Difference between revisions of "Eight Ball Deluxe"
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=Introduction= | =Introduction= | ||
+ | |||
+ | :Project Date: September 15, 1980 | ||
+ | :Date Of Manufacture: April, 1981 | ||
+ | :Production: 8,250 units (confirmed) | ||
+ | :Theme: Billiards | ||
+ | :Notable Features: Flippers (3), Pop bumpers (3), Kick-out hole (1), 7-bank drop targets (1), 4-in-line drop targets, Stand-alone drop target (1). Backbox hinges downward. | ||
=Technical Info= | =Technical Info= | ||
+ | |||
+ | :Type: Solid State Electronic (SS) | ||
+ | :A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display) | ||
+ | :A2 Power Module: AS-2518-54 | ||
+ | :A3 Solenoid Driver Module: AS-2518-22 | ||
+ | :A4 Bally MPU Module: AS-2518-35 | ||
+ | :A5 Lamp Driver Module: AS-2518-23 | ||
+ | :A9 Auxiliary Lamp Driver Module: AS-2518-52 | ||
+ | :A14 Squawk & Talk Sound Module: AS-2518-61A | ||
+ | :A15 Solenoid Expander: AS-2518-66 | ||
+ | |||
+ | =Charts= | ||
+ | |||
+ | ==Lamp Chart== | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! SCR !! connector !! lamp description !! code !! wire color !! tr type | ||
+ | |- | ||
+ | | Q16 || A5J2-22 || Ball in Play (Back Box) || 62 || Brn-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q14 || *A9J2-12 || Bonus 112K || 62 || Brn-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q07 || *A9J2-5 || Bonus 56K || 60 || Brn || MCR-106 | ||
+ | |- | ||
+ | | Q07 || A5J1-27 || Bonus Multiplier 2X || 53 || Wht-Yel || 2N5060 | ||
+ | |- | ||
+ | | Q21 || A5J1-12 || Bonus Multiplier 3X || 61 || Brn-Red || 2N5060 | ||
+ | |- | ||
+ | | Q39 || A5J3-24 || Bonus Multiplier 4X || 72 || Orn-Blu || 2N5060 | ||
+ | |- | ||
+ | | Q53 || A5J3-14 || Bonus Multiplier 5X || 84 || Blk-Grn || 2N5060 | ||
+ | |- | ||
+ | | Q21 || *A9J3-4 || Bonus Special || 95 || Gry-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q05 || A5J2-16 || Deluxe "D" (Back Box) || 34 || Yel-Grn || 2N5060 | ||
+ | |- | ||
+ | | Q18 || A5J2-20 || Deluxe "E" (first) (Back Box) || 98 || Gry-Blk || 2N5060 | ||
+ | |- | ||
+ | | Q30 || A5J2-6 || Deluxe "L" (Back Box) || 85 || Blk-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q43 || A5J2-7 || Deluxe "U" (Back Box) || 91 || Gry-Red || 2N5060 | ||
+ | |- | ||
+ | | Q06 || A5J2-14 || Deluxe "X" (Back Box) || 12 || Red-Blu || 2N5060 | ||
+ | |- | ||
+ | | Q19 || A5J2-15 || Deluxe "E" (second) (Back Box) || 23 || Blu-Yel || 2N5060 | ||
+ | |- | ||
+ | | Q04 || *A9J2-10 || Deluxe "D" (Playfield) || 80 || Blk || MCR-106 | ||
+ | |- | ||
+ | | Q11 || *A9J2-18 || Deluxe "E" (first) (Playfield) || 57 || Wht-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q18 || *A9J3-11 || Deluxe "L" (Playfield) || 70 || Orn || MCR-106 | ||
+ | |- | ||
+ | | Q25 || *A9J3-18 || Deluxe "U" (Playfield) || 72 || Orn-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q05 || *A9J2-9 || Deluxe "X" (Playfield) || 54 || Wht-Grn || MCR-106 | ||
+ | |- | ||
+ | | Q12 || *A9J2-17 || Deluxe "E" (second) (Playfield) || 43 || Grn-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q31 || A5J2-2 || Deluxe 50K || 20 || Blu || 2N5060 | ||
+ | |- | ||
+ | | Q45 || A5J2-1 || Deluxe Special || 60 || Brn || 2N5060 | ||
+ | |- | ||
+ | | Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q16 || *A9J3-3 || In-Line 50K || 20 || Blu || MCR-106 | ||
+ | |- | ||
+ | | Q23 || *A9J3-12 || In-Line Special || 21 || Blu-Red || MCR-106 | ||
+ | |- | ||
+ | | Q01 || A5J1-24 || Lane "A" || 50 || Wht || MCR-106 | ||
+ | |- | ||
+ | | Q24 || A5J1-5 || Lane "B" || 48 || Grn-Blk || MCR-106 | ||
+ | |- | ||
+ | | Q42 || A5J3-21 || Lane "C" || 64 || Brn-Grn || MCR-106 | ||
+ | |- | ||
+ | | Q56 || A5J3-10 || Lane "D" || 91 || Gry-Red || MCR-106 | ||
+ | |- | ||
