Difference between revisions of "Catacomb"

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{| class="wikitable"
 
{| class="wikitable"
!  !! STROBE 0 !! STROBE 1 !! STROBE 2 !! STROBE 3 !! STROBE 4
+
!  !! !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
 
!  
 
!  
! A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red
+
| to Playfield || -- || A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red
 
|-
 
|-
 
!  
 
!  
! A4J3-2 Red-Yel || A4J3-3 (not used) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used)
+
| -- || to Cabinet || A4J3-2 Red-Yel || A4J3-3 (not used) || || ||  
 
|-
 
|-
!  
+
! Return I-0
|  ||  ||  ||  ||
+
| A4J2-8 Brn || A4J3-9 Red-Wht || 1 Coin Chute I (Left) || 9 Top Thumper Bumper || 17 Outhole Reflex || 25 Spot 6 Rollover Wire || 33 Right Outhole (Closest to Lane)
|-
 
! RETURN  I 0
 
| Coin || Top || Outhole || Spot 6 || Right
 
|-
 
! A4J2-8 Brn
 
| Chute I || Thumper || Reflex || Rollover || Outhole
 
|-
 
! A4J3-9 Red-Wht
 
| (Left) || Bumper ||  || Wire || (Closest to Lane)
 
|-
 
! Switch Number
 
| 1 || 9 || 17 || 25 || 33
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 1
 
| Coin || Bottom || Left || Spot 1 || Middle
 
|-
 
! A4J2-9 Gry
 
| Chute II || Thumper || Outlane || Rollover || Outhole
 
|-
 
! A4J3-10 Brn-Wht
 
| (Center) || Bumper ||  || Wire ||  
 
|-
 
! Switch Number
 
| 2 || 10 || 18 || 26 || 34
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 2
 
| Coin || Top || Right || Spot 2 || Left
 
|-
 
! A4J2-10 Wht-Orn
 
| Chute III || Slingshot || Outlane || Stand-Up || Outhole
 
|-
 
! A4J3-11 Blu
 
| (Right) ||  ||  || Target ||
 
|-
 
! Switch Number
 
| 3 || 11 || 19 || 27 || 35
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 3
 
| Spinner || Left || Left || Top Switch || Left
 
|-
 
! A4J2-11 Wht-Blk
 
|  || Slingshot || Return Lane || Rollover || Kickout
 
|-
 
! A4J3-12  not used
 
|  ||  ||  ||  || Hole
 
|-
 
! Switch Number
 
| 4 || 12 || 20 || 28 || 36
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 4
 
| Spinner || Right || Right || Top Right || Right
 
|-
 
! A4J2-12 Wht-Grn
 
| Lane Gate || Slingshot || Return Lane || Rollover || Kickout
 
|-
 
! A4J3-13 not used
 
|  ||  ||  || Wire || Hole
 
|-
 
! Switch Number
 
| 5 || 13 || 21 || 29 || 37
 
|-
 
!
 
|  ||  ||  ||  ||
 
|-
 
! RETURN  I 5
 
| Credit || Drop Target || Drop Target || Drop Target || Drop Target
 
|-
 
! A4J2-13 Wht-Brn
 
| Button || Set "A" || Set "B" || Set "C" || Set "D"
 
|-
 
! A4J3-14 Blu-Wht
 
|  || (Right) || (Right) || (Right) || (Right)
 
|-
 
! Switch Number
 
| 6 || 14 || 22 || 30 || 38
 
|-
 
!
 
|  ||  ||  ||  ||
 
 
|-
 
|-
! RETURN  I 6
+
! Return I-1
| Tilt || Drop Target || Drop Target || Drop Target || Drop Target
+
| A4J2-9 Gry || A4J3-10 Brn-Wht || 2 Coin Chute II (Center) || 10 Bottom Thumper Bumper || 18 Left Outlane || 26 Spot 1 Rollover Wire || 34 Middle Outhole
 
|-
 
|-
! A4J2-14 Brn-Yel
+
! Return I-2
| || Set "A" || Set "B" || Set "C" || Set "D"
+
| A4J2-10 Wht-Orn || A4J3-11 Blu || 3 Coin Chute III (Right) || 11 Top Slingshot || 19 Right Outlane || 27 Spot 2 Stand-Up Target || 35 Left Outhole
 
|-
 
|-
! A4J3-15 Blu-Orn
+
! Return I-3
|  || (Middle) || (Middle) || (Middle) || (Middle)
+
| A4J2-11 Wht-Blk || || 4 Spinner || 12 Left Slingshot || 20 Left Return Lane || 28 Top Switch Rollover || 36 Left Kickout Hole
|-
 
! Switch Number
 
| 7 || 15 || 23 || 31 || 39
 
|-
 
!
 
