Difference between revisions of "Count-Down"

From PinWiki
Jump to navigation Jump to search
 
(2 intermediate revisions by 2 users not shown)
Line 14: Line 14:
 
:A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
 
:A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
 
:A5: Credits Display (4-digits)
 
:A5: Credits Display (4-digits)
 +
:A7: Tone Board
  
 
=Charts=
 
=Charts=
Line 44: Line 45:
 
|  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  
 
|-
 
|-
| || || || Red Target Bank Reset ||  
+
| Orn-Red-Red (322) || same fuse as below || Blu-Blk || Red Target Bank Reset || Playfield
 
|-
 
|-
 
| Orn-Red-Red (322) || 2 Amp Slo-Blo || Blu-Blk || Green Target Bank Reset || Playfield
 
| Orn-Red-Red (322) || 2 Amp Slo-Blo || Blu-Blk || Green Target Bank Reset || Playfield
 
|-
 
|-
| || || || Blue Target Bank Reset ||  
+
| Orn-Red-Red (322) || same fuse as above || Blu-Blk || Blue Target Bank Reset || Playfield
|-
 
|  ||  ||  ||  ||
 
 
|-
 
|-
 
| Orn-Red-Red (322) || 2 Amp Slo-Blo || Brn-Blk || Yellow Target Bank Reset || Playfield
 
| Orn-Red-Red (322) || 2 Amp Slo-Blo || Brn-Blk || Yellow Target Bank Reset || Playfield
Line 176: Line 175:
 
| Sol. 6 || Hole || Controlled || Red-Pur-Pur (277) ||  ||  || Red-Blu-Blu (266) || A3J4-5 || Q31 || 2N6043 || A-16570
 
| Sol. 6 || Hole || Controlled || Red-Pur-Pur (277) ||  ||  || Red-Blu-Blu (266) || A3J4-5 || Q31 || 2N6043 || A-16570
 
|-
 
|-
| Sol. 7 || Green Target Bank Reset || Controlled || Orn-Red-Red (322) || || Blu-Blk || Orn-Blk-Blk (300) || A3J4-4 || Q30 || 2N6043 || A-18318
+
| Sol. 7 || Green Target Bank Reset || Controlled || Orn-Red-Red (322) || same fuse as below || Blu-Blk || Orn-Blk-Blk (300) || A3J4-4 || Q30 || 2N6043 || A-18318
 
|-
 
|-
| Sol. 8 || Red Target Bank Reset || Controlled || Orn-Red-Red (322) || 2 AMP S.B. || Blu-Blk || Orn-Brn-Brn (311) || A3J4-2 || Q29 - Q45 || MPS-U45 - 2N3055 || A-18318
+
| Sol. 8 || Red Target Bank Reset || Controlled || Orn-Red-Red (322) || 2 Amp S.B. || Blu-Blk || Orn-Brn-Brn (311) || A3J4-2 || Q29 - Q45 || MPS-U45 - 2N3055 || A-18318
 
|-
 
|-
| L18 || Blue Drop Target Bank Reset || Controlled || Orn-Red-Red (322) || || Blu-Blk || Blu-Grn-Grn (655) || A3J5-2 || Q18 - UPT || MPS-U45 - 2N5875 || A-18318
+
| L18 || Blue Drop Target Bank Reset || Controlled || Orn-Red-Red (322) || same fuse as above || Blu-Blk || Blu-Grn-Grn (655) || A3J5-2 || Q18 - UPT || MPS-U45 - 2N5875 || A-18318
 
|-
 
|-
| L17 || Yellow Drop Target Bank Reset || Controlled || Orn-Red-Red (322) || 2 AMP S.B. || Brn-Blk || Blu-Yel-Yel (644) || A3J5-1 || Q17 - UPT || MPS-U45 - 2N5875 || A-18318
+
| L17 || Yellow Drop Target Bank Reset || Controlled || Orn-Red-Red (322) || 2 Amp S.B. || Brn-Blk || Blu-Yel-Yel (644) || A3J5-1 || Q17 - UPT || MPS-U45 - 2N5875 || A-18318
 
|-
 
|-
 
|  || Pop Bumper || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-1496
 
|  || Pop Bumper || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-1496
 
|-
 
|-
|  || Coin Lockout || Directly || Red-Pur-Pur (277) ||  ||  ||  || A6J1-11 || ||  || A-16890
+
|  || Coin Lockout || Directly || Red-Pur-Pur (277) ||  ||  ||  || A6J1-11 || Directly wired to Ground ||  || A-16890
 
|-
 
|-
 
|  || Lower Left Flipper || Directly || Orn-Yel-Yel (344) ||  ||  ||  || A6J5-4 || Button ||  || A-17875
 
|  || Lower Left Flipper || Directly || Orn-Yel-Yel (344) ||  ||  ||  || A6J5-4 || Button ||  || A-17875

Latest revision as of 06:59, 21 October 2019

1 Introduction

Date Of Manufacture: April, 1979
Production: 9,900 units (confirmed)
Theme: Outer Space
Notable Features: Flippers (4), Pop bumper (1), 4-bank drop targets (4), Star rollovers (2), Kick-out hole (1). No slingshots.

