Difference between revisions of "Centaur"

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(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
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=Introduction=
 
=Introduction=
  
=Technical Info=
+
=Charts=
 +
 
 +
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q12 || A5J1-19 || Bonus 1K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Bonus 2K || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Bonus 3K || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Bonus 4K || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Bonus 5K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Bonus 6K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Bonus 7K || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q51 || A5J3-15 || Bonus 8K || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Bonus 9K || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Bonus 10K || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Bonus 20K || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q41 || A5J3-20 || Bonus 40K || 13 || Red-Blu || MCR-106
 +
|-
 +
| Q46 || A5J3-18 || Bonus 60K || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q09 || A5J1-14 || Bonus Multiplier 2X || 67 || Brn-Orn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Bonus Multiplier 3X || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Bonus Multiplier 4X || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Bonus Multiplier 5X || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || Captive Orbs 1 || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || Captive Orbs 2 || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || Captive Orbs 3 || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q53 || A5J3-14 || Captive Orbs 4 || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q04 || A9J2-5 || Chamber #1 (2 lamps) Bottom || 60 || Brn || MCR-106
 +
|-
 +
| Q03 || A9J2-3 || Chamber #2 (2 lamps) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q10 || A9J2-20 || Chamber #3 (2 lamps) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q09 || A9J2-17 || Chamber #4 (2 lamps) Top || 96 || Gry-Brn || MCR-106
 +
|-
 +
| Q01 || A5J1-24 || Chamber 10K || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Chamber 20K || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Chamber 30K || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Chamber 40K || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Chamber 50K || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Chamber Release || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q54 || A5J3-11 || Chamber Special || 20 || Blu || MCR-106
 +
|-
 +
| Q57 || A5J3-1 || Collect Bonus Arrow || 10 || Red || 2N5060
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || GI Flasher Board || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q60 || A5J3-3 || Left Out Rollover || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q37 || A5J3-23 || Left Return Rollover || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 70 || Orn || MCR-106
 +
|-
 +
| Q58 || A5J3-2 || ORBS "O" Arrow || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || ORBS "R" Arrow || 30 || Yel || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || ORBS "B" Arrow || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q04 || A5J1-28 || ORBS "S" Arrow || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || ORBS 50K || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q05 || A5J2-16 || ORBS Special || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Release ORB || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Reset 1-4 Arrow || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Right Drop Target 10K Arrow || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Right Drop Target 20K Arrow || 40 || Grn || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || Right Drop Target 40K Arrow || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q11 || A5J1-16 || Right Drop Target 80K Arrow || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q06 || A5J2-14 || Right Lane 2X || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || Right Lane 3X || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || Right Lane 4X || 20 || Blu || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || Right Lane 5X || 60 || Brn || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Right Lane Release ORBS || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q10 || A5J1-15 || Right Out Rollover || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Right Return Rollover || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q02 || A9J2-2 || Slingshot Left || 40 || Grn || MCR-106
 +
|-
 +
| Q05 || A9J2-6 || Slingshot Right || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q43 || A5J2-7 || Spot 1-4 || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q08 || A9J2-12 || Thumper Bumper Left || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q11 || A9J2-19 || Thumper Bumper Right || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q40 || A5J3-22 || Tilt Warning || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q06 || A9J2-7 || Top Lane Left || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q01 || A9J2-1 || Top Lane Middle || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q12 || A9J2-18 || Top Lane Right || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q07 || A9J2-11 ||  ||  ||  || MCR-106
 +
|}
 +
 
 +
==Solenoids==
 +
 
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Outhole || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || AN-26-1200
 +
|-
 +
| 2 || Knocker || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 || AR-26-1200
 +
|-
 +
| 3 || Inline Drop Target Reset || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || NO-26-1900
 +
|-
 +
| 4 || Right 4 Drop Target Reset || Momentary || 80 || Blk || A3J5-12 || Q13 || NO-26-1900
 +
|-
 +
| 5 || Left Thumper Bumper || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || AN-26-1200
 +
|-
 +
| 6 || Right Thumper Bumper || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || AN-26-1200
 +
|-
 +
| 7 || Left Slingshot || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || AO-26-1200
 +
|-
 +
| 8 || Right Slingshot || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 || AO-26-1200
 +
|-
 +
| 9 || ORBS Drop Target Reset || Momentary || 74 || Orn-Grn || A3J1-3, J2-4 || Q2 || NO-26-1900
 +
|-
 +
| 10 || Right Drop Target #1 (Top) || Momentary || 78 || Orn-Blk || A3J1-2, J2-9 || Q1 || CJ-31-2000
 +
|-
 +
| 11 || Right Drop Target #2 || Momentary || 71 || Orn-Red || A3J2-10 || Q5 || CJ-31-2000
 +
|-
 +
| 12 || Right Drop Target #3 || Momentary || 91 || Gry-Red || A3J2-11 || Q6 || CJ-31-2000
 +
|-
 +
| 13 || Right Drop Target #4 (bot.) || Momentary || 81 || Blk-Red || A3J2-12 || Q7 || CJ-31-2000
 +
|-
 +
| 14 || Ball Release || Momentary || 18 || Red-Blk || A3J2-6, J3-7, J5-8 || Q16 || AO-27-1300
 +
|-
 +
| 15 || Ball Kick to Playfield || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 || AO-25-950
 +
|-
 +
| 16 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 17 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 18 || Magnet || Continuous || 91 || Gry-Red || A3J2-15, J3-9, J5-3 || Q18 || E-184-284
 +
|-
 +
| 19 ||  || Continuous ||  ||  || A3J5-7 || Q17 ||
 +
|}
 +
 