|  ||  ||  ||  ||  
 
 
|-
 
|-
! RETURN  I 7
+
! Return I-4
| Left || Drop Target || Drop Target || Drop Target || Drop Target
+
| A4J2-12 Wht-Grn ||  || 5 Spinner Lane Gate || 13 Right Slingshot || 21 Right Return Lane || 29 Top Right Rollover Wire || 37 Right Kickout Hole
 
|-
 
|-
! A4J2-15 Orn
+
! Return I-5
| Flipper || Set "A" || Set "B" || Set "C" || Set "D"
+
| A4J2-13 Wht-Brn || A4J3-14 Blu-Wht || 6 Credit Button || 14 Drop Target Set "A" (Right) || 22 Drop Target Set "B" (Right) || 30 Drop Target Set "C" (Right) || 38 Drop Target Set "D" (Right)
 
|-
 
|-
! A4J3-16 Yel
+
! Return I-6
| Button || (Left) || (Left) || (Left) || (Left)
+
| A4J2-14 Brn-Yel || A4J3-15 Blu-Orn || 7 Tilt || 15 Drop Target Set "A" (Middle) || 23 Drop Target Set "B" (Middle) || 31 Drop Target Set "C" (Middle) || 39 Drop Target Set "D" (Middle)
 
|-
 
|-
! Switch Number
+
! Return I-7
| 8 || 16 || 24 || 32 || 40
+
| A4J2-15 Orn || A4J3-16 Yel || 8 Left Flipper Button || 16 Drop Target Set "A" (Left) || 24 Drop Target Set "B" (Left) || 32 Drop Target Set "C" (Left) || 40 Drop Target Set "D" (Left)
 
|}
 
|}
  
 
Return to [[Bally/Stern]] page.
 
Return to [[Bally/Stern]] page.

