Difference between revisions of "Robocop"

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|3L|| Flashers - ED 209 1 Meg|| Switched || VIO-ORG || CN11-4 || BRN || Q44 || -- || 89 (2), 906 (1)   
 
|3L|| Flashers - ED 209 1 Meg|| Switched || VIO-ORG || CN11-4 || BRN || Q44 || -- || 89 (2), 906 (1)   
 
|-
 
|-
|3R|| Middle Eject|| Switched || BLK-ORG || CN11-4 || ORN || Q44 || -- || 27-1300  
+
|3R|| Middle Eject|| Switched || BLK-ORG || CN11-4 || ORG || Q44 || -- || 27-1300  
 
|-
 
|-
 
|4L|| Flashers - Jones Flash || Switched || VIO-YEL || CN11-5 || BRN || Q43 || -- || 89 (1), 906 (1)  
 
|4L|| Flashers - Jones Flash || Switched || VIO-YEL || CN11-5 || BRN || Q43 || -- || 89 (1), 906 (1)  
Line 31: Line 31:
 
|5L|| Flashers - Bodd Flash || Switched || VIO-GRN || CN11-6 || BRN || Q42 || -- || 89 (1), 906 (1)   
 
|5L|| Flashers - Bodd Flash || Switched || VIO-GRN || CN11-6 || BRN || Q42 || -- || 89 (1), 906 (1)   
 
|-
 
|-
|5R|| Right Eject || Switched || BLK-GRN || CN11-6 || ORN || Q42 || -- || 27-1300  
+
|5R|| Right Eject || Switched || BLK-GRN || CN11-6 || ORG || Q42 || -- || 27-1300  
 
|-
 
|-
 
|6L|| Flashers - Emil Flash || Switched || VIO-BLU || CN11-7 || BRN || Q41 || -- || 89 (1), 906 (1)  
 
|6L|| Flashers - Emil Flash || Switched || VIO-BLU || CN11-7 || BRN || Q41 || -- || 89 (1), 906 (1)  
Line 43: Line 43:
 
|8L|| Flashers - Top Left || Switched || VIO-GRY || CN11-9 || BRN || Q39 || -- || 906 (1)  
 
|8L|| Flashers - Top Left || Switched || VIO-GRY || CN11-9 || BRN || Q39 || -- || 906 (1)  
 
|-
 
|-
|8R|| Not Used || Switched || BLK-GRY || CN11-9 || YEL-VIO || Q39 || -- || --
+
|8R|| Not Used || Switched || BLK-GRY || CN11-9 || ORG || Q39 || -- || --
 
|-
 
|-
 
|9|| Flashers - Middle Blue || Controlled || BRN-BLK || CN12-1 || RED || Q30 || -- || 89 (2), 906 (2)
 
|9|| Flashers - Middle Blue || Controlled || BRN-BLK || CN12-1 || RED || Q30 || -- || 89 (2), 906 (2)
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'''Please note that the manual does not list a knocker in this game.  If a knocker is actually used, it is presumed to be solenoid 8R with a secondary drive transistor Q4 on the PPB board.  The above chart is only as accurate as the Robocop manual.'''
 
'''Please note that the manual does not list a knocker in this game.  If a knocker is actually used, it is presumed to be solenoid 8R with a secondary drive transistor Q4 on the PPB board.  The above chart is only as accurate as the Robocop manual.'''
 
<br clear=all>
 
<br clear=all>
 +
 +
= Rubbers =
 +
{| class="wikitable"
 +
|-
 +
!Item !! Description !! Qty !! Part #
 +
|-
 +
| A || Black Rubber Post ||  5 || 545-5009-00
 +
|-
 +
| B || Red Flipper ||  2 || 545-5024-02
 +
|-
 +
| C || 3/16" || 3 || 545-5025-01
 +
|-
 +
| D || 5/16" || 8 || 545-5025-02
 +
|-
 +
| E || 3/4" || 3 || 545-5025-04
 +
|-
 +
| F || 1" || 1 || 545-5025-05
 +
|-
 +
| G || 1-1/4" || 1 || 545-5025-05
 +
|-
 +
| H || 2" || 4 || 545-5025-08
 +
|-
 +
| J || 2-3/4" || 2 || 545-5025-20
 +
|-
 +
| K || Shooter Tip || 1 || 545-5027-00
 +
|}
  
 
= Game-Specific Issues =
 
= Game-Specific Issues =
 
No game specific issues yet.
 
