Difference between revisions of "Eight Ball Deluxe Limited Edition"

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= Introduction=
 
= Introduction=
 +
 +
:Project Date: August 9, 1982
 +
:Date Of Manufacture: October, 1982
 +
:Production: 8,250 units (confirmed)
 +
:Theme: Billiards
 +
:Notable Features: Flippers (3), Pop bumpers (3), Kick-out hole (1), 7-bank drop targets (1), 4-in-line drop targets, Stand-alone drop target (1).
 +
 
[http://ipdb.org/machine.cgi?id=763 Eight Ball Deluxe Limited Edition] was built in October 1982. The game features the same playfield as Bally's 1981 [http://ipdb.org/machine.cgi?id=762 Eight Ball Deluxe] but is hosted in cabinets remaining from production of Bally's [http://ipdb.org/machine.cgi?id=3568 Rapid Fire].  
 
[http://ipdb.org/machine.cgi?id=763 Eight Ball Deluxe Limited Edition] was built in October 1982. The game features the same playfield as Bally's 1981 [http://ipdb.org/machine.cgi?id=762 Eight Ball Deluxe] but is hosted in cabinets remaining from production of Bally's [http://ipdb.org/machine.cgi?id=3568 Rapid Fire].  
 
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<br clear=all>
Line 5: Line 12:
 
== Identical Lamp Harness Connectors ==
 
== Identical Lamp Harness Connectors ==
 
[[File:EightBallDeluxeLimitedEditionLampConnectors.jpg|200px|thumb|left|Identical Lamp Wiring Harness Connectors That Can be Confused]]<br>
 
[[File:EightBallDeluxeLimitedEditionLampConnectors.jpg|200px|thumb|left|Identical Lamp Wiring Harness Connectors That Can be Confused]]<br>
The two lamp wiring harnesses connecting playfield lamps to the lamp driver board and the auxiliary lamp driver board each have a 15 pin .093 molex "straight through" connector in the backbox. These connectors are identical and can be mixed up and be cross connected. Fortunately, this doesn't cause damage to the game. It does have the effect of many playfield lamps not working, like the "DELUXE" lamps left of the pool ball lamps, the 56,000, Special, and 112,000 lamps just above the flippers, and most of the lamps up the left side orbit.
+
The two lamp wiring harnesses connecting playfield lamps to the lamp driver board and the auxiliary lamp driver board each have a 15 pin .093 molex "straight through" connector in the backbox. These connectors are identical and can be mixed up and cross connected. Fortunately, this doesn't cause damage to the game. It does prevent many playfield lamps from lighting, like the "DELUXE" lamps left of the pool ball lamps, the 56,000, Special, and 112,000 lamps just above the flippers, and most of the lamps up the left side orbit. Of course, the lamps that do light won't match the intended game features.
  
 
As always, the wire colors going into one side of a connector should match the wire colors coming out the other side of the connector.
 
As always, the wire colors going into one side of a connector should match the wire colors coming out the other side of the connector.
 
