Difference between revisions of "Truck Stop"

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==Switch Matrix==
 
==Switch Matrix==
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 +
{| class="wikitable"
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!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
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|-
 +
!
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| to Playfield || -- || J4-15 Wht-Red (51) || J4-14 Wht-Blu (52) || J4-13 Wht-Yel (53) || J4-12 Wht-Grn (54) || J4-11 Wht-Brn (56) || J4-1 Wht-Vio (511)
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|-
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!
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| -- || to Cabinet || J3-15 Red-Yel (13) || J3-14 Red-Grn (14) || J3-13 Orn-Grn (74) || J3-12 Yel-Wht (35) || J3-11 (not used) ||
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|-
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! Return 0
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| CJ4-10 Red (10) || CJ3-10 Red-Wht (15) || 1 "C" Ramp Entry || 9 Coin Chute III (Right) || 17 Left Bottom Slingshot || 25 Bottom Inline Drop Target || 33 Blue #1 Left || 41 Left Single Target
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|-
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! Return 1
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| CJ4-9 Blu (20) || CJ3-9 Brn-Wht (65) || 2 "I" Ramp Entry || 10 Coin Chute I (Left) || 18 Right Bottom Slingshot || 26 Middle Inline Drop Target || 34 Blue #2 || 42 Right Single Target
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|-
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! Return 2
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| CJ4-8 Yel (30) || CJ3-8 Blu (20) || 3 "T" Ramp Entry || 11 Coin Chute II (Middle) || 19 Left Top Slingshot || 27 Top Inline Drop Target || 35 Blue #3 || 43 Not Used
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|-
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! Return 3
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| CJ4-7 Grn (40) || CJ3-7 Blu-Red (21) || 4 "Y" Ramp Entry || 12 Left Ramp Exit || 20 Right Top Slingshot || 28 Not Used || 36 Blue #4 || 44 Not Used
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|-
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! Return 4
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| CJ4-6 Wht (50) || CJ3-6 Gry-Orn (97) || 5 Left Cabinet Button || 13 Right Ramp Exit || 21 Middle Single Target || 29 Left Truck Stop || 37 Blue #5 || 45 Not Used
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|-
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! Return 5
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| CJ4-4 Brn (60) || CJ3-5 Yel (30) || 6 Credit Button || 14 Slam || 22 Left Mushroom || 30 Right Saucer || 38 Blue #6 Right || 46 Upper Dock
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|-
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! Return 6
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| CJ4-3 Orn (70) || CJ3-4 Blu-Orn (27) || 7 Right Cabinet Button || 15 Tilt || 23 Right Mushroom || 31 Left Return Lane || 39 Left Outlane || 47 Ball Trough #1 (Left)
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|-
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! Return 7
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| CJ4-2 Blk (80) || CJ3-2 (not used) || 8 Outhole || 16 Shooter Lane || 24 Spinner || 32 Right Return Lane || 40 Right Outlane || 48 Ball Trough #2 (Right)
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|}

