Difference between revisions of "Eight Ball Deluxe"

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==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
+
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Inline Drop Target 2X || 9 Coin Chute III (Right) || 17 Drop Target 1, 9 || 25 Target "D" || 33 Single Drop Target || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Inline Drop Target 2X || 9 Coin Chute III (Right) || 17 Drop Target 1, 9 || 25 Target "D" || 33 Single Drop Target
 
|-
 
|-
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Inline Drop Target 3X || 10 Coin Chute I (Left) || 18 Drop Target 2, 10 || 26 Target "E" || 34 Saucer || 42 Not Used
+
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Inline Drop Target 3X || 10 Coin Chute I (Left) || 18 Drop Target 2, 10 || 26 Target "E" || 34 Saucer
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Inline Drop Target 4X || 11 Coin Chute II (Middle) || 19 Drop Target 3, 11 || 27 Target "L" || 35 Rollover Button || 43 Not Used
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Inline Drop Target 4X || 11 Coin Chute II (Middle) || 19 Drop Target 3, 11 || 27 Target "L" || 35 Rollover Button
 
|-
 
|-
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Inline Drop Target 5X || 12 Rollover "A" || 20 Drop Target 4, 12 || 28 Target "U" || 36 Right Slingshot || 44 Not Used
+
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Inline Drop Target 5X || 12 Rollover "A" || 20 Drop Target 4, 12 || 28 Target "U" || 36 Right Slingshot
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Inline Back Target  || 13 Rollover "B" || 21 Drop Target 5, 13 || 29 Target "X" || 37 Left Slingshot || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Inline Back Target  || 13 Rollover "B" || 21 Drop Target 5, 13 || 29 Target "X" || 37 Left Slingshot
 
|-
 
|-
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Rollover "C" || 22 Drop Target 6, 14 || 30 Target "E" || 38 Left Thumper Bumper || 46 Not Used
+
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Rollover "C" || 22 Drop Target 6, 14 || 30 Target "E" || 38 Left Thumper Bumper
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Rollover "D" || 23 Drop Target 7, 15 || 31 Right Outlane || 39 Right Thumper Bumper || 47 Not Used
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Rollover "D" || 23 Drop Target 7, 15 || 31 Right Outlane || 39 Right Thumper Bumper
 
|-
 
|-
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 30 Point Rebound (2) || 32 Left Outlane || 40 Bottom Thumper Bumper || 48 Not Used
+
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 30 Point Rebound (2) || 32 Left Outlane || 40 Bottom Thumper Bumper
 
|}
 
|}
  
 +
==Eight Ball Deluxe Speech Commands==
 +
<i>Information provided by PinSider "Quench".</i>
  
Return to [[Bally/Stern]] page.
+
The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble.<br>
 +
 
 +
0000 111E .. 0E -- Sound effect: Slam reset alarm<br>
 +
0000 1111 .. 0F -- Sound effect (of failure), then either: "Woops, Too Much English", "Too Bad, You Scratch"<br>
 +
 
 +
0001 0101 .. 15 -- Sound effect in sound test mode (from coin door self test switch)<br>
 +
 
 +
0010 1000 .. 28 -- "One More for Deluxe"<br>
 +
0010 1001 .. 29 -- "Chalk Up"<br>
 +
0010 1010 .. 2A -- "Rack 'em Up"<br>
 +
0010 1011 .. 2B -- "Quit Talking and Start Chalking"<br>
 +
0010 1100 .. 2C -- "Eight Ball Deluxe"<br>
 +
0010 1101 .. 2D -- "1 Ball"<br>
 +
0010 1110 .. 2E -- "2 Ball"<br>
 +
0010 1111 .. 2F -- "3 Ball"<br>
 +
 