<br clear=all>
 
<br clear=all>
 +
 +
=Technical Info=
 +
 +
:Type: Solid State Electronic (SS)
 +
:A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
 +
:A2 Power Module: AS-2518-54
 +
:A3 Solenoid Driver Module: AS-2518-22
 +
:A4 Bally MPU Module: AS-2518-35
 +
:A5 Lamp Driver Module: AS-2518-23
 +
:A9 Auxiliary Lamp Driver Module: AS-2518-52
 +
:A14 Squawk & Talk Sound Module: AS-2518-61A
 +
:A15 Solenoid Expander: AS-2518-66
 +
 +
=Charts=
 +
 +
==Lamp Chart==
 +
 +
{| class="wikitable sortable"
 +
! SCR !! connector !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q16 || A5J2-22 || Ball in Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q14 || *A9J2-12 || Bonus 112K || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q07 || *A9J2-5 || Bonus 56K || 60 || Brn || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || Bonus Multiplier 2X || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || Bonus Multiplier 3X || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || Bonus Multiplier 4X || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q53 || A5J3-14 || Bonus Multiplier 5X || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q21 || *A9J3-4 || Bonus Special || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q05 || A5J2-16 || Deluxe "D" (Back Box) || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Deluxe "E" (first) (Back Box) || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Deluxe "L" (Back Box) || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Deluxe "U" (Back Box) || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q06 || A5J2-14 || Deluxe "X" (Back Box) || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || Deluxe "E" (second) (Back Box) || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q04 || *A9J2-10 || Deluxe "D" (Playfield) || 80 || Blk || MCR-106
 +
|-
 +
| Q11 || *A9J2-18 || Deluxe "E" (first) (Playfield) || 57 || Wht-Orn || MCR-106
 +
|-
 +
| Q18 || *A9J3-11 || Deluxe "L" (Playfield) || 70 || Orn || MCR-106
 +
|-
 +
| Q25 || *A9J3-18 || Deluxe "U" (Playfield) || 72 || Orn-Blu || MCR-106
 +
|-
 +
| Q05 || *A9J2-9 || Deluxe "X" (Playfield) || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q12 || *A9J2-17 || Deluxe "E" (second) (Playfield) || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q31 || A5J2-2 || Deluxe 50K || 20 || Blu || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || Deluxe Special || 60 || Brn || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q16 || *A9J3-3 || In-Line 50K || 20 || Blu || MCR-106
 +
|-
 +
| Q23 || *A9J3-12 || In-Line Special || 21 || Blu-Red || MCR-106
 +
|-
 +
| Q01 || A5J1-24 || Lane "A" || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Lane "B" || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Lane "C" || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Lane "D" || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Lane Arrow "A" || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Lane Arrow "B" || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q19 || *A9J3-10 || Left & Right Lane Strobe #1 (bottom) || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q26 || *A9J3-17 || Left & Right Lane Strobe #2 || 83 || Blk-Yel || MCR-106
 +
|-
 +
| Q27 || *A9J3-14 || Left & Right Lane Strobe #3 || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q28 || *A9J3-13 || Left & Right Lane Strobe #4 (top) || 96 || Gry-Brn || MCR-106
 +
|-
 +
| Q01 || *A9J2-7 || Left Lane 10K || 10 || Red || MCR-106
 +
|-
 +
| Q08 || *A9J2-14 || Left Lane 30K || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q15 || *A9J3-8 || Left Lane 50K || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q02 || *A9J2-4 || Left Lane 70K || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q22 || *A9J3-15 || Left Lane Extra Ball || 14 || Red-Grn || MCR-106
 +
|-
 +
| Q09 || *A9J2-11 || Left Lane Special || 18 || Red-Blk || MCR-106
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 70 || Orn || MCR-106
 +
|-
 +
| Q46 || A5J3-18 || Outlane Left || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q41 || A5J3-20 || Outlane Right || 78 || Orn-Blk || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || Rack 1 || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Rack 2 || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Rack 3 || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Rack 4 || 10 || Red || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Rack 5 || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Rack 6 || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Rack 7 || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Rack 8 || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Rack 9 || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Rack 10 || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Rack 11 || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q51 || A5J3-15 || Rack 12 || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Rack 13 || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Rack 14 || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Rack 15 || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q40 || A5J3-22 || Same Player Shoot Again (Playfield) || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q03 || *A9J2-8 || Saucer 20K || 51 || Wht-Red || MCR-106
 +
|-
 +
| Q10 || *A9J2-15 || Saucer 40K || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q17 || *A9J3-9 || Saucer 60K || 53 || Wht-Yel || MCR-106
 +
|-
 +
| Q60 || A5J3-3 || Saucer 8 Ball || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q24 || *A9J3-16 || Saucer Special || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q54 || A5J3-11 || Solenoid Expander || 20 || Blu || MCR-106
