Difference between revisions of "Flash"

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IPDB.org page for [http://www.ipdb.org/machine.cgi?id=871 Flash]
 
IPDB.org page for [http://www.ipdb.org/machine.cgi?id=871 Flash]
Notable Features: Sound (Type 1) / First Use of Flash Lamps on a Williams SS Game / First continuous Background Sound /Shooter lane shot crosses the playfield to get to the top rollover arches / 3 Flippers provided looping shot.
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Notable Features: Sound (Type 1) / First Use of Flash Lamps on a Williams SS Game / First continuous Background Sound /Shooter lane shot crosses the playfield to get to the top rollover arches / 3 Flippers with extra flipper providing a looping shot  
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During the long production run, some of the later games were made with System 6 MPU Boards, there were Green Flipper ROMs and a matching Game ROM released, as opposed to the original System 4 Yellow Flipper ROMs.  The updated ROMs can also be run on the System 4 MPU boards.<br>
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Note that some game adjustments were changed between yellow ROM code and green ROM code.  A downloadable chart showing the different adjustments can be acquired from the manual PDF located at the [http://www.ipdb.org/machine.cgi?id=871 IPDB].  Reference page 61 of the PDF file.<br>
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Also, if running green ROM code, during solenoid test solenoid 18 pulses when solenoid 17 should and vice versa.<br>
  
 
[[Flash Playing Tips and Rule Sheet]]
 
[[Flash Playing Tips and Rule Sheet]]
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[[Flash Shop Guide]]
 
[[Flash Shop Guide]]
  
 
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== System 3-7 Specific Issues ==
== System 4-6 Specific Issues ==
 
  
 
See [[Williams_System_3_-_7#Problems_and_Fixes]]
 
See [[Williams_System_3_-_7#Problems_and_Fixes]]

Latest revision as of 05:46, 11 March 2014

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Manufacturer System Year Model Produced
Williams System 4 (later Sys 6) Jan 1979 486 19,505

IPDB.org page for Flash

Notable Features: Sound (Type 1) / First Use of Flash Lamps on a Williams SS Game / First continuous Background Sound /Shooter lane shot crosses the playfield to get to the top rollover arches / 3 Flippers with extra flipper providing a looping shot

During the long production run, some of the later games were made with System 6 MPU Boards, there were Green Flipper ROMs and a matching Game ROM released, as opposed to the original System 4 Yellow Flipper ROMs. The updated ROMs can also be run on the System 4 MPU boards.

Note that some game adjustments were changed between yellow ROM code and green ROM code. A downloadable chart showing the different adjustments can be acquired from the manual PDF located at the IPDB. Reference page 61 of the PDF file.

Also, if running green ROM code, during solenoid test solenoid 18 pulses when solenoid 17 should and vice versa.

Flash Playing Tips and Rule Sheet

Flash Shop Guide

1 System 3-7 Specific Issues

See Williams_System_3_-_7#Problems_and_Fixes

2 Game-Specific Issues

Click on the links to learn about the more complex problems that this era of games faces.




Return to Williams_System_3_-_7#Games page.