Difference between revisions of "Medusa"
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==Switch Matrix== | ==Switch Matrix== | ||
− | {| class="wikitable | + | {| class="wikitable" |
! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5 | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5 | ||
|- | |- | ||
− | + | ! | |
+ | | to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J4-8 Orn-Blu (72) | ||
|- | |- | ||
− | + | ! | |
+ | | -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || || || | ||
|- | |- | ||
− | + | ! Return I-0 | |
+ | | A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 4-Bank Drop Target D (Bottom) || 9 Coin Chute III (Right) || 17 Cabinet Post Button || 25 Left & Right Lower Gate || 33 Spinner || 41 Movable Flipper End of Stroke | ||
|- | |- | ||
− | + | ! Return I-1 | |
+ | | A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 4-Bank Drop Target C || 10 Coin Chute I (Left) || 18 10 Points Rebounds (3) || 26 Right Top Gate || 34 Top Right Slingshot || 42 7-Bank Drop Target #7 (Right) | ||
|- | |- | ||
− | + | ! Return I-2 | |
+ | | A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 4-Bank Drop Target B || 11 Coin Chute II (Middle) || 19 Saucer || 27 Top Right Back Target || 35 Bottom Right Slingshot || 43 7-Bank Drop Target #6 | ||
|- | |- | ||
− | + | ! Return I-3 | |
+ | | A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 4-Bank Drop Target A (Top) || 12 Left Side Target (Top) || 20 Shooter Lane Rollover Button #1 || 28 Top Left Gate || 36 Left Slingshot || 44 7-Bank Drop Target #5 | ||
|- | |- | ||
− | + | ! Return I-4 | |
+ | | A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Not Used || 13 Left Side Target (Middle) || 21 Shooter Lane Rollover Button #2 || 29 Top Left Back Target || 37 Top Right Thumper Bumper || 45 7-Bank Drop Target #4 | ||
|- | |- | ||
− | + | ! Return I-5 | |
+ | | A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Left Side Target (Bottom) || 22 Shooter Lane Rollover Button #3 || 30 Top Middle Back Target || 38 Top Left Thumper Bumper || 46 7-Bank Drop Target #3 | ||
|- | |- | ||
− | + | ! Return I-6 | |
+ | | A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Not Used || 15 Tilt (3) || 23 Shooter Lane Rollover Button #4 || 31 Left & Right Outlane Rollover Button || 39 Lower Right Thumper Bumper || 47 7-Bank Drop Target #2 | ||
|- | |- | ||
− | + | ! Return I-7 | |
+ | | A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Shooter Lane Rollover Button #5 || 32 Left & Right Outlane || 40 Lower Left Thumper Bumper || 48 7-Bank Drop Target #1 (Left) | ||
|} | |} | ||
Return to [[Bally/Stern]] page. | Return to [[Bally/Stern]] page. |
Latest revision as of 03:27, 13 August 2020
1 Introduction
- Project Date: February 4, 1981
- Date Of Manufacture: September, 1981
- Production: 3,250 units (confirmed)
