Difference between revisions of "Spy Hunter"

From PinWiki
Jump to navigation Jump to search
(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{WIP}}
 
 
=Introduction=
 
=Introduction=
 +
 +
:Date Of Manufacture: October, 1984
 +
:Production: 2,300 units (confirmed)
 +
:Theme: Adventure
 +
:Notable Features: Flippers (4), Pop bumper (1), Slingshot (1), Standup targets (12), 4-bank drop targets (1), Kick-out hole (1), Captive ball (1), Spinning target (1). Left dual outlanes, one has a detour gate. Mini-bagatelle in upper-left playfield.
  
 
=Technical Info=
 
=Technical Info=
 +
 +
:Type: Solid State Electronic (SS)
 +
:A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
 +
:A2 Power Module: AS-2518-54
 +
:A3 Solenoid Driver Module: AS-2518-22
 +
:A4 Bally MPU Module: AS-2518-35
 +
:A5 Lamp Driver Module: AS-2518-23
 +
:A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
 +
:A9 Auxiliary Lamp Driver Module: AS-2518-43
 +
:A17 Aux. Driver - GI Flasher: AS-2518-68
 +
 +
=Charts=
 +
 +
==Lamp Chart==
 +
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q02 || A5J1-25 || Agent Bonus 70K || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Agent Bonus 140K || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q41 || A5J3-20 || Agent Bonus Special || 78 || Orn-Blk || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Agent GK "A" || 32 || Yel-Blu || MCR-106
 +
|-
 +
| Q37 || A5J3-23 || Agent GK "G" (first G) || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q60 || A5J3-3 || Agent GK "E" || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q11 || A5J1-16 || Agent GK "N" || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || Agent GK "T" || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Agent GK "G" ("second G) || 40 || Grn || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Agent GK "K" || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q40 || A5J3-22 || Boop-Ball Arrow || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q04 || A9J2-5 || Boop-Ball Bonus 25K || 60 || Brn || MCR-106
 +
|-
 +
| Q03 || A9J2-3 || Boop-Ball Bonus 50K & Playfield Double || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q10 || A9J2-20 || Boop-Ball Bonus 100K & Playfield Triple || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q09 || A9J2-17 || Boop-Ball Bonus Special || 96 || Gry-Brn || MCR-106
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q05 || A5J2-16 || Drop Target Bonus 10K || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Drop Target Bonus 20K || 96 || Gry-Brn || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Drop Target Bonus 30K || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Drop Target Bonus 40K || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q06 || A5J2-14 || Drop Target Bonus 50K || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || Drop Target Bonus 60K || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || Drop Target Bonus 70K || -- || Pink || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || Drop Target Bonus Special || 60 || Brn || 2N5060
 +
|-
 +
| Q46 || A5J3-18 || G.I. Control || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q06 || A9J2-7 || Match Advance 25K || 32 || Yel-Blu || MCR-106
 +
|-
 +
| Q01 || A9J2-1 || Match Advance 50K || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q12 || A9J2-18 || Match Advance 75K || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q07 || A9J2-11 || Match Advance 100K || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q05 || A9J2-6 || Match Advance 125K || 46 || Grn-Brn || MCR-106
 +
|-
 +
| Q02 || A9J2-2 || Match Advance 150K || 40 || Grn || MCR-106
 +
|-
 +
| Q11 || A9J2-19 || Match Advance 200K || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q08 || A9J2-12 || Match Advance Special || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q29 || A5J1-1 || Missile Left || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Missile Middle || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Missile Right || 10 || Red || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || OIL Left || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || OIL Middle || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || OIL Right || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Outhole 2X || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Outhole 3X || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Outhole 4X || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q54 || A5J3-11 || Outhole 5X || 92 || Gry-Blu || MCR-106
 +
|-
 +
| Q03 || A5J1-26, J2-21 || Shoot Again (Playfield & Back Box) || 91, 47 || Gry-Red, Grn-Orn || MCR-106
 +
|-
 +