2 Technical Info

Type: Solid State Electronic (SS)
A1: Gottlieb MPU Module
A2: Power Module
A3: Driver Board
A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
A5: Credits Display (4-digits)
A7: Tone Board

3 Charts

3.1 Fuse Chart

Wire in Value Wire out description location
Blk-Red-Red (022) 5 Amp Slo-Blo Blk-Brn-Brn (011) 115V Primary Fuse Bottom Board
2½ Amp Slo-Blo 230V Primary Fuse Bottom Board
Brn 1 Amp Slo-Blo Brn Small transformer primary fuse Bottom Board
Wht-Blu 2 Amp Lug 6 Small transformer secondary fuse 11VAC Bottom Board
Wht-Brn 3/4 Amp Lug 7 Small transformer secondary fuse 14VAC Bottom Board
Yel-Blu-Blu (466) ¼ Amp Slo-Blo Grn-Blk-Blk (500) Displays 69VAC Bottom Board
Blk-Blu-Blu (066) 5 Amp Slo-Blo Red-Slt-Slt (288) Coils 25VAC Bottom Board
Orn-Blk-Blk (300) 5 Amp Slo-Blo Orn-Brn-Brn (311) Controlled lamps 8VAC Bottom Board
Red-Blu-Blu (266) 10 Amp Red-Orn-Orn (233) G.I. Playfield (via Tilt Relay) & Coin Chute 6VAC Bottom Board
Red-Blu-Blu (266) 10 Amp Red-Red-Red (222) G.I. Name & Scene Lights 6VAC Bottom Board
Orn-Red-Red (322) same fuse as below Blu-Blk Red Target Bank Reset Playfield
Orn-Red-Red (322) 2 Amp Slo-Blo Blu-Blk Green Target Bank Reset Playfield
Orn-Red-Red (322) same fuse as above Blu-Blk Blue Target Bank Reset Playfield
Orn-Red-Red (322) 2 Amp Slo-Blo Brn-Blk Yellow Target Bank Reset Playfield

