Difference between revisions of "Goldball"

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(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
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{{WIP}}
 
 
=Introduction=
 
=Introduction=
  
=Technical Info=
+
=Charts=
 +
 
 +
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! phase !! tr type
 +
|-
 +
| Q06 || A3J1-23 || Arrow "G" in GOLD || 90 || Gry || B || 2N5060
 +
|-
 +
| Q23 || A3J1-5 || Arrow "O" in GOLD || 14 || Red-Grn || B || 2N5060
 +
|-
 +
| Q06 || A3J1-23 || Arrow "L" in GOLD || 90 || Gry || A || 2N5060
 +
|-
 +
| Q23 || A3J1-5 || Arrow "D" in GOLD || 14 || Red-Grn || A || 2N5060
 +
|-
 +
| Q15 || A3J1-14 || Arrow "B" in BALL || 13 || Red-Yel || B || 2N5060
 +
|-
 +
| Q04 || A3J1-25 || Arrow "A" in BALL || 98 || Gry-Blk || B || 2N5060
 +
|-
 +
| Q15 || A3J1-14 || Arrow "L" (1st) in BALL || 13 || Red-Yel || A || 2N5060
 +
|-
 +
| Q04 || A3J1-25 || Arrow "L" (2nd) in BALL || 98 || Gry-Blk || A || 2N5060
 +
|-
 +
| Q30 || A3J2-1 || Ball in Play (Back Box) || 31 || Yel-Red || B || 2N5060
 +
|-
 +
| Q27 || A3J1-1 || Bonus 3K || 48 || Grn-Blk || B || 2N5060
 +
|-
 +
| Q16 || A3J1-13 || Bonus 6K || 91 || Gry-Red || B || 2N5060
 +
|-
 +
| Q27 || A3J1-1 || Bonus 9K || 48 || Grn-Blk || A || 2N5060
 +
|-
 +
| Q16 || A3J1-13 || Bonus 12K || 91 || Gry-Red || A || 2N5060
 +
|-
 +
| Q24 || A3J1-4 || Bonus 15K || 50 || Wht || B || 2N5060
 +
|-
 +
| Q13 || A3J1-16 || Bonus 18K || 32 || Yel-Blu || B || 2N5060
 +
|-
 +
| Q24 || A3J1-4 || Bonus 21K || 50 || Wht || A || 2N5060
 +
|-
 +
| Q13 || A3J1-16 || Bonus 24K || 32 || Yel-Blu || A || 2N5060
 +
|-
 +
| Q21 || A3J1-7 || Bonus 27K || 67 || Brn-Orn || B || 2N5060
 +
|-
 +
| Q10 || A3J1-19 || Bonus 30K || 45 || Grn-Wht || B || 2N5060
 +
|-
 +
| Q21 || A3J1-7 || Bonus 60K || 67 || Brn-Orn || A || 2N5060
 +
|-
 +
| Q18 || A3J1-11 || Bonus Multiplier 2X || 75 || Orn-Wht || B || 2N5060
 +
|-
 +
| Q07 || A3J1-22 || Bonus Multiplier 3X || 23 || Blu-Yel || B || 2N5060
 +
|-
 +
| Q09 || A3J1-20 || Bulls Eye 100K || 85 || Blk-Wht || B || 2N5060
 +
|-
 +
| Q26 || A3J1-2 || Bulls Eye 200K || 64 || Brn-Grn || B || 2N5060
 +
|-
 +
| Q09 || A3J1-20 || Bulls Eye Special || 85 || Blk-Wht || A || 2N5060
 +
|-
 +
| Q01 || A3J1-28 || Circle "G" in GOLD || 27 || Blu-Orn || B || 2N5060
 +
|-
 +
| Q14 || A3J1-15 || Circle "O" in GOLD || 83 || Blk-Yel || B || 2N5060
 +
|-
 +
| Q01 || A3J1-28 || Circle "L" in GOLD || 27 || Blu-Orn || A || 2N5060
 +
|-
 +