| Q09 || A5J1-14 || Skill 10K || 67 || Brn-Orn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Skill 25K || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Skill 50K || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || SLOT "S" || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || SLOT "L" || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || SLOT "O" || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q53 || A5J3-14 || SLOT "T" || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || SMOKE Left || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || SMOKE Middle || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q51 || A5J3-15 || SMOKE Right || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q55 || A5J3-9 || Spinner 1K || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q04 || A5J1-28 || Spinner Match 25K || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || Spinner Match 50K || 94 || Gry-Grn || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || Spinner Match 75K || 30 || Yel || 2N5060
 +
|-
 +
| Q58 || A5J3-2 || Spinner Match 100K || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q01 || A5J1-24 || Spinner Match 125K || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Spinner Match 150K || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Spinner Match 200K || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Spinner Match Special || 68 || Brn-Blk || MCR-106
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || Weapons 90K || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q10 || A5J1-15 || Weapons Extra Ball || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q13 || A5J1-17 || Weapons Special || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Weapons Special || 60 || Brn || 2N5060
 +
|}
 +
 +
==Solenoids==
 +
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Saucer || Momentary || 83 || Blk-Yel || A3J5-11 || Q14 || AO-27-1300
 +
|-
 +
| 2 || Drop Target Reset || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || NO-26-1900
 +
|-
 +
| 3 || Thumper Bumper || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || AN-26-1200
 +
|-
 +
| 4 || Left Slingshot || Momentary || 80 || Blk || A3J5-13 || Q12 || AO-26-1200
 +
|-
 +
| 5 || Outhole || Momentary || 78 || Orn-Blk || A3J5-14 || Q11 || AN-26-1200
 +
|-
 +
| 6 || Knocker || Momentary || 85 || Blk-Wht || A3J2-6, J3-7, J5-8 || Q16 || AR-26-1200
 +
|-
 +
| 7 || Gate || Continuous || 91 || Gry-Red || A3J5-7 || Q17 || GA-34-4000
 +
|-
 +
| 8 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 9 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 10 ||  || Momentary ||  ||  || A3J1-2, J2-9 || Q1 || --
 +
|-
 +
| 11 ||  || Momentary ||  ||  || A3J1-3, J2-4 || Q2 || --
 +
|-
 +
| 12 ||  || Momentary ||  ||  || A3J2-5, J3-4 || Q3 || --
 +
|-
 +
| 13 ||  || Momentary ||  ||  || A3J1-5 || Q4 || --
 +
|-
 +
| 14 ||  || Momentary ||  ||  || A3J2-10 || Q5 || --
 +
|-
 +
| 15 ||  || Momentary ||  ||  || A3J2-11 || Q6 || --
 +
|-
 +
| 16 ||  || Momentary ||  ||  || A3J2-12 || Q7 || --
 +
|-
 +
| 17 ||  || Momentary ||  ||  || A3J5-10 || Q8 || --
 +
|-
 +
| 18 ||  || Momentary ||  ||  || A3J5-12 || Q13 || --
 +
|-
 +
| 19 ||  || Continuous ||  ||  || A3J2-15, J3-9, J5-3 || Q18 || --
 +
|}
 +
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Upper Left Flipper || 60 (Brn) || 85 (Blk-Wht) ||  || (to lower left flipper) ||  || AQ-26-600/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|-
 +
| Upper Right Flipper || 60 (Brn) || 18 (Red-Blk) ||  || (to lower right flipper) ||  || AQ-26-600/34-4500
 +
|}
 +
 +
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 +
|-
 +
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 +
|-
 +
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) ||  ||  ||
 +
|-
 +
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Rebound || 9 Coin Chute III (Right) || 17 Drop Target #1 (Left) || 25 Outlane & Return Lane || 33 Shooter Lane
 +
|-
 +
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 "Missile" Rollover Button (Left) || 10 Coin Chute I (Left) || 18 Drop Target #2 || 26 Top Target "A" || 34 "SMOKE" Rollover Button (Left)
 +
|-
 +
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 "Missile" Rollover Button (Center) || 11 Coin Chute II (Middle) || 19 Drop Target #3 || 27 Top Target "G" || 35 "SMOKE" Rollover Button (Middle)
 +
|-
 +
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 "Missile" Rollover Button (Right) || 12 Lane Change (Cabinet) || 20 Drop Target #4 (Right) || 28 Top Target "E" || 36 "SMOKE" Rollover Button (Right)
 +
|-
 +
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Saucer || 13 Left Slingshot || 21 SHOT "S" || 29 Top Target "N" || 37 Boob-Ball Target
 +
|-
 +
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Thumper Bumper || 22 SHOT "H" || 30 Top Target "T" || 38 "OIL" Rollover Button (Left)
 +
|-
 +
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Spinner || 15 Tilt (3) || 23 SHOT "O" || 31 Top Target "G" || 39 "OIL" Rollover Button (Middle)
 +
|-
 +
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 SHOT "T" || 32 Top Target "K" || 40 "OIL" Rollover Button (Right)
 +
|}
 +
 +
 +
Return to [[Bally/Stern]] page.