- Theme: Fantasy - Myth and Legend
- Notable Features: Flippers (4, the upper 2 are "Time Locked Zipper Flippers"), Pop bumpers (4). Star rollovers (7), 7-bank drop targets (1), 4-bank drop targets (1), Kick-out hole (1). Digital displays in playfield. Has player-controlled rubbered post between flippers to hit ball back into play. Mini-posts in wide outlane entrances. Red translucent lower flippers are lit from underneath.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-52
- A14 Squawk & Talk Sound Module: AS-2518-61A
- A15 Solenoid Expander: AS-2518-66
3 Charts
3.1 Lamp Chart
SCR | conn. | lamp description | code | wire color | tr type |
---|---|---|---|---|---|
Q54 | A5J3-11 | Advance Olympus 1 | 20 | Blu | MCR-106 |
Q49 | A5J3-17 | Advance Olympus 2 | 13 | Red-Yel | MCR-106 |
Q35 | A5J1-3 | Advance Olympus 3 | 45 | Grn-Wht | MCR-106 |
Q16 | A5J2-22 | Ball-in-Play (Back Box) | 62 | Brn-Blu | MCR-106 |
Q05 | A5J2-16 | Collossus Bonus 30K | 34 | Yel-Grn | 2N5060 |
Q18 | A5J2-20 | Collossus Bonus 60K | 98 | Gry-Blk | 2N5060 |
Q30 | A5J2-6 | Collossus Bonus 90K | 10 | Red | 2N5060 |
Q43 | A5J2-7 | Collossus Bonus 120K | 91 | Gry-Red | 2N5060 |
Q06 | A5J2-14 | Collossus Bonus 150K | 12 | Red-Blu | 2N5060 |
Q19 | A5J2-15 | Collossus Special | 23 | Blu-Yel | 2N5060 |
Q52 | A5J3-13 | Credit Indicator | 35 | Yel-Wht | 2N5060 |
Q33 | A5J2-11 | Game Over (Back Box) | 95 | Gry-Wht | MCR-106 |
Q09 | A5J1-14 | Gate Lane Left 2X | 67 | Brn-Orn | MCR-106 |
Q34 | A5J1-2 | Gate Lane Left 3X & Bonus Multiplier 2X | 52 | Wht-Blu | MCR-106 |
Q48 | A5J3-16 | Gate Lane Left 5X & Bonus Multiplier 3X | 25 | Blu-Wht | MCR-106 |
Q55 | A5J3-9 | Gate Lane Left 50K & 5X Bonus Multiplier | 15 | Red-Wht | MCR-106 |
Q14 | A5J1-18 | Gate Lane Right 10K | 58 | Wht-Blk | 2N5060 |
Q29 | A5J1-1 | Gate Lane Right 20K | 41 | Grn-Red | 2N5060 |
Q36 | A5J3-26 | Gate Lane Right 30K | 43 | Grn-Yel | 2N5060 |
Q57 | A5J3-1 | Gate Lane Right 40K | 10 | Red | 2N5060 |
Q12 | A5J1-19 | Gate Lane Right 50K | 60 | Brn | 2N5060 |
Q27 | A5J1-9 | Gate Lane Right Special | 43 | Grn-Yel | 2N5060 |
Q08 | A5J1-23 | Gate Lanes Left & Right, Arrow | 12 | Red-Blu | MCR-106 |
Q15 | A5J2-23 | High Score to Date (Back Box) | 97 | Gry-Orn | MCR-106 |
Q42 | A5J3-21 | Last Ball Extended Play | 64 | Brn-Grn | MCR-106 |
Q23 | A5J2-8 | Match (Back Box) | 82 | Blk-Blu | MCR-106 |
Q10 | A5J1-15 | Medusa Bonus 1K | 13 | Red-Yel | MCR-106 |
Q22 | A5J1-10 | Medusa Bonus 2K | 23 | Blu-Yel | MCR-106 |
Q37 | A5J3-23 | Medusa Bonus 3K | 98 | Gry-Blk | 2N5060 |
Q60 | A5J3-3 | Medusa Bonus 4K | 81 | Blk-Red | 2N5060 |
Q11 | A5J1-16 | Medusa Bonus 5K | 15 | Red-Wht | 2N5060 |
Q26 | A5J1-7 | Medusa Bonus 6K | 34 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Medusa Bonus 7K | 40 | Grn | 2N5060 |
Q59 | A5J3-4 | Medusa Bonus 8K | 14 | Red-Grn | 2N5060 |
