Difference between revisions of "Fireball Classic"

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=Introduction=
 
=Introduction=
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:Project Date: December, 1984
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:Date Of Manufacture: February, 1985
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:Production: 2,000 units (confirmed)
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:Theme: Fantasy
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:Notable Features: Flippers (2), Pop bumpers (3), Mushroom bumpers (3), Captive ball kick-out holes (2), Messenger ball (1), Spinning disc, Ramp skill shot, Left kickback outlane, Multiball (2 or 3 ball).
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=Technical Info=
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:Type: Solid State Electronic (SS)
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:A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
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:A2 Power Module: AS-2518-54
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:A3 Solenoid Driver Module: AS-2518-22
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:A4 Bally MPU Module: AS-2518-35
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:A5 Lamp Driver Module: AS-2518-23
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:A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
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:A15 Solenoid Expander: AS-2518-66 (to drive the spinning disk)
  
 
=Charts=
 
=Charts=

Revision as of 13:37, 31 January 2019

1 Introduction

Project Date: December, 1984
Date Of Manufacture: February, 1985
Production: 2,000 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Mushroom bumpers (3), Captive ball kick-out holes (2), Messenger ball (1), Spinning disc, Ramp skill shot, Left kickback outlane, Multiball (2 or 3 ball).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
A15 Solenoid Expander: AS-2518-66 (to drive the spinning disk)