| Q14 || A3J1-15 || Circle "D" in GOLD || 83 || Blk-Yel || A || 2N5060
 +
|-
 +
| Q03 || A3J1-26 || Circle "B" in BALL || 43 || Grn-Yel || B || 2N5060
 +
|-
 +
| Q20 || A3J1-8 || Circle "A" in BALL || 15 || Red-Wht || B || 2N5060
 +
|-
 +
| Q03 || A3J1-26 || Circle "L" (1st) in BALL || 43 || Grn-Yel || A || 2N5060
 +
|-
 +
| Q20 || A3J1-8 || Circle "L" (2nd) in BALL || 15 || Red-Wht || A || 2N5060
 +
|-
 +
| Q12 || A3J1-17 || Credit Indicator || 47 || Grn-Orn || A || 2N5060
 +
|-
 +
| Q28 || A3J2-3 || Game Over (Back Box) || 61 || Brn-Red || A || 2N5060
 +
|-
 +
| Q08 || A3J1-21 || GI Flasher || 25 || Blu-Wht || A || 2N5060
 +
|-
 +
| Q08 || A3J1-21 || GI Flasher || 25 || Blu-Wht || B || 2N5060
 +
|-
 +
| Q26 || A3J1-2 || GOLDBALL Special || 64 || Brn-Grn || A || 2N5060
 +
|-
 +
| Q29 || A3J2-2 || High Score to Date (Back Box) || 18 || Red-Blk || A || 2N5060
 +
|-
 +
| Q05 || A3J1-24 || Lane "P" || 12 || Red-Blu || B || 2N5060
 +
|-
 +
| Q22 || A3J1-6 || Lane "L" || 72 || Orn-Blu || B || 2N5060
 +
|-
 +
| Q05 || A3J1-24 || Lane "A" || 12 || Red-Blu || A || 2N5060
 +
|-
 +
| Q22 || A3J1-6 || Lane "Y" || 72 || Orn-Blu || A || 2N5060
 +
|-
 +
| Q30 || A3J2-1 || Match (Back Box) || 31 || Yel-Red || A || 2N5060
 +
|-
 +
| Q19 || A3J2-15 || Player 1 Million || 97 || Gry-Orn || B || 2N5060
 +
|-
 +
| Q19 || A3J2-15 || Player 2 Million || 97 || Gry-Orn || A || 2N5060
 +
|-
 +
| Q11 || A3J1-18 || Player 3 Million || 35 || Yel-Wht || B || 2N5060
 +
|-
 +
| Q11 || A3J1-18 || Player 4 Million || 35 || Yel-Wht || A || 2N5060
 +
|-
 +
| Q12 || A3J1-17 || Same Player Shoot Again (Playfield) || 47 || Grn-Orn || B || 2N5060
 +
|-
 +
| Q29 || A3J2-2 || Same Player Shoot Again (Back Box) || 18 || Red-Blk || B || 2N5060
 +
|-
 +
| Q02 || A3J1-27 || Target #1 || 21 || Blu-Red || B || 2N5060
 +
|-
 +
| Q17 || A3J1-12 || Target #2 || 95 || Gry-Wht || B || 2N5060
 +
|-
 +
| Q02 || A3J1-27 || Target #3 || 21 || Blu-Red || A || 2N5060
 +
|-
 +
| Q18 || A3J1-11 || Target 1-2-3 100K || 75 || Orn-Wht || A || 2N5060
 +
|-
 +
| Q07 || A3J1-22 || Target 1-2-3 Special || 23 || Blu-Yel || A || 2N5060
 +
|-
 +
| Q28 || A3J2-3 || Tilt (Back Box) || 61 || Brn-Red || B || 2N5060
 +
|-
 +
| Q25 || A3J1-3 || Top Extra Ball || 81 || Blk-Red || B || 2N5060
 +
|-
 +
| Q10 || A3J1-19 || Top Right Rollover Button || 45 || Grn-Wht || A || 2N5060
 +
|-
 +
| Q25 || A3J1-3 || Top Special || 81 || Blk-Red || A || 2N5060
 +
|-
 +
| Q17 || A3J1-12 || Triple When Lit || 95 || Gry-Wht || A || 2N5060
 +
|}
 +
 