Q04 | A5J1-28 | Medusa Bonus 9K | 78 | Orn-Blk | 2N5060 |
Q25 | A5J1-6 | Medusa Bonus 10K | 25 | Blu-Wht | 2N5060 |
Q20 | A5J1-13 | Medusa Bonus 20K | 30 | Yel | 2N5060 |
Q58 | A5J3-2 | Medusa Bonus 40K | 95 | Gry-Wht | 2N5060 |
Q41 | A5J3-20 | Medusa Bonus 60K | 78 | Orn-Blk | MCR-106 |
Q46 | A5J3-18 | Medusa Bonus 80K | 56 | Wht-Brn | 2N5060 |
Q45 | A5J2-1 | Medusa Special | 60 | Brn | 2N5060 |
Q03 | A5J2-21 | Same Player Shoot Again (Back Box) | 47 | Grn-Orn | MCR-106 |
Q40 | A5J3-22 | Same Player Shoot Again (Playfield) | 23 | Blu-Yel | MCR-106 |
Q13 | A5J1-17 | Saucer 50K | 57 | Wht-Orn | 2N5060 |
Q28 | A5J1-8 | Saucer 100K | 51 | Wht-Red | 2N5060 |
Q44 | A5J3-19 | Saucer 150K | 67 | Brn-Orn | 2N5060 |
Q51 | A5J3-15 | Saucer 200K | 53 | Wht-Yel | 2N5060 |
Q24 | A5J1-5 | Saucer Bonus Arrow | 48 | Grn-Blk | MCR-106 |
Q56 | A5J3-10 | Saucer Extended Play Arrow | 91 | Gry-Red | MCR-106 |
Q01 | A5J1-24 | Saucer Special | 50 | Wht | MCR-106 |
Q14 | *A9J2-12 | Shooter Lane "Ready" | 62 | Brn-Blu | MCR-106 |
Q21 | *A9J3-4 | Shooter Lane "Aim" | 95 | Gry-Wht | MCR-106 |
Q28 | *A9J3-13 | Shooter Lane "Fire" | 96 | Gry-Brn | MCR-106 |
Q06 | *A9J2-6 | Shooter Lane #1 R.O. Button & Gorgon B. | 45 | Grn-Wht | MCR-106 |
Q13 | *A9J2-13 | Shooter Lane #2 R.O. Button & Gorgon B. | 40 | Grn | MCR-106 |
Q20 | *A9J3-7 | Shooter Lane #3 R.O. Button & Gorgon B. | 82 | Blk-Blu | MCR-106 |
Q27 | *A9J3-14 | Shooter Lane #4 R.O. Button & Gorgon B. | 27 | Blu-Orn | MCR-106 |
Q07 | *A9J2-5 | Shooter Lane #5 R.O. Button & Gorgon B. | 60 | Brn | MCR-106 |
Q07 | A5J1-27 | Target #1 Arrow | 53 | Wht-Yel | 2N5060 |
Q21 | A5J1-12 | Target #2 Arrow | 61 | Brn-Red | 2N5060 |
Q39 | A5J3-24 | Target #3 Arrow | 72 | Orn-Blu | 2N5060 |
Q47 | A5J2-10 | Tilt (Back Box) | 35 | Yel-Wht | MCR-106 |
Q38 | A5J3-25 | to Solenoid Expander | 36 | Yel-Brn | 2N5060 |
Q17 | A5J1-11 | Top "A" Arrow | 65 | Brn-Wht | MCR-106 |
Q02 | A5J1-25 | Top "B" Arrow | 75 | Orn-Wht | MCR-106 |
Q31 | A5J2-2 | Top Middle Back Target | 20 | Blu | 2N5060 |
Q01 | *A9J2-7 | Top of Panel #1 (Left) | 10 | Red | MCR-106 |
Q08 | *A9J2-14 | Top of Panel #2 | 12 | Red-Blu | MCR-106 |
Q15 | *A9J3-8 | Top of Panel #3 | 13 | Red-Yel | MCR-106 |
Q22 | *A9J3-15 | Top of Panel #4 | 14 | Red-Grn | MCR-106 |
Q02 | *A9J2-4 | Top of Panel #5 | 15 | Red-Wht | MCR-106 |
Q09 | *A9J2-11 | Top of Panel #6 | 18 | Red-Blk | MCR-106 |
Q16 | *A9J3-3 | Top of Panel #7 | 20 | Blu | MCR-106 |
Q23 | *A9J3-12 | Top of Panel #8 | 21 | Blu-Red | MCR-106 |
Q03 | *A9J2-8 | Top of Panel #9 | 51 | Wht-Red | MCR-106 |
Q10 | *A9J2-15 | Top of Panel #10 | 52 | Wht-Blu | MCR-106 |
Q17 | *A9J3-9 | Top of Panel #11 | 53 | Wht-Grn | MCR-106 |
Q24 | *A9J3-16 | Top of Panel #12 | 56 | Wht-Brn | MCR-106 |
Q04 | *A9J2-10 | Top of Panel #13 | 80 | Blk | MCR-106 |