3.2 Driver Board Chart

transistor connector code description wire code wire color transistor type
Q01 J5-18 L01 Game Over Relay (Q) 400 Yel-Blk-Blk MPS-U45
Q Relay Match / Game Over Light 366 Orn-Blu-Blu
Q Relay Ball in Play 255 Red-Grn-Grn
Q02 J5-19 L02 Tilt Relay (T) 411 Yel-Brn-Brn MPS-U45
T Relay Tilt Light 822 Slt-Red-Red
Q03 J5-17 L03 High Game to Date 422 Yel-Red-Red MPS-U45
Q04 J5-15 L04 Same Player Shoot Again 433 Yel-Orn-Orn MPS-U45
Q05 J5-13 L05 Red Rollover 455 Yel-Grn-Grn MPS-A13
Q06 J5-14 L06 Green Rollover 466 Yel-Blu-Blu MPS-A13
Q07 J5-12 L07 Blue Rollover 500 Grn-Blk-Blk MPS-A13
Q08 J5-11 L08 Yellow Rollover 511 Grn-Brn-Brn MPS-A13
Q09 J5-9 L09 Red Drop Target 522 Grn-Red-Red MPS-A13
Q10 J5-10 L10 Green Drop Target 533 Grn-Orn-Orn MPS-A13
Q11 J5-8 L11 Right Rollover Button 544 Grn-Yel-Yel MPS-A13
Q12 J5-7 L12 Left Rollover Button 566 Grn-Blu-Blu MPS-A13
Q13 J5-5 L13 Hole 600 Blu-Blk-Blk MPS-A13
Q14 J5-6 L14 Special 611 Blu-Brn-Brn MPS-A13
Q15 J5-4 L15 Score Bonus 622 Blu-Red-Red MPS-A13
Q16 J5-3 L16 Extra Ball 633 Blu-Orn-Orn MPS-A13
Q17 J5-1 L17 Yellow Target Bank Reset 644 Blu-Yel-Yel MPS-A13
Q18 J5-2 L18 Blue Target Bank Reset 655 Blu-Grn-Grn MPS-A13
Q19 J3-20 L19 5X Bonus 700 Pur-Blk-Blk MPS-A13
Q20 J3-18 L20 4X Bonus 711 Pur-Brn-Brn MPS-A13
Q21 J3-16 L21 2X Bonus 722 Pur-Red-Red MPS-A13
Q22 J3-17 L22 3X Bonus 733 Pur-Orn-Orn MPS-A13
Q23 J3-15 L23 1,000 Bonus 744 Pur-Yel-Yel MPS-A13
Q24 J3-14 L24 2,000 Bonus 755 Pur-Grn-Grn MPS-A13
Q33 J3-12 L25 3,000 Bonus 800 Slt-Blk-Blk MPS-A13
Q34 J3-13 L26 4,000 Bonus 811 Slt-Brn-Brn MPS-A13
Q35 J3-11 L27 5,000 Bonus 822 Slt-Red-Red MPS-A13
Q36 J3-9 L28 6,000 Bonus 833 Slt-Orn-Orn MPS-A13
Q37 J3-7 L29 7,000 Bonus 844 Slt-Yel-Yel MPS-A13
Q38 J3-8 L30 8,000 Bonus 855 Slt-Grn-Grn MPS-A13
Q39 J3-6 L31 9,000 Bonus 111 Brn-Brn-Brn MPS-A13
Q40 J3-5 L32 10,000 Bonus 333 Orn-Orn-Orn MPS-A13
Q41 J3-4 L33 20,000 Bonus 444 Yel-Yel-Yel MPS-A13
Q42 J3-3 L34 Not Used 555 Grn-Grn-Grn MPS-A13
Q43 J3-2 L35 Blue Rollover 666 Blu-Blu-Blu MPS-A13
Q44 J3-1 L36 Yellow Rollover 777 Pur-Pur-Pur MPS-A13
Q32 J4-6 Solenoid 1 Outhole 200 Red-Blk-Blk 2N6043
Q25 J2-1 Solenoid 2 Knocker 211 Red-Brn-Brn 2N6043
Q26 J2-2 Solenoid 3 10's chime 311 Orn-Brn-Brn 2N6043
Q27 J2-3 Solenoid 4 100's chime 244 Red-Yel-Yel 2N6043
Q28 J2-4 Solenoid 5 1000's chime 255 Red-Grn-Grn 2N6043
Q31 J4-5 Solenoid 6 Hole 266 Red-Blu-Blu 2N6043
Q30 J4-4 Solenoid 7 Green Target Bank Reset 300 Orn-Blk-Blk 2N6043
Q29 - Q45 J4-2 Solenoid 8 Red Target Bank Reset 311 Orn-Brn-Brn MPS-U45 - 2N3055

3.3 Solenoids

Solenoid description Solenoid Type Power Wire Fuse Transfer Wire Coil Wire Color Connector Driver Transistor Transistor Type Coil Type
L01 Game Over Relay Controlled Red-Pur-Pur (277) Yel-Blk-Blk (400) A3J5-18 Q01 MPS-U45 A-16890
L02 Tilt Relay Controlled Red-Pur-Pur (277) Yel-Brn-Brn (411) A3J5-19 Q02 MPS-U45 A-16890
Sol. 1 Outhole Controlled Red-Pur-Pur (277) Red-Blk-Blk (200) A3J4-6 Q32 2N6043 A-16570
Sol. 2 Knocker Controlled Red-Pur-Pur (277) Red-Brn-Brn (211) A3J2-1 Q25 2N6043 A-5195
Sol. 3 10's chime Controlled Orn-Brn-Brn (311) A3J2-2 Q26 2N6043 Sound Board
Sol. 4 100's chime Controlled Red-Yel-Yel (244) A3J2-3 Q27 2N6043 Sound Board
Sol. 5 1000's chime Controlled Red-Grn-Grn (255) A3J2-4 Q28 2N6043 Sound Board
Sol. 6 Hole Controlled Red-Pur-Pur (277) Red-Blu-Blu (266) A3J4-5 Q31 2N6043 A-16570
Sol. 7 Green Target Bank Reset Controlled Orn-Red-Red (322) same fuse as below Blu-Blk Orn-Blk-Blk (300) A3J4-4 Q30 2N6043 A-18318
Sol. 8 Red Target Bank Reset Controlled Orn-Red-Red (322) 2 Amp S.B. Blu-Blk Orn-Brn-Brn (311) A3J4-2 Q29 - Q45 MPS-U45 - 2N3055 A-18318
L18 Blue Drop Target Bank Reset Controlled Orn-Red-Red (322) same fuse as above Blu-Blk Blu-Grn-Grn (655) A3J5-2 Q18 - UPT MPS-U45 - 2N5875 A-18318
L17 Yellow Drop Target Bank Reset Controlled Orn-Red-Red (322) 2 Amp S.B. Brn-Blk Blu-Yel-Yel (644) A3J5-1 Q17 - UPT MPS-U45 - 2N5875 A-18318
Pop Bumper Directly Orn-Red-Red (322) Switch A-1496
Coin Lockout Directly Red-Pur-Pur (277) A6J1-11 Directly wired to Ground A-16890
Lower Left Flipper Directly Orn-Yel-Yel (344) A6J5-4 Button A-17875
Upper Left Flipper Directly Orn-Yel-Yel (344) A6J5-4 Button A-17875
Lower Right Flipper Directly Orn-Grn-Grn (355) A6J5-5 Button A-17875
Upper Right Flipper Directly Orn-Grn-Grn (355) A6J5-5 Button A-17875

