Difference between revisions of "Eight Ball Champ"

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! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 
|-
 
|-
| 1 || Saucer || Momentary || 80 || Blk || J9-1 || Q18 || AO-27-1300
+
| 1 || Drop Target 1, 2, 9, 10 || Momentary || 74 || Orn-Grn || J6-1, J8-5 || Q11 || AO-27-1300
 
|-
 
|-
| 2 || Left Thumper Bumper || Momentary || 71 || Orn-Red || J9-3 || Q20 || AN-26-1200
+
| 2 || Drop Target 3, 11 || Momentary || 78 || Orn-Blk || J6-2, J8-4 || Q12 || AO-27-1300
 
|-
 
|-
| 3 || Right Thumper Bumper || Momentary || 78 || Orn-Blk || J9-2 || Q19 || AN-26-1200
+
| 3 || Drop Target 4, 5, 12, 13 || Momentary || 71 || Orn-Red || J6-3 || Q13 || AO-27-1300
 
|-
 
|-
| 4 || Drop Target 1, 2, 9, 10 || Momentary || 74 || Orn-Grn || J6-1, J8-5 || Q11 || AO-27-1300
+
| 4 || Drop Target 6, 14 || Momentary || 86 || Blk-Brn || J6-4 || Q14 || AO-27-1300
 
|-
 
|-
| 5 || Drop Target 3, 11 || Momentary || 78 || Orn-Blk || J6-2, J8-4 || Q12 || AO-27-1300
+
| 5 || Drop Target 7, 15 || Momentary || 81 || Blk-Red || J7-1, J8-7 || Q16 || AO-27-1300
 
|-
 
|-
| 6 || Drop Target 4, 5, 12, 13 || Momentary || 71 || Orn-Red || J6-3 || Q13 || AO-27-1300
+
| 6 || Saucer || Momentary || 80 || Blk || J9-1 || Q18 || AO-27-1300
 
|-
 
|-
| 7 || Drop Target 6, 14 || Momentary || 86 || Blk-Brn || J6-4 || Q14 || AO-27-1300
+
| 7 || Right Thumper Bumper || Momentary || 78 || Orn-Blk || J9-2 || Q19 || AN-26-1200
 
|-
 
|-
| 8 || Drop Target 7, 15 || Momentary || 81 || Blk-Red || J7-1, J8-7 || Q16 || AO-27-1300
+
| 8 || Left Thumper Bumper || Momentary || 71 || Orn-Red || J9-3 || Q20 || AN-26-1200
 
|-
 
|-
 
| 9 || Right Slingshot || Momentary || 74 || Orn-Grn || J9-4 || Q21 || AO-26-1200
 
| 9 || Right Slingshot || Momentary || 74 || Orn-Grn || J9-4 || Q21 || AO-26-1200
Line 232: Line 232:
 
|-
 
|-
 
|}
 
|}
 +
 +
<b><u>Note</u>:</b> Page 1-18 in the game manual has incorrect numbers specified for some of the solenoids.  The above table has been corrected as per the info in the manual addendum at https://www.ipdb.org/files/761/Bally_1985_Eight_Ball_Champ_Manual_Addendum_undated_replacement_for_page_1_18_only.pdf.
  
  
Line 245: Line 247:
  