 +
0011 0000 .. 30 -- "4 Ball"<br>
 +
0011 0001 .. 31 -- "5 Ball"<br>
 +
0011 0010 .. 32 -- "6 Ball"<br>
 +
0011 0011 .. 33 -- "7 Ball"<br>
 +
0011 0100 .. 34 -- "8 Ball"<br>
 +
0011 0101 .. 35 -- "9 Ball"<br>
 +
0011 0110 .. 36 -- "10 Ball"<br>
 +
0011 0111 .. 37 -- "11 Ball"<br>
 +
0011 1000 .. 38 -- "12 Ball"<br>
 +
0011 1001 .. 39 -- "13 Ball"<br>
 +
0011 1010 .. 3A -- "14 Ball"<br>
 +
0011 1011 .. 3B -- "15 Ball"<br>
 +
0011 1100 .. 3C -- "Get the 1 Ball", "Make the 1 Ball", "Sink the 1 Ball", "Shoot for 1 Ball"<br>
 +
0011 1101 .. 3D -- "Get the 2 Ball", "Make the 2 Ball", "Sink the 2 Ball", "Shoot for 2 Ball"<br>
 +
0011 1110 .. 3E -- "Get the 3 Ball", "Make the 3 Ball", "Sink the 3 Ball", "Shoot for 3 Ball"<br>
 +
0011 1111 .. 3F -- "Get the 4 Ball", "Make the 4 Ball", "Sink the 4 Ball", "Shoot for 4 Ball"<br>
 +
 
 +
0100 0000 .. 40 -- "Get the 5 Ball", "Make the 5 Ball", "Sink the 5 Ball", "Shoot for 5 Ball"<br>
 +
0100 0001 .. 41 -- "Get the 6 Ball", "Make the 6 Ball", "Sink the 6 Ball", "Shoot for 6 Ball"<br>
 +
0100 0010 .. 42 -- "Get the 7 Ball", "Make the 7 Ball", "Sink the 7 Ball", "Shoot for 7 Ball"<br>
 +
0100 0011 .. 43 -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"<br>
 +
0100 0100 .. 44 -- "Get the 9 Ball", "Make the 9 Ball", "Sink the 9 Ball", "Shoot for 9 Ball"<br>
 +
0100 0101 .. 45 -- "Get the 10 Ball", "Make the 10 Ball", "Sink the 10 Ball", "Shoot for 10 Ball"<br>
 +
0100 0110 .. 46 -- "Get the 11 Ball", "Make the 11 Ball", "Sink the 11 Ball", "Shoot for 11 Ball"<br>
 +
0100 0111 .. 47 -- "Get the 12 Ball", "Make the 12 Ball", "Sink the 12 Ball", "Shoot for 12 Ball"<br>
 +
0100 1000 .. 48 -- "Get the 13 Ball", "Make the 13 Ball", "Sink the 13 Ball", "Shoot for 13 Ball"<br>
 +
0100 1001 .. 49 -- "Get the 14 Ball", "Make the 14 Ball", "Sink the 14 Ball", "Shoot for 14 Ball"<br>
 +
0100 1010 .. 4A -- "Get the 15 Ball", "Make the 15 Ball", "Sink the 15 Ball", "Shoot for 15 Ball"<br>
 +
0100 1011 .. 4B -- "Get the Bank Shot", "Make the Bank Shot", "Sink the Bank Shot", "Shoot for Bank Shot"<br>
 +
0100 1100 .. 4C -- "Get the A", "Make the A", "Go for A", "Shoot for A"<br>
 +
0100 1101 .. 4D -- "Get the B", "Make the B", "Go for B", "Shoot for B"<br>
 +
0100 1110 .. 4E -- "Get the C", "Make the C", "Go for C", "Shoot for C"<br>
 +
0100 1111 .. 4F -- "Get the D", "Make the D", "Go for D", "Shoot for D"<br>
 +
 
 +
0101 0000 .. 50 -- "Get the Deluxe", "Make the Deluxe", "Go for Deluxe", "Shoot for Deluxe"<br>
 +
0101 0001 .. 51 -- "Eight Ball Deluxe, 2 Ball"<br>
 +
0101 0010 .. 52 -- "Eight Ball Deluxe, 3 Ball"<br>
 +
0101 0011 .. 53 -- "Eight Ball Deluxe, 4 Ball"<br>
 +
0101 0100 .. 54 -- "Eight Ball Deluxe, 5 Ball"<br>
 +
0101 0101 .. 55 -- "You've got the Solids", "Shooting Solids"<br>
 +
0101 0110 .. 56 -- "You've got the Stripes", "Shooting Stripes"<br>
 +
0101 0111 .. 57 -- "Nice Bank Shot"<br>
 +
0101 1000 .. 58 -- "Nice Shot"<br>
 +
0101 1001 .. 59 -- "Nice Shot"<br>
 +
0101 1010 .. 5A -- "Sink the 8 Ball Corner Pocket", "Shoot for 8 Ball Corner Pocket", "Get the 8 Ball Corner Pocket", "Make the 8 Ball Corner Pocket"<br>
 +
0101 1011 .. 5B -- "You've got the Deluxe, Nice Shot"<br>
 +
0101 1100 .. 5C -- "Side Pocket"<br>

