Difference between revisions of "ALI/Fascination Repair"
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− | File:ali-gen1-score-logic-front.jpg | + | File:ali-gen1-score-logic-front.jpg|Score Display Logic Board (Front) |
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File:ali-gen1-score-logic-with-glass.jpg|Score Display Logic Board (with Display Glass installed) | File:ali-gen1-score-logic-with-glass.jpg|Score Display Logic Board (with Display Glass installed) | ||
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Revision as of 02:05, 22 August 2015
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
For history of Allied Leisure see Allied Leisure.
1 Introduction
Allied Leisure (ALI) is best known for making machines with "short" playfields; the two "shaker ball" EM machines, and several "cocktail" pinball machines in the late 1970s, which they produced under the names "Allied Leisure Industries" and "Fascination International" with identical hardware (Gameplan was also making cocktail pinball machines in the late 1970s with completely different hardware based on Bally's designs). They also produced several "traditional form factor" solid-state pinball machines in the mid-1970s.
2 Games
2.1 Electromechanical
- Seahunt
- Spooksville
2.2 Solid State
- Rock On
- Dyn O' Mite (also written as Dyno-Mite)
- T.N.T.
- Thunderbolt
- Boogie
- Roy Clark Super Picker
- Getaway
- Hoe Down
2.3 Cocktail
- Take Five
- Flame of Athens
- Hearts Spades
- Disco '79
- Star Shooter
- Circa 1933 (Fascination Int.)
- Eros II (Fascination Int.)
- Eros One (Fascination Int.)
- Roy Clark The Entertainer (Fascination Int.)
3 Technical Info
3.1 Board Set
3.1.1 Generation 1
The system with multiple circuit boards has been designated as "generation 1". It was used in Rock On, Dyn 'O Mite, T.N.T., Thunderbolt, and Boogie. All the games used the same cabinet, the same playfield layout (not all had the same artwork), and the same wiring (other than the difference between the number of displays for 2-player and 4-player games). Sounds were provided by a set of chimes.
3.1.1.1 Pinball Lamp Drivers (264-1-53)
There are two lamp boards. One of these boards is located in the backbox, and another in the cabinet.
3.1.1.2 Pinball Mode Interface / Mode Sequencer Interface (264-1-54)
This board is located in the backbox.
3.1.1.3 Pinball Player Up Logic (264-1-62)
This board is located in the backbox.
3.1.1.4 Bonus Drain / Bonus Board (264-1-59)
This board is located in the backbox.
3.1.1.5 Pinball Credit Circuit / Credit Board (264-1-56)
This board is located in the backbox.
3.1.1.6 Standard Digital Scoring Unit (264-1-62)
These boards are located in the backbox.
3.1.1.7 Score Display Logic (264-1-60)
Depending upon if the game is a 2-player or 4-player game, either 2 or 4 of these boards are located in the backbox.
3.1.1.8 Score Display (5-digit) (264-1-75)
The score displays are inserted into the Score Display Logic boards (264-1-60).
3.1.1.9 Line 'Em Up Logic (264-1-57)
This board is located in the backbox.
3.1.1.10 Line 'Em Up Display (264-1-64)
The Line 'Em Up Display is inserted into the Line 'Em Up Logic board (264-1-57).
3.1.1.11 Credit Display (264-1-55)
This board is located in the backbox.
3.1.1.12 Pinball Playfield Scoring Logic (264-1-45)
This board is located in the cabinet.
3.1.1.13 Relay Drivers (264-1-52)
This board is located in the cabinet.
3.1.1.14 Chime Solenoid Circuit (264-1-189)
Part name & number found within a technican's notes printed. Unclear which game(s) it appears in. Note: Not present in Rock On, Dyn 'O Mite, or T.N.T. Possibly present in Thunderbolt, but this is unconfirmed.
3.1.2 Generation 2
3.1.3 Generation 3
3.2 Switches
3.2.1 Switch Matrix
All solid-state ALI / Fascination games use the exact same MPU board and software; game "rules" are changed simply by rearranging the placement of switches, targets, lamps, pop bumpers, and other elements on the playfield.