+ | | Q02 || A5J1-25 || Lane Arrow "A" || 75 || Orn-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q17 || A5J1-11 || Lane Arrow "B" || 65 || Brn-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q19 || *A9J3-10 || Left & Right Lane Strobe #1 (bottom) || 25 || Blu-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q26 || *A9J3-17 || Left & Right Lane Strobe #2 || 83 || Blk-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q27 || *A9J3-14 || Left & Right Lane Strobe #3 || 27 || Blu-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q28 || *A9J3-13 || Left & Right Lane Strobe #4 (top) || 96 || Gry-Brn || MCR-106 | ||
+ | |- | ||
+ | | Q01 || *A9J2-7 || Left Lane 10K || 10 || Red || MCR-106 | ||
+ | |- | ||
+ | | Q08 || *A9J2-14 || Left Lane 30K || 12 || Red-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q15 || *A9J3-8 || Left Lane 50K || 13 || Red-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q02 || *A9J2-4 || Left Lane 70K || 15 || Red-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q22 || *A9J3-15 || Left Lane Extra Ball || 14 || Red-Grn || MCR-106 | ||
+ | |- | ||
+ | | Q09 || *A9J2-11 || Left Lane Special || 18 || Red-Blk || MCR-106 | ||
+ | |- | ||
+ | | Q23 || A5J2-8 || Match (Back Box) || 70 || Orn || MCR-106 | ||
+ | |- | ||
+ | | Q46 || A5J3-18 || Outlane Left || 56 || Wht-Brn || 2N5060 | ||
+ | |- | ||
+ | | Q41 || A5J3-20 || Outlane Right || 78 || Orn-Blk || MCR-106 | ||
+ | |- | ||
+ | | Q14 || A5J1-18 || Rack 1 || 58 || Wht-Blk || 2N5060 | ||
+ | |- | ||
+ | | Q29 || A5J1-1 || Rack 2 || 41 || Grn-Red || 2N5060 | ||
+ | |- | ||
+ | | Q36 || A5J3-26 || Rack 3 || 43 || Grn-Yel || 2N5060 | ||
+ | |- | ||
+ | | Q57 || A5J3-1 || Rack 4 || 10 || Red || 2N5060 | ||
+ | |- | ||
+ | | Q12 || A5J1-19 || Rack 5 || 60 || Brn || 2N5060 | ||
+ | |- | ||
+ | | Q27 || A5J1-9 || Rack 6 || 43 || Grn-Yel || 2N5060 | ||
+ | |- | ||
+ | | Q38 || A5J3-25 || Rack 7 || 36 || Yel-Brn || 2N5060 | ||
+ | |- | ||
+ | | Q50 || A5J3-12 || Rack 8 || 21 || Blu-Red || 2N5060 | ||
+ | |- | ||
+ | | Q13 || A5J1-17 || Rack 9 || 57 || Wht-Orn || 2N5060 | ||
+ | |- | ||
+ | | Q28 || A5J1-8 || Rack 10 || 51 || Wht-Red || 2N5060 | ||
+ | |- | ||
+ | | Q44 || A5J3-19 || Rack 11 || 67 || Brn-Orn || 2N5060 | ||
+ | |- | ||
+ | | Q51 || A5J3-15 || Rack 12 || 53 || Wht-Yel || 2N5060 | ||
+ | |- | ||
+ | | Q08 || A5J1-23 || Rack 13 || 12 || Red-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q35 || A5J1-3 || Rack 14 || 45 || Grn-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q49 || A5J3-17 || Rack 15 || 13 || Red-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q40 || A5J3-22 || Same Player Shoot Again (Playfield) || 23 || Blu-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q03 || *A9J2-8 || Saucer 20K || 51 || Wht-Red || MCR-106 | ||
+ | |- | ||
+ | | Q10 || *A9J2-15 || Saucer 40K || 52 || Wht-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q17 || *A9J3-9 || Saucer 60K || 53 || Wht-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q60 || A5J3-3 || Saucer 8 Ball || 81 || Blk-Red || 2N5060 | ||
+ | |- | ||
+ | | Q24 || *A9J3-16 || Saucer Special || 56 || Wht-Brn || MCR-106 | ||
+ | |- | ||
+ | | Q54 || A5J3-11 || Solenoid Expander || 20 || Blu || MCR-106 | ||
+ | |- | ||
+ | | Q09 || A5J1-14 || Target 1 || 67 || Brn-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q34 || A5J1-2 || Target 2 || 52 || Wht-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q48 || A5J3-16 || Target 3 || 25 || Blu-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q55 || A5J3-9 || Target 4 || 15 || Red-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q10 || A5J1-15 || Target 5 || 13 || Red-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q22 || A5J1-10 || Target 6 || 23 || Blu-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q37 || A5J3-23 || Target 7 || 98 || Gry-Blk || 2N5060 | ||
+ | |- | ||
+ | | Q11 || A5J1-16 || Target 9 || 15 || Red-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q26 || A5J1-7 || Target 10 || 34 || Yel-Grn || 2N5060 | ||
+ | |- | ||
+ | | Q32 || A5J3-27 || Target 11 || 40 || Grn || 2N5060 | ||
+ | |- | ||