 +
|-
 +
| Q09 || A5J1-14 || Target 1 || 67 || Brn-Orn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Target 2 || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Target 3 || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Target 4 || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Target 5 || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Target 6 || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q37 || A5J3-23 || Target 7 || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q11 || A5J1-16 || Target 9 || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || Target 10 || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Target 11 || 40 || Grn || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Target 12 || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q04 || A5J1-28 || Target 13 || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || Target 14 || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || Target 15 || 30 || Yel || 2N5060
 +
|-
 +
| Q20 || *A9J3-7 || Thumper Bumper Bottom || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q06 || *A9J2-6 || Thumper Bumper Left || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q13 || *A9J2-13 || Thumper Bumper Right || 40 || Grn || MCR-106
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q58 || A5J3-2 ||  || 95 || Gry-Wht || 2N5060
 +
|}
 +
: * indicates located on Aux. Lamp Driver Module A9
 +
 +
==Solenoids==
 +
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Sol. Exp. Wire Color !! Solenoid Coil Type
 +
|-
 +
| 1 || Left Slingshot || Momentary || 91 || Gry-Red || A3J2-11 || Q6 ||  || AN-26-1200
 +
|-
 +
| 2 || Right Slingshot || Momentary || 81 || Blk-Red || A3J2-12 || Q7 ||  || AN-26-1200
 +
|-
 +
| 3 || Knocker || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 ||  || AR-26-1200
 +
|-
 +
| 4 || Left Thumper Bumper || Momentary || 71 || Orn-Red || A3J2-10 || Q5 ||  || AN-26-1200
 +
|-
 +
| 5 || Right Thumper Bumper || Momentary || 78 || Orn-Blk || A3J1-2, J2-9 || Q1 ||  || AN-26-1200
 +
|-
 +
| 6 || Bottom Thumper Bumper || Momentary || 74 || Orn-Grn || A3J1-3, J2-4 || Q2 ||  || AN-26-1200
 +
|-
 +
| 7 || Single Drop Target Reset || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 ||  || AN-26-1200
 +
|-
 +
| 8 || Drop Target 1, 9 || Momentary || 80 || Blk || A3J5-12 || Q13 || (91) Gry-Red || CV-31-2000
 +
|-
 +
| 9 || Drop Target 2, 10 || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || (91) Gry-Red || CV-31-2000
 +
|-
 +
| 10 || Drop Target 3, 11 || Momentary || 71 || Orn-Red || A3J5-9 || Q9 ||  || CJ-31-2000
 +
|-
 +
| 11 || Drop Target 4, 12 || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 ||  || CJ-31-2000
 +
|-
 +
| 12 || Drop Target 5, 13 || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 ||  || CJ-31-2000
 +
|-
 +
| 13 || Drop Target 6, 14 || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 ||  || CJ-31-2000
 +
|-
 +
| 14 || Drop Target 7, 15 || Momentary || 18 || Red-Blk || A3J2-6, J3-7, J5-8 || Q16 ||  || CJ-31-2000
 +
|-
 +
| 15 || 7 Drop Target Reset || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || (91) Gry-Red || NB-26-1900 (2)
 +
|-
 +
| 16 || 4 Drop Target Reset || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || (67) Brn-Orn || NB-26-1900
 +
|-
 +
| 17 || Saucer || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || (67) Brn-Orn || AT-27-1300
 +
|-
 +
| 18 || Outhole || Momentary || 80 || Blk || A3J5-12 || Q13 || (67) Brn-Orn || AT-26-1200
 +
|-
 +
| 19 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 ||  || FO-36-7000
 +
|-
 +
| 20 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 ||  || 48V Relay
 +
|-
 +
| 21 ||  || Continuous ||  ||  || A3J5-7 || Q17 ||  ||
 +
|-
 +
| 22 ||  || Continuous ||  ||  || A3J2-15, J3-9, J5-3 || Q18 ||  ||
 +
|}
 +
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Upper Left Flipper || 60 (Brn) || 85 (Blk-Wht) ||  || (to lower left flipper) ||  || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|}
 +
 +
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 +
|-
 +
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 +
|-
 +
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) ||  ||  ||
 +
|-
 +
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Inline Drop Target 2X || 9 Coin Chute III (Right) || 17 Drop Target 1, 9 || 25 Target "D" || 33 Single Drop Target
 +
|-
 +
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Inline Drop Target 3X || 10 Coin Chute I (Left) || 18 Drop Target 2, 10 || 26 Target "E" || 34 Saucer
 +
|-
 +
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Inline Drop Target 4X || 11 Coin Chute II (Middle) || 19 Drop Target 3, 11 || 27 Target "L" || 35 Rollover Button
 +
|-
 +
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Inline Drop Target 5X || 12 Rollover "A" || 20 Drop Target 4, 12 || 28 Target "U" || 36 Right Slingshot
 +
|-
 +
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Inline Back Target  || 13 Rollover "B" || 21 Drop Target 5, 13 || 29 Target "X" || 37 Left Slingshot
 +
|-
 +
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Rollover "C" || 22 Drop Target 6, 14 || 30 Target "E" || 38 Left Thumper Bumper
 +
|-
 +
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Rollover "D" || 23 Drop Target 7, 15 || 31 Right Outlane || 39 Right Thumper Bumper
 +
|-
 +
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 30 Point Rebound (2) || 32 Left Outlane || 40 Bottom Thumper Bumper
 +
|}
 +
 +
 +
Return to [[Bally/Stern]] page.

