Difference between revisions of "Freedom"

From PinWiki
Jump to navigation Jump to search
Line 2: Line 2:
 
=Introduction=
 
=Introduction=
  
=Technical Info=
+
=Charts=
 +
 
 +
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q06 || A5J2-14 || 1st Player Up || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || 2nd Player Up || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || 3rd Player Up || 20 || Blu || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || 4th Player Up || 60 || Brn || 2N5060
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || Bonus 1K || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Bonus 2K || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Bonus 3K || 38 || Yel-Blk || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Bonus 4K || 10 || Red || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Bonus 5K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Bonus 6K || 52 || Wht-Blu || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Bonus 7K || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Bonus 8K || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Bonus 9K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Bonus 10K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q05 || A5J2-16 || Can Play 1 || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Can Play 2 || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Can Play 3 || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Can Play 4 || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q60 || A5J3-3 || Credit Indicator || 13 || Red-Yel || 2N5060
 +
|-
 +
| Q37 || A5J3-23 || Double Bonus || 31 || Yel-Red || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q23 || A5J2-8 || Match || 93 || Gry-Yel || MCR-106
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q03 || A5J1-26 || Same Player Shoot Again (Playfield) || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q51 || A5J3-15 || Special || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q42 || A5J3-21 || Spinners 100 Points || 30 || Yel || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Spinners 1000 Points || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Switched Bumper  ??? || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q26 || A5J1-7 || Thumper Bumper (Bottom) || 50 || Wht || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Thumper Bumper (Right) || 40 || Grn || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Thumper Bumper (Top) || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q47 || A5J2-10 || Tilt || 98 || Gry-Blk || MCR-106
 +
|-
 +
| Q08 || A5J1-23 || Wheel 1 (Double Bonus) || 90 || Gry || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Wheel 2 (5K) || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Wheel 3 (Advance Bonus 3) || 45 || Brn-Wht || MCR-106
 +
|-
 +
| Q54 || A5J3-11 || Wheel 4 (500) || 20 || Blu || MCR-106
 +
|-
 +
| Q09 || A5J1-14 || Wheel 5 (Lite Spin) || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Wheel 6 (500) || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Wheel 7 (Double Bonus) || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Wheel 8 (500) || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Wheel 9 (Advance Bonus 3) || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Wheel 10 (5K) || 53 || Wht-Yel || MCR-106
 +
|-
 +
| Q17 || A5J1-11 ||  || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q21 || A5J1-12 ||  || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q20 || A5J1-13 ||  || 96 || Gry-Brn || 2N5060
 +
|-
 +
| Q11 || A5J1-16 ||  || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q01 || A5J1-24 ||  || 50 || Wht || MCR-106
 +
|-
 +
| Q02 || A5J1-25 ||  || 90 || Gry || MCR-106
 +
|-
 +
| Q07 || A5J1-27 ||  || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q04 || A5J1-28 ||  || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q25 || A5J1-6 ||  || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q52 || A5J3-13 ||  || 13 || Red-Yel || 2N5060
 +
|-
 +
| Q53 || A5J3-14 ||  || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q46 || A5J3-18 ||  || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q44 || A5J3-19 ||  || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q58 || A5J3-2 ||  || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q41 || A5J3-20 ||  || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q40 || A5J3-22 ||  || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q39 || A5J3-24 ||  || 72 || Orn-Blu || 2N5060
 +
|}
 +
 