+ | | Q59 || A5J3-4 || Target 12 || 14 || Red-Grn || 2N5060 | ||
+ | |- | ||
+ | | Q04 || A5J1-28 || Target 13 || 78 || Orn-Blk || 2N5060 | ||
+ | |- | ||
+ | | Q25 || A5J1-6 || Target 14 || 25 || Blu-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q20 || A5J1-13 || Target 15 || 30 || Yel || 2N5060 | ||
+ | |- | ||
+ | | Q20 || *A9J3-7 || Thumper Bumper Bottom || 82 || Blk-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q06 || *A9J2-6 || Thumper Bumper Left || 45 || Grn-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q13 || *A9J2-13 || Thumper Bumper Right || 40 || Grn || MCR-106 | ||
+ | |- | ||
+ | | Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q58 || A5J3-2 || || 95 || Gry-Wht || 2N5060 | ||
+ | |} | ||
+ | : * indicates located on Aux. Lamp Driver Module A9 | ||
+ | |||
+ | ==Solenoids== | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Sol. Exp. Wire Color !! Solenoid Coil Type | ||
+ | |- | ||
+ | | 1 || Left Slingshot || Momentary || 91 || Gry-Red || A3J2-11 || Q6 || || AN-26-1200 | ||
+ | |- | ||
+ | | 2 || Right Slingshot || Momentary || 81 || Blk-Red || A3J2-12 || Q7 || || AN-26-1200 | ||
+ | |- | ||
+ | | 3 || Knocker || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 || || AR-26-1200 | ||
+ | |- | ||
+ | | 4 || Left Thumper Bumper || Momentary || 71 || Orn-Red || A3J2-10 || Q5 || || AN-26-1200 | ||
+ | |- | ||
+ | | 5 || Right Thumper Bumper || Momentary || 78 || Orn-Blk || A3J1-2, J2-9 || Q1 || || AN-26-1200 | ||
+ | |- | ||
+ | | 6 || Bottom Thumper Bumper || Momentary || 74 || Orn-Grn || A3J1-3, J2-4 || Q2 || || AN-26-1200 | ||
+ | |- | ||
+ | | 7 || Single Drop Target Reset || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || || AN-26-1200 | ||
+ | |- | ||
+ | | 8 || Drop Target 1, 9 || Momentary || 80 || Blk || A3J5-12 || Q13 || (91) Gry-Red || CV-31-2000 | ||
+ | |- | ||
+ | | 9 || Drop Target 2, 10 || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || (91) Gry-Red || CV-31-2000 | ||
+ | |- | ||
+ | | 10 || Drop Target 3, 11 || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || || CJ-31-2000 | ||
+ | |- | ||
+ | | 11 || Drop Target 4, 12 || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || || CJ-31-2000 | ||
+ | |- | ||
+ | | 12 || Drop Target 5, 13 || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 || || CJ-31-2000 | ||
+ | |- | ||
+ | | 13 || Drop Target 6, 14 || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 || || CJ-31-2000 | ||
+ | |- | ||
+ | | 14 || Drop Target 7, 15 || Momentary || 18 || Red-Blk || A3J2-6, J3-7, J5-8 || Q16 || || CJ-31-2000 | ||
+ | |- | ||
+ | | 15 || 7 Drop Target Reset || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || (91) Gry-Red || NB-26-1900 (2) | ||
+ | |- | ||
+ | | 16 || 4 Drop Target Reset || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || (67) Brn-Orn || NB-26-1900 | ||
+ | |- | ||
+ | | 17 || Saucer || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || (67) Brn-Orn || AT-27-1300 | ||
+ | |- | ||
+ | | 18 || Outhole || Momentary || 80 || Blk || A3J5-12 || Q13 || (67) Brn-Orn || AT-26-1200 | ||
+ | |- | ||
+ | | 19 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || || FO-36-7000 | ||
+ | |- | ||
+ | | 20 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || || 48V Relay | ||
+ | |- | ||
+ | | 21 || || Continuous || || || A3J5-7 || Q17 || || | ||
+ | |- | ||
+ | | 22 || || Continuous || || || A3J2-15, J3-9, J5-3 || Q18 || || | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | ! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil | ||
+ | |- | ||
+ | | Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500 | ||
+ | |- | ||
+ | | Upper Left Flipper || 60 (Brn) || 85 (Blk-Wht) || || (to lower left flipper) || || AQ-25-500/34-4500 | ||
+ | |- | ||
+ | | Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500 | ||
+ | |} | ||
+ | |||
+ | ==Switch Matrix== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 | ||
+ | |- | ||
+ | ! | ||