Latest revision as of 18:00, 17 July 2024

1 Introduction

Project Date: September 15, 1980
Date Of Manufacture: April, 1981
Production: 8,250 units (confirmed)
Theme: Billiards
Notable Features: Flippers (3), Pop bumpers (3), Kick-out hole (1), 7-bank drop targets (1), 4-in-line drop targets, Stand-alone drop target (1). Backbox hinges downward.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61A
A15 Solenoid Expander: AS-2518-66

3 Charts

3.1 Lamp Chart

SCR connector lamp description code wire color tr type
Q16 A5J2-22 Ball in Play (Back Box) 62 Brn-Blu MCR-106
Q14 *A9J2-12 Bonus 112K 62 Brn-Blu MCR-106
Q07 *A9J2-5 Bonus 56K 60 Brn MCR-106
Q07 A5J1-27 Bonus Multiplier 2X 53 Wht-Yel 2N5060
Q21 A5J1-12 Bonus Multiplier 3X 61 Brn-Red 2N5060
Q39 A5J3-24 Bonus Multiplier 4X 72 Orn-Blu 2N5060
Q53 A5J3-14 Bonus Multiplier 5X 84 Blk-Grn 2N5060
Q21 *A9J3-4 Bonus Special 95 Gry-Wht MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q05 A5J2-16 Deluxe "D" (Back Box) 34 Yel-Grn 2N5060
Q18 A5J2-20 Deluxe "E" (first) (Back Box) 98 Gry-Blk 2N5060
Q30 A5J2-6 Deluxe "L" (Back Box) 85 Blk-Wht 2N5060
Q43 A5J2-7 Deluxe "U" (Back Box) 91 Gry-Red 2N5060
Q06 A5J2-14 Deluxe "X" (Back Box) 12 Red-Blu 2N5060
Q19 A5J2-15 Deluxe "E" (second) (Back Box) 23 Blu-Yel 2N5060
Q04 *A9J2-10 Deluxe "D" (Playfield) 80 Blk MCR-106
Q11 *A9J2-18 Deluxe "E" (first) (Playfield) 57 Wht-Orn MCR-106
Q18 *A9J3-11 Deluxe "L" (Playfield) 70 Orn MCR-106
Q25 *A9J3-18 Deluxe "U" (Playfield) 72 Orn-Blu MCR-106
Q05 *A9J2-9 Deluxe "X" (Playfield) 54 Wht-Grn MCR-106
Q12 *A9J2-17 Deluxe "E" (second) (Playfield) 43 Grn-Yel MCR-106
Q31 A5J2-2 Deluxe 50K 20 Blu 2N5060
Q45 A5J2-1 Deluxe Special 60 Brn 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q16 *A9J3-3 In-Line 50K 20 Blu MCR-106
Q23 *A9J3-12 In-Line Special 21 Blu-Red MCR-106
Q01 A5J1-24 Lane "A" 50 Wht MCR-106
Q24 A5J1-5 Lane "B" 48 Grn-Blk MCR-106
Q42 A5J3-21 Lane "C" 64 Brn-Grn MCR-106
Q56 A5J3-10 Lane "D" 91 Gry-Red MCR-106
Q02 A5J1-25 Lane Arrow "A" 75 Orn-Wht MCR-106
Q17 A5J1-11 Lane Arrow "B" 65 Brn-Wht MCR-106
Q19 *A9J3-10 Left & Right Lane Strobe #1 (bottom) 25 Blu-Wht MCR-106
Q26 *A9J3-17 Left & Right Lane Strobe #2 83 Blk-Yel MCR-106
Q27 *A9J3-14 Left & Right Lane Strobe #3 27 Blu-Orn MCR-106
Q28 *A9J3-13 Left & Right Lane Strobe #4 (top) 96 Gry-Brn MCR-106