 
==Switch Matrix==
 
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 +
|-
 +
!
 +
| to Playfield || -- || J4-15 Wht-Red (51) || J4-14 Orn (70) || J4-13 Gry-Yel (93) || J4-12 Wht-Yel (53) || J4-11 Wht-Red (51)
 +
|-
 +
!
 +
| -- || to Cabinet || J3-15 Red-Yel (13) || J3-14 Red-Grn (14) || J3-13 Orn-Grn (74) || J3-12 Yel-Wht (35) || J3-11 (not used)
 +
|-
 +
! Return 0
 +
| CJ4-10 Wht-Grn (54) || CJ3-10 Red-Wht (15) || 1 Right Thumper Bumper || 9 Coin Chute III (Right) || 17 "C" Return Lane || 25 Drop Target 1, 2, 9, 10 || 33 "E" Lane
 +
|-
 +
! Return 1
 +
| CJ4-9 Brn-Yel (63) || CJ3-9 Brn-Wht (65) || 2 Left Thumper Bumper || 10 Coin Chute I (Left) || 18 "H" Top Lane || 26 Lane Change || 34 "I" Lane
 +
|-
 +
! Return 2
 +
| CJ4-8 Wht-Orn (57) || CJ3-8 Blu (20) || 3 Right Slingshot || 11 Coin Chute II (Middle) || 19 "A" Top Lane || 27 Drop Target 3 || 35 "G" Lane
 +
|-
 +
! Return 3
 +
| CJ4-7 Orn-Blk (78) || CJ3-7 Blu-Red (21) || 4 Left Slingshot || 12 Left Rollover Button || 20 "M" Top Lane || 28 Drop Target 4, 5 || 36 "H" Lane
 +
|-
 +
! Return 4
 +
| CJ4-6 Brn (60) || CJ3-6 (not used) || 5 Saucer || 13 Right Rollover Button || 21 "P" Return Lane || 29 Center Rollover Button || 37 "T" Lane
 +
|-
 +
! Return 5
 +
| CJ4-4 Wht-Brn (56) || CJ3-5 Yel (30) || 6 Credit Button || 14 Slam || 22 Not Used || 30 Drop Target 6 || 38 Not Used
 +
|-
 +
! Return 6
 +
| CJ4-3 Brn-Wht (65) || CJ3-4 Blk-Orn (87) || 7 Rebound || 15 Tilt || 23 Left Outlane || 31 Drop Target 7 || 39 Not Used
 +
|-
 +
! Return 7
 +
| CJ4-2 Wht-Blu (52) || CJ3-2 (not used) || 8 Outhole || 16 Not Used || 24 Right Outlane || 32 Spinner || 40 Not Used
 +
|}
 +
 +
==Eight Ball Champ Speech Commands==
 +
<i>Information provided by PinSider "Quench".</i>
 +
 +
The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble. <br>
 +
 +
0001 1101 .. 1D -- Sound effect during register 93 sound test mode<br>
 +
 +
0100 0001 .. 41 -- "Get the 1 Ball", "Make the 1 Ball", "Sink the 1 Ball", "Shoot for 1 Ball"<br>
 +
0100 0010 .. 42 -- "Get the 2 Ball", "Make the 2 Ball", "Sink the 2 Ball", "Shoot for 2 Ball"<br>
 +
0100 0011 .. 43 -- "Get the 3 Ball", "Make the 3 Ball", "Sink the 3 Ball", "Shoot for 3 Ball"<br>
 +
0100 0100 .. 44 -- "Get the 4 Ball", "Make the 4 Ball", "Sink the 4 Ball", "Shoot for 4 Ball"<br>
 +
0100 0101 .. 45 -- "Get the 5 Ball", "Make the 5 Ball", "Sink the 5 Ball", "Shoot for 5 Ball"<br>
 +
0100 0110 .. 46 -- "Get the 6 Ball", "Make the 6 Ball", "Sink the 6 Ball", "Shoot for 6 Ball"<br>
 +
0100 0111 .. 47 -- "Get the 7 Ball", "Make the 7 Ball", "Sink the 7 Ball", "Shoot for 7 Ball"<br>
 +
0100 1000 .. 48 -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"<br>
 +