+ | | to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) | ||
+ | |- | ||
+ | ! | ||
+ | | -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || || | ||
+ | |- | ||
+ | ! Return I-0 | ||
+ | | A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Inline Drop Target 2X || 9 Coin Chute III (Right) || 17 Drop Target 1, 9 || 25 Target "D" || 33 Single Drop Target | ||
+ | |- | ||
+ | ! Return I-1 | ||
+ | | A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Inline Drop Target 3X || 10 Coin Chute I (Left) || 18 Drop Target 2, 10 || 26 Target "E" || 34 Saucer | ||
+ | |- | ||
+ | ! Return I-2 | ||
+ | | A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Inline Drop Target 4X || 11 Coin Chute II (Middle) || 19 Drop Target 3, 11 || 27 Target "L" || 35 Rollover Button | ||
+ | |- | ||
+ | ! Return I-3 | ||
+ | | A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Inline Drop Target 5X || 12 Rollover "A" || 20 Drop Target 4, 12 || 28 Target "U" || 36 Right Slingshot | ||
+ | |- | ||
+ | ! Return I-4 | ||
+ | | A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Inline Back Target || 13 Rollover "B" || 21 Drop Target 5, 13 || 29 Target "X" || 37 Left Slingshot | ||
+ | |- | ||
+ | ! Return I-5 | ||
+ | | A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Rollover "C" || 22 Drop Target 6, 14 || 30 Target "E" || 38 Left Thumper Bumper | ||
+ | |- | ||
+ | ! Return I-6 | ||
+ | | A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Rollover "D" || 23 Drop Target 7, 15 || 31 Right Outlane || 39 Right Thumper Bumper | ||
+ | |- | ||
+ | ! Return I-7 | ||
+ | | A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 30 Point Rebound (2) || 32 Left Outlane || 40 Bottom Thumper Bumper | ||
+ | |} | ||
+ | |||
+ | ==Eight Ball Deluxe Speech Commands== | ||
+ | <i>Information provided by PinSider "Quench".</i> | ||
+ | |||
+ | The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble.<br> | ||
+ | |||
+ | 0000 111E .. 0E -- Sound effect: Slam reset alarm<br> | ||
+ | 0000 1111 .. 0F -- Sound effect (of failure), then either: "Woops, Too Much English", "Too Bad, You Scratch"<br> | ||
+ | |||
+ | 0001 0101 .. 15 -- Sound effect in sound test mode (from coin door self test switch)<br> | ||
+ | |||
+ | 0010 1000 .. 28 -- "One More for Deluxe"<br> | ||
+ | 0010 1001 .. 29 -- "Chalk Up"<br> | ||
+ | 0010 1010 .. 2A -- "Rack 'em Up"<br> | ||
+ | 0010 1011 .. 2B -- "Quit Talking and Start Chalking"<br> | ||
+ | 0010 1100 .. 2C -- "Eight Ball Deluxe"<br> | ||
+ | 0010 1101 .. 2D -- "1 Ball"<br> | ||
+ | 0010 1110 .. 2E -- "2 Ball"<br> | ||
+ | 0010 1111 .. 2F -- "3 Ball"<br> | ||
+ | |||
+ | 0011 0000 .. 30 -- "4 Ball"<br> | ||
+ | 0011 0001 .. 31 -- "5 Ball"<br> | ||
+ | 0011 0010 .. 32 -- "6 Ball"<br> | ||
+ | 0011 0011 .. 33 -- "7 Ball"<br> | ||
+ | 0011 0100 .. 34 -- "8 Ball"<br> | ||
+ | 0011 0101 .. 35 -- "9 Ball"<br> | ||
+ | 0011 0110 .. 36 -- "10 Ball"<br> | ||
+ | 0011 0111 .. 37 -- "11 Ball"<br> | ||
+ | 0011 1000 .. 38 -- "12 Ball"<br> | ||
+ | 0011 1001 .. 39 -- "13 Ball"<br> | ||
+ | 0011 1010 .. 3A -- "14 Ball"<br> | ||
+ | 0011 1011 .. 3B -- "15 Ball"<br> | ||
+ | 0011 1100 .. 3C -- "Get the 1 Ball", "Make the 1 Ball", "Sink the 1 Ball", "Shoot for 1 Ball"<br> | ||
+ | 0011 1101 .. 3D -- "Get the 2 Ball", "Make the 2 Ball", "Sink the 2 Ball", "Shoot for 2 Ball"<br> | ||
+ | 0011 1110 .. 3E -- "Get the 3 Ball", "Make the 3 Ball", "Sink the 3 Ball", "Shoot for 3 Ball"<br> | ||
+ | 0011 1111 .. 3F -- "Get the 4 Ball", "Make the 4 Ball", "Sink the 4 Ball", "Shoot for 4 Ball"<br> | ||
+ | |||
+ | 0100 0000 .. 40 -- "Get the 5 Ball", "Make the 5 Ball", "Sink the 5 Ball", "Shoot for 5 Ball"<br> | ||
+ | 0100 0001 .. 41 -- "Get the 6 Ball", "Make the 6 Ball", "Sink the 6 Ball", "Shoot for 6 Ball"<br> | ||
+ | 0100 0010 .. 42 -- "Get the 7 Ball", "Make the 7 Ball", "Sink the 7 Ball", "Shoot for 7 Ball"<br> | ||
+ | 0100 0011 .. 43 -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"<br> | ||