Latest revision as of 14:57, 17 January 2018

1 Charts

1.1 Lamp Chart

SCR connector lamp description code wire color phase thyristor type
Q23 J10-1 Blue #1 Left 12 Red-Blu B 2N5060
Q70 J10-7 Blue #2 24 Blu-Grn B 2N5060
Q55 J10-16 Blue #3 38 Yel-Blk B 2N5060
Q24 J10-2 Blue #4 13 Red-Yel B 2N5060
Q41 J10-8 Blue #5 25 Blu-Wht B 2N5060
Q56 J10-17 Blue #6 Right 41 Grn-Red B 2N5060
Q57 J10-18 Bonus Multiplier 1X 43 Grn-Yel B 2N5060
Q26 J10-4 Bonus Multiplier 2X 15 Red-Wht B 2N5060
Q43 J10-11 Bonus Multiplier 4X 31 Yel-Red B 2N5060
Q58 J10-19 Bonus Multiplier 6X 45 Grn-Wht B 2N5060
Q36 J13-3 Bright, …. 84 Blk-Grn D MCR-106
Q67 J13-5 Bright, …. 86 Blk-Brn C MCR-106
Q67 J13-5 Bright, …. 86 Blk-Brn D MCR-106
Q65 J11-1/J12-4 Bright, Back #1 Left 48 Grn-Blk C MCR-106
Q34 J12-17/J13-1 Bright, Back #2 81 Blk-Red D MCR-106
Q51 J12-15/J13-8 Bright, Back #3 93 Gry-Yel C MCR-106
Q66 J12-16/J13-6 Bright, Back #4 87 Blk-Orn D MCR-106
Q35 J13-2 Bright, Back #5 83 Blk-Yel C MCR-106
Q52 J13-13 Bright, Back #6 97 Gry-Orn D MCR-106
Q51 J12-15/J13-8 Bright, Blue Left 93 Gry-Yel D MCR-106
Q66 J12-16/J13-6 Bright, Blue Right 87 Blk-Orn C MCR-106
Q52 J13-13 Bright, Dock 97 Gry-Orn C MCR-106
Q36 J13-3 Bright, Glass #3 84 Blk-Grn C MCR-106
Q34 J12-17/J13-1 Bright, Return Left 81 Blk-Red C MCR-106
Q65 J11-1/J12-4 Bright, Return Right 48 Grn-Blk D MCR-106
Q35 J13-2 Bright, Truck Stop 83 Blk-Yel D MCR-106
Q23 J10-1 C-1 Left 12 Red-Blu A 2N5060
Q70 J10-7 C-2 24 Blu-Grn A 2N5060
Q55 J10-16 C-3 38 Yel-Blk A 2N5060
Q24 J10-2 C-4 13 Red-Yel A 2N5060
Q41 J10-8 C-5 Right 25 Blu-Wht A 2N5060
Q30 J11-12/J12-14 Card Comp 1 72 Orn-Blu B 2N5060
Q47 J11-11/J12-6 Card Comp 2 71 Orn-Red B 2N5060
Q62 J11-4/J12-1 Card Comp 3 61 Brn-Red B 2N5060
Q46 J11-16 Chicago 78 Orn-Blk B 2N5060
Q56 J10-17 C-Ramp Diamond 41 Grn-Red A 2N5060
Q25 J10-3 C-Ramp Letter 14 Red-Grn A 2N5060
Q29 J11-8 Dallas 64 Brn-Grn B 2N5060
Q60 J10-13 Denver 36 Yel-Brn B 2N5060
Q57 J10-18 I-1 Left 43 Grn-Yel A 2N5060
Q26 J10-4 I-2 15 Red-Wht A 2N5060
Q43 J10-11 I-3 31 Yel-Red A 2N5060
Q58 J10-19 I-4 45 Grn-Wht A 2N5060
Q27 J10-5 I-5 Right 18 Red-Blk A 2N5060
Q59 J10-14 I-Ramp Diamond 37 Yel-Orn A 2N5060
Q44 J10-12 I-Ramp Letter 32 Yel-Blu B 2N5060
Q69 J13-7 Jackpot 91 Gry-Red A 2N5060
Q62 J11-4/J12-1 Lock 61 Brn-Red A 2N5060
Q54 J13-11 Lock #1 Left 95 Gry-Wht B 2N5060
Q69 J13-7 Lock #2 Right 91 Gry-Red B 2N5060
Q33 J11-15/J12-11 Logo #1 Left 75 Orn-Wht B 2N5060
Q50 J11-7/J12-9 Logo #2 Right 63 Brn-Yel B 2N5060
Q45 J10-10 Los Angeles 28 Blu-Blk B 2N5060
Q37 J13-4 Mushroom Left 85 Blk-Wht A 2N5060
Q54 J13-11 Mushroom Right 95 Gry-Wht A 2N5060
Q61 J11-6/J12-10 New York 62 Brn-Blu B 2N5060
Q59 J10-14 Outlane Left 37 Yel-Orn A 2N5060
Q28 J10-6 Outlane Right 21 Blu-Red B 2N5060
Q50 J11-7/J12-9 Release 63 Brn-Yel A 2N5060
Q25 J10-3 Return Lane Left 14 Red-Grn B 2N5060
Q42 J10-9 Return Lane Right 26 Blu-Brn B 2N5060
Q42 J10-9 Same Player Shoots Again 26 Blu-Brn A 2N5060
Q53 J13-12 Slingshot Left 96 Gry-Brn A MCR-106
Q68 J13-10 Slingshot Right 94 Gry-Grn A MCR-106
Q53 J13-12 Slingshot Top Left 96 Gry-Brn B MCR-106
Q68 J13-10 Slingshot Top Right 94 Gry-Grn B MCR-106
Q28 J10-6 Spinner 21 Blu-Red A 2N5060
Q31 J11-13/J12-13 Spinner #1 Left 73 Orn-Yel B 2N5060
Q48 J11-10/J12-7 Spinner #2 68 Brn-Blk B 2N5060
Q63 J11-3/J12-2 Spinner #3 59 Wht-Gry B 2N5060
Q32 J11-14/J12-12 Spinner #4 Right 74 Orn-Grn B 2N5060
Q64 J11-2/J12-3 Spot Letter Saucer 58 Wht-Blk B 2N5060
Q45 J10-10 T-1 Left 28 Blu-Blk A 2N5060
Q60 J10-13 T-2 36 Yel-Brn A 2N5060
Q29 J11-8 T-3 64 Brn-Grn A 2N5060
Q46 J11-16 T-4 78 Orn-Blk A 2N5060
Q61 J11-6/J12-10 T-5 Right 62 Brn-Blu A 2N5060
Q27 J10-5 Target Left 18 Red-Blk B 2N5060
Q44 J10-12 Target Right 32 Yel-Blu A 2N5060
Q37 J13-4 Top Extra Ball 85 Blk-Wht B 2N5060
Q30 J11-12/J12-14 T-Ramp Diamond 72 Orn-Blu A 2N5060
Q47 J11-11/J12-6 T-Ramp Letter 71 Orn-Red A 2N5060
Q31 J11-13/J12-13 Y-1 Left 73 Orn-Yel A 2N5060
Q48 J11-10/J12-7 Y-2 68 Brn-Blk A 2N5060
Q63 J11-3/J12-2 Y-3 59 Wht-Gry A 2N5060
Q32 J11-14/J12-12 Y-4 74 Orn-Grn A 2N5060
Q49 J11-9/J12-8 Y-5 Right 67 Brn-Orn A 2N5060
Q64 J11-2/J12-3 Y-Ramp Diamond 58 Wht-Blk A 2N5060
Q33 J11-15/J12-11 Y-Ramp Letter 75 Orn-Wht A 2N5060
Q49 J11-9/J12-8 67 Brn-Orn B 2N5060

