Difference between revisions of "Flash"
(3 intermediate revisions by one other user not shown) | |||
Line 5: | Line 5: | ||
!Manufacturer !! System !! Year !! Model !! Produced | !Manufacturer !! System !! Year !! Model !! Produced | ||
|- | |- | ||
− | |Williams ||System 4 (later Sys 6) ||1979 ||align="center"|486 ||align="center"|19,505 | + | |Williams ||System 4 (later Sys 6) ||Jan 1979 ||align="center"|486 ||align="center"|19,505 |
|} | |} | ||
IPDB.org page for [http://www.ipdb.org/machine.cgi?id=871 Flash] | IPDB.org page for [http://www.ipdb.org/machine.cgi?id=871 Flash] | ||
+ | Notable Features: Sound (Type 1) / First Use of Flash Lamps on a Williams SS Game / First continuous Background Sound /Shooter lane shot crosses the playfield to get to the top rollover arches / 3 Flippers with extra flipper providing a looping shot | ||
+ | |||
+ | During the long production run, some of the later games were made with System 6 MPU Boards, there were Green Flipper ROMs and a matching Game ROM released, as opposed to the original System 4 Yellow Flipper ROMs. The updated ROMs can also be run on the System 4 MPU boards.<br> | ||
+ | |||
+ | Note that some game adjustments were changed between yellow ROM code and green ROM code. A downloadable chart showing the different adjustments can be acquired from the manual PDF located at the [http://www.ipdb.org/machine.cgi?id=871 IPDB]. Reference page 61 of the PDF file.<br> | ||
+ | |||
+ | Also, if running green ROM code, during solenoid test solenoid 18 pulses when solenoid 17 should and vice versa.<br> | ||
[[Flash Playing Tips and Rule Sheet]] | [[Flash Playing Tips and Rule Sheet]] | ||
Line 15: | Line 22: | ||
[[Flash Shop Guide]] | [[Flash Shop Guide]] | ||
− | + | == System 3-7 Specific Issues == | |
− | == System | ||
See [[Williams_System_3_-_7#Problems_and_Fixes]] | See [[Williams_System_3_-_7#Problems_and_Fixes]] | ||
Line 25: | Line 31: | ||
<BR><BR> | <BR><BR> | ||
+ | ---- | ||
Return to [[Williams_System_3_-_7#Games]] page. | Return to [[Williams_System_3_-_7#Games]] page. |
Latest revision as of 05:46, 11 March 2014
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Williams | System 4 (later Sys 6) | Jan 1979 | 486 | 19,505 |
IPDB.org page for Flash
Notable Features: Sound (Type 1) / First Use of Flash Lamps on a Williams SS Game / First continuous Background Sound /Shooter lane shot crosses the playfield to get to the top rollover arches / 3 Flippers with extra flipper providing a looping shot
During the long production run, some of the later games were made with System 6 MPU Boards, there were Green Flipper ROMs and a matching Game ROM released, as opposed to the original System 4 Yellow Flipper ROMs. The updated ROMs can also be run on the System 4 MPU boards.
Note that some game adjustments were changed between yellow ROM code and green ROM code. A downloadable chart showing the different adjustments can be acquired from the manual PDF located at the IPDB. Reference page 61 of the PDF file.
Also, if running green ROM code, during solenoid test solenoid 18 pulses when solenoid 17 should and vice versa.
Flash Playing Tips and Rule Sheet
1 System 3-7 Specific Issues
See Williams_System_3_-_7#Problems_and_Fixes
2 Game-Specific Issues
Click on the links to learn about the more complex problems that this era of games faces.
Return to Williams_System_3_-_7#Games page.