+ | 0100 0100 .. 44 -- "Get the 9 Ball", "Make the 9 Ball", "Sink the 9 Ball", "Shoot for 9 Ball"<br> | ||
+ | 0100 0101 .. 45 -- "Get the 10 Ball", "Make the 10 Ball", "Sink the 10 Ball", "Shoot for 10 Ball"<br> | ||
+ | 0100 0110 .. 46 -- "Get the 11 Ball", "Make the 11 Ball", "Sink the 11 Ball", "Shoot for 11 Ball"<br> | ||
+ | 0100 0111 .. 47 -- "Get the 12 Ball", "Make the 12 Ball", "Sink the 12 Ball", "Shoot for 12 Ball"<br> | ||
+ | 0100 1000 .. 48 -- "Get the 13 Ball", "Make the 13 Ball", "Sink the 13 Ball", "Shoot for 13 Ball"<br> | ||
+ | 0100 1001 .. 49 -- "Get the 14 Ball", "Make the 14 Ball", "Sink the 14 Ball", "Shoot for 14 Ball"<br> | ||
+ | 0100 1010 .. 4A -- "Get the 15 Ball", "Make the 15 Ball", "Sink the 15 Ball", "Shoot for 15 Ball"<br> | ||
+ | 0100 1011 .. 4B -- "Get the Bank Shot", "Make the Bank Shot", "Sink the Bank Shot", "Shoot for Bank Shot"<br> | ||
+ | 0100 1100 .. 4C -- "Get the A", "Make the A", "Go for A", "Shoot for A"<br> | ||
+ | 0100 1101 .. 4D -- "Get the B", "Make the B", "Go for B", "Shoot for B"<br> | ||
+ | 0100 1110 .. 4E -- "Get the C", "Make the C", "Go for C", "Shoot for C"<br> | ||
+ | 0100 1111 .. 4F -- "Get the D", "Make the D", "Go for D", "Shoot for D"<br> | ||
+ | |||
+ | 0101 0000 .. 50 -- "Get the Deluxe", "Make the Deluxe", "Go for Deluxe", "Shoot for Deluxe"<br> | ||
+ | 0101 0001 .. 51 -- "Eight Ball Deluxe, 2 Ball"<br> | ||
+ | 0101 0010 .. 52 -- "Eight Ball Deluxe, 3 Ball"<br> | ||
+ | 0101 0011 .. 53 -- "Eight Ball Deluxe, 4 Ball"<br> | ||
+ | 0101 0100 .. 54 -- "Eight Ball Deluxe, 5 Ball"<br> | ||
+ | 0101 0101 .. 55 -- "You've got the Solids", "Shooting Solids"<br> | ||
+ | 0101 0110 .. 56 -- "You've got the Stripes", "Shooting Stripes"<br> | ||
+ | 0101 0111 .. 57 -- "Nice Bank Shot"<br> | ||
+ | 0101 1000 .. 58 -- "Nice Shot"<br> | ||
+ | 0101 1001 .. 59 -- "Nice Shot"<br> | ||
+ | 0101 1010 .. 5A -- "Sink the 8 Ball Corner Pocket", "Shoot for 8 Ball Corner Pocket", "Get the 8 Ball Corner Pocket", "Make the 8 Ball Corner Pocket"<br> | ||
+ | 0101 1011 .. 5B -- "You've got the Deluxe, Nice Shot"<br> | ||
+ | 0101 1100 .. 5C -- "Side Pocket"<br> |
Latest revision as of 18:00, 17 July 2024
1 Introduction
- Project Date: September 15, 1980
- Date Of Manufacture: April, 1981
- Production: 8,250 units (confirmed)
- Theme: Billiards
- Notable Features: Flippers (3), Pop bumpers (3), Kick-out hole (1), 7-bank drop targets (1), 4-in-line drop targets, Stand-alone drop target (1). Backbox hinges downward.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-52
- A14 Squawk & Talk Sound Module: AS-2518-61A
- A15 Solenoid Expander: AS-2518-66
3 Charts
3.1 Lamp Chart
SCR | connector | lamp description | code | wire color | tr type |
---|---|---|---|---|---|
Q16 | A5J2-22 | Ball in Play (Back Box) | 62 | Brn-Blu | MCR-106 |
Q14 | *A9J2-12 | Bonus 112K | 62 | Brn-Blu | MCR-106 |
Q07 | *A9J2-5 | Bonus 56K | 60 | Brn | MCR-106 |
Q07 | A5J1-27 | Bonus Multiplier 2X | 53 | Wht-Yel | 2N5060 |
Q21 | A5J1-12 | Bonus Multiplier 3X | 61 | Brn-Red | 2N5060 |
Q39 | A5J3-24 | Bonus Multiplier 4X | 72 | Orn-Blu | 2N5060 |
Q53 | A5J3-14 | Bonus Multiplier 5X | 84 | Blk-Grn | 2N5060 |
Q21 | *A9J3-4 | Bonus Special | 95 | Gry-Wht | MCR-106 |
Q52 | A5J3-13 | Credit Indicator | 35 | Yel-Wht | 2N5060 |
Q05 | A5J2-16 | Deluxe "D" (Back Box) | 34 | Yel-Grn | 2N5060 |
Q18 | A5J2-20 | Deluxe "E" (first) (Back Box) | 98 | Gry-Blk | 2N5060 |
Q30 | A5J2-6 | Deluxe "L" (Back Box) | 85 | Blk-Wht | 2N5060 |
Q43 | A5J2-7 | Deluxe "U" (Back Box) | 91 | Gry-Red | 2N5060 |
Q06 | A5J2-14 | Deluxe "X" (Back Box) | 12 | Red-Blu | 2N5060 |
Q19 | A5J2-15 | Deluxe "E" (second) (Back Box) | 23 | Blu-Yel | 2N5060 |
Q04 | *A9J2-10 | Deluxe "D" (Playfield) | 80 | Blk | MCR-106 |
Q11 | *A9J2-18 | Deluxe "E" (first) (Playfield) | 57 | Wht-Orn | MCR-106 |
Q18 | *A9J3-11 | Deluxe "L" (Playfield) | 70 | Orn | MCR-106 |
Q25 | *A9J3-18 | Deluxe "U" (Playfield) | 72 | Orn-Blu | MCR-106 |