Latest revision as of 01:43, 5 September 2020

1 Introduction

Date Of Manufacture: October, 1981
Production: Unknown
Theme: Fantasy
Notable Features: Flippers (3), Pop bumpers (2), Slingshots (3), 3-bank drop targets (4), Kick-out holes (2), Spinning target (1), Standup target (1), Star rollover (1), Multiball. Has Speech. Backbox bagatelle has the third flipper.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q44 A5J3-19 Bonus Amber 1 Brn-Blu 2N5060
Q32 A5J3-27 Bonus Amber 4 Orn-Wht 2N5060
Q42 A5J3-21 Bonus Amber 13 Grn-Blk MCR-106
Q48 A5J3-16 Bonus Amber 16 Orn-Blu MCR-106
Q24 A5J1-5 Bonus Blue 5 Pur-Wht MCR-106
Q34 A5J1-2 Bonus Blue 8 Gry MCR-106
Q28 A5J1-8 Bonus Blue 9 Grn-Wht 2N5060
Q26 A5J1-7 Bonus Blue 12 Yel-Grn 2N5060
Q01 A5J1-24 Bonus Green 2 Brn-Blu MCR-106
Q09 A5J1-14 Bonus Green 3 Gry-Orn MCR-106
Q13 A5J1-17 Bonus Green 14 Blu-Grn 2N5060
Q11 A5J1-16 Bonus Green 15 Blk 2N5060
Q51 A5J3-15 Bonus Red 6 Wht-Blk 2N5060
Q59 A5J3-4 Bonus Red 7 Red-Wht 2N5060
Q56 A5J3-10 Bonus Red 10 Gry-Blk MCR-106
Q55 A5J3-9 Bonus Red 11 Orn-Blk MCR-106
Q14 A5J1-18 Drop Target Bank "A" Lamp Orn-Red 2N5060
Q49 A5J3-17 Drop Target Bank "A" Amber 1 Yel-Blu MCR-106
Q35 A5J1-3 Drop Target Bank "A" Blue 9 Grn-Wht MCR-106
Q08 A5J1-23 Drop Target Bank "A" Green 14 Blk-Grn MCR-106
Q54 A5J3-11 Drop Target Bank "A" Red 6 Wht MCR-106
Q29 A5J1-1 Drop Target Bank "B" Lamp Red-Yel 2N5060
Q37 A5J3-23 Drop Target Bank "B" Amber 16 Gry-Wht 2N5060
Q22 A5J1-10 Drop Target Bank "B" Blue 8 Gry-Blu MCR-106
Q10 A5J1-15 Drop Target Bank "B" Green 3 Gry-Yel MCR-106
Q60 A5J3-3 Drop Target Bank "B" Red 11 Wht-Blu 2N5060
Q36 A5J3-26 Drop Target Bank "C" Lamp Gry 2N5060
Q20 A5J1-13 Drop Target Bank "C" Amber 4 Wht-Blu 2N5060
Q25 A5J1-6 Drop Target Bank "C" Blue 12 Brn-Red 2N5060
Q04 A5J1-28 Drop Target Bank "C" Green 15 Blk-Wht 2N5060
Q58 A5J3-2 Drop Target Bank "C" Red 7 Blu-Orn 2N5060
Q57 A5J3-1 Drop Target Bank "D" Lamp Gry-Yel 2N5060
Q41 A5J3-20 Drop Target Bank "D" Amber 13 Wht-Orn MCR-106
Q17 A5J1-11 Drop Target Bank "D" Blue 5 Blk-Orn MCR-106
Q02 A5J1-25 Drop Target Bank "D" Green 2 Blk-Blu MCR-106
Q46 A5J3-18 Drop Target Bank "D" Red 10 Red-Blu 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q23 A5J2-8 Multiplier 2X Blk-Red MCR-106
Q40 A5J2-9 Multiplier 3X Wht-Red MCR-106
Q52 A5J2-5 Multiplier 4X Blk-Yel 2N5060
Q07 A5J2-13 Multiplier 5X Gry-Grn 2N5060
Q30 A5J2-6 Outlane Left Yel 2N5060
Q43 A5J2-7 Outlane Right Blu-Wht 2N5060
Q05 A5J2-16 Return Lane Left Blk 2N5060
Q18 A5J2-20 Return Lane Right Orn 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q06 A5J2-14 Spinner 1000 Top Brn-Red 2N5060
Q19 A5J2-15 Spinner 1000 Middle Orn-Blu 2N5060
Q31 A5J2-2 Spinner 1000 Bottom Grn-Orn 2N5060
Q21 A5J2-12 Spinner Lane Extra Ball Red-Wht 2N5060
Q39 A5J2-4 Spinner Lane Special Pur-Blk 2N5060
Q27 A5J1-9 Spot 1 Lamp Blu-Yel 2N5060
Q38 A5J3-25 Spot 2 Lamp Blu-Red 2N5060
Q50 A5J3-12 Spot 6 Lamp Blu-Wht 2N5060
Q53 A5J2-3 Super Bonus Blk-Wht 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q12 A5J1-19 2N5060
Q15 A5J2-23 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Bottom Thumper Bumper Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Top Thumper Bumper Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Left Kickout Hole Momentary Blk-Blu A3J1-5 Q4 J-28-2300
5 Top Slingshot Momentary Grn-Yel A3J2-10 Q5 J-26-1500
6 Left Slingshot Momentary Grn-Red A3J2-11 Q6 J-26-1500
7 Right Slingshot Momentary Red-Yel A3J2-12 Q7 J-26-1500
8 Right Kickout Hole Momentary Blk-Orn A3J5-10 Q8 J-28-2300
9 Drop Target Bank Reset "A" Momentary Red-Blu A3J5-9 Q9 B-27-2300
10 Drop Target Bank Reset "B" Momentary Orn-Wht A3J5-15 Q10 B-27-2300
11 Drop Target Bank Reset "C" Momentary Orn-Blk A3J5-14 Q11 B-27-2300
12 Drop Target Bank Reset "D" Momentary Orn-Grn A3J5-13 Q12 B-27-2300
13 Outhole Reflex Momentary Blk-Yel A3J5-12 Q13 J-28-2300
14 Turn Style (Ball Release) Momentary Blk-Grn A3J5-11 Q14 J-28-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16
17 Continuous Orn-Red A3J5-7 Q17
18 Backbox Flipper Continuous Red-Wht A3J2-15, J5-3, J3-9 Q18 J-25-600/34-4500
19 Continuous Yel-Wht A3J2-8 Q19
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Top Thumper Bumper 17 Outhole Reflex 25 Spot 6 Rollover Wire 33 Right Outhole (Closest to Lane)
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Bottom Thumper Bumper 18 Left Outlane 26 Spot 1 Rollover Wire 34 Middle Outhole
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Top Slingshot 19 Right Outlane 27 Spot 2 Stand-Up Target 35 Left Outhole
Return I-3 A4J2-11 Wht-Blk 4 Spinner 12 Left Slingshot 20 Left Return Lane 28 Top Switch Rollover 36 Left Kickout Hole
Return I-4 A4J2-12 Wht-Grn 5 Spinner Lane Gate 13 Right Slingshot 21 Right Return Lane 29 Top Right Rollover Wire 37 Right Kickout Hole
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Drop Target Set "A" (Right) 22 Drop Target Set "B" (Right) 30 Drop Target Set "C" (Right) 38 Drop Target Set "D" (Right)
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Drop Target Set "A" (Middle) 23 Drop Target Set "B" (Middle) 31 Drop Target Set "C" (Middle) 39 Drop Target Set "D" (Middle)
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Left Flipper Button 16 Drop Target Set "A" (Left) 24 Drop Target Set "B" (Left) 32 Drop Target Set "C" (Left) 40 Drop Target Set "D" (Left)

Return to Bally/Stern page.