Q01 *A9J2-7 Left Lane 10K 10 Red MCR-106
Q08 *A9J2-14 Left Lane 30K 12 Red-Blu MCR-106
Q15 *A9J3-8 Left Lane 50K 13 Red-Yel MCR-106
Q02 *A9J2-4 Left Lane 70K 15 Red-Wht MCR-106
Q22 *A9J3-15 Left Lane Extra Ball 14 Red-Grn MCR-106
Q09 *A9J2-11 Left Lane Special 18 Red-Blk MCR-106
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q46 A5J3-18 Outlane Left 56 Wht-Brn 2N5060
Q41 A5J3-20 Outlane Right 78 Orn-Blk MCR-106
Q14 A5J1-18 Rack 1 58 Wht-Blk 2N5060
Q29 A5J1-1 Rack 2 41 Grn-Red 2N5060
Q36 A5J3-26 Rack 3 43 Grn-Yel 2N5060
Q57 A5J3-1 Rack 4 10 Red 2N5060
Q12 A5J1-19 Rack 5 60 Brn 2N5060
Q27 A5J1-9 Rack 6 43 Grn-Yel 2N5060
Q38 A5J3-25 Rack 7 36 Yel-Brn 2N5060
Q50 A5J3-12 Rack 8 21 Blu-Red 2N5060
Q13 A5J1-17 Rack 9 57 Wht-Orn 2N5060
Q28 A5J1-8 Rack 10 51 Wht-Red 2N5060
Q44 A5J3-19 Rack 11 67 Brn-Orn 2N5060
Q51 A5J3-15 Rack 12 53 Wht-Yel 2N5060
Q08 A5J1-23 Rack 13 12 Red-Blu MCR-106
Q35 A5J1-3 Rack 14 45 Grn-Wht MCR-106
Q49 A5J3-17 Rack 15 13 Red-Yel MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q03 *A9J2-8 Saucer 20K 51 Wht-Red MCR-106
Q10 *A9J2-15 Saucer 40K 52 Wht-Blu MCR-106
Q17 *A9J3-9 Saucer 60K 53 Wht-Yel MCR-106
Q60 A5J3-3 Saucer 8 Ball 81 Blk-Red 2N5060
Q24 *A9J3-16 Saucer Special 56 Wht-Brn MCR-106
Q54 A5J3-11 Solenoid Expander 20 Blu MCR-106
Q09 A5J1-14 Target 1 67 Brn-Orn MCR-106
Q34 A5J1-2 Target 2 52 Wht-Blu MCR-106
Q48 A5J3-16 Target 3 25 Blu-Wht MCR-106
Q55 A5J3-9 Target 4 15 Red-Wht MCR-106
Q10 A5J1-15 Target 5 13 Red-Yel MCR-106
Q22 A5J1-10 Target 6 23 Blu-Yel MCR-106
Q37 A5J3-23 Target 7 98 Gry-Blk 2N5060
Q11 A5J1-16 Target 9 15 Red-Wht 2N5060
Q26 A5J1-7 Target 10 34 Yel-Grn 2N5060
Q32 A5J3-27 Target 11 40 Grn 2N5060
Q59 A5J3-4 Target 12 14 Red-Grn 2N5060
Q04 A5J1-28 Target 13 78 Orn-Blk 2N5060
Q25 A5J1-6 Target 14 25 Blu-Wht 2N5060
Q20 A5J1-13 Target 15 30 Yel 2N5060
Q20 *A9J3-7 Thumper Bumper Bottom 82 Blk-Blu MCR-106
Q06 *A9J2-6 Thumper Bumper Left 45 Grn-Wht MCR-106
Q13 *A9J2-13 Thumper Bumper Right 40 Grn MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q58 A5J3-2 95 Gry-Wht 2N5060
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 Left Slingshot Momentary 91 Gry-Red A3J2-11 Q6 AN-26-1200
2 Right Slingshot Momentary 81 Blk-Red A3J2-12 Q7 AN-26-1200
3 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
4 Left Thumper Bumper Momentary 71 Orn-Red A3J2-10 Q5 AN-26-1200