UPT = Under Playfield Transistor

3.4 Switch Matrix

RETURN 0 RETURN 1 RETURN 2 RETURN 3 RETURN 4 RETURN 5 RETURN 6 RETURN 7
A1J7-12 & A1J6-3 A1J7-13 A1J7-14 A1J7-17 A1J7-16 A1J7-15 A1J7-11 A1J7-10
Blk- Blu-Blu (066) Brn-Blk-Blk (100) Brn-Red-Red (122) Brn-Orn-Orn (133) Brn-Yel-Yel (144) Brn-Grn-Grn (155) Brn-Blu-Blu (166) Orn-Blu-Blu (366)
STROBE 0 Test Button Red Rollover #1 Red Drop Target #1 Green Drop Target Left Rollover Button Right Rollover Button #1 Yellow Drop Target #1 Blue Drop Target
A1J7-2
A1J6-8 Brn-Blk-Blk (100) Grn-Yel-Yel (544) Yel_Blk-Blk (400) Pur-Blk-Blk (700) Red-Brn-Brn (211) Blu-Grn-Grn (655) Grn-Blk-Blk (500) Red-Blk-Blk (200)
Blk-Brn-Brn (011) SW.00 SW.10 SW.20 SW.30 SW.40 SW.50 SW.60 SW.70
STROBE 1 #1 Coin Chute Green Rollover #2 Red Drop Target #2 Green Drop Target Hole Switch Pop Bumper #2 Yellow Drop Target #2 Blue Drop Target
A1J7-3
A1J6-4 Brn-Red-Red (122) Yel-Red-Red (422) Yel-Brn-Brn (411) Grn-Blu-Blu (566) Brn-Red-Red (122) Red-Grn-Grn (255) Pur-Grn-Grn (755) Blu-Orn-Orn (633)
Blk-Red-Red (022) SW.01 SW.11 SW.21 SW.31 SW.41 SW.51 SW.61 SW.71
STROBE 2 #2 Coin Chute Not Used Not Used Not Used Not Used Not Used Not Used Not Used
A1J7-4
A1J6-5 Brn-Orn-Orn (133)
Blk-Orn-Orn (033) SW.02 SW.12 SW.22 SW.32 SW.42 SW.52 SW.62 SW.72
STROBE 3 Replay Button Yellow Rollover #3 Red Drop Target #3 Green Drop Target Extra Ball Rollover 10 Point Switches (10) #3 Yellow Drop Target #3 Blue Drop Target
A1J7-7
A1J6-6 Brn-Yel-Yel (144) Blu-Blk-Blk (600) Grn-Brn-Brn (511) Grn-Red-Red (522) Red-Yel-Yel (244) Orn-Blk Pur-Brn-Brn (711) Pur-Red-Red (722)
Blk-Yel-Yel (044) SW.03 SW.13 SW.23 SW.33 SW.43 SW.53 SW.63 SW.73
STROBE 4 Tilt Blue Rollover #4 Red Drop Target #4 Green Drop Target Special Rollover Not Used #4 Yellow Drop Target #4 Blue Drop Target
A1J7-6
Brn-Blu-Blu (166) Red-Blu-Blu (266) Blu-Red-Red (622) Blu-Yel-Yel (644) Grn-Grn-Grn (555) Pur-Orn-Orn (733) Pur-Yel-Yel (744)
Blk-Grn-Grn (055) SW.04 SW.14 SW.24 SW.34 SW.44 SW.54 SW.64 SW.74

Return to Gottlieb_System_1 page.