Difference between revisions of "Lethal Weapon 3"

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m (moved Leathal Weapon 3 to Lethal Weapon 3: Spelling error)
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[http://www.ipdb.org/rulesheets/1433/lw3ryan.htm Lethal Weapon 3 Playing Tips and Rule Sheet]
 
[http://www.ipdb.org/rulesheets/1433/lw3ryan.htm Lethal Weapon 3 Playing Tips and Rule Sheet]
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 +
=Solenoid Table=
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{| class="wikitable"
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|-
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!Sol. # !! Function !! Solenoid Type !! Wire Color !! Connection (CPU) !! Power Wire Color!! Drive Transistor (CPU)!! Drive Transistor (PPB-1) !!Solenoid / Flashlamp Part #
 +
|-
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|1L|| Outhole || Switched || VIO-BRN || CN11-1 || BRN || Q46 || -- || 23-840
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|-
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|1R|| Flashers - PF (2), Insert (2) || Switched || BLK-BRN || CN11-1 || ORG || Q46 || -- || 89 (4)
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|-
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|2L|| Trough Eject || Switched || VIO-RED || CN11-3 || BRN || Q45 || -- || 23-840
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|-
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|2R|| Flashers - Back Panel (3), PF (1) || Switched || BLK-RED || CN11-3 || ORG || Q45 || -- ||  89 (4) 
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|-
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|3L|| Not Used || Switched || VIO-ORG || CN11-4 || YEL-VIO || Q44 || -- || --
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|-
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|3R|| Flashers - PF (3), Insert (1) || Switched || BLK-ORG || CN11-4 || ORG || Q44 || -- || 89 (4)
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|-
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|4L|| Left Eject || Switched || VIO-YEL || CN11-5 || BRN || Q43 || -- || 23-840
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|-
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|4R|| Flashers - PF (3)  || Switched || BLK-YEL || CN11-5 || ORG || Q43 || -- || 89 (3)
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|-
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|5L|| Right Eject || Switched || VIO-GRN || CN11-6 || BRN || Q42 || -- || 23-840
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|-
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|5R|| Flashers - PF (2), Insert (2)  || Switched || BLK-GRN || CN11-6 || ORG || Q42 || -- || 89 (4) 
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|-
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|6L|| Left Drop Target Bank Reset || Switched || VIO-BLU || CN11-7 || BRN || Q41 || -- || 23-800
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|-
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|6R|| Flashers - PF (3) || Switched || BLK-BLU || CN11-7 || ORG || Q41 || -- || 89 (3)
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|-
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|7L|| Right Drop Target Bank Reset || Switched || VIO-BLK || CN11-8 || BRN || Q40 || -- || 23-840
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|-
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|7R|| Flashers - PF (2), Insert (2) || Switched || BLK-VIO || CN11-8 || ORG || Q40 || -- || 89 (4)
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|-
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|8L|| Knocker || Switched || VIO-GRY || CN11-9 || YEL-VIO || Q39 || Q5 || 23-800
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|-
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|8R|| Flashers - PF (3), Insert (1) || Switched || BLK-GRY || CN11-9 || ORG || Q39 || -- || 89 (4)
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|-
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|9|| Flashers - Joe's Joint (4) || Controlled || BRN-BLK || CN12-1 || ORG || Q30 || -- || 89 (4)
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|-
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|10|| L/R Coil Select Relay|| Controlled || BLK-RED || CN12-2 || RED-WHT || Q29 || -- || --
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|-
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|11|| GI Relay || Controlled || BRN-ORG || CN12-4 || RED || Q28 || -- || P/O PS Board
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|-
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|12|| Ball Launch || Controlled || BRN-YEL || CN12-5 || VIO-YEL || Q27 || Q4 || 23-800
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|-
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|13|| Not Used || Controlled || BRN-GRN || CN12-6 || RED || Q26 || -- || --
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|-
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|14|| Mars Light || Controlled || BRN-BLU || CN12-7 || GRY || Q25 || -- || -- 
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|-
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|15|| VUK || Controlled || BRN-VIO || CN12-8 || VIO-YEL || Q24 || Q2 || 23-800
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|-
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|16|| Flashers - Gun (1), PF (2), Insert (1) || Controlled || BRN-GRY || CN12-9 || ORG || Q29 || -- || 89 (2), 906 (2)
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|-
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|17|| Left Turbo Bumper || Special #1|| BLU-BRN || CN19-7 || RED || Q11 || -- || 23-800
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|-
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|18|| Center Turbo Bumper || Special #2|| BLU-RED || CN19-4 || RED || Q9 || -- || 23-800 
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|-
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|19|| Right Turbo Bumper || Special #3 || BLU-ORG || CN19-3 || RED || Q8 || -- || 23-800 
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|-
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|20|| Left Slingshot || Special #4 || BLU-YEL || CN19-6 || RED || Q10 || -- || 23-800 
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|-
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|21|| Right Slingshot  || Special #5 || BLU-GRN || CN19-8 || RED || Q12 || -- || 23-800 
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|-
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|22|| Laser Kick || Special #6|| BLU-BLK || CN19-9 || VIO-YEL|| Q13 ||--|| 23-800
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|}
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 +
'''Please note that there is conflicting info in the manual such as coil designations and actual coil numbers.  The above chart is only as accurate as the Lethal Weapon 3 manual.'''
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<br clear=all>
 +
  
