Difference between revisions of "Back to the Future"

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!Sol. # !! Function !! Solenoid Type !! Wire Color (Drive) !! Connection (CPU) !! Wire Color (Power)!! Drive Transistor (CPU)!! Drive Transistor (PPB-1) !!Solenoid / Flashlamp Part #
 
!Sol. # !! Function !! Solenoid Type !! Wire Color (Drive) !! Connection (CPU) !! Wire Color (Power)!! Drive Transistor (CPU)!! Drive Transistor (PPB-1) !!Solenoid / Flashlamp Part #
 
|-
 
|-
|1L|| Flashers - Insert Flash || Switched || VIO-BRN || CN11-1 || BRN || Q46 || -- || 89 (1), 906 (2)  
+
|1L|| Flashers - Green Ramp Entrance || Switched || VIO-BRN || CN11-1 || BRN || Q46 || -- || 906 (4)  
 
|-
 
|-
 
|1R|| Outhole || Switched || BLK-BRN || CN11-1 || ORG || Q46 || -- || 23-840  
 
|1R|| Outhole || Switched || BLK-BRN || CN11-1 || ORG || Q46 || -- || 23-840  
 
|-
 
|-
|2L|| Flashers - Flash 1 || Switched || VIO-RED || CN11-3 || BRN || Q45 || -- ||  89 (2), 906 (2)   
+
|2L|| Flashers - Yellow Ramp Entrance || Switched || VIO-RED || CN11-3 || BRN || Q45 || -- ||  906 (4)   
 
|-
 
|-
 
|2R|| Trough Eject || Switched || BLK-RED || CN11-3 || ORG || Q45 || -- || 23-840  
 
|2R|| Trough Eject || Switched || BLK-RED || CN11-3 || ORG || Q45 || -- || 23-840  
 
|-
 
|-
|3L|| Flashers - Flash 2 || Switched || VIO-ORG || CN11-4 || BRN || Q44 || -- || 906 (4)   
+
|3L|| Flashers - Red Ramp Entrance || Switched || VIO-ORG || CN11-4 || BRN || Q44 || -- || 906 (4)   
 
|-
 
|-
|3R|| Shooter Lane Kicker|| Switched || BLK-ORG || CN11-4 || YEL-VIO || Q44 || Q4 || 24-900
+
|3R|| Ball Lock|| Switched || BLK-ORG || CN11-4 || YEL-VIO || Q44 || -- || 23-840
 
|-
 
|-
|4L|| Flashers - Flash 3 || Switched || VIO-YEL || CN11-5 || BRN || Q43 || -- || 89 (2), 906 (1)  
+
|4L|| Flashers - Ball Lock Flash & Lightning Insert || Switched || VIO-YEL || CN11-5 || BRN || Q43 || -- || 89 (4)  
 
|-
 
|-
|4R|| Top Center Eject|| Switched || BLK-YEL || CN11-5 || ORG || Q43 || -- || 27-1300
+
|4R|| Playfield Eject|| Switched || BLK-YEL || CN11-5 || ORG || Q43 || -- || 23-840
 
|-
 
|-
|5L|| Flash 4 || Switched || VIO-GRN || CN11-6 || BRN || Q42 || -- || 89 (2), 906 (1)   
+
|5L|| Flashers - Top Left Mini Mars & BTTF Insert || Switched || VIO-GRN || CN11-6 || BRN || Q42 || -- || 89 (4)   
 
|-
 
|-
|5R|| Left Drop Target Bank Reset || Switched || BLK-GRN || CN11-6 || ORG || Q42 || -- || 23-800  
+
|5R|| VUK || Switched || BLK-GRN || CN11-6 || YEL-VIO || Q42 || Q5 || 23-800  
 
|-
 
|-
|6L|| Flash 5 || Switched || VIO-BLU || CN11-7 || BRN || Q41 || -- || 89 (2), 906 (1)  
+
|6L|| Flashers - Top Left VUK Flash Lamps || Switched || VIO-BLU || CN11-7 || BRN || Q41 || -- || 89 (4)  
 
|-
 
|-
|6R|| Right Drop Target Bank Reset || Switched || BLK-BLU || CN11-7 || ORG || Q41 || -- || 23-800
+
|6R|| Drop Target Bank Reset || Switched || BLK-BLU || CN11-7 || ORG || Q41 || -- || 23-800
 
|-
 
|-
|7L|| Flash 6 || Switched || VIO-BLK || CN11-8 || BRN || Q40 || -- || 89 (2), 906 (1)  
+
|7L|| Flashers - Center Ramp & Top Left Insert || Switched || VIO-BLK || CN11-8 || BRN || Q40 || -- || 89 (4)  
 
|-
 
|-
 
|7R|| Not Used || Switched || BLK-VIO || CN11-8 || ORG || Q40 || -- || --  
 
|7R|| Not Used || Switched || BLK-VIO || CN11-8 || ORG || Q40 || -- || --  
 
|-
 
|-
|8L|| Flash 7 || Switched || VIO-GRY || CN11-9 || BRN || Q39 || -- || 89 (2), 906 (1)  
+
|8L|| Flashers - Clocktower Mini Mars & Top Right Insert || Switched || VIO-GRY || CN11-9 || BRN || Q39 || -- || 89 (4)  
 
