Difference between revisions of "Joker Poker"

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==Lamp Chart==
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==Driver Board Chart==
  
 
{| class="wikitable"
 
{| class="wikitable"
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| Tilt Relay || Controlled || Red ||  ||  || Wht-Orn || A3J5-19 || Q02 || MPS-U45 || A-16890
 
| Tilt Relay || Controlled || Red ||  ||  || Wht-Orn || A3J5-19 || Q02 || MPS-U45 || A-16890
 
|-
 
|-
| "K" Drop Target Bank Reset || Controlled || Brn-Blk || 2 AMP S.B. || Grn-Yel || Pur-Wht-Blk || A3J5-1 || Q17 - UPT || MPS-U45 - 2N5875 || A-18318
+
| "K" Drop Target Bank Reset || Controlled || Brn-Blk || 2 Amp S.B. || Grn-Yel || Pur-Wht-Blk || A3J5-1 || Q17 - UPT || MPS-U45 - 2N5875 || A-18318
 
|-
 
|-
| Outhole || Controlled || Red || ½ AMP S.B. || ? || Blu-Red || A3J4-6 || Q32 || 2N6043 || A-5195
+
| Outhole || Controlled || Red || ½ Amp S.B. || ? || Blu-Red || A3J4-6 || Q32 || 2N6043 || A-5195
 
|-
 
|-
 
| Knocker || Controlled || Red ||  ||  || Orn-Red || A3J2-1 || Q25 || 2N6043 || A-5195
 
| Knocker || Controlled || Red ||  ||  || Orn-Red || A3J2-1 || Q25 || 2N6043 || A-5195
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| 1000's chime || Controlled || Red ||  ||  || Pur-Red || A3J2-4 || Q28 || 2N6043 || A-17876
 
| 1000's chime || Controlled || Red ||  ||  || Pur-Red || A3J2-4 || Q28 || 2N6043 || A-17876
 
|-
 
|-
| "10-J" Drop Target Bank Reset || Controlled || Red || 1 AMP S.B. || Brn-Red || Yel-Red || A3J4-5 || Q31 || 2N6043 || A-18102
+
| "10-J" Drop Target Bank Reset || Controlled || Red || 1 Amp S.B. || Brn-Red || Yel-Red || A3J4-5 || Q31 || 2N6043 || A-18102
 
|-
 
|-
| "Q" Drop Target Bank Reset || Controlled || Red || 1 AMP S.B. || Orn-Blk || Blu-Blk || A3J4-4 || Q30 || 2N6043 || A-18102
+
| "Q" Drop Target Bank Reset || Controlled || Red || 1 Amp S.B. || Orn-Blk || Blu-Blk || A3J4-4 || Q30 || 2N6043 || A-18102
 
|-
 
|-
| "A" Drop Target Bank Reset || Controlled || Red || 2 AMP S.B. || Wht-Blk || Orn-Blk || A3J4-2 || Q29 - Q45 || MPS-U45 - 2N3055 || A-17891
+
| "A" Drop Target Bank Reset || Controlled || Red || 2 Amp S.B. || Wht-Blk || Orn-Blk || A3J4-2 || Q29 - Q45 || MPS-U45 - 2N3055 || A-17891
 
|-
 
|-
 
| Left Pop Bumper || Directly || Brn-Blk ||  ||  ||  ||  || Switch ||  || A-1496
 
| Left Pop Bumper || Directly || Brn-Blk ||  ||  ||  ||  || Switch ||  || A-1496
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| Kicking Rubber || Directly || Brn-Blk ||  ||  ||  ||  || Switch ||  || A-5194
 
| Kicking Rubber || Directly || Brn-Blk ||  ||  ||  ||  || Switch ||  || A-5194
 
|-
 
|-
| Coin Lockout || Directly || Red ||  ||  ||  || A6J1-11 || ||  || A-16890
+
| Coin Lockout || Directly || Red ||  ||  ||  || A6J1-11 || Directly wired to Ground ||  || A-16890
 
|-
 
|-
 
| Left Flipper || Directly || Brn-Blk ||  ||  || Grn-Blk || A6J5-4 || Button ||  || A-17875
 
| Left Flipper || Directly || Brn-Blk ||  ||  || Grn-Blk || A6J5-4 || Button ||  || A-17875

Latest revision as of 07:01, 21 October 2019

1 Introduction

Date Of Manufacture: June, 1978
Production: 9,280 units (confirmed)
Theme: Cards/Gambling
Notable Features: Flippers (3), Pop bumpers (2), Slingshot (1), 3-bank drop targets (2), 5-bank drop targets (1), 4-bank drop targets (1), Standup target (1). The "10" and "J" drop targets are reset by the same coil.