1.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Kicker (Truck Stop) Momentary 51 Wht-Red J9-1 Q18 A-25-1050
2 Right Saucer Momentary 35 Yel-Wht J6-4 Q14 A-29-2100
3 Right Kicker (Dock) Momentary 32 Yel-Blu J6-2, J8-4 Q12 AO-27-1300
4 Inline Target Reset Momentary 25 Blu-Wht J8-6 Q15 N-25-1600
5 Top Left Slingshot Momentary 27 Blu-Orn J8-7, J7-1 Q16 A-25-1050
6 Top Right Slingshot Momentary 36 Yel-Brn J6-5 Q17 A-25-1050
7 Bottom Left Slingshot Momentary 31 Yel-Red J6-1, J8-5 Q11 A-25-1050
8 Bottom Right Slingshot Momentary 34 Yel-Grn J6-3 Q13 A-25-1050
9 Ball Eject Momentary 56 Wht-Brn J9-6 Q22 AO-27-1300
10 Outhole Momentary 58 Wht-Blk J9-8 Q39 AN-26-1200
11 Knocker Momentary 59 Wht-Gry J7-2, J8-2, J9-11 Q40 AO-26-1200
12 Lane Stearing Momentary 311 Yel-Vio J6-7, J7-4 Q10 A-30-3000
13 Back Box Lights Continuous 24 Blu-Grn J7-3, J8-1, J9-10 Q8 Solid State Relay
14 Flipper enabling relay Continuous -- -- -- Q7 48V Relay
15 Not Used Momentary 52 Wht-Blu J9-2 Q19 --
16 Not Used Momentary 53 Wht-Yel J9-3 Q20 --
17 Not Used Momentary 54 Wht-Grn J9-4 Q21 --
18 (German games) Momentary 57 Wht-Orn J9-7 Q38 --
19 Not Used Continuous 511 Wht-Vio J9-9 Q9 --
Flipper Circuits Power Wire Code Power Wire Color Return Wire Code Return Wire Color Connector Coil
Left Flipper 79 Orn-Gry 29 Blu-Gry J6-8 FL-11630
Right Flipper 711 Orn-Vio 211 Blu-Vio J6-9 FL-11630
Upper Left Flipper 79 Orn-Gry 84 Blk-Grn (to lower left flipper) A-24-570/34-3600
Upper Right Flipper 711 Orn-Vio 83 Blk-Yel (to lower right flipper) A-24-570/34-3600

1.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- J4-15 Wht-Red (51) J4-14 Wht-Blu (52) J4-13 Wht-Yel (53) J4-12 Wht-Grn (54) J4-11 Wht-Brn (56) J4-1 Wht-Vio (511)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used)
Return 0 CJ4-10 Red (10) CJ3-10 Red-Wht (15) 1 "C" Ramp Entry 9 Coin Chute III (Right) 17 Left Bottom Slingshot 25 Bottom Inline Drop Target 33 Blue #1 Left 41 Left Single Target
Return 1 CJ4-9 Blu (20) CJ3-9 Brn-Wht (65) 2 "I" Ramp Entry 10 Coin Chute I (Left) 18 Right Bottom Slingshot 26 Middle Inline Drop Target 34 Blue #2 42 Right Single Target
Return 2 CJ4-8 Yel (30) CJ3-8 Blu (20) 3 "T" Ramp Entry 11 Coin Chute II (Middle) 19 Left Top Slingshot 27 Top Inline Drop Target 35 Blue #3 43 Not Used
Return 3 CJ4-7 Grn (40) CJ3-7 Blu-Red (21) 4 "Y" Ramp Entry 12 Left Ramp Exit 20 Right Top Slingshot 28 Not Used 36 Blue #4 44 Not Used
Return 4 CJ4-6 Wht (50) CJ3-6 Gry-Orn (97) 5 Left Cabinet Button 13 Right Ramp Exit 21 Middle Single Target 29 Left Truck Stop 37 Blue #5 45 Not Used
Return 5 CJ4-4 Brn (60) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 Left Mushroom 30 Right Saucer 38 Blue #6 Right 46 Upper Dock
Return 6 CJ4-3 Orn (70) CJ3-4 Blu-Orn (27) 7 Right Cabinet Button 15 Tilt 23 Right Mushroom 31 Left Return Lane 39 Left Outlane 47 Ball Trough #1 (Left)
Return 7 CJ4-2 Blk (80) CJ3-2 (not used) 8 Outhole 16 Shooter Lane 24 Spinner 32 Right Return Lane 40 Right Outlane 48 Ball Trough #2 (Right)