Q05 | *A9J2-9 | Deluxe "X" (Playfield) | 54 | Wht-Grn | MCR-106 |
Q12 | *A9J2-17 | Deluxe "E" (second) (Playfield) | 43 | Grn-Yel | MCR-106 |
Q31 | A5J2-2 | Deluxe 50K | 20 | Blu | 2N5060 |
Q45 | A5J2-1 | Deluxe Special | 60 | Brn | 2N5060 |
Q33 | A5J2-11 | Game Over (Back Box) | 95 | Gry-Wht | MCR-106 |
Q15 | A5J2-23 | High Score to Date (Back Box) | 97 | Gry-Orn | MCR-106 |
Q16 | *A9J3-3 | In-Line 50K | 20 | Blu | MCR-106 |
Q23 | *A9J3-12 | In-Line Special | 21 | Blu-Red | MCR-106 |
Q01 | A5J1-24 | Lane "A" | 50 | Wht | MCR-106 |
Q24 | A5J1-5 | Lane "B" | 48 | Grn-Blk | MCR-106 |
Q42 | A5J3-21 | Lane "C" | 64 | Brn-Grn | MCR-106 |
Q56 | A5J3-10 | Lane "D" | 91 | Gry-Red | MCR-106 |
Q02 | A5J1-25 | Lane Arrow "A" | 75 | Orn-Wht | MCR-106 |
Q17 | A5J1-11 | Lane Arrow "B" | 65 | Brn-Wht | MCR-106 |
Q19 | *A9J3-10 | Left & Right Lane Strobe #1 (bottom) | 25 | Blu-Wht | MCR-106 |
Q26 | *A9J3-17 | Left & Right Lane Strobe #2 | 83 | Blk-Yel | MCR-106 |
Q27 | *A9J3-14 | Left & Right Lane Strobe #3 | 27 | Blu-Orn | MCR-106 |
Q28 | *A9J3-13 | Left & Right Lane Strobe #4 (top) | 96 | Gry-Brn | MCR-106 |
Q01 | *A9J2-7 | Left Lane 10K | 10 | Red | MCR-106 |
Q08 | *A9J2-14 | Left Lane 30K | 12 | Red-Blu | MCR-106 |
Q15 | *A9J3-8 | Left Lane 50K | 13 | Red-Yel | MCR-106 |
Q02 | *A9J2-4 | Left Lane 70K | 15 | Red-Wht | MCR-106 |
Q22 | *A9J3-15 | Left Lane Extra Ball | 14 | Red-Grn | MCR-106 |
Q09 | *A9J2-11 | Left Lane Special | 18 | Red-Blk | MCR-106 |
Q23 | A5J2-8 | Match (Back Box) | 70 | Orn | MCR-106 |
Q46 | A5J3-18 | Outlane Left | 56 | Wht-Brn | 2N5060 |
Q41 | A5J3-20 | Outlane Right | 78 | Orn-Blk | MCR-106 |
Q14 | A5J1-18 | Rack 1 | 58 | Wht-Blk | 2N5060 |
Q29 | A5J1-1 | Rack 2 | 41 | Grn-Red | 2N5060 |
Q36 | A5J3-26 | Rack 3 | 43 | Grn-Yel | 2N5060 |
Q57 | A5J3-1 | Rack 4 | 10 | Red | 2N5060 |
Q12 | A5J1-19 | Rack 5 | 60 | Brn | 2N5060 |
Q27 | A5J1-9 | Rack 6 | 43 | Grn-Yel | 2N5060 |
Q38 | A5J3-25 | Rack 7 | 36 | Yel-Brn | 2N5060 |
Q50 | A5J3-12 | Rack 8 | 21 | Blu-Red | 2N5060 |
Q13 | A5J1-17 | Rack 9 | 57 | Wht-Orn | 2N5060 |
Q28 | A5J1-8 | Rack 10 | 51 | Wht-Red | 2N5060 |
Q44 | A5J3-19 | Rack 11 | 67 | Brn-Orn | 2N5060 |
Q51 | A5J3-15 | Rack 12 | 53 | Wht-Yel | 2N5060 |
Q08 | A5J1-23 | Rack 13 | 12 | Red-Blu | MCR-106 |
Q35 | A5J1-3 | Rack 14 | 45 | Grn-Wht | MCR-106 |
Q49 | A5J3-17 | Rack 15 | 13 | Red-Yel | MCR-106 |
Q40 | A5J3-22 | Same Player Shoot Again (Playfield) | 23 | Blu-Yel | MCR-106 |
Q03 | A5J2-21 | Same Player Shoot Again (Back Box) | 47 | Grn-Orn | MCR-106 |
Q03 | *A9J2-8 | Saucer 20K | 51 | Wht-Red | MCR-106 |
Q10 | *A9J2-15 | Saucer 40K | 52 | Wht-Blu | MCR-106 |
Q17 | *A9J3-9 | Saucer 60K | 53 | Wht-Yel | MCR-106 |
Q60 | A5J3-3 | Saucer 8 Ball | 81 | Blk-Red | 2N5060 |
Q24 | *A9J3-16 | Saucer Special | 56 | Wht-Brn | MCR-106 |
Q54 | A5J3-11 | Solenoid Expander | 20 | Blu | MCR-106 |
Q09 | A5J1-14 | Target 1 | 67 | Brn-Orn | MCR-106 |
Q34 | A5J1-2 | Target 2 | 52 | Wht-Blu | MCR-106 |
Q48 | A5J3-16 | Target 3 | 25 | Blu-Wht | MCR-106 |
Q55 | A5J3-9 | Target 4 | 15 | Red-Wht | MCR-106 |
Q10 | A5J1-15 | Target 5 | 13 | Red-Yel | MCR-106 |
Q22 | A5J1-10 | Target 6 | 23 | Blu-Yel | MCR-106 |
Q37 | A5J3-23 | Target 7 | 98 | Gry-Blk | 2N5060 |
Q11 | A5J1-16 | Target 9 | 15 | Red-Wht | 2N5060 |
Q26 | A5J1-7 | Target 10 | 34 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Target 11 | 40 | Grn | 2N5060 |
Q59 | A5J3-4 | Target 12 | 14 | Red-Grn | 2N5060 |
Q04 | A5J1-28 | Target 13 | 78 | Orn-Blk | 2N5060 |
Q25 | A5J1-6 | Target 14 | 25 | Blu-Wht | 2N5060 |
Q20 | A5J1-13 | Target 15 | 30 | Yel | 2N5060 |
Q20 | *A9J3-7 | Thumper Bumper Bottom | 82 | Blk-Blu | MCR-106 |
Q06 | *A9J2-6 | Thumper Bumper Left | 45 | Grn-Wht | MCR-106 |
Q13 | *A9J2-13 | Thumper Bumper Right | 40 | Grn | MCR-106 |
Q47 | A5J2-10 | Tilt (Back Box) | 35 | Yel-Wht | MCR-106 |
Q58 | A5J3-2 | 95 | Gry-Wht | 2N5060 |
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Code | Wire Color | Connector | Driver Transistor | Sol. Exp. Wire Color | Solenoid Coil Type |