0100 1001 .. 49 -- "Get the 9 Ball", "Make the 9 Ball", "Sink the 9 Ball", "Shoot for 9 Ball"<br>
 +
0100 1010 .. 4A -- "Get the 10 Ball", "Make the 10 Ball", "Sink the 10 Ball", "Shoot for 10 Ball"<br>
 +
0100 1011 .. 4B -- "Get the 11 Ball", "Make the 11 Ball", "Sink the 11 Ball", "Shoot for 11 Ball"<br>
 +
0100 1100 .. 4C -- "Get the 12 Ball", "Make the 12 Ball", "Sink the 12 Ball", "Shoot for 12 Ball"<br>
 +
0100 1101 .. 4D -- "Get the 13 Ball", "Make the 13 Ball", "Sink the 13 Ball", "Shoot for 13 Ball"<br>
 +
0100 1110 .. 4E -- "Get the 14 Ball", "Make the 14 Ball", "Sink the 14 Ball", "Shoot for 14 Ball"<br>
 +
0100 1111 .. 4F -- "Get the 15 Ball", "Make the 15 Ball", "Sink the 15 Ball", "Shoot for 15 Ball"<br>
 +
 +
0101 0000 .. 50 -- "Quit Talking and Start Chalking"<br>
 +
0101 0001 .. 51 -- "1 Ball"<br>
 +
0101 0010 .. 52 -- "2 Ball"<br>
 +
0101 0011 .. 53 -- "3 Ball"<br>
 +
0101 0100 .. 54 -- "4 Ball"<br>
 +
0101 0101 .. 55 -- "5 Ball"<br>
 +
0101 0110 .. 56 -- "6 Ball"<br>
 +
0101 0111 .. 57 -- "7 Ball"<br>
 +
0101 1000 .. 58 -- "8 Ball"<br>
 +
0101 1001 .. 59 -- "9 Ball"<br>
 +
0101 1010 .. 5A -- "10 Ball"<br>
 +
0101 1011 .. 5B -- "11 Ball"<br>
 +
0101 1100 .. 5C -- "12 Ball"<br>
 +
0101 1101 .. 5D -- "13 Ball"<br>
 +
0101 1110 .. 5E -- "14 Ball"<br>
 +
0101 1111 .. 5F -- "15 Ball"<br>
 +
 +
0110 0000 .. 60 -- "Rack 'em Up"<br>
 +
0110 0001 .. 61 -- "You've got the Solids", "Shooting Solids"<br>
 +
0110 0010 .. 62 -- "You've got the Stripes", "Shooting Stripes"<br>
 +
0110 0011 .. 63 -- "Woops, Too Much English"<br>
 +
0110 0100 .. 64 -- "Chalk Up"<br>
 +
0110 0101 .. 65 -- "Too Bad, You Scratch"<br>
 +
0110 0110 .. 66 -- "Nice Shot"<br>
 +
0110 0111 .. 67 -- "Eight Ball, 1 Ball"<br>
 +
0110 1000 .. 68 -- "Eight Ball, 2 Ball"<br>
 +
0110 1001 .. 69 -- "Eight Ball, 3 Ball"<br>
 +
0110 1010 .. 6A -- "Eight Ball, 4 Ball"<br>
 +
0110 1011 .. 6B -- "Eight Ball, 5 Ball"<br>
 +
0110 1100 .. 6C -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"<br>
 +
0110 1101 .. 6D
 +
0110 1110 .. 6E -- "Well Done"<br>
 +
0110 1111 .. 6F -- "Super"<br>
 +
 +
0111 0000 .. 70 -- "Chalk Up"<br>
 +
0111 0001 .. 71 -- "Chalk Up"<br>
 +
0111 0010 .. 72 -- "Chalk Up"<br>
 +
0111 0011 .. 73 -- "Chalk Up"<br>
 +
0111 0100 .. 74 -- "Chalk Up"<br>
 +
0111 0101 .. 75 -- "Chalk Up"<br>
 +
0111 0110 .. 76 -- "Chalk Up"<br>
 +
0111 0111 .. 77 -- "Chalk Up"<br>
 +
0111 1000 .. 78 -- "Chalk Up"<br>
 +
0111 1001 .. 79 -- "One More Game Perhaps?"<br>
 +
0111 1010 .. 7A -- "You Are Taking Too Long"<br>
 +
0111 1011 .. 7B -- "2X"<br>
 +
0111 1100 .. 7C -- "3X"<br>
 +
0111 1101 .. 7D -- "5X"<br>
 +
0111 1110 .. 7E -- "Chalk Up"<br>
 +
0111 1111 .. 7F -- "Chalk Up"<br>
 +
 +
1000 0000 .. 80 -- "Chalk Up"<br>