Latest revision as of 02:32, 13 August 2020

1 Introduction

Project Date: August 9, 1982
Date Of Manufacture: October, 1982
Production: 8,250 units (confirmed)
Theme: Billiards
Notable Features: Flippers (3), Pop bumpers (3), Kick-out hole (1), 7-bank drop targets (1), 4-in-line drop targets, Stand-alone drop target (1).

Eight Ball Deluxe Limited Edition was built in October 1982. The game features the same playfield as Bally's 1981 Eight Ball Deluxe but is hosted in cabinets remaining from production of Bally's Rapid Fire.

1.1 Identical Lamp Harness Connectors

Identical Lamp Wiring Harness Connectors That Can be Confused


The two lamp wiring harnesses connecting playfield lamps to the lamp driver board and the auxiliary lamp driver board each have a 15 pin .093 molex "straight through" connector in the backbox. These connectors are identical and can be mixed up and cross connected. Fortunately, this doesn't cause damage to the game. It does prevent many playfield lamps from lighting, like the "DELUXE" lamps left of the pool ball lamps, the 56,000, Special, and 112,000 lamps just above the flippers, and most of the lamps up the left side orbit. Of course, the lamps that do light won't match the intended game features.

As always, the wire colors going into one side of a connector should match the wire colors coming out the other side of the connector.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61A
A15 Solenoid Expander: AS-2518-66