# | J1 | J1 reverse | J2 | J2 reverse | J3 | J3 reverse | # | # | J4 | J5 | J6 | # | credit disp | player disp | # |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | unused | unused | 7k bonus lamp | 8k bonus lamp | p2 disp LED 2 | p2 disp LED 5 | A | 1 | Q66 | drop target C coil | 100 pt chime | 1 | data | data | 1 |
2 | unused | unused | 4k bonus lamp | 6k bonus lamp | p2 disp LED 3 | p2 disp LED 4 | B | 2 | right gate coil | C bumper coil | 10 pt chime | 2 | blank | blank | 2 |
3 | unused | special w/lit switch | 1k bonus lamp | 2k bonus lamp | shoot again lamp | unused | C | 3 | Q62 | L slingshot coil | play counter | 3 | +6v dc | +6v dc | 3 |
4 | 10 pt rail switch | ball in play switch | unused | 3k bonus lamp | unused | unused | D | 4 | flipper power relay | drop target B coil | unused | 4 | ground | ground | 4 |
5 | outhole switch | R bumper switch | 9k bonus lamp | 5k bonus lamp | unused | unused | E | 5 | unused | unused | unused | 5 | clock | clock | 5 |
6 | L bumper switch | R collect val switch | p1 disp LED 1 | score display E | unused | unused | F | 6 | unused | drop target D coil | replay counter | 6 | +5v dc | +5v dc | 6 |
7 | L collect val switch | R slingshot switch | score display H | p1 disp LED 3 | unused | unused | H | 7 | 40v return | R bumper coil | unused | 7 | LED 5 | 7 | |
8 | C bumper switch | L slingshot switch | L 1k pt lamp | unused | unused | unused | J | 8 | 40v return | unused | unused | 8 | LED 3 | 8 | |
9 | drop target C switch | drop target D switch | L 2k pt lamp | unused | unused | unused | K | 9 | 40v return | drop target A coil | unused | 9 | LED 1 | 9 | |
10 | unused | L 3k pt lamp | unused | unused | unused | L | 10 | +5v dc | unused | Q30 | 10 | LED 4 | 10 | ||
11 | roll tilt switch | credit button | unused | L 4k pt lamp | unused | unused | M | 11 | +5v dc | unused | unused | 11 | LED 2 | 11 | |
12 | raise drop A switch | raise drop D switch | 2X bonus lamp | 10k bonus lamp | unused | unused | N | 12 | +5v dc | outhole coil | unused | 12 | |||
13 | close gate switch | R 1k pt lamp | 3X bonus lamp | unused | unused | P | 13 | 5v return | R slingshot coil | 1000 pt chime | 13 | ||||
14 | 500 pt rollover switch | raise drop B switch | R 2k pt lamp | R 4k pt lamp | unused | unused | R | 14 | 5v return | unused | knocker coil | 14 | |||
15 | raise drop C switch | E.B. w/lit switch | special lamp | R 3k pt lamp | unused | unused | S | 15 | 5v return | L bumper coil | GI relay? | 15 | |||
16 | slam tilt switch | 2P jumper | unused | unused | unused | unused | T | 16 | |||||||
17 | test button | p2 disp LED 1 | extra ball lamp | unused | unused | U | 17 | ||||||||
18 | unused | unused | unused | unused | V | 18 | |||||||||
19 | 2P jumper | unused | credit/start button | unused | unused | W | 19 | ||||||||
20 | score display 24 | coin 3 | coin 3 | unused | unused | X | 20 | ||||||||
21 | credit disp clock | score display 2 | coin 2 | coin 2 | unused | unused | Y | 21 | |||||||
22 | p2 disp clock | p1 disp clock | coin 1 | coin 1 | drop target B switch | drop target B switch | Z | 22 | |||||||
23 | score display 3 | score display 23 | +5v dc out | +5v dc out | +5v dc out | +5v dc out | a | 23 | |||||||
24 | p2 disp blank | unused | slam tilt switch 2 | drop target A switch | drop target A switch | b | 24 | ||||||||
25 | p1 disp blank | all disp data | cabinet switch ret | cabinet switch ret | pf switch ret | pf switch ret | c | 25 |
4 Problems & Fixes
5 Parts Substitutions & Replacements
5.1 Playfield
5.2 Backbox
5.3 Cabinet
5.3.1 Playfield Rails
The playfield rails inside the cabinet appear to be nearly identical to the playfield rails found in Gottlieb System 1 games. However, the Allied Leisure rails are painted flat black, rather than left bare.
5.3.2 Legs
Generation 1 Allied Leisure legs are 29.5", painted gray, and have a 5-1/4" rib (instead of a rib going down the whole length of the leg). The leg is pinched slightly around the length of the rib. The original part number was 264-3-42. A Gottlieb 28.5" dark gray non-ribbed leg might be a close possible substitution (Part LEG-28GR from PBResource).