---|---|---|---|---|---|---|---|---|
1 | Left Slingshot | Momentary | 91 | Gry-Red | A3J2-11 | Q6 | AN-26-1200 | |
2 | Right Slingshot | Momentary | 81 | Blk-Red | A3J2-12 | Q7 | AN-26-1200 | |
3 | Knocker | Momentary | 85 | Blk-Wht | A3J2-5, J3-4 | Q3 | AR-26-1200 | |
4 | Left Thumper Bumper | Momentary | 71 | Orn-Red | A3J2-10 | Q5 | AN-26-1200 | |
5 | Right Thumper Bumper | Momentary | 78 | Orn-Blk | A3J1-2, J2-9 | Q1 | AN-26-1200 | |
6 | Bottom Thumper Bumper | Momentary | 74 | Orn-Grn | A3J1-3, J2-4 | Q2 | AN-26-1200 | |
7 | Single Drop Target Reset | Momentary | 95 | Gry-Wht | A3J1-5 | Q4 | AN-26-1200 | |
8 | Drop Target 1, 9 | Momentary | 80 | Blk | A3J5-12 | Q13 | (91) Gry-Red | CV-31-2000 |
9 | Drop Target 2, 10 | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | (91) Gry-Red | CV-31-2000 |
10 | Drop Target 3, 11 | Momentary | 71 | Orn-Red | A3J5-9 | Q9 | CJ-31-2000 | |
11 | Drop Target 4, 12 | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | CJ-31-2000 | |
12 | Drop Target 5, 13 | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | CJ-31-2000 | |
13 | Drop Target 6, 14 | Momentary | 83 | Blk-Yel | A3J5-14 | Q11 | CJ-31-2000 | |
14 | Drop Target 7, 15 | Momentary | 18 | Red-Blk | A3J2-6, J3-7, J5-8 | Q16 | CJ-31-2000 | |
15 | 7 Drop Target Reset | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | (91) Gry-Red | NB-26-1900 (2) |
16 | 4 Drop Target Reset | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | (67) Brn-Orn | NB-26-1900 |
17 | Saucer | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | (67) Brn-Orn | AT-27-1300 |
18 | Outhole | Momentary | 80 | Blk | A3J5-12 | Q13 | (67) Brn-Orn | AT-26-1200 |
19 | Coin Lockout | Continuous | 36 | Yel-Brn | A3J2-8 | Q19 | FO-36-7000 | |
20 | Flipper enabling relay | Continuous | -- | -- | -- | Q15 | 48V Relay | |
21 | Continuous | A3J5-7 | Q17 | |||||
22 | Continuous | A3J2-15, J3-9, J5-3 | Q18 |
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Connector | Flipper Button Wire | Button Connector | Coil |
---|---|---|---|---|---|---|
Left Flipper | 60 (Brn) | 40 (Grn) | A3J1-8 | 20 (Blu) | A3J2-2 | AQ-25-500/34-4500 |
Upper Left Flipper | 60 (Brn) | 85 (Blk-Wht) | (to lower left flipper) | AQ-25-500/34-4500 | ||
Right Flipper | 60 (Brn) | 70 (Orn) | A3J1-9 | 10 (Red) | A3J2-1 | AQ-25-500/34-4500 |
3.3 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red (51) | A4J2-2 Orn (70) | A4J2-3 Gry-Yel (93) | A4J2-4 Wht-Yel (53) | A4J2-5 Yel-Red (31) | |
-- | to Cabinet | A4J3-2 Red-Yel (13) | A4J3-3 Red-Grn (14) | ||||
Return I-0 | A4J2-8 Wht-Grn (54) | A4J3-9 Red-Wht (15) | 1 Inline Drop Target 2X | 9 Coin Chute III (Right) | 17 Drop Target 1, 9 | 25 Target "D" | 33 Single Drop Target |
Return I-1 | A4J2-9 Brn-Yel (63) | A4J3-10 Brn-Wht (65) | 2 Inline Drop Target 3X | 10 Coin Chute I (Left) | 18 Drop Target 2, 10 | 26 Target "E" | 34 Saucer |
Return I-2 | A4J2-10 Wht-Orn (57) | A4J3-11 Blu (20) | 3 Inline Drop Target 4X | 11 Coin Chute II (Middle) | 19 Drop Target 3, 11 | 27 Target "L" | 35 Rollover Button |
Return I-3 | A4J2-11 Orn-Blk (78) | A4J3-12 Blu-Red (21) | 4 Inline Drop Target 5X | 12 Rollover "A" | 20 Drop Target 4, 12 | 28 Target "U" | 36 Right Slingshot |
Return I-4 | A4J2-12 Brn (60) | A4J3-13 Blu-Yel (23) | 5 Inline Back Target | 13 Rollover "B" | 21 Drop Target 5, 13 | 29 Target "X" | 37 Left Slingshot |
Return I-5 | A4J2-13 Wht-Brn (56) | A4J3-14 Blu-Wht (25) | 6 Credit Button | 14 Rollover "C" | 22 Drop Target 6, 14 | 30 Target "E" | 38 Left Thumper Bumper |
Return I-6 | A4J2-14 Brn-Wht (65) | A4J3-15 Blu-Orn (27) | 7 Tilt (3) | 15 Rollover "D" | 23 Drop Target 7, 15 | 31 Right Outlane | 39 Right Thumper Bumper |
Return I-7 | A4J2-15 Wht-Blu (52) | A4J3-16 Yel (30) | 8 Outhole | 16 Slam (2) | 24 30 Point Rebound (2) | 32 Left Outlane | 40 Bottom Thumper Bumper |
3.4 Eight Ball Deluxe Speech Commands
Information provided by PinSider "Quench".