3 Charts

3.1 Lamp Chart

SCR connector lamp description code wire color tr type
Q16 A5J2-22 Ball in Play (Back Box) 62 Brn-Blu MCR-106
Q14 *A9J2-12 Bonus 112K 62 Brn-Blu MCR-106
Q07 *A9J2-5 Bonus 56K 60 Brn MCR-106
Q07 A5J1-27 Bonus Multiplier 2X 53 Wht-Yel 2N5060
Q21 A5J1-12 Bonus Multiplier 3X 61 Brn-Red 2N5060
Q39 A5J3-24 Bonus Multiplier 4X 72 Orn-Blu 2N5060
Q53 A5J3-14 Bonus Multiplier 5X 84 Blk-Grn 2N5060
Q21 *A9J3-4 Bonus Special 95 Gry-Wht MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q05 A5J2-16 Deluxe "D" (Back Box) 34 Yel-Grn 2N5060
Q18 A5J2-20 Deluxe "E" (first) (Back Box) 98 Gry-Blk 2N5060
Q30 A5J2-6 Deluxe "L" (Back Box) 85 Blk-Wht 2N5060
Q43 A5J2-7 Deluxe "U" (Back Box) 91 Gry-Red 2N5060
Q06 A5J2-14 Deluxe "X" (Back Box) 12 Red-Blu 2N5060
Q19 A5J2-15 Deluxe "E" (second) (Back Box) 23 Blu-Yel 2N5060
Q04 *A9J2-10 Deluxe "D" (Playfield) 80 Blk MCR-106
Q11 *A9J2-18 Deluxe "E" (first) (Playfield) 57 Wht-Orn MCR-106
Q18 *A9J3-11 Deluxe "L" (Playfield) 70 Orn MCR-106
Q25 *A9J3-18 Deluxe "U" (Playfield) 72 Orn-Blu MCR-106
Q05 *A9J2-9 Deluxe "X" (Playfield) 54 Wht-Grn MCR-106
Q12 *A9J2-17 Deluxe "E" (second) (Playfield) 43 Grn-Yel MCR-106
Q31 A5J2-2 Deluxe 50K 20 Blu 2N5060
Q45 A5J2-1 Deluxe Special 60 Brn 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q16 *A9J3-3 In-Line 50K 20 Blu MCR-106
Q23 *A9J3-12 In-Line Special 21 Blu-Red MCR-106
Q01 A5J1-24 Lane "A" 50 Wht MCR-106
Q24 A5J1-5 Lane "B" 48 Grn-Blk MCR-106
Q42 A5J3-21 Lane "C" 64 Brn-Grn MCR-106
Q56 A5J3-10 Lane "D" 91 Gry-Red MCR-106
Q02 A5J1-25 Lane Arrow "A" 75 Orn-Wht MCR-106
Q17 A5J1-11 Lane Arrow "B" 65 Brn-Wht MCR-106
Q19 *A9J3-10 Left & Right Lane Strobe #1 (bottom) 25 Blu-Wht MCR-106
Q26 *A9J3-17 Left & Right Lane Strobe #2 83 Blk-Yel MCR-106
Q27 *A9J3-14 Left & Right Lane Strobe #3 27 Blu-Orn MCR-106
Q28 *A9J3-13 Left & Right Lane Strobe #4 (top) 96 Gry-Brn MCR-106
Q01 *A9J2-7 Left Lane 10K 10 Red MCR-106
Q08 *A9J2-14 Left Lane 30K 12 Red-Blu MCR-106
Q15 *A9J3-8 Left Lane 50K 13 Red-Yel MCR-106
Q02 *A9J2-4 Left Lane 70K 15 Red-Wht MCR-106
Q22 *A9J3-15 Left Lane Extra Ball 14 Red-Grn MCR-106
Q09 *A9J2-11 Left Lane Special 18 Red-Blk MCR-106
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q46 A5J3-18 Outlane Left 56 Wht-Brn 2N5060
Q41 A5J3-20 Outlane Right 78 Orn-Blk MCR-106
Q14 A5J1-18 Rack 1 58 Wht-Blk 2N5060
Q29 A5J1-1 Rack 2 41 Grn-Red 2N5060
Q36 A5J3-26 Rack 3 43 Grn-Yel 2N5060
Q57 A5J3-1 Rack 4 10 Red 2N5060
Q12 A5J1-19 Rack 5 60 Brn 2N5060
Q27 A5J1-9 Rack 6 43 Grn-Yel 2N5060
Q38 A5J3-25 Rack 7 36 Yel-Brn 2N5060
Q50 A5J3-12 Rack 8 21 Blu-Red 2N5060
Q13 A5J1-17 Rack 9 57 Wht-Orn 2N5060
Q28 A5J1-8 Rack 10 51 Wht-Red 2N5060
Q44 A5J3-19 Rack 11 67 Brn-Orn 2N5060
Q51 A5J3-15 Rack 12 53 Wht-Yel 2N5060
Q08 A5J1-23 Rack 13 12 Red-Blu MCR-106
Q35 A5J1-3 Rack 14 45 Grn-Wht MCR-106
Q49 A5J3-17 Rack 15 13 Red-Yel MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q03 *A9J2-8 Saucer 20K 51 Wht-Red MCR-106
Q10 *A9J2-15 Saucer 40K 52 Wht-Blu MCR-106
Q17 *A9J3-9 Saucer 60K 53 Wht-Yel MCR-106
Q60 A5J3-3 Saucer 8 Ball 81 Blk-Red 2N5060
Q24 *A9J3-16 Saucer Special 56 Wht-Brn MCR-106
Q54 A5J3-11 Solenoid Expander 20 Blu MCR-106
Q09 A5J1-14 Target 1 67 Brn-Orn MCR-106
Q34 A5J1-2 Target 2 52 Wht-Blu MCR-106
Q48 A5J3-16 Target 3 25 Blu-Wht MCR-106
Q55 A5J3-9 Target 4 15 Red-Wht MCR-106