Q11 | *A9J2-18 | Top of Panel #14 | 57 | Wht-Orn | MCR-106 |
Q18 | *A9J3-11 | Top of Panel #15 | 70 | Orn | MCR-106 |
Q25 | *A9J3-18 | Top of Panel #16 | 72 | Orn-Blu | MCR-106 |
Q05 | *A9J2-9 | Top of Panel #17 | 54 | Wht-Grn | MCR-106 |
Q12 | *A9J2-17 | Top of Panel #18 | 43 | Grn-Yel | MCR-106 |
Q19 | *A9J3-10 | Top of Panel #19 | 25 | Blu-Wht | MCR-106 |
Q26 | *A9J3-17 | Top of Panel #20 | 23 | Blu-Yel | MCR-106 |
Q53 | A5J3-14 | Top of Panel #21 (Right) | 84 | Blk-Grn | 2N5060 |
Q50 | A5J3-12 | 21 | Blu-Red | 2N5060 |
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Code | Wire Color | Connector | Driver Transistor | Sol. Exp. Wire Color | Solenoid Coil Type |
---|---|---|---|---|---|---|---|---|
1 | Knocker | Momentary | 74 | Orn-Grn | A3J1-3, J2-4 | Q2 | (91) Gry-red | ATT-26-1200 |
2 | 4-Bank Drop Target Reset | Momentary | 78 | Orn-Blk | A3J1-2, J2-9 | Q1 | (91) Gry-red | NO-26-1900 |
3 | 7-Bank Drop Target Reset | Momentary | 71 | Orn-Red | A3J2-10 | Q5 | (91) Gry-red | NO-26-1900 (2) |
4 | Top Drop Target #2 | Momentary | 91 | Gry-Red | A3J2-11 | Q6 | (91) Gry-red | CV-31-2000 |
5 | Top Drop Target #4 | Momentary | 81 | Blk-Red | A3J2-12 | Q7 | (91) Gry-red | CV-31-2000 |
6 | Top Drop Target #6 | Momentary | 85 | Blk-Wht | A3J2-5, J3-4 | Q3 | (91) Gry-red | CV-31-2000 |
7 | Shield of the Gods Post | Momentary | 95 | Gry-Wht | A3J1-5 | Q4 | AO-26-1200 | |
8 | Outhole | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | (91) Gry-red | AT-26-1200 |
9 | Bottom Left Thumper Bumper | Momentary | 80 | Blk | A3J5-12 | Q13 | AT-26-1200 | |
10 | Bottom Right Thumper Bumper | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | AT-26-1200 | |
11 | Top Left Thumper Bumper | Momentary | 71 | Orn-Red | A3J5-9 | Q9 | AT-26-1200 | |
12 | Top Right Thumper Bumper | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | AT-26-1200 | |
13 | Left Slingshot | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | AN-26-1200 | |
14 | Bottom Right Slingshot | Momentary | 83 | Blk-Yel | A3J5-14 | Q11 | AN-26-1200 | |
15 | Top Right Slingshot | Momentary | 18 | Red-Blk | A3J2-6, J3-7, J5-8 | Q16 | AN-26-1200 | |
16 | Open Movable Flipper | Momentary | 74 | Orn-Grn | A3J1-3, J2-4 | Q2 | (67) Brn-Orn | GT-30-1300 |
17 | Close Movable Flipper | Momentary | 78 | Orn-Blk | A3J1-2, J2-9 | Q1 | (67) Brn-Orn | NB-24-1500 |
18 | Top Drop Target #1 | Momentary | 71 | Orn-Red | A3J2-10 | Q5 | (67) Brn-Orn | CV-31-2000 |
19 | Top Drop Target #3 | Momentary | 91 | Gry-Red | A3J2-11 | Q6 | (67) Brn-Orn | CV-31-2000 |
20 | Top Drop Target #5 | Momentary | 81 | Blk-Red | A3J2-12 | Q7 | (67) Brn-Orn | CV-31-2000 |
21 | Top Drop Target #7 | Momentary | 85 | Blk-Wht | A3J2-5, J3-7 | Q3 | (67) Brn-Orn | CV-31-2000 |
22 | Saucer | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | (67) Brn-Orn | AT-27-1300 |