|-
 
|-
|8R|| Not Used || Switched || BLK-GRY || CN11-9 || YEL-VIO || Q39 || -- || --
+
|8R|| Knocker || Switched || BLK-GRY || CN11-9 || YEL-VIO || Q39 || Q4 || 23-800
 
|-
 
|-
|9|| Flash 8 || Controlled || BRN-BLK || CN12-1 || RED || Q30 || -- || 89 (2), 906 (2)
+
|9|| Flashers - Right Ramp Flash || Controlled || BRN-BLK || CN12-1 || RED || Q30 || -- || 89 (4)
 
|-
 
|-
 
|10|| L/R Coil Select Relay|| Controlled || BLK-RED || CN12-2 || RED-WHT || Q29 || -- || P/O PPB Board   
 
|10|| L/R Coil Select Relay|| Controlled || BLK-RED || CN12-2 || RED-WHT || Q29 || -- || P/O PPB Board   
Line 51: Line 51:
 
|11|| GI Relay || Controlled || BRN-ORG || CN12-4 || RED || Q28 || -- || P/O PS Board  
 
|11|| GI Relay || Controlled || BRN-ORG || CN12-4 || RED || Q28 || -- || P/O PS Board  
 
|-
 
|-
|12|| Flash 9 || Controlled || BRN-YEL || CN12-5 || RED || Q27 || -- || 89 (3), 906 (1)  
+
|12|| Flashers - Top Right Ramp Mini Mars || Controlled || BRN-YEL || CN12-5 || RED || Q27 || -- || 89 (4)  
 
|-
 
|-
|13|| Flash 10 || Controlled || BRN-GRN || CN12-6 || RED || Q26 || -- || 89 (2), 906 (1)  
+
|13|| Flashers - Spinner Flash || Controlled || BRN-GRN || CN12-6 || RED || Q26 || -- || 89 (4)  
 
|-
 
|-
|14|| Right Eject || Controlled || BRN-BLU || CN12-7 || RED || Q25 || -- || 27-1300  
+
|14|| Flashers -  McFly Flash || Controlled || BRN-BLU || CN12-7 || RED || Q25 || -- || 89 (4)  
 
|-
 
|-
|15|| Ramp Motor Relay || Controlled || BRN-VIO || CN12-8 || RED || Q24 || -- || --
+
|15|| Flashers - Doc Flash || Controlled || BRN-VIO || CN12-8 || RED || Q24 || -- || 89 (4)
 
|-
 
|-
|16|| Super VUK || Controlled || BRN-GRY || CN12-9 || VIO-YEL || Q23 || Q5 || 23-800
+
|16|| Flashers - Middle Right Ramp Mars  || Controlled || BRN-GRY || CN12-9 || VIO-YEL || Q23 || -- || 89 (3) see note 2
 
|-
 
|-
 
|17|| Right Turbo Bumper || Special #1|| BLU-ORN || CN19-3 || RED || Q8 || -- || 23-800  
 
|17|| Right Turbo Bumper || Special #1|| BLU-ORN || CN19-3 || RED || Q8 || -- || 23-800  
Line 74: Line 74:
 
|}
 
|}
  
 +
'''Notes:'''
 +
# The manual (pg. 26) lists all of the special solenoids as being controlled by the BLU-ORN wire.  This info is obviously incorrect and has been corrected in the above chart.
 +
# The solenoid 16 circuit only controls three #89 flasher lamps (all in the back box).  The manual shows this on pg. 26 and inspection of the actual game proves this, even though pg. 27 shows the circuit controlling 4 flashers like all other flash lamp circuits.
 +
<br clear=all>
  
'''Please note that there is conflicting info regarding the Laser Kick. One section of the manual states that it is solenoid 5R, while another section suggests it is solenoid 16. Solenoid 16 seems to be the more logical choice. The above chart is only as accurate as the Back to the Future manual.'''
+
= Rubbers =
<br clear=all>
+
{| class="wikitable"
 +
|-
 +
!Item !! Description !! Qty !! Part #
 +
|-
 +
| A || Red Flipper || 3 || 545-5024-02
 +
|-
 +
| B || 3/16" || 6 || 545-5025-01
 +
|-
 +
| C || 5/16" || 1 || 545-5025-02
 +
|-
 +
| D || 3/4" || 2 || 545-5025-04
 +
|-
 +
| E || 1-1/4" || 1 || 545-5025-05
 +
|-
 +
| F || 1-1/2" || 3 || 545-5025-07
 +
|-
 +
| G || 7/16" O.D. || 2 || 545-5025-17
 +
|-
 +
| H || 3/8" O.D. || 1 || 545-5025-19
 +
|-
 +
| I || 2-3/4" || 3 || 545-5025-20
 +
|-
 +
| J || Rubber post - short || 4 || 545-5151-00
 +
|-
 +
| K || Shooter Tip || 1 || 545-5027-00
 +
|-
 +
| L || Rubber Post - Tall || 6 || 545-5009-00
 +
|}
  
 
= Game-Specific Issues =
 
= Game-Specific Issues =
 
No game specific issues yet.
 
