Difference between revisions of "Harlem Globetrotters"

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{{WIP}}
 
 
=Introduction=
 
=Introduction=
 +
 +
:Project Date: August 28, 1978
 +
:Date Of Manufacture: September, 1979
 +
:Production: 14,550 units (confirmed)
 +
:Theme: Sports - Basketball - Licensed Theme
 +
:Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out holes (2), Spinning targets (3), 4-in-line drop targets, Right outlane detour gate. One of the standup targets is recessed.
 +
 +
=Technical Info=
 +
 +
:Type: Solid State Electronic (SS)
 +
:A1 Displays: 5x AS-2518-21
 +
:A2 Power Module: AS-2518-18
 +
:A3 Solenoid Driver Module: AS-2518-22
 +
:A4 Bally MPU Module: AS-2518-35
 +
:A5 Lamp Driver Module: AS-2518-23
 +
:A8 Sound Module: AS-2518-50
  
 
=Charts=
 
=Charts=
Line 184: Line 199:
 
==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
+
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Drop Target D (Top) || 9 Coin Chute III (Right) || 17 Left Side Spinner || 25 Center Right Spinner || 33 Center Left Spinner || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Drop Target D (Top) || 9 Coin Chute III (Right) || 17 Left Side Spinner || 25 Center Right Spinner || 33 Center Left Spinner
 
|-
 
|-
| Return I-1 || A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Drop Target C || 10 Coin Chute I (Left) || 18 Not Used || 26 Target #1 (Bottom) || 34 300 Points Rebound (2) || 42 Not Used
+
! Return I-1
 +
| A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Drop Target C || 10 Coin Chute I (Left) || 18 Not Used || 26 Target #1 (Bottom) || 34 300 Points Rebound (2)
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Drop Target B || 11 Coin Chute II (Middle) || 19 Not Used || 27 Target #2 || 35 Dunk Shot Target || 43 Not Used
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Drop Target B || 11 Coin Chute II (Middle) || 19 Not Used || 27 Target #2 || 35 Dunk Shot Target
 
|-
 
|-
| Return I-3 || A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Drop Target A (Bottom) || 12 Not Used || 20 Not Used || 28 Target #3 || 36 Right Slingshot || 44 Not Used
+
! Return I-3
 +
| A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Drop Target A (Bottom) || 12 Not Used || 20 Not Used || 28 Target #3 || 36 Right Slingshot
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Not Used || 13 Not Used || 21 Not Used || 29 Target #4 || 37 Left Slingshot || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Not Used || 13 Not Used || 21 Not Used || 29 Target #4 || 37 Left Slingshot
 
|-
 
|-
| Return I-5 || A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Right Flipper Feed Lane || 30 Target #5 (Top) || 38 Bottom Thumper Bumper || 46 Not Used
+
! Return I-5
 +
| A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Right Flipper Feed Lane || 30 Target #5 (Top) || 38 Bottom Thumper Bumper
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Not Used || 23 Right Outlane || 31 Left Outlane || 39 Right Thumper Bumper || 47 Not Used
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Not Used || 23 Right Outlane || 31 Left Outlane || 39 Right Thumper Bumper
 
|-
 
|-
| Return I-7 || A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Globe Saucer || 32 Target Saucer || 40 Left Thumper Bumper || 48 Not Used
+
! Return I-7
 +
| A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Globe Saucer || 32 Target Saucer || 40 Left Thumper Bumper
 
|}
 
|}
 +
 +
 +
Return to [[Bally/Stern]] page.

Latest revision as of 02:08, 13 August 2020

1 Introduction

Project Date: August 28, 1978
Date Of Manufacture: September, 1979
Production: 14,550 units (confirmed)
Theme: Sports - Basketball - Licensed Theme
Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out holes (2), Spinning targets (3), 4-in-line drop targets, Right outlane detour gate. One of the standup targets is recessed.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-50