Latest revision as of 18:10, 17 July 2024

1 Charts

1.1 Lamp Chart

SCR connector lamp description code wire color phase thyristor type
Q23 J10-1 "C" Rollover 91 Gry-Red B 2N5060
Q70 J10-7 "H" Rollover 56 Wht-Brn B 2N5060
Q55 J10-16 "A" Rollover 71 Orn-Red B 2N5060
Q24 J10-2 "M" Rollover 45 Grn-Wht B 2N5060
Q41 J10-8 "P" Rollover 62 Brn-Blu B 2N5060
Q50 J11-7/J12-9 "EIGHT BALL" Awards Extra Ball 81 Blk-Red B 2N5060
Q36 J13-3 "EIGHT BALL" Awards Special 95 Gry-Wht A MCR-106
Q49 J11-9/J12-8 2X 18 Red-Blk B 2N5060
Q64 J11-2/J12-3 3X 23 Blu-Yel B 2N5060
Q33 J11-15/J12-11 5X 98 Gry-Blk B 2N5060
Q53 J13-12 5,000 Drop Target 1/2 80 Blk A MCR-106
Q68 J13-10 5,000 Drop Target 3 57 Wht-Orn A MCR-106
Q37 J13-4 5,000 Drop Target 4/5 70 Orn A 2N5060
Q54 J13-11 5,000 Drop Target 6 72 Orn-Blu A 2N5060
Q69 J13-7 5,000 Drop Target 7 54 Wht-Grn A 2N5060
Q57 J10-18 BALL "B" 58 Wht-Blk B 2N5060
Q26 J10-4 BALL "A" 41 Grn-Red B 2N5060
Q43 J10-11 BALL first "L" 43 Grn-Yel B 2N5060
Q58 J10-19 BALL second "L" 10 Red B 2N5060
Q41 J10-8 Ball in Play 62 Brn-Blu A 2N5060
Q31 J11-13/J12-13 Bonus 1 61 Brn-Red A 2N5060
Q45 J10-10 Bonus 2 52 Wht-Blu A 2N5060
Q63 J11-3/J12-2 Bonus 3 25 Blu-Wht A 2N5060
Q32 J11-14/J12-12 Bonus 4 73 Orn-Yel A 2N5060
Q49 J11-9/J12-8 Bonus 5 18 Red-Blk A 2N5060
Q64 J11-2/J12-3 Bonus 6 23 Blu-Yel A 2N5060
Q33 J11-15/J12-11 Bonus 7 98 Gry-Blk A 2N5060
Q50 J11-7/J12-9 Bonus 8 81 Blk-Red A 2N5060
Q65 J11-1/J12-4 Bonus 9 15 Red-Wht A MCR-106
Q34 J12-17/J13-1 Bonus 10 34 Yel-Grn A MCR-106
Q51 J12-15/J13-8 Bonus 11 40 Grn A MCR-106
Q66 J12-16/J13-6 Bonus 12 14 Red-Grn A MCR-106
Q35 J13-2 Bonus 13 78 Orn-Blk A MCR-106
Q52 J13-13 Bonus 14 25 Blu-Wht A MCR-106
Q67 J13-5 Bonus 15 30 Yel A MCR-106
Q52 J13-13 Bonus 120,000 25 Blu-Wht B MCR-106
Q67 J13-5 Bonus 240,000 30 Yel B MCR-106
Q36 J13-3 Bonus Special 95 Gry-Wht B MCR-106
Q24 J10-2 Credit 45 Grn-Wht A 2N5060
Q27 J10-5 Doubles Playfield Value 60 Brn B 2N5060
Q57 J10-18 Drop Target 1 58 Wht-Blk A 2N5060
Q26 J10-4 Drop Target 2 41 Grn-Red A 2N5060
Q43 J10-11 Drop Target 3 43 Grn-Yel A 2N5060
Q58 J10-19 Drop Target 4 10 Red A 2N5060
Q27 J10-5 Drop Target 5 60 Brn A 2N5060
Q44 J10-12 Drop Target 6 34 Yel-Grn A 2N5060
Q59 J10-14 Drop Target 7 36 Yel-Brn A 2N5060
Q45 J10-10 Drop Target 9 57 Wht-Orn A 2N5060
Q60 J10-13 Drop Target 10 51 Wht-Red A 2N5060
Q29 J11-8 Drop Target 11 67 Brn-Orn A 2N5060
Q46 J11-16 Drop Target 12 53 Wht-Yel A 2N5060
Q61 J11-6/J12-10 Drop Target 13 12 Red-Blu A 2N5060
Q30 J11-12/J12-14 Drop Target 14 45 Grn-Wht A 2N5060
Q47 J11-11/J12-6 Drop Target 15 13 Red-Yel A 2N5060
Q53 J13-12 EIGHT "E" 80 Blk B MCR-106
Q68 J13-10 EIGHT "I" 57 Wht-Orn B MCR-106
Q37 J13-4 EIGHT "G" 70 Orn B 2N5060
Q54 J13-11 EIGHT "H" 72 Orn-Blu B 2N5060
Q69 J13-7 EIGHT "T" 54 Wht-Grn B 2N5060
Q70 J10-7 Extra Ball 56 Wht-Brn A 2N5060
Q25 J10-3 Game Over 95 Gry-Wht A 2N5060
Q56 J10-17 High Score to Date 97 Gry-Orn A 2N5060
Q59 J10-14 Left Outlane 36 Yel-Brn B 2N5060
Q55 J10-16 Match 71 Orn-Red A 2N5060
Q28 J10-6 Right Outlane 21 Blu-Red B 2N5060
Q65 J11-1/J12-4 Rollover Lanes 10,000 15 Red-Wht B MCR-106
Q34 J12-17/J13-1 Rollover Lanes 20,000 34 Yel-Grn B MCR-106
Q51 J12-15/J13-8 Rollover Lanes 30,000 40 Grn B MCR-106
Q66 J12-16/J13-6 Rollover Lanes 40,000 14 Red-Grn B MCR-106
Q35 J13-2 Rollover Lanes Special 78 Orn-Blk B MCR-106
Q23 J10-1 Same Player Shoots Again 91 Gry-Red A 2N5060
Q30 J11-12/J12-14 Saucer 100K 73 Orn-Yel B 2N5060
Q31 J11-13/J12-13 Saucer 2X 61 Brn-Red B 2N5060
Q48 J11-10/J12-7 Saucer 3X 52 Wht-Blu B 2N5060
Q63 J11-3/J12-2 Saucer 5X 25 Blu-Wht B 2N5060
Q28 J10-6 Saucer 8-Ball 21 Blu-Red A 2N5060
Q56 J10-17 Spinner 1,000 97 Gry-Orn B 2N5060
Q25 J10-3 Spinner 3,000 95 Gry-Wht B 2N5060
Q42 J10-9 Spinner 5,000 35 Yel-Wht B 2N5060
Q42 J10-9 Tilt 35 Yel-Wht A 2N5060
Q44 J10-12 Triples Playfield Value 34 Yel-Grn B 2N5060
Q48 J11-10/J12-7 A 2N5060
Q62 J11-4/J12-1 A 2N5060
Q29 J11-8 B 2N5060
Q32 J11-14/J12-12 B 2N5060
Q46 J11-16 B 2N5060
Q47 J11-11/J12-6 B 2N5060
Q60 J10-13 B 2N5060
Q61 J11-6/J12-10 B 2N5060
Q62 J11-4/J12-1 B 2N5060