Latest revision as of 02:39, 13 August 2020

1 Introduction

Date Of Manufacture: October, 1984
Production: 2,300 units (confirmed)
Theme: Adventure
Notable Features: Flippers (4), Pop bumper (1), Slingshot (1), Standup targets (12), 4-bank drop targets (1), Kick-out hole (1), Captive ball (1), Spinning target (1). Left dual outlanes, one has a detour gate. Mini-bagatelle in upper-left playfield.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
A9 Auxiliary Lamp Driver Module: AS-2518-43
A17 Aux. Driver - GI Flasher: AS-2518-68

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q02 A5J1-25 Agent Bonus 70K 75 Orn-Wht MCR-106
Q17 A5J1-11 Agent Bonus 140K 65 Brn-Wht MCR-106
Q41 A5J3-20 Agent Bonus Special 78 Orn-Blk MCR-106
Q22 A5J1-10 Agent GK "A" 32 Yel-Blu MCR-106
Q37 A5J3-23 Agent GK "G" (first G) 98 Gry-Blk 2N5060
Q60 A5J3-3 Agent GK "E" 81 Blk-Red 2N5060
Q11 A5J1-16 Agent GK "N" 15 Red-Wht 2N5060
Q26 A5J1-7 Agent GK "T" 34 Yel-Grn 2N5060
Q32 A5J3-27 Agent GK "G" ("second G) 40 Grn 2N5060
Q59 A5J3-4 Agent GK "K" 14 Red-Grn 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q40 A5J3-22 Boop-Ball Arrow 23 Blu-Yel MCR-106
Q04 A9J2-5 Boop-Ball Bonus 25K 60 Brn MCR-106
Q03 A9J2-3 Boop-Ball Bonus 50K & Playfield Double 62 Brn-Blu MCR-106
Q10 A9J2-20 Boop-Ball Bonus 100K & Playfield Triple 95 Gry-Wht MCR-106
Q09 A9J2-17 Boop-Ball Bonus Special 96 Gry-Brn MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q05 A5J2-16 Drop Target Bonus 10K 34 Yel-Grn 2N5060
Q18 A5J2-20 Drop Target Bonus 20K 96 Gry-Brn 2N5060
Q30 A5J2-6 Drop Target Bonus 30K 85 Blk-Wht 2N5060
Q43 A5J2-7 Drop Target Bonus 40K 91 Gry-Red 2N5060
Q06 A5J2-14 Drop Target Bonus 50K 12 Red-Blu 2N5060
Q19 A5J2-15 Drop Target Bonus 60K 23 Blu-Yel 2N5060
Q31 A5J2-2 Drop Target Bonus 70K -- Pink 2N5060
Q45 A5J2-1 Drop Target Bonus Special 60 Brn 2N5060
Q46 A5J3-18 G.I. Control 56 Wht-Brn 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q06 A9J2-7 Match Advance 25K 32 Yel-Blu MCR-106
Q01 A9J2-1 Match Advance 50K 43 Grn-Yel MCR-106
Q12 A9J2-18 Match Advance 75K 25 Blu-Wht MCR-106
Q07 A9J2-11 Match Advance 100K 15 Red-Wht MCR-106
Q05 A9J2-6 Match Advance 125K 46 Grn-Brn MCR-106
Q02 A9J2-2 Match Advance 150K 40 Grn MCR-106
Q11 A9J2-19 Match Advance 200K 27 Blu-Orn MCR-106
Q08 A9J2-12 Match Advance Special 82 Blk-Blu MCR-106
Q29 A5J1-1 Missile Left 41 Grn-Red 2N5060
Q36 A5J3-26 Missile Middle 43 Grn-Yel 2N5060
Q57 A5J3-1 Missile Right 10 Red 2N5060
Q27 A5J1-9 OIL Left 43 Grn-Yel 2N5060
Q38 A5J3-25 OIL Middle 36 Yel-Brn 2N5060
Q50 A5J3-12 OIL Right 21 Blu-Red 2N5060
Q08 A5J1-23 Outhole 2X 12 Red-Blu MCR-106
Q35 A5J1-3 Outhole 3X 45 Grn-Wht MCR-106
Q49 A5J3-17 Outhole 4X 13 Red-Yel MCR-106
Q54 A5J3-11 Outhole 5X 92 Gry-Blu MCR-106
Q03 A5J1-26, J2-21 Shoot Again (Playfield & Back Box) 91, 47 Gry-Red, Grn-Orn MCR-106
Q09 A5J1-14 Skill 10K 67 Brn-Orn MCR-106
Q34 A5J1-2 Skill 25K 52 Wht-Blu MCR-106
Q48 A5J3-16 Skill 50K 25 Blu-Wht MCR-106
Q07 A5J1-27 SLOT "S" 53 Wht-Yel 2N5060
Q21 A5J1-12 SLOT "L" 61 Brn-Red 2N5060
Q39 A5J3-24 SLOT "O" 72 Orn-Blu 2N5060
Q53 A5J3-14 SLOT "T" 84 Blk-Grn 2N5060