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|}
 +
 
 +
==Switch Matrix==
 +
 
 +
{| class="wikitable sortable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
 +
|-
 +
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
 +
|-
 +
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Ball Trough #4 || 9 Coin Chute III (Right) || 17 Ball Trough #1 || 25 Right 4-Drop Targets #4 (Bottom) || 33 End of Trough || 41 Inline Drop Target #1
 +
|-
 +
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Ball Trough #5 || 10 Coin Chute I (Left) || 18 Left Side Rollover Button (2) || 26 Right 4-Drop Targets #3 || 34 10 Points Rebound (5) || 42 Inline Drop Target #2
 +
|-
 +
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Top Lane (Right) || 11 Coin Chute II (Middle) || 19 ORBS Right Lane Target || 27 Right 4-Drop Targets #2 || 35 Not Used || 43 Inline Drop Target #3
 +
|-
 +
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Top Lane (Middle) || 12 Top Left R.O. Button, ORBS Back Targets, Target behind right T.B. || 20 Inline Back Target || 28 Right 4-Drop Targets #1 (Top) || 36 Not Used || 44 Inline Drop Target #4
 +
|-
 +
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Top Lane (Left) || 13 Not Used || 21 Left & Right Flipper Button || 29 Drop Target "S" || 37 Left Slingshot || 45 Right Outlane
 +
|-
 +
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Reset 1-4 Targets Target || 30 Drop Target "B" || 38 Right Slingshot || 46 Right Return Lane
 +
|-
 +
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Not Used || 15 Tilt (3) || 23 Not Used || 31 Drop Target "R" || 39 Right Thumper Bumper || 47 Left Return Lane
 +
|-
 +
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Top Spot 1-4 Target || 32 Drop Target "O" || 40 Left Thumper Bumper || 48 Left Outlane
 +
|}

Revision as of 10:44, 29 December 2018

ExclamationPoint.jpg
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q12 A5J1-19 Bonus 1K 60 Brn 2N5060
Q27 A5J1-9 Bonus 2K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 3K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 4K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 5K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 6K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 7K 67 Brn-Orn 2N5060
Q51 A5J3-15 Bonus 8K 53 Wht-Yel 2N5060
Q08 A5J1-23 Bonus 9K 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus 10K 45 Grn-Wht MCR-106
Q17 A5J1-11 Bonus 20K 65 Brn-Wht MCR-106
Q41 A5J3-20 Bonus 40K 13 Red-Blu MCR-106
Q46 A5J3-18 Bonus 60K 56 Wht-Brn 2N5060
Q09 A5J1-14 Bonus Multiplier 2X 67 Brn-Orn MCR-106
Q34 A5J1-2 Bonus Multiplier 3X 52 Wht-Blu MCR-106
Q48 A5J3-16 Bonus Multiplier 4X 25 Blu-Wht MCR-106
Q55 A5J3-9 Bonus Multiplier 5X 15 Red-Wht MCR-106
Q07 A5J1-27 Captive Orbs 1 53 Wht-Yel 2N5060
Q21 A5J1-12 Captive Orbs 2 61 Brn-Red 2N5060
Q39 A5J3-24 Captive Orbs 3 72 Orn-Blu 2N5060
Q53 A5J3-14 Captive Orbs 4 84 Blk-Grn 2N5060
Q04 A9J2-5 Chamber #1 (2 lamps) Bottom 60 Brn MCR-106
Q03 A9J2-3 Chamber #2 (2 lamps) 62 Brn-Blu MCR-106
Q10 A9J2-20 Chamber #3 (2 lamps) 95 Gry-Wht MCR-106
Q09 A9J2-17 Chamber #4 (2 lamps) Top 96 Gry-Brn MCR-106
Q01 A5J1-24 Chamber 10K 50 Wht MCR-106
Q24 A5J1-5 Chamber 20K 48 Grn-Blk MCR-106
Q42 A5J3-21 Chamber 30K 64 Brn-Grn MCR-106
Q56 A5J3-10 Chamber 40K 91 Gry-Red MCR-106
Q02 A5J1-25 Chamber 50K 75 Orn-Wht MCR-106
Q49 A5J3-17 Chamber Release 13 Red-Yel MCR-106
Q54 A5J3-11 Chamber Special 20 Blu MCR-106
Q57 A5J3-1 Collect Bonus Arrow 10 Red 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q14 A5J1-18 GI Flasher Board 58 Wht-Blk 2N5060
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q60 A5J3-3 Left Out Rollover 81 Blk-Red 2N5060
Q37 A5J3-23 Left Return Rollover 98 Gry-Blk 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q58 A5J3-2 ORBS "O" Arrow 95 Gry-Wht 2N5060
Q20 A5J1-13 ORBS "R" Arrow 30 Yel 2N5060
Q25 A5J1-6 ORBS "B" Arrow 25 Blu-Wht 2N5060
Q04 A5J1-28 ORBS "S" Arrow 78 Orn-Blk 2N5060
Q18 A5J2-20 ORBS 50K 98 Gry-Blk 2N5060
Q05 A5J2-16 ORBS Special 34 Yel-Grn 2N5060
Q29 A5J1-1 Release ORB 41 Grn-Red 2N5060
Q30 A5J2-6 Reset 1-4 Arrow 85 Blk-Wht 2N5060
Q59 A5J3-4 Right Drop Target 10K Arrow 14 Red-Grn 2N5060
Q32 A5J3-27 Right Drop Target 20K Arrow 40 Grn 2N5060
Q26 A5J1-7 Right Drop Target 40K Arrow 34 Yel-Grn 2N5060
Q11 A5J1-16 Right Drop Target 80K Arrow 15 Red-Wht 2N5060
Q06 A5J2-14 Right Lane 2X 12 Red-Blu 2N5060
Q19 A5J2-15 Right Lane 3X 23 Blu-Yel 2N5060
Q31 A5J2-2 Right Lane 4X 20 Blu 2N5060
Q45 A5J2-1 Right Lane 5X 60 Brn 2N5060
Q36 A5J3-26 Right Lane Release ORBS 43 Grn-Yel 2N5060
Q10 A5J1-15 Right Out Rollover 13 Red-Yel MCR-106
Q22 A5J1-10 Right Return Rollover 23 Blu-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again 47 Grn-Orn MCR-106
Q02 A9J2-2 Slingshot Left 40 Grn MCR-106
Q05 A9J2-6 Slingshot Right 45 Grn-Wht MCR-106
Q43 A5J2-7 Spot 1-4 91 Gry-Red 2N5060
Q08 A9J2-12 Thumper Bumper Left 27 Blu-Orn MCR-106
Q11 A9J2-19 Thumper Bumper Right 82 Blk-Blu MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q40 A5J3-22 Tilt Warning 15 Red-Wht MCR-106
Q06 A9J2-7 Top Lane Left 54 Wht-Grn MCR-106
Q01 A9J2-1 Top Lane Middle 43 Grn-Yel MCR-106
Q12 A9J2-18 Top Lane Right 25 Blu-Wht MCR-106
Q07 A9J2-11 MCR-106