 
= Game-Specific Issues =
 
= Game-Specific Issues =
 
The right flipper button spring can bend out and touch the legs of the shooter coil, causing all manner of strange behavior.
 
The right flipper button spring can bend out and touch the legs of the shooter coil, causing all manner of strange behavior.

Revision as of 20:47, 5 January 2013

Manufacturer Year Model Produced
Data East 1992 26 Unknown

Lethal Weapon 3 entry at ipdb.org

Lethal Weapon 3 Playing Tips and Rule Sheet

1 Solenoid Table

Sol. # Function Solenoid Type Wire Color Connection (CPU) Power Wire Color Drive Transistor (CPU) Drive Transistor (PPB-1) Solenoid / Flashlamp Part #
1L Outhole Switched VIO-BRN CN11-1 BRN Q46 -- 23-840
1R Flashers - PF (2), Insert (2) Switched BLK-BRN CN11-1 ORG Q46 -- 89 (4)
2L Trough Eject Switched VIO-RED CN11-3 BRN Q45 -- 23-840
2R Flashers - Back Panel (3), PF (1) Switched BLK-RED CN11-3 ORG Q45 -- 89 (4)
3L Not Used Switched VIO-ORG CN11-4 YEL-VIO Q44 -- --
3R Flashers - PF (3), Insert (1) Switched BLK-ORG CN11-4 ORG Q44 -- 89 (4)
4L Left Eject Switched VIO-YEL CN11-5 BRN Q43 -- 23-840
4R Flashers - PF (3) Switched BLK-YEL CN11-5 ORG Q43 -- 89 (3)
5L Right Eject Switched VIO-GRN CN11-6 BRN Q42 -- 23-840
5R Flashers - PF (2), Insert (2) Switched BLK-GRN CN11-6 ORG Q42 -- 89 (4)
6L Left Drop Target Bank Reset Switched VIO-BLU CN11-7 BRN Q41 -- 23-800
6R Flashers - PF (3) Switched BLK-BLU CN11-7 ORG Q41 -- 89 (3)
7L Right Drop Target Bank Reset Switched VIO-BLK CN11-8 BRN Q40 -- 23-840
7R Flashers - PF (2), Insert (2) Switched BLK-VIO CN11-8 ORG Q40 -- 89 (4)
8L Knocker Switched VIO-GRY CN11-9 YEL-VIO Q39 Q5 23-800
8R Flashers - PF (3), Insert (1) Switched BLK-GRY CN11-9 ORG Q39 -- 89 (4)
9 Flashers - Joe's Joint (4) Controlled BRN-BLK CN12-1 ORG Q30 -- 89 (4)
10 L/R Coil Select Relay Controlled BLK-RED CN12-2 RED-WHT Q29 -- --
11 GI Relay Controlled BRN-ORG CN12-4 RED Q28 -- P/O PS Board
12 Ball Launch Controlled BRN-YEL CN12-5 VIO-YEL Q27 Q4 23-800
13 Not Used Controlled BRN-GRN CN12-6 RED Q26 -- --
14 Mars Light Controlled BRN-BLU CN12-7 GRY Q25 -- --
15 VUK Controlled BRN-VIO CN12-8 VIO-YEL Q24 Q2 23-800
16 Flashers - Gun (1), PF (2), Insert (1) Controlled BRN-GRY CN12-9 ORG Q29 -- 89 (2), 906 (2)
17 Left Turbo Bumper Special #1 BLU-BRN CN19-7 RED Q11 -- 23-800
18 Center Turbo Bumper Special #2 BLU-RED CN19-4 RED Q9 -- 23-800
19 Right Turbo Bumper Special #3 BLU-ORG CN19-3 RED Q8 -- 23-800
20 Left Slingshot Special #4 BLU-YEL CN19-6 RED Q10 -- 23-800
21 Right Slingshot Special #5 BLU-GRN CN19-8 RED Q12 -- 23-800
22 Laser Kick Special #6 BLU-BLK CN19-9 VIO-YEL Q13 -- 23-800

Please note that there is conflicting info in the manual such as coil designations and actual coil numbers. The above chart is only as accurate as the Lethal Weapon 3 manual.


2 Game-Specific Issues

The right flipper button spring can bend out and touch the legs of the shooter coil, causing all manner of strange behavior.