1.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Drop Target 1, 2, 9, 10 Momentary 74 Orn-Grn J6-1, J8-5 Q11 AO-27-1300
2 Drop Target 3, 11 Momentary 78 Orn-Blk J6-2, J8-4 Q12 AO-27-1300
3 Drop Target 4, 5, 12, 13 Momentary 71 Orn-Red J6-3 Q13 AO-27-1300
4 Drop Target 6, 14 Momentary 86 Blk-Brn J6-4 Q14 AO-27-1300
5 Drop Target 7, 15 Momentary 81 Blk-Red J7-1, J8-7 Q16 AO-27-1300
6 Saucer Momentary 80 Blk J9-1 Q18 AO-27-1300
7 Right Thumper Bumper Momentary 78 Orn-Blk J9-2 Q19 AN-26-1200
8 Left Thumper Bumper Momentary 71 Orn-Red J9-3 Q20 AN-26-1200
9 Right Slingshot Momentary 74 Orn-Grn J9-4 Q21 AO-26-1200
10 Left Slingshot Momentary 67 Brn-Orn J9-6 Q22 AO-26-1200
11 Outhole Momentary 83 Blk-Yel J9-8 Q39 AN-26-1200
12 Knocker Momentary 85 Blk-Wht J7-2, J8-2, J9-11 Q40 AR-26-1200
13 Flipper enabling relay Continuous -- -- -- Q7 48V Relay
Not Used Momentary 25 Blu-Wht J8-6 Q15 --
Not Used Momentary 32 Yel-Red J6-5 Q17 --
Not Used Momentary 311 Yel-Vio J6-7, J7-4 Q10 --
Not Used Continuous 24 Blu-Grn J7-3, J8-1, J9-10 Q8 --
Not Used Momentary 57 Wht-Orn J9-7 Q38 --
Not Used Continuous 511 Wht-Vio J9-9 Q9 --

