Difference between revisions of "Sharkey's Shootout"
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While using the established WhiteStar board set, Stern's second game, Sharkey's Shootout, makes three key changes to the CPU/Sound and I/O Driver boards. | While using the established WhiteStar board set, Stern's second game, Sharkey's Shootout, makes three key changes to the CPU/Sound and I/O Driver boards. | ||
− | #The CPU/Sound board uses a | + | #The CPU/Sound board uses a 62256 RAM vs the "normal" 6264 RAM. A small three pin jumper just below the RAM chip must be installed in the correct position (see labeling on board). |
#The PAL at U213 is unique to Sharkey's Shootout. It has a gold dot on it. | #The PAL at U213 is unique to Sharkey's Shootout. It has a gold dot on it. | ||
#The I/O Driver board has several cuts and jumpers incorporated. See: [[Sega/Stern_White_Star_Repair#Sharkey.27s_Shootout_Specific_Driver_Board|Sharkey's Shootout Specific Driver Board]] | #The I/O Driver board has several cuts and jumpers incorporated. See: [[Sega/Stern_White_Star_Repair#Sharkey.27s_Shootout_Specific_Driver_Board|Sharkey's Shootout Specific Driver Board]] | ||
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Latest revision as of 00:40, 13 August 2016
Sharkey's Shootout (specific page)
While using the established WhiteStar board set, Stern's second game, Sharkey's Shootout, makes three key changes to the CPU/Sound and I/O Driver boards.
- The CPU/Sound board uses a 62256 RAM vs the "normal" 6264 RAM. A small three pin jumper just below the RAM chip must be installed in the correct position (see labeling on board).
- The PAL at U213 is unique to Sharkey's Shootout. It has a gold dot on it.
- The I/O Driver board has several cuts and jumpers incorporated. See: Sharkey's Shootout Specific Driver Board