Difference between revisions of "Judge Dredd"
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[[Judge Dredd Crane and Planet]] | [[Judge Dredd Crane and Planet]] | ||
− | An elegant locking ring requires decent operation of two separate, motorized systems. Not only do they wear, the crane can get tied up between the cabinet and playfield and get badly bent. | + | An elegant locking ring requires decent operation of two separate, motorized systems. Not only do they wear, the crane can get tied up between the |
+ | cabinet and playfield and get badly bent.<br> | ||
+ | '''Tuning Judge Dredd for the Locking Ring Mod'''<br> | ||
+ | |||
+ | Judge Dredd was initially intended to have balls locked / captured around the Dead World ring. By the time the game went to full production, this idea was abandoned, and Bally opted to go with virtual ball locks, except for the third ball. Now with games in the home environment, many have converted the Dead World to lock the balls as it was initially intended by the designer. The drawback is that the game must be optimally tuned for the modifcation to work properly. Information on prepping the game for the prototype set up can be viewed [http://iobium.com/tuning_judge_dredd_for_the_locki.htm here]. The locking ball kit can be purchased in different colors from [http://pinbits.com/index.php?main_page=index&cPath=13_8 Pinbits]. Some kits offered by Pinbits include the proper version 1.0 rom code necessary to make the game lock the balls. | ||
+ | <br> | ||
'''Misplaced Connector in Head''' | '''Misplaced Connector in Head''' | ||
Judge Dredd has a single-pin connector used as a crimp to join two lamp matrix wires in the head. . The connector sits near the lamp matrix headers on the WPC power-driver board. It should be disconnected, but occasionally it gets put onto a spare pin. This will cause problems with the lamp matrix, specifically with the start and supergame buttons. | Judge Dredd has a single-pin connector used as a crimp to join two lamp matrix wires in the head. . The connector sits near the lamp matrix headers on the WPC power-driver board. It should be disconnected, but occasionally it gets put onto a spare pin. This will cause problems with the lamp matrix, specifically with the start and supergame buttons. | ||
+ | |||
Revision as of 16:03, 18 August 2012
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Bally | WPC-DCS Sound | 1993 | 20020 | 6,990 |
Judge Dredd Playing Tips and Rule Sheet
1 WPC Specific Issues
2 Game-Specific Issues
Click on the links to learn about the more complex problems that Judge Dredd faces.
An elegant locking ring requires decent operation of two separate, motorized systems. Not only do they wear, the crane can get tied up between the
cabinet and playfield and get badly bent.
Tuning Judge Dredd for the Locking Ring Mod
Judge Dredd was initially intended to have balls locked / captured around the Dead World ring. By the time the game went to full production, this idea was abandoned, and Bally opted to go with virtual ball locks, except for the third ball. Now with games in the home environment, many have converted the Dead World to lock the balls as it was initially intended by the designer. The drawback is that the game must be optimally tuned for the modifcation to work properly. Information on prepping the game for the prototype set up can be viewed here. The locking ball kit can be purchased in different colors from Pinbits. Some kits offered by Pinbits include the proper version 1.0 rom code necessary to make the game lock the balls.
Misplaced Connector in Head
Judge Dredd has a single-pin connector used as a crimp to join two lamp matrix wires in the head. . The connector sits near the lamp matrix headers on the WPC power-driver board. It should be disconnected, but occasionally it gets put onto a spare pin. This will cause problems with the lamp matrix, specifically with the start and supergame buttons.
Return to Williams WPC page.