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 52 Wht-Blu 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q05 A5J2-16 Bonus 10K 34 Yel-Grn 2N5060
Q18 A5J2-20 Bonus 20K 35 Yel-Wht 2N5060
Q30 A5J2-6 Bonus 30K 85 Blk-Wht 2N5060
Q43 A5J2-7 Bonus 40K 91 Gry-Red 2N5060
Q07 A5J1-27 Bonus Multiplier 2X 53 Wht-Yel 2N5060
Q21 A5J1-12 Bonus Multiplier 3X 61 Brn-Red 2N5060
Q39 A5J3-24 Bonus Multiplier 5X 72 Orn-Blu 2N5060
Q06 A5J2-14 Center "G" 12 Red-Blu 2N5060
Q19 A5J2-15 Center "L" 23 Blu-Yel 2N5060
Q31 A5J2-2 Center "O" 20 Blu 2N5060
Q45 A5J2-1 Center "B" 60 Brn 2N5060
Q03 A5J1-26 Center "E" 91 Gry-Red MCR-106
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q28 A5J1-8 Dunk Shot 5K 51 Wht-Red 2N5060
Q46 A5J3-18 Dunk Shot Extra Ball 56 Wht-Brn 2N5060
Q34 A5J1-2 Dunk Shot Opens Gate 43 Grn-Yel MCR-106
Q25 A5J1-6 Dunk Shot Special 25 Blu-Wht 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q48 A5J3-16 Gate Open When Lit 25 Blu-Wht MCR-106
Q53 A5J3-14 G-L-O-B-E Special 84 Blk-Grn 2N5060
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q10 A5J1-15 Left Side Spinner 100 13 Red-Yel MCR-106
Q22 A5J1-10 Left Side Spinner 200 23 Blu-Yel MCR-106
Q37 A5J3-23 Left Side Spinner 1K 98 Gry-Blk 2N5060
Q60 A5J3-3 Left Side Spinner 2K 81 Blk-Red 2N5060
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q20 A5J1-13 Outlane Left 25K 96 Gry-Brn 2N5060
Q40 A5J2-9 A5J3-22 Same Player Shoot Again (Playfield) - Same Player Shoot Again (Back Box) 23 47 Blu-Yel / Grn-Orn MCR-106
Q11 A5J1-16 Saucer "G" 12 Red-Blu 2N5060
Q26 A5J1-7 Saucer "L" 34 Yel-Grn 2N5060
Q32 A5J3-27 Saucer "O" 40 Grn 2N5060
Q59 A5J3-4 Saucer "B" 14 Red-Grn 2N5060
Q04 A5J1-28 Saucer "E" 78 Orn-Blk 2N5060
Q55 A5J3-9 Saucer Target 25K 15 Red-Wht MCR-106
Q58 A5J3-2 Saucer Target Special 95 Gry-Wht 2N5060
Q02 A5J1-25 Side Target #1 (Bottom) 90 Gry MCR-106
Q56 A5J3-10 Side Target #2 91 Gry-Red MCR-106
Q42 A5J3-21 Side Target #3 30 Yel MCR-106
Q24 A5J1-5 Side Target #4 48 Grn-Blk MCR-106
Q01 A5J1-24 Side Target #5 (Top) 50 Wht MCR-106
Q51 A5J3-15 Spinner Advances Bonus (Left) 53 Wht-Yel 2N5060
Q44 A5J3-19 Spinner Advances Bonus (Right) 67 Brn-Orn 2N5060
Q08 A5J1-23 Spinners #1 (Bottom) 56 Wht-Brn MCR-106
Q35 A5J1-3 Spinners #2 45 Grn-Wht MCR-106
Q49 A5J3-17 Spinners #3 27 Blu-Orn MCR-106
Q54 A5J3-11 Spinners #4 20 Blu MCR-106
Q09 A5J1-14 Spinners #5 (Top) 54 Wht-Grn MCR-106
Q17 A5J1-11 Thumper Bumper (Bottom) 65 Brn-Wht MCR-106
Q41 A5J3-20 Thumper Bumper (Left & Right) 64 Brn-Grn MCR-106
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Globe Saucer Momentary 80 Blk A3J5-13 Q12 AO-27-1300
4 Target Saucer Momentary 83 Blk-Yel A3J5-14 Q11 AO-27-1300
5 Right Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
6 Left Slingshot Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Left Thumper Bumper Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
8 Right Thumper Bumper Momentary 74 Orn-Grn A3J5-10 Q8 AN-26-1200
9 Bottom Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
10 Drop Target Reset Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 NO-26-1900
11 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
12 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
13 Right Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
14 Momentary 67 Brn-Orn A3J1-2, J2-9 Q1
15 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
16 Momentary 67 Brn-Orn A3J2-10 Q5
17 Momentary 74 Orn-Grn A3J2-11 Q6
18 Momentary 81 Blk-Red A3J2-12 Q7
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Drop Target D (Top) 9 Coin Chute III (Right) 17 Left Side Spinner 25 Center Right Spinner 33 Center Left Spinner
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Drop Target C 10 Coin Chute I (Left) 18 Not Used 26 Target #1 (Bottom) 34 300 Points Rebound (2)
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Drop Target B 11 Coin Chute II (Middle) 19 Not Used 27 Target #2 35 Dunk Shot Target
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Drop Target A (Bottom) 12 Not Used 20 Not Used 28 Target #3 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Not Used 13 Not Used 21 Not Used 29 Target #4 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Right Flipper Feed Lane 30 Target #5 (Top) 38 Bottom Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Right Outlane 31 Left Outlane 39 Right Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Globe Saucer 32 Target Saucer 40 Left Thumper Bumper


Return to Bally/Stern page.