 +
==Solenoids==
 +
 
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Left Thumper Bumper || Momentary || 71 || Orn-Red || A3J5-9, J6-6 || Q37 || AN-26-1200
 +
|-
 +
| 2 || Lower Thumper Bumper || Momentary || 74 || Orn-Grn || A3J5-8, J6-7 || Q38 || AN-26-1200
 +
|-
 +
| 3 || Right Thumper Bumper || Momentary || 75 || Orn-Wht || A3J5-4, J6-11 || Q43 || AN-26-1200
 +
|-
 +
| 4 || Right Slingshot || Momentary || 83 || Blk-Yel || A3J5-3, J6-12 || Q42 || AN-26-1200
 +
|-
 +
| 5 || Knocker || Momentary || 85 || Blk-Wht || A3J5-2, J6-14 || Q41 || AR-26-1200
 +
|-
 +
| 6 || Outhole (regular) || Momentary || 95 || Gry-Wht || A3J5-1, J6-15 || Q40 || AO-27-1300
 +
|-
 +
| 7 || Gold Ball Outhole Kicker || Momentary || 91 || Gry-Red || A3J5-7, J6-8 || Q39 || AO-27-1300
 +
|-
 +
| 8 || Open Gate || Continuous || 78 || Orn-Blk || A3J5-10, J6-5 || Q36 || C-31-2000
 +
|-
 +
| 9 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J5-2, J6-3 || Q34 || FO-36-7000
 +
|-
 +
| 10 || Flipper enabling relay || Continuous || -- || -- || -- || Q44 || 48V Relay
 +
|-
 +
| 11 || Close Gate || Continuous || 15 || Red-Wht || A3J5-11, J6-4 || Q35 || C-31-2000
 +
|}
 +
 
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J5-13 || 20 (Blu) || A3J6-1 || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J5-14 || 10 (Red) || A3J6-2 || AQ-25-500/34-4500
 +
|}
 +
 
 +
==Switch Matrix==
 +
 
 +
{| class="wikitable sortable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
 +
|-
 +
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
 +
|-
 +
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Left Thumper Bumper || 9 Coin Chute III (Right) || 17 Left Outlane || 25 Single Target || 33 Not Used || 41 Not Used
 +
|-
 +
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Lower Thumper Bumper || 10 Coin Chute I (Left) || 18 Left Return Lane || 26 Right Outlane || 34 Not Used || 42 Not Used
 +
|-
 +
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Right Thumper Bumper || 11 Coin Chute II (Middle) || 19 Right Side Rollover Button || 27 Rebounds (4) || 35 Not Used || 43 Not Used
 +
|-
 +
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Right Slingshot || 12 Target #1 || 20 Top Rollover Button || 28 Bulls Eye Side Switch (2) || 36 Not Used || 44 Not Used
 +
|-
 +
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Right Flipper Button || 13 Target #2 || 21 PLAY "P" Lane || 29 Bulls Eye Target || 37 Not Used || 45 Not Used
 +
|-
 +
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Target #3 || 22 PLAY "L" Lane || 30 Outhole Gold Ball || 38 Not Used || 46 Not Used
 +
|-
 +
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Spinner || 15 Tilt (3) || 23 PLAY "A" Lane || 31 Lower Left Rebounds || 39 Not Used || 47 Not Used
 +
|-
 +
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 PLAY "Y" Lane || 32 Not Used || 40 Not Used || 48 Not Used
 +
|}