5 Right Thumper Bumper Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 AN-26-1200
6 Bottom Thumper Bumper Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 AN-26-1200
7 Single Drop Target Reset Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
8 Drop Target 1, 9 Momentary 80 Blk A3J5-12 Q13 (91) Gry-Red CV-31-2000
9 Drop Target 2, 10 Momentary 78 Orn-Blk A3J5-11 Q14 (91) Gry-Red CV-31-2000
10 Drop Target 3, 11 Momentary 71 Orn-Red A3J5-9 Q9 CJ-31-2000
11 Drop Target 4, 12 Momentary 74 Orn-Grn A3J5-15 Q10 CJ-31-2000
12 Drop Target 5, 13 Momentary 67 Brn-Orn A3J5-13 Q12 CJ-31-2000
13 Drop Target 6, 14 Momentary 83 Blk-Yel A3J5-14 Q11 CJ-31-2000
14 Drop Target 7, 15 Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 CJ-31-2000
15 7 Drop Target Reset Momentary 85 Blk-Wht A3J5-10 Q8 (91) Gry-Red NB-26-1900 (2)
16 4 Drop Target Reset Momentary 78 Orn-Blk A3J5-11 Q14 (67) Brn-Orn NB-26-1900
17 Saucer Momentary 85 Blk-Wht A3J5-10 Q8 (67) Brn-Orn AT-27-1300
18 Outhole Momentary 80 Blk A3J5-12 Q13 (67) Brn-Orn AT-26-1200
19 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
20 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
21 Continuous A3J5-7 Q17
22 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 85 (Blk-Wht) (to lower left flipper) AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Inline Drop Target 2X 9 Coin Chute III (Right) 17 Drop Target 1, 9 25 Target "D" 33 Single Drop Target
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Inline Drop Target 3X 10 Coin Chute I (Left) 18 Drop Target 2, 10 26 Target "E" 34 Saucer
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Inline Drop Target 4X 11 Coin Chute II (Middle) 19 Drop Target 3, 11 27 Target "L" 35 Rollover Button
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Inline Drop Target 5X 12 Rollover "A" 20 Drop Target 4, 12 28 Target "U" 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Inline Back Target 13 Rollover "B" 21 Drop Target 5, 13 29 Target "X" 37 Left Slingshot
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Rollover "C" 22 Drop Target 6, 14 30 Target "E" 38 Left Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Rollover "D" 23 Drop Target 7, 15 31 Right Outlane 39 Right Thumper Bumper
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 30 Point Rebound (2) 32 Left Outlane 40 Bottom Thumper Bumper