 +
==Solenoids==
 +
 
 +
 
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Outhole Kicker || Momentary || 63 || Brn-Yel || A3J1-5 || Q4 || AN-26-1200
 +
|-
 +
| 2 || Knocker || Momentary || 85 || Blk-Wht || A3J3-4, J2-5 || Q3 || AR-26-1200
 +
|-
 +
| 3 || Saucer (scores Wheel Value) || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 || AO-27-1300
 +
|-
 +
| 4 || Top Hole (Scores Wheel Value) || Momentary || 74 || Orn-Grn || A3J5-10 || Q8 || AO-27-1300
 +
|-
 +
| 5 || Chime 10 || Momentary || 81 || Blk-Red || A3J2-4, J1-3 || Q2 || CN-31-2000
 +
|-
 +
| 6 || Chime 100 || Momentary || 81 || Blk-Red || A3J2-9, J1-2 || Q1 || CN-31-2000
 +
|-
 +
| 7 || Chime 1000 || Momentary || 67 || Brn-Orn || A3J2-10 || Q5 || CN-31-2000
 +
|-
 +
| 8 || Chime Extra || Momentary || 74 || Orn-Grn || A3J2-11 || Q6 || CN-31-2000
 +
|-
 +
| 9 || Top Thumper Bumper || Momentary || 78 || Orn-Blk || A3J5-12 || Q13 || AN-26-1200
 +
|-
 +
| 10 || Right Thumper Bumper || Momentary || 75 || Orn-Wht || A3J5-11 || Q14 || AN-26-1200
 +
|-
 +
| 11 || Bottom Thumper Bumper || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || AN-26-1200
 +
|-
 +
| 12 || Left Slingshot || Momentary || 85 || Blk-Wht || A3J5-15 || Q10 || AN-26-1200
 +
|-
 +
| 13 || Right Slingshot || Momentary || 18 || Red-Blk || A3J5-8, J2-6, J3-7, || Q16 || AN-26-1200
 +
|-
 +
| 14 || Drop Target Reset || Momentary || 80 || Blk || A3J5-13 || Q12 || NO-26-2300
 +
|-
 +
| 15 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 16 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 17 ||  || Momentary || 81 || Blk-Red || A3J2-12 || Q7 ||
 +
|-
 +
| 18 ||  || Continuous || 67 || Brn-Orn || A3J5-7 || Q17 ||
 +
|-
 +
| 19 ||  || Continuous || 81 || Blk-Red || A3J5-3, J2-15, J3-9 || Q18 ||
 +
|}
 +
 
 +
 
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !!  !! Power Wire !! Flipper Coil Wire !!  !! Flipper Button Wire !!  !! Coil
 +
|-
 +
|  || Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-5050
 +
|-
 +
|  || Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-5050
 +
|}
 +
 
 +
==Switch Matrix==
 +
 
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 +
|-
 +
!
 +
| to Playfield || -- || J4-15 Wht-Red (51) || J4-14 Orn (70) || J4-13 Gry-Yel (93) || J4-12 Wht-Yel (53) || J4-11 Wht-Red (51)
 +
|-
 +
!
 +
| -- || to Cabinet || J3-15 Red-Yel (13) || J3-14 Red-Grn (14) || J3-13 Orn-Grn (74) || J3-12 Yel-Wht (35) || J3-11 (not used)
 +
|-
 +
! Return 0
 +
| CJ4-10 Wht-Grn (54) || CJ3-10 Red-Wht (15) || 1 Right Thumper Bumper || 9 Coin Chute III (Right) || 17 "C" Return Lane || 25 Drop Target 1, 2, 9, 10 || 33 "E" Lane
 +
|-
 +
! Return 1
 +
| CJ4-9 Brn-Yel (63) || CJ3-9 Brn-Wht (65) || 2 Left Thumper Bumper || 10 Coin Chute I (Left) || 18 "H" Top Lane || 26 Lane Chage || 34 "I" Lane
 +
|-
 +
! Return 2
 +
| CJ4-8 Wht-Orn (57) || CJ3-8 Blu (20) || 3 Right Slingshot || 11 Coin Chute II (Middle) || 19 "A" Top Lane || 27 Drop Target 3 || 35 "G" Lane
 +
|-
 +
! Return 3
 +
| CJ4-7 Orn-Blk (78) || CJ3-7 Blu-Red (21) || 4 Left Slingshot || 12 Left Rollover Button || 20 "M" Top Lane || 28 Drop Target 4, 5 || 36 "H" Lane
 +
|-
 +
! Return 4
 +
| CJ4-6 Brn (60) || CJ3-6 (not used) || 5 Saucer || 13 Right Rollover Button || 21 "P" Return Lane || 29 Center Rollover Button || 37 "T" Lane
 +
|-
 +
! Return 5
 +
| CJ4-4 Wht-Brn (56) || CJ3-5 Yel (30) || 6 Credit Button || 14 Slam || 22 Not Used || 30 Drop Target 6 || 38 Not Used
 +
|-
 +
! Return 6
 +
| CJ4-3 Brn-Wht (65) || CJ3-4 Blk-Orn (87) || 7 Rebound || 15 Tilt || 23 Left Outlane || 31 Drop Target 7 || 39 Not Used
 +
|-
 +
! Return 7
 +
| CJ4-2 Wht-Blu (52) || CJ3-2 (not used) || 8 Outhole || 16 Not Used || 24 Right Outlane || 32 Spinner || 40 Not Used
 +
|}