Q28 A5J1-8 SMOKE Left 51 Wht-Red 2N5060
Q44 A5J3-19 SMOKE Middle 67 Brn-Orn 2N5060
Q51 A5J3-15 SMOKE Right 53 Wht-Yel 2N5060
Q55 A5J3-9 Spinner 1K 15 Red-Wht MCR-106
Q04 A5J1-28 Spinner Match 25K 78 Orn-Blk 2N5060
Q25 A5J1-6 Spinner Match 50K 94 Gry-Grn 2N5060
Q20 A5J1-13 Spinner Match 75K 30 Yel 2N5060
Q58 A5J3-2 Spinner Match 100K 95 Gry-Wht 2N5060
Q01 A5J1-24 Spinner Match 125K 50 Wht MCR-106
Q24 A5J1-5 Spinner Match 150K 48 Grn-Blk MCR-106
Q42 A5J3-21 Spinner Match 200K 64 Brn-Grn MCR-106
Q56 A5J3-10 Spinner Match Special 68 Brn-Blk MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q14 A5J1-18 Weapons 90K 58 Wht-Blk 2N5060
Q10 A5J1-15 Weapons Extra Ball 13 Red-Yel MCR-106
Q13 A5J1-17 Weapons Special 57 Wht-Orn 2N5060
Q12 A5J1-19 Weapons Special 60 Brn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Saucer Momentary 83 Blk-Yel A3J5-11 Q14 AO-27-1300
2 Drop Target Reset Momentary 71 Orn-Red A3J5-9 Q9 NO-26-1900
3 Thumper Bumper Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
4 Left Slingshot Momentary 80 Blk A3J5-13 Q12 AO-26-1200
5 Outhole Momentary 78 Orn-Blk A3J5-14 Q11 AN-26-1200
6 Knocker Momentary 85 Blk-Wht A3J2-6, J3-7, J5-8 Q16 AR-26-1200
7 Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
8 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
9 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
10 Momentary A3J1-2, J2-9 Q1 --
11 Momentary A3J1-3, J2-4 Q2 --
12 Momentary A3J2-5, J3-4 Q3 --
13 Momentary A3J1-5 Q4 --
14 Momentary A3J2-10 Q5 --
15 Momentary A3J2-11 Q6 --
16 Momentary A3J2-12 Q7 --
17 Momentary A3J5-10 Q8 --
18 Momentary A3J5-12 Q13 --
19 Continuous A3J2-15, J3-9, J5-3 Q18 --
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 85 (Blk-Wht) (to lower left flipper) AQ-26-600/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 18 (Red-Blk) (to lower right flipper) AQ-26-600/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Rebound 9 Coin Chute III (Right) 17 Drop Target #1 (Left) 25 Outlane & Return Lane 33 Shooter Lane
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 "Missile" Rollover Button (Left) 10 Coin Chute I (Left) 18 Drop Target #2 26 Top Target "A" 34 "SMOKE" Rollover Button (Left)
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 "Missile" Rollover Button (Center) 11 Coin Chute II (Middle) 19 Drop Target #3 27 Top Target "G" 35 "SMOKE" Rollover Button (Middle)
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 "Missile" Rollover Button (Right) 12 Lane Change (Cabinet) 20 Drop Target #4 (Right) 28 Top Target "E" 36 "SMOKE" Rollover Button (Right)
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Saucer 13 Left Slingshot 21 SHOT "S" 29 Top Target "N" 37 Boob-Ball Target
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Thumper Bumper 22 SHOT "H" 30 Top Target "T" 38 "OIL" Rollover Button (Left)
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Spinner 15 Tilt (3) 23 SHOT "O" 31 Top Target "G" 39 "OIL" Rollover Button (Middle)
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 SHOT "T" 32 Top Target "K" 40 "OIL" Rollover Button (Right)


Return to Bally/Stern page.