3.4 Eight Ball Deluxe Speech Commands

Information provided by PinSider "Quench".

The following is the list of the sound commands (in binary and hexadecimal) sent to the S&T board that produce speech. Communications between the MPU board and the S&T board are 4 bits wide. Commands are sent as two binary nibbles; lower nibble first then upper nibble.

0000 111E .. 0E -- Sound effect: Slam reset alarm
0000 1111 .. 0F -- Sound effect (of failure), then either: "Woops, Too Much English", "Too Bad, You Scratch"

0001 0101 .. 15 -- Sound effect in sound test mode (from coin door self test switch)

0010 1000 .. 28 -- "One More for Deluxe"
0010 1001 .. 29 -- "Chalk Up"
0010 1010 .. 2A -- "Rack 'em Up"
0010 1011 .. 2B -- "Quit Talking and Start Chalking"
0010 1100 .. 2C -- "Eight Ball Deluxe"
0010 1101 .. 2D -- "1 Ball"
0010 1110 .. 2E -- "2 Ball"
0010 1111 .. 2F -- "3 Ball"

0011 0000 .. 30 -- "4 Ball"
0011 0001 .. 31 -- "5 Ball"
0011 0010 .. 32 -- "6 Ball"
0011 0011 .. 33 -- "7 Ball"
0011 0100 .. 34 -- "8 Ball"
0011 0101 .. 35 -- "9 Ball"
0011 0110 .. 36 -- "10 Ball"
0011 0111 .. 37 -- "11 Ball"
0011 1000 .. 38 -- "12 Ball"
0011 1001 .. 39 -- "13 Ball"
0011 1010 .. 3A -- "14 Ball"
0011 1011 .. 3B -- "15 Ball"
0011 1100 .. 3C -- "Get the 1 Ball", "Make the 1 Ball", "Sink the 1 Ball", "Shoot for 1 Ball"
0011 1101 .. 3D -- "Get the 2 Ball", "Make the 2 Ball", "Sink the 2 Ball", "Shoot for 2 Ball"
0011 1110 .. 3E -- "Get the 3 Ball", "Make the 3 Ball", "Sink the 3 Ball", "Shoot for 3 Ball"
0011 1111 .. 3F -- "Get the 4 Ball", "Make the 4 Ball", "Sink the 4 Ball", "Shoot for 4 Ball"

0100 0000 .. 40 -- "Get the 5 Ball", "Make the 5 Ball", "Sink the 5 Ball", "Shoot for 5 Ball"
0100 0001 .. 41 -- "Get the 6 Ball", "Make the 6 Ball", "Sink the 6 Ball", "Shoot for 6 Ball"
0100 0010 .. 42 -- "Get the 7 Ball", "Make the 7 Ball", "Sink the 7 Ball", "Shoot for 7 Ball"
0100 0011 .. 43 -- "Get the 8 Ball", "Make the 8 Ball", "Sink the 8 Ball", "Shoot for 8 Ball"
0100 0100 .. 44 -- "Get the 9 Ball", "Make the 9 Ball", "Sink the 9 Ball", "Shoot for 9 Ball"
0100 0101 .. 45 -- "Get the 10 Ball", "Make the 10 Ball", "Sink the 10 Ball", "Shoot for 10 Ball"
0100 0110 .. 46 -- "Get the 11 Ball", "Make the 11 Ball", "Sink the 11 Ball", "Shoot for 11 Ball"
0100 0111 .. 47 -- "Get the 12 Ball", "Make the 12 Ball", "Sink the 12 Ball", "Shoot for 12 Ball"
0100 1000 .. 48 -- "Get the 13 Ball", "Make the 13 Ball", "Sink the 13 Ball", "Shoot for 13 Ball"
0100 1001 .. 49 -- "Get the 14 Ball", "Make the 14 Ball", "Sink the 14 Ball", "Shoot for 14 Ball"
0100 1010 .. 4A -- "Get the 15 Ball", "Make the 15 Ball", "Sink the 15 Ball", "Shoot for 15 Ball"
0100 1011 .. 4B -- "Get the Bank Shot", "Make the Bank Shot", "Sink the Bank Shot", "Shoot for Bank Shot"
0100 1100 .. 4C -- "Get the A", "Make the A", "Go for A", "Shoot for A"
0100 1101 .. 4D -- "Get the B", "Make the B", "Go for B", "Shoot for B"
0100 1110 .. 4E -- "Get the C", "Make the C", "Go for C", "Shoot for C"
0100 1111 .. 4F -- "Get the D", "Make the D", "Go for D", "Shoot for D"

0101 0000 .. 50 -- "Get the Deluxe", "Make the Deluxe", "Go for Deluxe", "Shoot for Deluxe"
0101 0001 .. 51 -- "Eight Ball Deluxe, 2 Ball"
0101 0010 .. 52 -- "Eight Ball Deluxe, 3 Ball"
0101 0011 .. 53 -- "Eight Ball Deluxe, 4 Ball"
0101 0100 .. 54 -- "Eight Ball Deluxe, 5 Ball"
0101 0101 .. 55 -- "You've got the Solids", "Shooting Solids"
0101 0110 .. 56 -- "You've got the Stripes", "Shooting Stripes"
0101 0111 .. 57 -- "Nice Bank Shot"
0101 1000 .. 58 -- "Nice Shot"
0101 1001 .. 59 -- "Nice Shot"
0101 1010 .. 5A -- "Sink the 8 Ball Corner Pocket", "Shoot for 8 Ball Corner Pocket", "Get the 8 Ball Corner Pocket", "Make the 8 Ball Corner Pocket"
0101 1011 .. 5B -- "You've got the Deluxe, Nice Shot"
0101 1100 .. 5C -- "Side Pocket"