Note: Page 1-18 in the game manual has incorrect numbers specified for some of the solenoids. The above table has been corrected as per the info in the manual addendum at https://www.ipdb.org/files/761/Bally_1985_Eight_Ball_Champ_Manual_Addendum_undated_replacement_for_page_1_18_only.pdf.


Flipper Circuits Power Wire Code Power Wire Color Return Wire Code Return Wire Color Connector Coil
Left Flipper 60 Brn 90 Gry J6-9 AQ-25-500/34-4500
Right Flipper 60 Brn 98 Gry-Blk J6-8 AQ-25-500/34-4500
Upper Right Flipper 60 Brn 95 Gry-Wht (to lower right flipper) AQ-25-500/34-4500

1.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- J4-15 Wht-Red (51) J4-14 Orn (70) J4-13 Gry-Yel (93) J4-12 Wht-Yel (53) J4-11 Wht-Red (51)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used)
Return 0 CJ4-10 Wht-Grn (54) CJ3-10 Red-Wht (15) 1 Right Thumper Bumper 9 Coin Chute III (Right) 17 "C" Return Lane 25 Drop Target 1, 2, 9, 10 33 "E" Lane
Return 1 CJ4-9 Brn-Yel (63) CJ3-9 Brn-Wht (65) 2 Left Thumper Bumper 10 Coin Chute I (Left) 18 "H" Top Lane 26 Lane Change 34 "I" Lane
Return 2 CJ4-8 Wht-Orn (57) CJ3-8 Blu (20) 3 Right Slingshot 11 Coin Chute II (Middle) 19 "A" Top Lane 27 Drop Target 3 35 "G" Lane
Return 3 CJ4-7 Orn-Blk (78) CJ3-7 Blu-Red (21) 4 Left Slingshot 12 Left Rollover Button 20 "M" Top Lane 28 Drop Target 4, 5 36 "H" Lane
Return 4 CJ4-6 Brn (60) CJ3-6 (not used) 5 Saucer 13 Right Rollover Button 21 "P" Return Lane 29 Center Rollover Button 37 "T" Lane
Return 5 CJ4-4 Wht-Brn (56) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 Not Used 30 Drop Target 6 38 Not Used
Return 6 CJ4-3 Brn-Wht (65) CJ3-4 Blk-Orn (87) 7 Rebound 15 Tilt 23 Left Outlane 31 Drop Target 7 39 Not Used
Return 7 CJ4-2 Wht-Blu (52) CJ3-2 (not used) 8 Outhole 16 Not Used 24 Right Outlane 32 Spinner 40 Not Used

1.4 Eight Ball Champ Speech Commands

Information provided by PinSider "Quench".

The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble.