Revision as of 03:24, 30 December 2018

1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color phase tr type
Q06 A3J1-23 Arrow "G" in GOLD 90 Gry B 2N5060
Q23 A3J1-5 Arrow "O" in GOLD 14 Red-Grn B 2N5060
Q06 A3J1-23 Arrow "L" in GOLD 90 Gry A 2N5060
Q23 A3J1-5 Arrow "D" in GOLD 14 Red-Grn A 2N5060
Q15 A3J1-14 Arrow "B" in BALL 13 Red-Yel B 2N5060
Q04 A3J1-25 Arrow "A" in BALL 98 Gry-Blk B 2N5060
Q15 A3J1-14 Arrow "L" (1st) in BALL 13 Red-Yel A 2N5060
Q04 A3J1-25 Arrow "L" (2nd) in BALL 98 Gry-Blk A 2N5060
Q30 A3J2-1 Ball in Play (Back Box) 31 Yel-Red B 2N5060
Q27 A3J1-1 Bonus 3K 48 Grn-Blk B 2N5060
Q16 A3J1-13 Bonus 6K 91 Gry-Red B 2N5060
Q27 A3J1-1 Bonus 9K 48 Grn-Blk A 2N5060
Q16 A3J1-13 Bonus 12K 91 Gry-Red A 2N5060
Q24 A3J1-4 Bonus 15K 50 Wht B 2N5060
Q13 A3J1-16 Bonus 18K 32 Yel-Blu B 2N5060
Q24 A3J1-4 Bonus 21K 50 Wht A 2N5060
Q13 A3J1-16 Bonus 24K 32 Yel-Blu A 2N5060
Q21 A3J1-7 Bonus 27K 67 Brn-Orn B 2N5060
Q10 A3J1-19 Bonus 30K 45 Grn-Wht B 2N5060
Q21 A3J1-7 Bonus 60K 67 Brn-Orn A 2N5060
Q18 A3J1-11 Bonus Multiplier 2X 75 Orn-Wht B 2N5060
Q07 A3J1-22 Bonus Multiplier 3X 23 Blu-Yel B 2N5060
Q09 A3J1-20 Bulls Eye 100K 85 Blk-Wht B 2N5060
Q26 A3J1-2 Bulls Eye 200K 64 Brn-Grn B 2N5060
Q09 A3J1-20 Bulls Eye Special 85 Blk-Wht A 2N5060
Q01 A3J1-28 Circle "G" in GOLD 27 Blu-Orn B 2N5060
Q14 A3J1-15 Circle "O" in GOLD 83 Blk-Yel B 2N5060
Q01 A3J1-28 Circle "L" in GOLD 27 Blu-Orn A 2N5060
Q14 A3J1-15 Circle "D" in GOLD 83 Blk-Yel A 2N5060
Q03 A3J1-26 Circle "B" in BALL 43 Grn-Yel B 2N5060
Q20 A3J1-8 Circle "A" in BALL 15 Red-Wht B 2N5060
Q03 A3J1-26 Circle "L" (1st) in BALL 43 Grn-Yel A 2N5060
Q20 A3J1-8 Circle "L" (2nd) in BALL 15 Red-Wht A 2N5060
Q12 A3J1-17 Credit Indicator 47 Grn-Orn A 2N5060
Q28 A3J2-3 Game Over (Back Box) 61 Brn-Red A 2N5060
Q08 A3J1-21 GI Flasher 25 Blu-Wht A 2N5060
Q08 A3J1-21 GI Flasher 25 Blu-Wht B 2N5060
Q26 A3J1-2 GOLDBALL Special 64 Brn-Grn A 2N5060
Q29 A3J2-2 High Score to Date (Back Box) 18 Red-Blk A 2N5060
Q05 A3J1-24 Lane "P" 12 Red-Blu B 2N5060
Q22 A3J1-6 Lane "L" 72 Orn-Blu B 2N5060
Q05 A3J1-24 Lane "A" 12 Red-Blu A 2N5060
Q22 A3J1-6 Lane "Y" 72 Orn-Blu A 2N5060
Q30 A3J2-1 Match (Back Box) 31 Yel-Red A 2N5060
Q19 A3J2-15 Player 1 Million 97 Gry-Orn B 2N5060
Q19 A3J2-15 Player 2 Million 97 Gry-Orn A 2N5060
Q11 A3J1-18 Player 3 Million 35 Yel-Wht B 2N5060
Q11 A3J1-18 Player 4 Million 35 Yel-Wht A 2N5060
Q12 A3J1-17 Same Player Shoot Again (Playfield) 47 Grn-Orn B 2N5060
Q29 A3J2-2 Same Player Shoot Again (Back Box) 18 Red-Blk B 2N5060
Q02 A3J1-27 Target #1 21 Blu-Red B 2N5060
Q17 A3J1-12 Target #2 95 Gry-Wht B 2N5060
Q02 A3J1-27 Target #3 21 Blu-Red A 2N5060
Q18 A3J1-11 Target 1-2-3 100K 75 Orn-Wht A 2N5060
Q07 A3J1-22 Target 1-2-3 Special 23 Blu-Yel A 2N5060
Q28 A3J2-3 Tilt (Back Box) 61 Brn-Red B 2N5060
Q25 A3J1-3 Top Extra Ball 81 Blk-Red B 2N5060
Q10 A3J1-19 Top Right Rollover Button 45 Grn-Wht A 2N5060
Q25 A3J1-3 Top Special 81 Blk-Red A 2N5060
Q17 A3J1-12 Triple When Lit 95 Gry-Wht A 2N5060

