Difference between revisions of "Pinball Pool"

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Line 179: Line 179:
 
| L18 || Drop Target Control Relay || Controlled || Blk-Slt-Slt (088) ||  ||  || Blu-Grn-Grn (655) || A3J5-2 || Q18 || MPS-U45 || A-16890
 
| L18 || Drop Target Control Relay || Controlled || Blk-Slt-Slt (088) ||  ||  || Blu-Grn-Grn (655) || A3J5-2 || Q18 || MPS-U45 || A-16890
 
|-
 
|-
|  || Drop Target 1-15 || Directly || Blu-Blk & Slt-Blk ||  ||  || various ||  || Switch ||  || A-19217 (14)
+
|  || Drop Target 1-15 (Trip) || Directly || Blu-Blk & Slt-Blk ||  ||  || various ||  || Switch ||  || A-19217 (14)
 
|-
 
|-
 
|  || Left Kicking Rubber || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-5194
 
|  || Left Kicking Rubber || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-5194

Revision as of 06:46, 21 October 2019

1 Introduction

Date Of Manufacture: June, 1979
Production: 7,200 units (confirmed)
Theme: Billiards
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Kick-out holes (2), 7-bank drop targets (2), Captive ball (1). Hitting a target also knocks down the opposing target. Gottlieb advertised this feature as "Remotrip" drop targets.

2 Technical Info

Type: Solid State Electronic (SS)
A1: Gottlieb MPU Module
A2: Power Module
A3: Driver Board
A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
A5: Credits Display (4-digits)
A7: Tone Board

3 Charts

3.1 Fuse Chart

Wire in Value Wire out description location
Orn / Blk-Red-Red (022) 5 Amp Slo-Blo Blu / Blk-Brn-Brn (011) 115V Primary Fuse Bottom Board
2½ Amp Slo-Blo 230V Primary Fuse Bottom Board
Brn / Blk-Orn-Orn (033) 1 Amp Slo-Blo Brn Small transformer primary fuse Bottom Board
Wht-Blu / Yel-Blk-Blk (400) 2 Amp Lug 6 Small transformer secondary fuse 11VAC Bottom Board
Wht-Brn / Yel-Red-Red (422) 3/4 Amp Lug 7 Small transformer secondary fuse 14VAC Bottom Board
Wht-Yel / Yel-Blu-Blu (466) ¼ Amp Slo-Blo Blu-Wht-Red / Grn-Blk-Blk (500) Displays 69VAC Bottom Board
Yel / Blk-Blu-Blu (066) 5 Amp Slo-Blo Wht-Red / Red-Slt-Slt (288) Coils 25VAC Bottom Board
Blu-Blk / Orn-Blk-Blk (300) 5 Amp Slo-Blo Orn-Blk / Orn-Brn-Brn (311) Controlled lamps 8VAC Bottom Board
Yel-Red / Red-Blu-Blu (266) 10 Amp Brn-Red / Red-Orn-Orn (233) G.I. Playfield (via Tilt Relay) & Coin Chute 6VAC Bottom Board
Yel-Red / Red-Blu-Blu (266) 10 Amp Wht-Red / Red-Red-Red (222) G.I. Name & Scene Lights 6VAC Bottom Board
Brn-Blk / Orn-Red-Red (322) 2 Amp Slo-Blo Orn-Blk #1-7 Target Bank Reset Playfield
same fuse as above #9-15 Target Bank Reset