2 Technical Info

Type: Solid State Electronic (SS)
A1: Gottlieb MPU Module
A2: Power Module
A3: Driver Board
A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
A5: Credits Display (4-digits)

3 Charts

3.1 Fuse Chart

Wire in Value Wire out description location
Orn 5 Amp Slo-Blo Blu 115V Primary Fuse Bottom Board
2½ Amp Slo-Blo 230V Primary Fuse Bottom Board
Wht-Yel ¼ Amp Slo-Blo Blu-Wht-Red Displays 69VAC Bottom Board
Yel 5 Amp Slo-Blo Red-Wht Coils 25VAC Bottom Board
Blu-Blk 5 Amp Slo-Blo Orn-Blk Controlled lamps 8VAC Bottom Board
Yel-Red 7½ Amp Brn-Red G.I. Playfield (via Tilt Relay) & Coin Chute 6VAC Bottom Board
Yel-Red 7½ Amp Wht-Red G.I. Name & Scene Lights 6VAC Bottom Board
Red 2 Amp Slo-Blo Wht-Blk "A" Target Bank Reset Playfield
Red 1 Amp Slo-Blo Orn-Blk "Q" Target Bank Reset Playfield
Red 1 Amp Slo-Blo Brn-Red "10-J" Target Bank Reset Playfield
Red ½ Amp Slo-Blo Blu-Orn Out Hole Playfield
Brn-Blk 2 Amp Slo-Blo Grn-Yel "K" Target Bank Reset Playfield

3.2 Driver Board Chart

transistor connector code description wire color transistor type
Q01 J5-18 L01 Game Over Relay Wht-Blu MPS-U45
Q Relay Match / Game Over Light Yel-Blk
Q Relay Ball in Play Pur-Red
Q02 J5-19 L02 Tilt Relay Wht-Orn MPS-U45
T Relay Tilt Light Wht-Brn-Blk
Q03 J5-17 L03 High Game to Date Wht-Brn MPS-U45
Q04 J5-15 L04 Same Player Shoot Again Wht-Grn MPS-U45
Q05 J5-13 L05 Not Used Wht-Pur MPS-A13
Q06 J5-14 L06 Not Used Wht-Yel MPS-A13
Q07 J5-12 L07 Not Used Blu-Wht-Red MPS-A13
Q08 J5-11 L08 Aces Bonus Orn-Wht-Red MPS-A13
Q09 J5-9 L09 Queens Bonus Brn-Wht-Red MPS-A13
Q10 J5-10 L10 Kings Bonus Grn-Wht-Red MPS-A13
Q11 J5-8 L11 Jacks Bonus Pur-Wht-Red MPS-A13
Q12 J5-7 L12 Tens Bonus Yel-Wht-Red MPS-A13
Q13 J5-5 L13 4,000 Bonus Blu-Wht-Blk MPS-A13
Q14 J5-6 L14 5,000 Bonus Orn-Wht-Blk MPS-A13
Q15 J5-4 L15 3,000 Bonus Brn-Wht-Blk MPS-A13
Q16 J5-3 L16 2,000 Bonus Grn-Wht-Blk MPS-A13
Q17 J5-1 L17 "K" Drop Target Bank Reset Pur-Wht-Blk MPS-A13
Q18 J5-2 L18 1000 Bonus Yel-Wht-Blk MPS-A13
Q19 J3-20 L19 Special Rollover Wht-Blu-Red MPS-A13
Q20 J3-18 L20 Extra Ball Target Wht-Orn-Red MPS-A13
Q21 J3-16 L21 Top "B" Rollover Wht-Brn-Red MPS-A13
Q22 J3-17 L22 Top "C" Rollover Wht-Grn-Red MPS-A13
Q23 J3-15 L23 Top "A" Rollover Wht-Pur-Red MPS-A13
Q24 J3-14 L24 Bottom "C" Rollover Wht-Yel-Red MPS-A13
Q33 J3-12 L25 Left Bottom "B" Rollover Wht-Blu-Blk MPS-A13
Q34 J3-13 L26 Right Bottom "B" Rollover Wht-Orn-Blk MPS-A13
Q35 J3-11 L27 Bottom "A" Rollover Wht-Brn-Blk MPS-A13
Q36 J3-9 L28 5x Bonus Wht-Grn-Blk MPS-A13
Q37 J3-7 L29 Not Used Wht-Pur-Blk MPS-A13
Q38 J3-8 L30 Not Used Wht-Yel-Blk MPS-A13
Q39 J3-6 L31 Not Used Blu-Wht-Wht MPS-A13
Q40 J3-5 L32 Not Used Orn-Wht-Wht MPS-A13
Q41 J3-4 L33 Not Used Brn-Wht-Wht MPS-A13
Q42 J3-3 L34 Not Used Grn-Wht-Wht MPS-A13
Q43 J3-2 L35 Not Used Pur-Wht-Wht MPS-A13
Q44 J3-1 L36 Not Used Yel-Wht-Wht MPS-A13
Q32 J4-6 Solenoid 1 Outhole Blu-Red 2N6043
Q25 J2-1 Solenoid 2 Knocker Orn-Red 2N6043
Q26 J2-2 Solenoid 3 10's chime Orn-Blk 2N6043
Q27 J2-3 Solenoid 4 100's chime Grn-Red 2N6043
Q28 J2-4 Solenoid 5 1000's chime Pur-Red 2N6043
Q31 J4-5 Solenoid 6 "10-J" Drop Target Bank Reset Yel-Red 2N6043
Q30 J4-4 Solenoid 7 "Q" Drop Target Bank Reset Blu-Blk 2N6043
Q29 - Q45 J4-2 Solenoid 8 "A" Drop Target Bank Reset Orn-Blk MPS-U45 - 2N3055

