Difference between revisions of "Sharkey's Shootout"

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(Added Sharkey's Shootout Specific Page)
 
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While using the established WhiteStar board set, Stern's second game, Sharkey's Shootout, makes three key changes to the CPU/Sound and I/O Driver boards.
 
While using the established WhiteStar board set, Stern's second game, Sharkey's Shootout, makes three key changes to the CPU/Sound and I/O Driver boards.
  
#The CPU/Sound board uses a 27256 RAM vs the "normal" 6264 RAM. A small three pin jumper just below the RAM chip must be installed in the correct position (see labeling on board).
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#The CPU/Sound board uses a 62256 RAM vs the "normal" 6264 RAM. A small three pin jumper just below the RAM chip must be installed in the correct position (see labeling on board).
 
#The PAL at U213 is unique to Sharkey's Shootout. It has a gold dot on it.
 
#The PAL at U213 is unique to Sharkey's Shootout. It has a gold dot on it.
 
#The I/O Driver board has several cuts and jumpers incorporated. See: [[Sega/Stern_White_Star_Repair#Sharkey.27s_Shootout_Specific_Driver_Board|Sharkey's Shootout Specific Driver Board]]
 
#The I/O Driver board has several cuts and jumpers incorporated. See: [[Sega/Stern_White_Star_Repair#Sharkey.27s_Shootout_Specific_Driver_Board|Sharkey's Shootout Specific Driver Board]]
 
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Revision as of 23:39, 12 August 2016

Sharkey's Shootout (specific page)

Placeholder


While using the established WhiteStar board set, Stern's second game, Sharkey's Shootout, makes three key changes to the CPU/Sound and I/O Driver boards.

  1. The CPU/Sound board uses a 62256 RAM vs the "normal" 6264 RAM. A small three pin jumper just below the RAM chip must be installed in the correct position (see labeling on board).
  2. The PAL at U213 is unique to Sharkey's Shootout. It has a gold dot on it.
  3. The I/O Driver board has several cuts and jumpers incorporated. See: Sharkey's Shootout Specific Driver Board


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