3.2 Driver Board Chart

transistor connector code description wire code wire color transistor type
Q01 J5-18 L01 Game Over Relay (Q) 400 Yel-Blk-Blk MPS-U45
Q Relay Match / Game Over Light 366 Orn-Blu-Blu
Q Relay Ball in Play 255 Red-Grn-Grn
Q02 J5-19 L02 Tilt Relay (T) 411 Yel-Brn-Brn MPS-U45
T Relay Tilt Light 822 Slt-Red-Red
Q03 J5-17 L03 High Game to Date 422 Yel-Red-Red MPS-U45
Q04 J5-15 L04 Same Player Shoot Again 433 Yel-Orn-Orn MPS-U45
Q05 J5-13 L05 #7 Bonus 455 Yel-Grn-Grn MPS-A13
Q06 J5-14 L06 #8 Bonus 466 Yel-Blu-Blu MPS-A13
Q07 J5-12 L07 #6 Bonus 500 Grn-Blk-Blk MPS-A13
Q08 J5-11 L08 #8 Rollover 511 Grn-Brn-Brn MPS-A13
Q09 J5-9 L09 Right Score Bonus 522 Grn-Red-Red MPS-A13
Q10 J5-10 L10 Extra Ball 533 Grn-Orn-Orn MPS-A13
Q11 J5-8 L11 Right Special 544 Grn-Yel-Yel MPS-A13
Q12 J5-7 L12 Left Special 566 Grn-Blu-Blu MPS-A13
Q13 J5-5 L13 Top "C" Rollover 600 Blu-Blk-Blk MPS-A13
Q14 J5-6 L14 Left Score Bonus 611 Blu-Brn-Brn MPS-A13
Q15 J5-4 L15 Top "B" Rollover 622 Blu-Red-Red MPS-A13
Q16 J5-3 L16 Top "A" Rollover 633 Blu-Orn-Orn MPS-A13
Q17 J5-1 L17 #1-7 Drop Target Bank Reset 644 Blu-Yel-Yel MPS-A13
Q18 J5-2 L18 Drop Target Control Relay (B) 655 Blu-Grn-Grn MPS-A13
Q19 J3-20 L19 5X Bonus 700 Pur-Blk-Blk MPS-A13
Q20 J3-18 L20 4X Bonus 711 Pur-Brn-Brn MPS-A13
Q21 J3-16 L21 2X Bonus 722 Pur-Red-Red MPS-A13
Q22 J3-17 L22 3X Bonus 733 Pur-Orn-Orn MPS-A13
Q23 J3-15 L23 Bottom "C" Rollover 744 Pur-Yel-Yel MPS-A13
Q24 J3-14 L24 Bottom "A" Rollover 755 Pur-Grn-Grn MPS-A13
Q33 J3-12 L25 #15 Bonus 800 Slt-Blk-Blk MPS-A13
Q34 J3-13 L26 #1 Bonus 811 Slt-Brn-Brn MPS-A13
Q35 J3-11 L27 #14 Bonus 822 Slt-Red-Red MPS-A13
Q36 J3-9 L28 #13 Bonus 833 Slt-Orn-Orn MPS-A13
Q37 J3-7 L29 #2 Bonus 844 Slt-Yel-Yel MPS-A13
Q38 J3-8 L30 #3 Bonus 855 Slt-Grn-Grn MPS-A13
Q39 J3-6 L31 #12 Bonus 111 Brn-Brn-Brn MPS-A13
Q40 J3-5 L32 #11 Bonus 333 Orn-Orn-Orn MPS-A13
Q41 J3-4 L33 #5 Bonus 444 Yel-Yel-Yel MPS-A13
Q42 J3-3 L34 #4 Bonus 555 Grn-Grn-Grn MPS-A13
Q43 J3-2 L35 #10 Bonus 666 Blu-Blu-Blu MPS-A13
Q44 J3-1 L36 #9 Bonus 777 Pur-Pur-Pur MPS-A13
Q32 J4-6 Solenoid 1 Outhole Kicker 200 Red-Blk-Blk 2N6043
Q25 J2-1 Solenoid 2 Knocker 211 Red-Brn-Brn 2N6043
Q26 J2-2 Solenoid 3 10's chime 311 Orn-Brn-Brn 2N6043
Q27 J2-3 Solenoid 4 100's chime 244 Red-Yel-Yel 2N6043
Q28 J2-4 Solenoid 5 1000's chime 255 Red-Grn-Grn 2N6043
Q31 J4-5 Solenoid 6 Right Hole Kicker 266 Red-Blu-Blu 2N6043
Q30 J4-4 Solenoid 7 Left Hole Kicker 300 Orn-Blk-Blk 2N6043
Q29 - Q45 J4-2 Solenoid 8 #9-15 Drop Target Bank Reset 311 Orn-Brn-Brn MPS-U45 - 2N3055

3.3 Solenoids

Solenoid description Solenoid Type Power Wire Fuse Transfer Wire Coil Wire Color Connector Driver Transistor Transistor Type Coil Type
L01 Game Over Relay Controlled Red-Pur-Pur (277) Yel-Blk-Blk (400) A3J5-18 Q01 MPS-U45 A-16890
L02 Tilt Relay Controlled Red-Pur-Pur (277) Yel-Brn-Brn (411) A3J5-19 Q02 MPS-U45 A-16890
Sol. 1 Outhole Controlled Red-Pur-Pur (277) Red-Blk-Blk (200) A3J4-6 Q32 2N6043 A-16570
Sol. 2 Knocker Controlled Red-Pur-Pur (277) Red-Brn-Brn (211) A3J2-1 Q25 2N6043 A-5195
Sol. 3 10's chime Controlled Orn-Brn-Brn (311) A3J2-2 Q26 2N6043 Sound Board
Sol. 4 100's chime Controlled Red-Yel-Yel (244) A3J2-3 Q27 2N6043 Sound Board
Sol. 5 1000's chime Controlled Red-Grn-Grn (255) A3J2-4 Q28 2N6043 Sound Board
Sol. 6 Right Hole Kicker Controlled Red-Pur-Pur (277) Red-Blu-Blu (266) A3J4-5 Q31 2N6043 A-16570
Sol. 7 Left Hole Kicker Controlled Red-Pur-Pur (277) Orn-Blk-Blk (300) A3J4-4 Q30 2N6043 A-16570
Sol. 8 #9-15 Drop Target Bank Reset Controlled Orn-Red-Red (322) 2 Amp S.B. Orn-Blk Orn-Brn-Brn (311) A3J4-2 Q29 - Q45 MPS-U45 - 2N3055 A-18102 (2)
L17 #1-7 Drop Target Bank Reset Controlled Orn-Red-Red (322) same fuse as above Orn-Blk Blu-Yel-Yel (644) A3J5-1 Q17 - UPT MPS-U45 - 2N5875 A-18102 (2)
L18 Drop Target Control Relay Controlled Blk-Slt-Slt (088) Blu-Grn-Grn (655) A3J5-2 Q18 MPS-U45 A-16890
Drop Target 1-15 (Trip) Directly Blu-Blk & Slt-Blk various Switch A-19217 (14)
Left Kicking Rubber Directly Orn-Red-Red (322) Switch A-5194
Right Kicking Rubber Directly Orn-Red-Red (322) Switch A-5194
Left Pop Bumper Directly Orn-Red-Red (322) Switch A-5194
Right Pop Bumper Directly Orn-Red-Red (322) Switch A-5194
Coin Lockout Directly Red-Pur-Pur (277) A6J1-11 A-16890
Left Flipper Directly Orn-Yel-Yel (344) A6J5-4 Button A-17875
Right Flipper Directly Orn-Grn-Grn (355) A6J5-5 Button A-17875