Revision as of 14:24, 21 December 2018

ExclamationPoint.jpg
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 A5J2-14 1st Player Up 12 Red-Blu 2N5060
Q19 A5J2-15 2nd Player Up 23 Blu-Yel 2N5060
Q31 A5J2-2 3rd Player Up 20 Blu 2N5060
Q45 A5J2-1 4th Player Up 60 Brn 2N5060
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 52 Wht-Blu 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q05 A5J2-16 Can Play 1 34 Yel-Grn 2N5060
Q18 A5J2-20 Can Play 2 35 Yel-Wht 2N5060
Q30 A5J2-6 Can Play 3 85 Blk-Wht 2N5060
Q43 A5J2-7 Can Play 4 91 Gry-Red 2N5060
Q60 A5J3-3 Credit Indicator 13 Red-Yel 2N5060
Q37 A5J3-23 Double Bonus 31 Yel-Red 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q03 A5J1-26 Same Player Shoot Again (Playfield) 91 Gry-Red MCR-106
Q51 A5J3-15 Special 23 Blu-Yel 2N5060
Q42 A5J3-21 Spinners 100 Points 30 Yel MCR-106
Q24 A5J1-5 Spinners 1000 Points 48 Grn-Blk MCR-106
Q56 A5J3-10 Switched Bumper ??? 91 Gry-Red MCR-106
Q26 A5J1-7 Thumper Bumper (Bottom) 50 Wht 2N5060
Q32 A5J3-27 Thumper Bumper (Right) 40 Grn 2N5060
Q59 A5J3-4 Thumper Bumper (Top) 14 Red-Grn 2N5060
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q08 A5J1-23 Wheel 1 (Double Bonus) 90 Gry MCR-106
Q35 A5J1-3 Wheel 2 (5K) 45 Grn-Wht MCR-106
Q49 A5J3-17 Wheel 3 (Advance Bonus 3) 45 Brn-Wht MCR-106
Q54 A5J3-11 Wheel 4 (500) 20 Blu MCR-106
Q09 A5J1-14 Wheel 5 (Lite Spin) 54 Wht-Grn MCR-106
Q34 A5J1-2 Wheel 6 (500) 43 Grn-Yel MCR-106
Q48 A5J3-16 Wheel 7 (Double Bonus) 25 Blu-Wht MCR-106
Q55 A5J3-9 Wheel 8 (500) 15 Red-Wht MCR-106
Q10 A5J1-15 Wheel 9 (Advance Bonus 3) 15 Red-Wht MCR-106
Q22 A5J1-10 Wheel 10 (5K) 53 Wht-Yel MCR-106
Q17 A5J1-11 65 Brn-Wht MCR-106
Q21 A5J1-12 61 Brn-Red 2N5060
Q20 A5J1-13 96 Gry-Brn 2N5060
Q11 A5J1-16 12 Red-Blu 2N5060
Q01 A5J1-24 50 Wht MCR-106
Q02 A5J1-25 90 Gry MCR-106
Q07 A5J1-27 53 Wht-Yel 2N5060
Q04 A5J1-28 78 Orn-Blk 2N5060
Q25 A5J1-6 25 Blu-Wht 2N5060
Q52 A5J3-13 13 Red-Yel 2N5060
Q53 A5J3-14 84 Blk-Grn 2N5060
Q46 A5J3-18 56 Wht-Brn 2N5060
Q44 A5J3-19 67 Brn-Orn 2N5060
Q58 A5J3-2 95 Gry-Wht 2N5060
Q41 A5J3-20 64 Brn-Grn MCR-106
Q40 A5J3-22 23 Blu-Yel MCR-106
Q39 A5J3-24 72 Orn-Blu 2N5060