No game specific issues yet.

Latest revision as of 09:52, 30 March 2014

Manufacturer Year Model Produced
Data East 1990 9 3,000

Back to the Future entry at ipdb.org

1 Solenoid Table

Sol. # Function Solenoid Type Wire Color (Drive) Connection (CPU) Wire Color (Power) Drive Transistor (CPU) Drive Transistor (PPB-1) Solenoid / Flashlamp Part #
1L Flashers - Green Ramp Entrance Switched VIO-BRN CN11-1 BRN Q46 -- 906 (4)
1R Outhole Switched BLK-BRN CN11-1 ORG Q46 -- 23-840
2L Flashers - Yellow Ramp Entrance Switched VIO-RED CN11-3 BRN Q45 -- 906 (4)
2R Trough Eject Switched BLK-RED CN11-3 ORG Q45 -- 23-840
3L Flashers - Red Ramp Entrance Switched VIO-ORG CN11-4 BRN Q44 -- 906 (4)
3R Ball Lock Switched BLK-ORG CN11-4 YEL-VIO Q44 -- 23-840
4L Flashers - Ball Lock Flash & Lightning Insert Switched VIO-YEL CN11-5 BRN Q43 -- 89 (4)
4R Playfield Eject Switched BLK-YEL CN11-5 ORG Q43 -- 23-840
5L Flashers - Top Left Mini Mars & BTTF Insert Switched VIO-GRN CN11-6 BRN Q42 -- 89 (4)
5R VUK Switched BLK-GRN CN11-6 YEL-VIO Q42 Q5 23-800
6L Flashers - Top Left VUK Flash Lamps Switched VIO-BLU CN11-7 BRN Q41 -- 89 (4)
6R Drop Target Bank Reset Switched BLK-BLU CN11-7 ORG Q41 -- 23-800
7L Flashers - Center Ramp & Top Left Insert Switched VIO-BLK CN11-8 BRN Q40 -- 89 (4)
7R Not Used Switched BLK-VIO CN11-8 ORG Q40 -- --
8L Flashers - Clocktower Mini Mars & Top Right Insert Switched VIO-GRY CN11-9 BRN Q39 -- 89 (4)
8R Knocker Switched BLK-GRY CN11-9 YEL-VIO Q39 Q4 23-800
9 Flashers - Right Ramp Flash Controlled BRN-BLK CN12-1 RED Q30 -- 89 (4)
10 L/R Coil Select Relay Controlled BLK-RED CN12-2 RED-WHT Q29 -- P/O PPB Board
11 GI Relay Controlled BRN-ORG CN12-4 RED Q28 -- P/O PS Board
12 Flashers - Top Right Ramp Mini Mars Controlled BRN-YEL CN12-5 RED Q27 -- 89 (4)
13 Flashers - Spinner Flash Controlled BRN-GRN CN12-6 RED Q26 -- 89 (4)
14 Flashers - McFly Flash Controlled BRN-BLU CN12-7 RED Q25 -- 89 (4)
15 Flashers - Doc Flash Controlled BRN-VIO CN12-8 RED Q24 -- 89 (4)
16 Flashers - Middle Right Ramp Mars Controlled BRN-GRY CN12-9 VIO-YEL Q23 -- 89 (3) see note 2
17 Right Turbo Bumper Special #1 BLU-ORN CN19-3 RED Q8 -- 23-800
18 Center Turbo Bumper Special #2 BLU-RED CN19-4 RED Q9 -- 23-800
19 Left Slingshot Special #3 BLU-YEL CN19-6 RED Q10 -- 23-800
20 Left Turbo Bumper Special #4 BLU-BRN CN19-7 RED Q11 -- 23-800
21 Right Slingshot Special #5 BLU-GRN CN19-8 RED Q12 -- 23-800
22 Not Used Special #6 BLU-BLK CN19-9 RED Q13 -- --

Notes:

  1. The manual (pg. 26) lists all of the special solenoids as being controlled by the BLU-ORN wire. This info is obviously incorrect and has been corrected in the above chart.
  2. The solenoid 16 circuit only controls three #89 flasher lamps (all in the back box). The manual shows this on pg. 26 and inspection of the actual game proves this, even though pg. 27 shows the circuit controlling 4 flashers like all other flash lamp circuits.


2 Rubbers

Item Description Qty Part #
A Red Flipper 3 545-5024-02
B 3/16" 6 545-5025-01
C 5/16" 1 545-5025-02
D 3/4" 2 545-5025-04
E 1-1/4" 1 545-5025-05
F 1-1/2" 3 545-5025-07
G 7/16" O.D. 2 545-5025-17
H 3/8" O.D. 1 545-5025-19
I 2-3/4" 3 545-5025-20
J Rubber post - short 4 545-5151-00
K Shooter Tip 1 545-5027-00
L Rubber Post - Tall 6 545-5009-00

3 Game-Specific Issues

No game specific issues yet.