0001 1101 .. 1D -- Sound effect during register 93 sound test mode

0100 0001 .. 41 -- "Get the 1 Ball", "Make the 1 Ball", "Sink the 1 Ball", "Shoot for 1 Ball"
0100 0010 .. 42 -- "Get the 2 Ball", "Make the 2 Ball", "Sink the 2 Ball", "Shoot for 2 Ball"
0100 0011 .. 43 -- "Get the 3 Ball", "Make the 3 Ball", "Sink the 3 Ball", "Shoot for 3 Ball"
0100 0100 .. 44 -- "Get the 4 Ball", "Make the 4 Ball", "Sink the 4 Ball", "Shoot for 4 Ball"
0100 0101 .. 45 -- "Get the 5 Ball", "Make the 5 Ball", "Sink the 5 Ball", "Shoot for 5 Ball"
0100 0110 .. 46 -- "Get the 6 Ball", "Make the 6 Ball", "Sink the 6 Ball", "Shoot for 6 Ball"
0100 0111 .. 47 -- "Get the 7 Ball", "Make the 7 Ball", "Sink the 7 Ball", "Shoot for 7 Ball"
0100 1000 .. 48 -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"
0100 1001 .. 49 -- "Get the 9 Ball", "Make the 9 Ball", "Sink the 9 Ball", "Shoot for 9 Ball"
0100 1010 .. 4A -- "Get the 10 Ball", "Make the 10 Ball", "Sink the 10 Ball", "Shoot for 10 Ball"
0100 1011 .. 4B -- "Get the 11 Ball", "Make the 11 Ball", "Sink the 11 Ball", "Shoot for 11 Ball"
0100 1100 .. 4C -- "Get the 12 Ball", "Make the 12 Ball", "Sink the 12 Ball", "Shoot for 12 Ball"
0100 1101 .. 4D -- "Get the 13 Ball", "Make the 13 Ball", "Sink the 13 Ball", "Shoot for 13 Ball"
0100 1110 .. 4E -- "Get the 14 Ball", "Make the 14 Ball", "Sink the 14 Ball", "Shoot for 14 Ball"
0100 1111 .. 4F -- "Get the 15 Ball", "Make the 15 Ball", "Sink the 15 Ball", "Shoot for 15 Ball"

0101 0000 .. 50 -- "Quit Talking and Start Chalking"
0101 0001 .. 51 -- "1 Ball"
0101 0010 .. 52 -- "2 Ball"
0101 0011 .. 53 -- "3 Ball"
0101 0100 .. 54 -- "4 Ball"
0101 0101 .. 55 -- "5 Ball"
0101 0110 .. 56 -- "6 Ball"
0101 0111 .. 57 -- "7 Ball"
0101 1000 .. 58 -- "8 Ball"
0101 1001 .. 59 -- "9 Ball"
0101 1010 .. 5A -- "10 Ball"
0101 1011 .. 5B -- "11 Ball"
0101 1100 .. 5C -- "12 Ball"
0101 1101 .. 5D -- "13 Ball"
0101 1110 .. 5E -- "14 Ball"
0101 1111 .. 5F -- "15 Ball"

0110 0000 .. 60 -- "Rack 'em Up"
0110 0001 .. 61 -- "You've got the Solids", "Shooting Solids"
0110 0010 .. 62 -- "You've got the Stripes", "Shooting Stripes"
0110 0011 .. 63 -- "Woops, Too Much English"
0110 0100 .. 64 -- "Chalk Up"
0110 0101 .. 65 -- "Too Bad, You Scratch"
0110 0110 .. 66 -- "Nice Shot"
0110 0111 .. 67 -- "Eight Ball, 1 Ball"
0110 1000 .. 68 -- "Eight Ball, 2 Ball"
0110 1001 .. 69 -- "Eight Ball, 3 Ball"
0110 1010 .. 6A -- "Eight Ball, 4 Ball"
0110 1011 .. 6B -- "Eight Ball, 5 Ball"
0110 1100 .. 6C -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"
0110 1101 .. 6D 0110 1110 .. 6E -- "Well Done"
0110 1111 .. 6F -- "Super"

0111 0000 .. 70 -- "Chalk Up"
0111 0001 .. 71 -- "Chalk Up"
0111 0010 .. 72 -- "Chalk Up"
0111 0011 .. 73 -- "Chalk Up"
0111 0100 .. 74 -- "Chalk Up"
0111 0101 .. 75 -- "Chalk Up"
0111 0110 .. 76 -- "Chalk Up"
0111 0111 .. 77 -- "Chalk Up"
0111 1000 .. 78 -- "Chalk Up"
0111 1001 .. 79 -- "One More Game Perhaps?"
0111 1010 .. 7A -- "You Are Taking Too Long"
0111 1011 .. 7B -- "2X"
0111 1100 .. 7C -- "3X"
0111 1101 .. 7D -- "5X"
0111 1110 .. 7E -- "Chalk Up"
0111 1111 .. 7F -- "Chalk Up"

1000 0000 .. 80 -- "Chalk Up"