The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble.
0000 111E .. 0E -- Sound effect: Slam reset alarm
0000 1111 .. 0F -- Sound effect (of failure), then either: "Woops, Too Much English", "Too Bad, You Scratch"
0001 0101 .. 15 -- Sound effect in sound test mode (from coin door self test switch)
0010 1000 .. 28 -- "One More for Deluxe"
0010 1001 .. 29 -- "Chalk Up"
0010 1010 .. 2A -- "Rack 'em Up"
0010 1011 .. 2B -- "Quit Talking and Start Chalking"
0010 1100 .. 2C -- "Eight Ball Deluxe"
0010 1101 .. 2D -- "1 Ball"
0010 1110 .. 2E -- "2 Ball"
0010 1111 .. 2F -- "3 Ball"
0011 0000 .. 30 -- "4 Ball"
0011 0001 .. 31 -- "5 Ball"
0011 0010 .. 32 -- "6 Ball"
0011 0011 .. 33 -- "7 Ball"
0011 0100 .. 34 -- "8 Ball"
0011 0101 .. 35 -- "9 Ball"
0011 0110 .. 36 -- "10 Ball"
0011 0111 .. 37 -- "11 Ball"
0011 1000 .. 38 -- "12 Ball"
0011 1001 .. 39 -- "13 Ball"
0011 1010 .. 3A -- "14 Ball"
0011 1011 .. 3B -- "15 Ball"
0011 1100 .. 3C -- "Get the 1 Ball", "Make the 1 Ball", "Sink the 1 Ball", "Shoot for 1 Ball"
0011 1101 .. 3D -- "Get the 2 Ball", "Make the 2 Ball", "Sink the 2 Ball", "Shoot for 2 Ball"
0011 1110 .. 3E -- "Get the 3 Ball", "Make the 3 Ball", "Sink the 3 Ball", "Shoot for 3 Ball"
0011 1111 .. 3F -- "Get the 4 Ball", "Make the 4 Ball", "Sink the 4 Ball", "Shoot for 4 Ball"
0100 0000 .. 40 -- "Get the 5 Ball", "Make the 5 Ball", "Sink the 5 Ball", "Shoot for 5 Ball"
0100 0001 .. 41 -- "Get the 6 Ball", "Make the 6 Ball", "Sink the 6 Ball", "Shoot for 6 Ball"
0100 0010 .. 42 -- "Get the 7 Ball", "Make the 7 Ball", "Sink the 7 Ball", "Shoot for 7 Ball"
0100 0011 .. 43 -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"
0100 0100 .. 44 -- "Get the 9 Ball", "Make the 9 Ball", "Sink the 9 Ball", "Shoot for 9 Ball"
0100 0101 .. 45 -- "Get the 10 Ball", "Make the 10 Ball", "Sink the 10 Ball", "Shoot for 10 Ball"
0100 0110 .. 46 -- "Get the 11 Ball", "Make the 11 Ball", "Sink the 11 Ball", "Shoot for 11 Ball"
0100 0111 .. 47 -- "Get the 12 Ball", "Make the 12 Ball", "Sink the 12 Ball", "Shoot for 12 Ball"
0100 1000 .. 48 -- "Get the 13 Ball", "Make the 13 Ball", "Sink the 13 Ball", "Shoot for 13 Ball"
0100 1001 .. 49 -- "Get the 14 Ball", "Make the 14 Ball", "Sink the 14 Ball", "Shoot for 14 Ball"
0100 1010 .. 4A -- "Get the 15 Ball", "Make the 15 Ball", "Sink the 15 Ball", "Shoot for 15 Ball"
0100 1011 .. 4B -- "Get the Bank Shot", "Make the Bank Shot", "Sink the Bank Shot", "Shoot for Bank Shot"
0100 1100 .. 4C -- "Get the A", "Make the A", "Go for A", "Shoot for A"
0100 1101 .. 4D -- "Get the B", "Make the B", "Go for B", "Shoot for B"
0100 1110 .. 4E -- "Get the C", "Make the C", "Go for C", "Shoot for C"
0100 1111 .. 4F -- "Get the D", "Make the D", "Go for D", "Shoot for D"
0101 0000 .. 50 -- "Get the Deluxe", "Make the Deluxe", "Go for Deluxe", "Shoot for Deluxe"
0101 0001 .. 51 -- "Eight Ball Deluxe, 2 Ball"
0101 0010 .. 52 -- "Eight Ball Deluxe, 3 Ball"
0101 0011 .. 53 -- "Eight Ball Deluxe, 4 Ball"
0101 0100 .. 54 -- "Eight Ball Deluxe, 5 Ball"
0101 0101 .. 55 -- "You've got the Solids", "Shooting Solids"
0101 0110 .. 56 -- "You've got the Stripes", "Shooting Stripes"
0101 0111 .. 57 -- "Nice Bank Shot"
0101 1000 .. 58 -- "Nice Shot"
0101 1001 .. 59 -- "Nice Shot"
0101 1010 .. 5A -- "Sink the 8 Ball Corner Pocket", "Shoot for 8 Ball Corner Pocket", "Get the 8 Ball Corner Pocket", "Make the 8 Ball Corner Pocket"
0101 1011 .. 5B -- "You've got the Deluxe, Nice Shot"
0101 1100 .. 5C -- "Side Pocket"