Difference between revisions of "Rollergames"
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===Several Solenoids Not Firing, But All Auxiliary Driver Board Fuses Test Fine=== | ===Several Solenoids Not Firing, But All Auxiliary Driver Board Fuses Test Fine=== | ||
− | If the following solenoids do not work,and fuse F4 on the aux. power driver board | + | If the following solenoids do not work, and fuse F4 on the aux. power driver board is known good, then suspect a blown fuse underneath the playfield.<br> |
*Sol. 13 Upper kickback | *Sol. 13 Upper kickback | ||
*Sol. 14 Lock kickback | *Sol. 14 Lock kickback |
Revision as of 12:36, 24 July 2021
1 Game Information
Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Williams | System 11C | 1990 | 576 | 5,000 |
IPDB Link (including software and schematics)
Rollergames Playing Tips and Rule Sheet
2 System 11 Specific Issues
3 Game-Specific Issues
3.1 Several Solenoids Not Firing, But All Auxiliary Driver Board Fuses Test Fine
If the following solenoids do not work, and fuse F4 on the aux. power driver board is known good, then suspect a blown fuse underneath the playfield.
- Sol. 13 Upper kickback
- Sol. 14 Lock kickback
- Sol. 18 Ramp diverter (top left corner)
- Sol. 20 Left outlane kickback
- Sol. 22 - Deep freeze magnet
All of these solenoids use a purple-yellow wire to power them. The fuse and fuse holder are located just below the drop target assy. (when the playfield is down). It is hidden beneath the wiring harness, and typically not visible at first glance.
3.2 Updated Solenoid Flasher Map
The manual (page 71) does not specify where specific flashers are located. An updated page showing the flasher locations is at the left.