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-In-Play 62 Brn-Blu MCR-106
Q08 A5J1-23 Bonus 5K 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus 10K 45 Grn-Wht MCR-106
Q49 A5J3-17 Bonus 15K 13 Red-Yel MCR-106
Q54 A5J3-11 Bonus 20K 93 Gry-Yel MCR-106
Q09 A5J1-14 Bonus 25K 67 Brn-Orn MCR-106
Q34 A5J1-2 Bonus 30K 52 Wht-Blu MCR-106
Q48 A5J3-16 Bonus 35K 25 Blu-Wht MCR-106
Q55 A5J3-9 Bonus 40K 15 Red-Wht MCR-106
Q10 A5J1-15 Bonus 45K 31 Yel-Red MCR-106
Q11 A5J1-16 Bonus 50K 15 Red-Wht 2N5060
Q26 A5J1-7 Bonus 100K 34 Yel-Grn 2N5060
Q32 A5J3-27 Bonus 150K 40 Grn 2N5060
Q59 A5J3-4 Bonus Special 14 Red-Grn 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q37 A5J3-23 Left Kicker Arrow 98 Gry-Blk 2N5060
Q14 A5J1-18 Left Saucer 10K 58 Wht-Blk 2N5060
Q29 A5J1-1 Left Saucer 20K 41 Grn-Red 2N5060
Q36 A5J3-26 Left Saucer 30K 43 Grn-Yel 2N5060
Q57 A5J3-1 Left Saucer 40K 10 Red 2N5060
Q12 A5J1-19 Left Saucer 50K 60 Brn 2N5060
Q01 A5J1-24 Lites Right Special 50 Wht MCR-106
Q23 A5J2-8 Match 82 Blk-Blu MCR-106
Q60 A5J3-3 Motor Control via Solenoid Expander 81 Blk-Red 2N5060
Q13 A5J1-17 Multiplier 2X 57 Wht-Orn 2N5060
Q28 A5J1-8 Multiplier 3X 51 Wht-Red 2N5060
Q44 A5J3-19 Multiplier 4X 67 Brn-Orn 2N5060
Q51 A5J3-15 Multiplier 5X 53 Wht-Yel 2N5060
Q42 A5J3-21 Mushroom Arrow Left 64 Brn-Grn MCR-106
Q56 A5J3-10 Mushroom Arrow Right 91 Gry-Red MCR-106
Q41 A5J3-20 Playfield Value Double 78 Orn-Blk MCR-106
Q46 A5J3-18 Playfield Value Triple 56 Wht-Brn 2N5060
Q24 A5J1-5 Releases Ball 48 Grn-Blk MCR-106
Q27 A5J1-9 Right Saucer 30K Bottom 43 Grn-Yel 2N5060
Q38 A5J3-25 Right Saucer 30K Middle 36 Yel-Brn 2N5060
Q50 A5J3-12 Right Saucer 30K Top 21 Blu-Red 2N5060
Q03 A5J1-26, J2-21 Shoot Again 91, 47 Gry-Red, Grn-Orn MCR-106
Q58 A5J3-2 Special Arrow Right 95 Gry-Wht 2N5060
Q47 A5J2-10 Tilt 35 Yel-Wht MCR-106
Q22 A5J1-10 Top & Middle Thumper Bumper 32 Yel-Blu MCR-106
Q02 A5J1-25 75 Orn-Wht MCR-106
Q04 A5J1-28 78 Orn-Blk 2N5060
Q05 A5J2-16 34 Yel-Grn 2N5060
Q06 A5J2-14 12 Red-Blu 2N5060
Q07 A5J1-27 53 Wht-Yel 2N5060
Q17 A5J1-11 65 Brn-Wht MCR-106
Q18 A5J2-20 96 Gry-Brn 2N5060
Q19 A5J2-15 23 Blu-Yel 2N5060
Q20 A5J1-13 30 Yel 2N5060
Q21 A5J1-12 61 Brn-Red 2N5060
Q25 A5J1-6 94 Gry-Grn 2N5060
Q30 A5J2-6 95 Gry-Wht 2N5060
Q31 A5J2-2 2N5060
Q39 A5J3-24 72 Orn-Blu 2N5060
Q40 A5J3-22 23 Blu-Yel MCR-106
Q43 A5J2-7 91 Gry-Red 2N5060
Q45 A5J2-1 60 Brn 2N5060
Q53 A5J3-14 84 Blk-Grn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Saucer Left Momentary 48 Grn-Blk A3J1-3, J2-4 Q2 AO-27-1300
2 Saucer Right Momentary 511 Wht-Vio A3J1-2, J2-9 Q1 AO-27-1300
3 Side Return Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AE23-800
4 Thumper Bumper Top Momentary 85 Blk-Wht A3J5-10 Q8 AN-26-1200
5 Thumper Bumper Middle Momentary 80 Blk A3J5-12 Q13 AN-26-1200
6 Thumper Bumper Bottom Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
7 Slingshot Left Momentary 71 Orn-Red A3J5-9 Q9 AO-26-1200
8 Slingshot Right Momentary 74 Orn-Grn A3J5-15 Q10 AO-26-1200
9 Outhole Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
10 Ball Release Momentary 83 Blk-Yel A3J5-14 Q11 AO-27-1300
11 Knocker Momentary 85 Blk-Wht A3J2-6, J3-7, J5-8 Q16 AR-26-1200
12 Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
13 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
14 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
16 Momentary A3J2-10 Q5 --
17 Momentary A3J2-11 Q6 --
18 Momentary A3J2-12 Q7 --
15 Momentary A3J2-5, J3-4 Q3 --
19 Continuous A3J2-15, J3-9, J5-3 Q18 --
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Right Slingshot 9 Coin Chute III (Right) 17 Top Lane 20K 25 Boob-Ball Target 33 Not Used 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Left Slingshot 10 Coin Chute I (Left) 18 1000 Points Buttons 26 Not Used 34 Not Used 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Bottom Thumper Bumper 11 Coin Chute II (Middle) 19 Kicker Off (2) 27 Not Used 35 Not Used 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Middle Thumper Bumper 12 Right Mushroom 20 Kicker On 28 Trough #3 Right 36 Not Used 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Top Thumper Bumper 13 Middle Mushroom 21 Right Outlane 29 Trough #2 Center 37 Not Used 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Left Mushroom 22 Left Outlane 30 Trough #1 Left 38 Not Used 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Rebounds (6) 15 Tilt (3) 23 Right Saucer 31 Gate Lane 39 Not Used 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Left Saucer 32 Top Lane 10K 40 Not Used 48 Not Used