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Inline Drop Target Reset Momentary 85 Blk-Wht A3J5-10 Q8 NO-26-1900
4 Right 4 Drop Target Reset Momentary 80 Blk A3J5-12 Q13 NO-26-1900
5 Left Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
6 Right Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Left Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 AO-26-1200
8 Right Slingshot Momentary 67 Brn-Orn A3J5-13 Q12 AO-26-1200
9 ORBS Drop Target Reset Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 NO-26-1900
10 Right Drop Target #1 (Top) Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 CJ-31-2000
11 Right Drop Target #2 Momentary 71 Orn-Red A3J2-10 Q5 CJ-31-2000
12 Right Drop Target #3 Momentary 91 Gry-Red A3J2-11 Q6 CJ-31-2000
13 Right Drop Target #4 (bot.) Momentary 81 Blk-Red A3J2-12 Q7 CJ-31-2000
14 Ball Release Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AO-27-1300
15 Ball Kick to Playfield Momentary 83 Blk-Yel A3J5-14 Q11 AO-25-950
16 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
17 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
18 Magnet Continuous 91 Gry-Red A3J2-15, J3-9, J5-3 Q18 E-184-284
19 Continuous A3J5-7 Q17
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Ball Trough #4 9 Coin Chute III (Right) 17 Ball Trough #1 25 Right 4-Drop Targets #4 (Bottom) 33 End of Trough 41 Inline Drop Target #1
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Ball Trough #5 10 Coin Chute I (Left) 18 Left Side Rollover Button (2) 26 Right 4-Drop Targets #3 34 10 Points Rebound (5) 42 Inline Drop Target #2
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Top Lane (Right) 11 Coin Chute II (Middle) 19 ORBS Right Lane Target 27 Right 4-Drop Targets #2 35 Not Used 43 Inline Drop Target #3
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Top Lane (Middle) 12 Top Left R.O. Button, ORBS Back Targets, Target behind right T.B. 20 Inline Back Target 28 Right 4-Drop Targets #1 (Top) 36 Not Used 44 Inline Drop Target #4
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Top Lane (Left) 13 Not Used 21 Left & Right Flipper Button 29 Drop Target "S" 37 Left Slingshot 45 Right Outlane
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Reset 1-4 Targets Target 30 Drop Target "B" 38 Right Slingshot 46 Right Return Lane
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Not Used 15 Tilt (3) 23 Not Used 31 Drop Target "R" 39 Right Thumper Bumper 47 Left Return Lane
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Spot 1-4 Target 32 Drop Target "O" 40 Left Thumper Bumper 48 Left Outlane