6 | RED | Q10 | -- | 23-800 |
20 | Left Turbo Bumper | Special #4 | BLU-BRN | CN19-7 | RED | Q11 | -- | 23-800 |
21 | Right Slingshot | Special #5 | BLU-GRN | CN19-8 | RED | Q12 | -- | 23-800 |
22 | Not Used | Special #6 | BLU-BLK | CN19-9 | RED | Q13 | -- | -- |
Notes:
- The manual (pg. 26) lists all of the special solenoids as being controlled by the BLU-ORN wire. This info is obviously incorrect and has been corrected in the above chart.
- The solenoid 16 circuit only controls three #89 flasher lamps (all in the back box). The manual shows this on pg. 26 and inspection of the actual game proves this, even though pg. 27 shows the circuit controlling 4 flashers like all other flash lamp circuits.
2 Rubbers
Item | Description | Qty | Part # |
---|---|---|---|
A | Red Flipper | 3 | 545-5024-02 |
B | 3/16" | 6 | 545-5025-01 |
C | 5/16" | 1 | 545-5025-02 |
D | 3/4" | 2 | 545-5025-04 |
E | 1-1/4" | 1 | 545-5025-05 |
F | 1-1/2" | 3 | 545-5025-07 |
G | 7/16" O.D. | 2 | 545-5025-17 |
H | 3/8" O.D. | 1 | 545-5025-19 |
I | 2-3/4" | 3 | 545-5025-20 |
J | Rubber post - short | 4 | 545-5151-00 |
K | Shooter Tip | 1 | 545-5027-00 |
L | Rubber Post - Tall | 6 | 545-5009-00 |
3 Game-Specific Issues
No game specific issues yet.