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9, J6-6 Q37 AN-26-1200
2 Lower Thumper Bumper Momentary 74 Orn-Grn A3J5-8, J6-7 Q38 AN-26-1200
3 Right Thumper Bumper Momentary 75 Orn-Wht A3J5-4, J6-11 Q43 AN-26-1200
4 Right Slingshot Momentary 83 Blk-Yel A3J5-3, J6-12 Q42 AN-26-1200
5 Knocker Momentary 85 Blk-Wht A3J5-2, J6-14 Q41 AR-26-1200
6 Outhole (regular) Momentary 95 Gry-Wht A3J5-1, J6-15 Q40 AO-27-1300
7 Gold Ball Outhole Kicker Momentary 91 Gry-Red A3J5-7, J6-8 Q39 AO-27-1300
8 Open Gate Continuous 78 Orn-Blk A3J5-10, J6-5 Q36 C-31-2000
9 Coin Lockout Continuous 36 Yel-Brn A3J5-2, J6-3 Q34 FO-36-7000
10 Flipper enabling relay Continuous -- -- -- Q44 48V Relay
11 Close Gate Continuous 15 Red-Wht A3J5-11, J6-4 Q35 C-31-2000
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J5-13 20 (Blu) A3J6-1 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J5-14 10 (Red) A3J6-2 AQ-25-500/34-4500

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left Thumper Bumper 9 Coin Chute III (Right) 17 Left Outlane 25 Single Target 33 Not Used 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Lower Thumper Bumper 10 Coin Chute I (Left) 18 Left Return Lane 26 Right Outlane 34 Not Used 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Thumper Bumper 11 Coin Chute II (Middle) 19 Right Side Rollover Button 27 Rebounds (4) 35 Not Used 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Slingshot 12 Target #1 20 Top Rollover Button 28 Bulls Eye Side Switch (2) 36 Not Used 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Right Flipper Button 13 Target #2 21 PLAY "P" Lane 29 Bulls Eye Target 37 Not Used 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Target #3 22 PLAY "L" Lane 30 Outhole Gold Ball 38 Not Used 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Spinner 15 Tilt (3) 23 PLAY "A" Lane 31 Lower Left Rebounds 39 Not Used 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 PLAY "Y" Lane 32 Not Used 40 Not Used 48 Not Used