No game specific issues yet.

Latest revision as of 13:04, 9 March 2014

Manufacturer Year Model Produced
Data East 1990 6 1,500

Robocop entry at ipdb.org

1 Solenoid Table

Sol. # Function Solenoid Type Wire Color (Drive) Connection (CPU) Wire Color (Power) Drive Transistor (CPU) Drive Transistor (PPB-1) Solenoid / Flashlamp Part #
1L Flashers - Jackpot Flash Switched VIO-BRN CN11-1 BRN Q46 -- 89 (3), 906 (1)
1R Outhole Switched BLK-BRN CN11-1 ORG Q46 -- 23-840
2L Flashers - Special Flash Switched VIO-RED CN11-3 BRN Q45 -- 906 (1)
2R Trough Eject Switched BLK-RED CN11-3 ORG Q45 -- 23-840
3L Flashers - ED 209 1 Meg Switched VIO-ORG CN11-4 BRN Q44 -- 89 (2), 906 (1)
3R Middle Eject Switched BLK-ORG CN11-4 ORG Q44 -- 27-1300
4L Flashers - Jones Flash Switched VIO-YEL CN11-5 BRN Q43 -- 89 (1), 906 (1)
4R Ball Guide Eject Switched BLK-YEL CN11-5 ORG Q43 -- 27-1300
5L Flashers - Bodd Flash Switched VIO-GRN CN11-6 BRN Q42 -- 89 (1), 906 (1)
5R Right Eject Switched BLK-GRN CN11-6 ORG Q42 -- 27-1300
6L Flashers - Emil Flash Switched VIO-BLU CN11-7 BRN Q41 -- 89 (1), 906 (1)
6R VUK Switched BLK-BLU CN11-7 ORG Q41 -- 23-800
7L Flashers - Left Middle Switched VIO-BLK CN11-8 BRN Q40 -- 89 (3), 906 (1)
7R Not Used Switched BLK-VIO CN11-8 ORG Q40 -- --
8L Flashers - Top Left Switched VIO-GRY CN11-9 BRN Q39 -- 906 (1)
8R Not Used Switched BLK-GRY CN11-9 ORG Q39 -- --
9 Flashers - Middle Blue Controlled BRN-BLK CN12-1 RED Q30 -- 89 (2), 906 (2)
10 L/R Coil Select Relay Controlled BLK-RED CN12-2 RED-WHT Q29 -- P/O PPB Board
11 GI Relay Controlled BRN-ORG CN12-4 RED Q28 -- P/O PS Board
12 Flashers - Middle Red Controlled BRN-YEL CN12-5 RED Q27 -- 89 (2), 906 (2)
13 Flashers - Right Blue Controlled BRN-GRN CN12-6 RED Q26 -- 89 (2), 906 (2)
14 Flashers - Ramp Red Controlled BRN-BLU CN12-7 RED Q25 -- 89 (1), 906 (3)
15 Flashers - Ramp Blue Controlled BRN-VIO CN12-8 RED Q24 -- 89 (1), 906 (3)
16 Laser Kick Controlled BRN-GRY CN12-9 VIO-YEL Q23 Q5 23-800
17 Right Turbo Bumper Special #1 BLU-ORN CN19-3 RED Q8 -- 23-800
18 Center Turbo Bumper Special #2 BLU-RED CN19-4 RED Q9 -- 23-800
19 Left Slingshot Special #3 BLU-YEL CN19-6 RED Q10 -- 23-800
20 Left Turbo Bumper Special #4 BLU-BRN CN19-7 RED Q11 -- 23-800
21 Right Slingshot Special #5 BLU-GRN CN19-8 RED Q12 -- 23-800
22 Not Used Special #6 BLU-BLK CN19-9 RED Q13 -- --


Please note that the manual does not list a knocker in this game. If a knocker is actually used, it is presumed to be solenoid 8R with a secondary drive transistor Q4 on the PPB board. The above chart is only as accurate as the Robocop manual.

2 Rubbers

Item Description Qty Part #
A Black Rubber Post 5 545-5009-00
B Red Flipper 2 545-5024-02
C 3/16" 3 545-5025-01
D 5/16" 8 545-5025-02
E 3/4" 3 545-5025-04
F 1" 1 545-5025-05
G 1-1/4" 1 545-5025-05
H 2" 4 545-5025-08
J 2-3/4" 2 545-5025-20
K Shooter Tip 1 545-5027-00

3 Game-Specific Issues

No game specific issues yet.