Q10 A5J1-15 Target 5 13 Red-Yel MCR-106
Q22 A5J1-10 Target 6 23 Blu-Yel MCR-106
Q37 A5J3-23 Target 7 98 Gry-Blk 2N5060
Q11 A5J1-16 Target 9 15 Red-Wht 2N5060
Q26 A5J1-7 Target 10 34 Yel-Grn 2N5060
Q32 A5J3-27 Target 11 40 Grn 2N5060
Q59 A5J3-4 Target 12 14 Red-Grn 2N5060
Q04 A5J1-28 Target 13 78 Orn-Blk 2N5060
Q25 A5J1-6 Target 14 25 Blu-Wht 2N5060
Q20 A5J1-13 Target 15 30 Yel 2N5060
Q20 *A9J3-7 Thumper Bumper Bottom 82 Blk-Blu MCR-106
Q06 *A9J2-6 Thumper Bumper Left 45 Grn-Wht MCR-106
Q13 *A9J2-13 Thumper Bumper Right 40 Grn MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q58 A5J3-2 95 Gry-Wht 2N5060
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 Left Slingshot Momentary 91 Gry-Red A3J2-11 Q6 AN-26-1200
2 Right Slingshot Momentary 81 Blk-Red A3J2-12 Q7 AN-26-1200
3 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
4 Left Thumper Bumper Momentary 71 Orn-Red A3J2-10 Q5 AN-26-1200
5 Right Thumper Bumper Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 AN-26-1200
6 Bottom Thumper Bumper Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 AN-26-1200
7 Single Drop Target Reset Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
8 Drop Target 1, 9 Momentary 80 Blk A3J5-12 Q13 (91) Gry-Red CV-31-2000
9 Drop Target 2, 10 Momentary 78 Orn-Blk A3J5-11 Q14 (91) Gry-Red CV-31-2000
10 Drop Target 3, 11 Momentary 71 Orn-Red A3J5-9 Q9 CJ-31-2000
11 Drop Target 4, 12 Momentary 74 Orn-Grn A3J5-15 Q10 CJ-31-2000
12 Drop Target 5, 13 Momentary 67 Brn-Orn A3J5-13 Q12 CJ-31-2000
13 Drop Target 6, 14 Momentary 83 Blk-Yel A3J5-14 Q11 CJ-31-2000
14 Drop Target 7, 15 Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 CJ-31-2000
15 7 Drop Target Reset Momentary 85 Blk-Wht A3J5-10 Q8 (91) Gry-Red NB-26-1900 (2)
16 4 Drop Target Reset Momentary 78 Orn-Blk A3J5-11 Q14 (67) Brn-Orn NB-26-1900
17 Saucer Momentary 85 Blk-Wht A3J5-10 Q8 (67) Brn-Orn AT-27-1300
18 Outhole Momentary 80 Blk A3J5-12 Q13 (67) Brn-Orn AT-26-1200
19 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
20 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
21 Continuous A3J5-7 Q17
22 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 85 (Blk-Wht) (to lower left flipper) AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Inline Drop Target 2X 9 Coin Chute III (Right) 17 Drop Target 1, 9 25 Target "D" 33 Single Drop Target
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Inline Drop Target 3X 10 Coin Chute I (Left) 18 Drop Target 2, 10 26 Target "E" 34 Saucer
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Inline Drop Target 4X 11 Coin Chute II (Middle) 19 Drop Target 3, 11 27 Target "L" 35 Rollover Button
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Inline Drop Target 5X 12 Rollover "A" 20 Drop Target 4, 12 28 Target "U" 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Inline Back Target 13 Rollover "B" 21 Drop Target 5, 13 29 Target "X" 37 Left Slingshot
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Rollover "C" 22 Drop Target 6, 14 30 Target "E" 38 Left Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Rollover "D" 23 Drop Target 7, 15 31 Right Outlane 39 Right Thumper Bumper
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 30 Point Rebound (2) 32 Left Outlane 40 Bottom Thumper Bumper


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