23 | Coin Lockout | Continuous | 36 | Yel-Brn | A3J2-8 | Q19 | FO-36-7000 | |
24 | Flipper enabling relay | Continuous | -- | -- | -- | Q15 | 48V Relay | |
25 | Continuous | A3J5-7 | Q17 | |||||
26 | Continuous | A3J2-15, J3-9, J5-3 | Q18 |
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Connector | Flipper Button Wire | Button Connector | Coil |
---|---|---|---|---|---|---|
Left Flipper | 60 (Brn) | 40 (Grn) | A3J1-8 | 20 (Blu) | A3J2-2 | AQ-25-500/34-4500 |
Right Flipper | 60 (Brn) | 70 (Orn) | A3J1-9 | 10 (Red) | A3J2-1 | AQ-25-500/34-4500 |
Top Left Flipper | 60 (Brn) | 18 (Red-Blk) | (to lower left flipper) | AQ-25-500/34-4500 | ||
Top Right Flipper | 60 (Brn) | 83 (Blk-Yel) | (to lower right flipper) | AQ-25-500/34-4500 |
3.3 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | Strobe 5 | |||
---|---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red (51) | A4J2-2 Orn (70) | A4J2-3 Gry-Yel (93) | A4J2-4 Wht-Yel (53) | A4J2-5 Yel-Red (31) | A4J4-8 Orn-Blu (72) | |
-- | to Cabinet | A4J3-2 Red-Yel (13) | A4J3-3 Red-Grn (14) | |||||
Return I-0 | A4J2-8 Wht-Grn (54) | A4J3-9 Red-Wht (15) | 1 4-Bank Drop Target D (Bottom) | 9 Coin Chute III (Right) | 17 Cabinet Post Button | 25 Left & Right Lower Gate | 33 Spinner | 41 Movable Flipper End of Stroke |
Return I-1 | A4J2-9 Brn-Yel (63) | A4J3-10 Brn-Wht (65) | 2 4-Bank Drop Target C | 10 Coin Chute I (Left) | 18 10 Points Rebounds (3) | 26 Right Top Gate | 34 Top Right Slingshot | 42 7-Bank Drop Target #7 (Right) |
Return I-2 | A4J2-10 Wht-Orn (57) | A4J3-11 Blu (20) | 3 4-Bank Drop Target B | 11 Coin Chute II (Middle) | 19 Saucer | 27 Top Right Back Target | 35 Bottom Right Slingshot | 43 7-Bank Drop Target #6 |
Return I-3 | A4J2-11 Orn-Blk (78) | A4J3-12 Blu-Red (21) | 4 4-Bank Drop Target A (Top) | 12 Left Side Target (Top) | 20 Shooter Lane Rollover Button #1 | 28 Top Left Gate | 36 Left Slingshot | 44 7-Bank Drop Target #5 |
Return I-4 | A4J2-12 Brn (60) | A4J3-13 Blu-Yel (23) | 5 Not Used | 13 Left Side Target (Middle) | 21 Shooter Lane Rollover Button #2 | 29 Top Left Back Target | 37 Top Right Thumper Bumper | 45 7-Bank Drop Target #4 |
Return I-5 | A4J2-13 Wht-Brn (56) | A4J3-14 Blu-Wht (25) | 6 Credit Button | 14 Left Side Target (Bottom) | 22 Shooter Lane Rollover Button #3 | 30 Top Middle Back Target | 38 Top Left Thumper Bumper | 46 7-Bank Drop Target #3 |
Return I-6 | A4J2-14 Brn-Wht (65) | A4J3-15 Blu-Orn (27) | 7 Not Used | 15 Tilt (3) | 23 Shooter Lane Rollover Button #4 | 31 Left & Right Outlane Rollover Button | 39 Lower Right Thumper Bumper | 47 7-Bank Drop Target #2 |
Return I-7 | A4J2-15 Wht-Blu (52) | A4J3-16 Yel (30) | 8 Outhole | 16 Slam (2) | 24 Shooter Lane Rollover Button #5 | 32 Left & Right Outlane | 40 Lower Left Thumper Bumper | 48 7-Bank Drop Target #1 (Left) |
Return to Bally/Stern page.