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 63 Brn-Yel A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J3-4, J2-5 Q3 AR-26-1200
3 Saucer (scores Wheel Value) Momentary 83 Blk-Yel A3J5-14 Q11 AO-27-1300
4 Top Hole (Scores Wheel Value) Momentary 74 Orn-Grn A3J5-10 Q8 AO-27-1300
5 Chime 10 Momentary 81 Blk-Red A3J2-4, J1-3 Q2 CN-31-2000
6 Chime 100 Momentary 81 Blk-Red A3J2-9, J1-2 Q1 CN-31-2000
7 Chime 1000 Momentary 67 Brn-Orn A3J2-10 Q5 CN-31-2000
8 Chime Extra Momentary 74 Orn-Grn A3J2-11 Q6 CN-31-2000
9 Top Thumper Bumper Momentary 78 Orn-Blk A3J5-12 Q13 AN-26-1200
10 Right Thumper Bumper Momentary 75 Orn-Wht A3J5-11 Q14 AN-26-1200
11 Bottom Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
12 Left Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
13 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AN-26-1200
14 Drop Target Reset Momentary 80 Blk A3J5-13 Q12 NO-26-2300
15 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
16 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
17 Momentary 81 Blk-Red A3J2-12 Q7
18 Continuous 67 Brn-Orn A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18


Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-5050
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-5050

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- J4-15 Wht-Red (51) J4-14 Orn (70) J4-13 Gry-Yel (93) J4-12 Wht-Yel (53) J4-11 Wht-Red (51)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used)
Return 0 CJ4-10 Wht-Grn (54) CJ3-10 Red-Wht (15) 1 Right Thumper Bumper 9 Coin Chute III (Right) 17 "C" Return Lane 25 Drop Target 1, 2, 9, 10 33 "E" Lane
Return 1 CJ4-9 Brn-Yel (63) CJ3-9 Brn-Wht (65) 2 Left Thumper Bumper 10 Coin Chute I (Left) 18 "H" Top Lane 26 Lane Chage 34 "I" Lane
Return 2 CJ4-8 Wht-Orn (57) CJ3-8 Blu (20) 3 Right Slingshot 11 Coin Chute II (Middle) 19 "A" Top Lane 27 Drop Target 3 35 "G" Lane
Return 3 CJ4-7 Orn-Blk (78) CJ3-7 Blu-Red (21) 4 Left Slingshot 12 Left Rollover Button 20 "M" Top Lane 28 Drop Target 4, 5 36 "H" Lane
Return 4 CJ4-6 Brn (60) CJ3-6 (not used) 5 Saucer 13 Right Rollover Button 21 "P" Return Lane 29 Center Rollover Button 37 "T" Lane
Return 5 CJ4-4 Wht-Brn (56) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 Not Used 30 Drop Target 6 38 Not Used
Return 6 CJ4-3 Brn-Wht (65) CJ3-4 Blk-Orn (87) 7 Rebound 15 Tilt 23 Left Outlane 31 Drop Target 7 39 Not Used
Return 7 CJ4-2 Wht-Blu (52) CJ3-2 (not used) 8 Outhole 16 Not Used 24 Right Outlane 32 Spinner 40 Not Used