3.3 Solenoids

Solenoid description Solenoid Type Power Wire Fuse Transfer Wire Coil Wire Color Connector Driver Transistor Transistor Type Coil Type
Game Over Relay Controlled Red Wht-Blu A3J5-18 Q01 MPS-U45 A-16890
Tilt Relay Controlled Red Wht-Orn A3J5-19 Q02 MPS-U45 A-16890
"K" Drop Target Bank Reset Controlled Brn-Blk 2 Amp S.B. Grn-Yel Pur-Wht-Blk A3J5-1 Q17 - UPT MPS-U45 - 2N5875 A-18318
Outhole Controlled Red ½ Amp S.B. ? Blu-Red A3J4-6 Q32 2N6043 A-5195
Knocker Controlled Red Orn-Red A3J2-1 Q25 2N6043 A-5195
10's chime Controlled Red Orn-Blk A3J2-2 Q26 2N6043 A-17876
100's chime Controlled Red Grn-Red A3J2-3 Q27 2N6043 A-17876
1000's chime Controlled Red Pur-Red A3J2-4 Q28 2N6043 A-17876
"10-J" Drop Target Bank Reset Controlled Red 1 Amp S.B. Brn-Red Yel-Red A3J4-5 Q31 2N6043 A-18102
"Q" Drop Target Bank Reset Controlled Red 1 Amp S.B. Orn-Blk Blu-Blk A3J4-4 Q30 2N6043 A-18102
"A" Drop Target Bank Reset Controlled Red 2 Amp S.B. Wht-Blk Orn-Blk A3J4-2 Q29 - Q45 MPS-U45 - 2N3055 A-17891
Left Pop Bumper Directly Brn-Blk Switch A-1496
Right Pop Bumper Directly Brn-Blk Switch A-1496
Kicking Rubber Directly Brn-Blk Switch A-5194
Coin Lockout Directly Red A6J1-11 Directly wired to Ground A-16890
Left Flipper Directly Brn-Blk Grn-Blk A6J5-4 Button A-17875
Right Flipper Directly Brn-Blk Pur-Blk A6J5-5 Button A-17875
Top Flipper Directly Brn-Blk Pur-Blk A6J5-5 Button A-17875

UTP = Under Playfield Transistor

3.4 Switch Matrix

RETURN 0 RETURN 1 RETURN 2 RETURN 3 RETURN 4 RETURN 5 RETURN 6 RETURN 7
A1J7-12 & A1J6-3 A1J7-13 A1J7-14 A1J7-17 A1J7-16 A1J7-15 A1J7-11 A1J7-10
Yellow Blue-White Orange-White Brown-White Green-White Purple-White Yellow-White Yellow-Black
STROBE 0 Test Button Pop Bumper Extra Ball Target Special Rollover 10 Point Contacts (11) "A" Drop Target Not Used Not Used
A1J7-2 Switches (2)
A1J6-8 Blue-White Blue-Black Yellow-Green Blue-White-Red Slate-White-Red Orange-Black
Blue SW.00 SW.10 SW.20 SW.30 SW.40 SW.50 SW.60 SW.70
STROBE 1 #1 Coin Chute "A" Rollover (2) "10" Drop Target "Q" Drop Target "K" Drop Target "A" Drop Target Not Used Not Used
A1J7-3
A1J6-4 Orange-White Yellow-Black Orange-Green White-Blue Maroon Brown-Black
Orange SW.01 SW.11 SW.21 SW.31 SW.41 SW.51 SW.61 SW.71
STROBE 2 #2 Coin Chute "B" Rollover (3) "J" Drop Target "Q" Drop Target "K" Drop Target Joker Drop Target Not Used Not Used
A1J7-4
A1J6-5 Brown-White Orange-White Slate-Green White-Orange Maroon-White Green-Black
Brown SW.02 SW.12 SW.22 SW.32 SW.42 SW.52 SW.62 SW.72
STROBE 3 Replay Button "C" Rollover (2) "J" Drop Target "Q" Drop Target "K" Drop Target "A" Drop Target Not Used Not Used
A1J7-7
A1J6-6 Green-White Slate-White Slate-Green White-Slate Maroon-Green Slate-Black
Green SW.03 SW.13 SW.23 SW.33 SW.43 SW.53 SW.63 SW.73
STROBE 4 Tilt Not Used Not Used Not Used "K" Drop Target "A" Drop Target Not Used Not Used
A1J7-6
Purple-White Maroon-Yellow Yellow-Black
Purple SW.04 SW.14 SW.24 SW.34 SW.44 SW.54 SW.64 SW.74

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