UPT = Under Playfield Transistor

3.4 Switch Matrix

RETURN 0 RETURN 1 RETURN 2 RETURN 3 RETURN 4 RETURN 5 RETURN 6 RETURN 7
A1J7-12 & A1J6-3 A1J7-13 A1J7-14 A1J7-17 A1J7-16 A1J7-15 A1J7-11 A1J7-10
Yellow Blue-White Orange-White Brown-White Green-White Purple-White Yellow-White Yellow-Black
Blk- Blu-Blu (066) Brn-Blk-Blk (100) Brn-Red-Red (122) Brn-Orn-Orn (133) Brn-Yel-Yel (144) Brn-Grn-Grn (155) Brn-Blu-Blu (166) Orn-Blu-Blu (366)
STROBE 0 Test Button #1 Drop Target #5 Drop Target "B" Rollover #8 Rollover Pop Bumper #9 Drop Target #13 Drop Target
A1J7-2
A1J6-8 Blue-White White-Black Green-Black White-Red Orange-White Orange-Black Blue-White-Black Brown-White-Red
Blue Brn-Blk-Blk (100) Yel_Blk-Blk (400) Orn-Yel-Yel (344) Red-Red-Red (222) Brn-Red-Red (122) Orn-Brn-Brn (311) Blu-Blk-Blk (600) Grn-Red-Red (522)
Blk-Brn-Brn (011) SW.00 SW.10 SW.20 SW.30 SW.40 SW.50 SW.60 SW.70
STROBE 1 #1 Coin Chute #2 Drop Target #6 Drop Target Not Used Right Hole Not Used #10 Drop Target #14 Drop Target
A1J7-3
A1J6-4 Orange-White White-Orange Purple-Black Blue-White-White Brown-White-Black Purple-White-Red
Orange Brn-Red-Red (122) Yel-Brn-Brn (411) Orn-Grn-Grn (355) Brn-Brn-Brn (111) Blu-Red-Red (622) Grn-Yel-Yel (544)
Blk-Red-Red (022) SW.01 SW.11 SW.21 SW.31 SW.41 SW.51 SW.61 SW.71
STROBE 2 #2 Coin Chute Not Used Not Used "C" Rollover Left Hole Not Used Not Used Not Used
A1J7-4
A1J6-5 Brown-White Green-Red Blue-White
Brown Brn-Orn-Orn (133) Red-Yel-Yel (244) Brn-Blk-Blk-(100)
Blk-Orn-Orn (033) SW.02 SW.12 SW.22 SW.32 SW.42 SW.52 SW.62 SW.72
STROBE 3 Replay Button #3 Drop Target 10 Point Switches (6) Not Used Not Used Outside Rollover (2) #11 Drop Target 50 Point Switches (4)
A1J7-7
A1J6-6 Green-White White-Brown Purple-Red Yellow-White Green-White-Black Blue-Red
Green Brn-Yel-Yel (144) Yel-Red-Red (422) Red-Grn-Grn (255) Brn-Blu-Blu (166) Blu-Orn-Orn (633) Red-Blk-Blk (200)
Blk-Yel-Yel (044) SW.03 SW.13 SW.23 SW.33 SW.43 SW.53 SW.63 SW.73
STROBE 4 Tilt #4 Drop Target #7 Drop Target "A" Rollover (2) Not Used Rollover Button (2) #12 Drop Target #15 Drop Target
A1J7-6
Yellow-White White-Green Orange-Red Yellow-Red Yellow-White White-Purple-Red
Purple Brn-Blu-Blu (166) Yel-Orn-Orn (433) Brn-Slt-Slt (188) Red-Brn-Brn (211) Red-Blu-Blu (266) Blu-Grn-Grn (655) Pur-Yel-Yel (744)
Blk-Grn-Grn (055) SW.04 SW.14 SW.24 SW.34 SW.44 SW.54 SW.64 SW.74

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