Difference between revisions of "Black Pyramid"

From PinWiki
Jump to navigation Jump to search
(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
Line 1: Line 1:
{{WIP}}
 
 
=Introduction=
 
=Introduction=
  
=Technical Info=
+
=Charts=
 +
 
 +
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || Bonus Multiplier 2X || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || Bonus Multiplier 3X || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || Bonus Multiplier 4X || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q53 || A5J3-14 || Bonus Multiplier 5X || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q14 || A5J1-18 || Button #4 || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Button #5 || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Button #6 || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Button #7 || 10 || Red || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Button #4-7 Special || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q04 || A9J2-5 || Card #1 "10" || 68 || Brn-Blk || MCR-106
 +
|-
 +
| Q03 || A9J2-3 || Card #2 "J" || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q10 || A9J2-20 || Card #3 "J" || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q09 || A9J2-17 || Card #4 "Q" || 96 || Gry-Brn || MCR-106
 +
|-
 +
| Q05 || A9J2-6 || Card #5 "Q" || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q02 || A9J2-2 || Card #6 "Q" || 40 || Grn || MCR-106
 +
|-
 +
| Q11 || A9J2-19 || Card #7 "Q" || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q08 || A9J2-12 || Card #8 "Q" || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q06 || A9J2-7 || Card #9 "Q" || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q01 || A9J2-1 || Card #10 "J" || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q12 || A9J2-18 || Card #11 "J" || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q07 || A9J2-11 || Card #12 "K" || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q06 || A5J2-14 || Card #13 "K" || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || Card #14 "K" || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || Card #15 "K" || -- || Pink || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || Card #16 "A" || 60 || Brn || 2N5060
 +
|-
 +
| Q04 || A5J1-28 || Card 80 Hearts || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || Card 160 Clubs || 94 || Gry-Grn || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || Card 240 Diamonds || 30 || Yel || 2N5060
 +
|-
 +
| Q58 || A5J3-2 || Card 360 Spades || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q54 || A5J3-11 || Drop Target "Q" (top) || 92 || Gry-Blu || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Drop Target "J" (2nd from top) || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Drop Target "Q" (3rd from top) || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q08 || A5J1-23 || Drop Target "10" || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Drop Target "J" (2nd from bottom) || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q09 || A5J1-14 || Drop Target "Q" (bottom) || 67 || Brn-Orn || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Drop Target Arrow Special || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q01 || A5J1-24 || Return Lanes Left & Right || 50 || Wht || MCR-106
 +
|-
 +
| Q12 || A5J1-19 || Right Target 20,000 || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Right Target 40,000 || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Right Target 60,000 || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Right Target 80,000 || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q05 || A5J2-16 || Right Target Extra Ball || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Right Target Special || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q11 || A5J1-16 || Saucer 40,000 || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || Saucer 80,000 || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Saucer Special || 40 || Grn || 2N5060
 +
|-
 +
| Q03 || A5J1-26, J2-21 || Shoot Again (Playfield & Back Box) || 91, 47 || Gry-Red, Grn-Orn || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Start Wheel || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q60 || A5J3-3 || Target "K" (top) || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q37 || A5J3-23 || Target "K" (2nd from top) || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q22 || A5J1-10 || Target "A" || 32 || Yel-Blu || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Target "K" (2nd from bottom) || 31 || Yel-Red || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Target "K" (bottom) || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q30 || A5J2-6 || Top Left Targets 50,000 || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q40 || A5J3-22 || Top Left Targets Advance Multiplier || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q51 || A5J3-15 || Top Left Targets Arrow Left || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Top Left Targets Arrow Middle || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Top Left Targets Arrow Right || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Top Left Targets Special || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q42 || A5J3-21 || Wheel 10,000 || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q41 || A5J3-20 || Wheel 25,000 || 78 || Orn-Blk || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Wheel 50,000 || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q46 || A5J3-18 || Wheel All Deuces || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q56 || A5J3-10 || Wheel Open Gate || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Wheel Spot Card || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q13 || A5J1-17 || Wheel Target Arrow || 57 || Wht-Orn || 2N5060
 +
|}
 +
 
 +
==Solenoids==
 +
 
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Left Slingshot || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || AO-26-1200
 +
|-
 +
| 2 || Right Slingshot || Momentary || 80 || Blk || A3J5-12 || Q13 || AO-26-1200
 +
|-
 +
| 3 || Left Thumper Bumper || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || AN-26-1200
 +
|-
 +
| 4 || Right Thumper Bumper || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || AN-26-1200
 +
|-
 +
| 5 || Saucer || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || AO-27-1300
 +
|-
 +
| 6 || Drop Target Reset || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 || NO-26-1900
 +
|-
 +
| 7 || Outhole || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 || AN-26-1200
 +
|-
 +
| 8 || Knocker || Momentary || 85 || Blk-Wht || A3J2-6, J3-7, J5-8 || Q16 || AR-26-1200
 +
|-
 +
| 9 || Gate || Continuous || 91 || Gry-Red || A3J5-7 || Q17 || GA-34-4000
 +
|-
 +
| 10 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 11 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 12 ||  || Momentary ||  ||  || A3J1-2, J2-9 || Q1 ||
 +
|-
 +
| 13 ||  || Momentary ||  ||  || A3J1-3, J2-4 || Q2 ||
 +
|-
 +
| 14 ||  || Momentary ||  ||  || A3J2-5, J3-4 || Q3 ||
 +
|-
 +
| 15 ||  || Momentary ||  ||  || A3J1-5 || Q4 ||
 +
|-
 +
| 16 ||  || Momentary ||  ||  || A3J2-10 || Q5 ||
 +
|-
 +
| 17 ||  || Momentary ||  ||  || A3J2-11 || Q6 ||
 +
|-
 +
| 18 ||  || Momentary ||  ||  || A3J2-12 || Q7 ||
 +
|-
 +
| 19 ||  || Continuous ||  ||  || A3J2-15, J3-9, J5-3 || Q18 ||
 +
|}
 +
 
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|}
 +
 
 +
==Switch Matrix==
 +
 
 +
{| class="wikitable sortable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
 +
|-
 +
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
 +
|-
 +
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Left Slingshot || 9 Coin Chute III (Right) || 17 Top Left Bumper Lane || 25 Not Used || 33 Not Used || 41 Not Used
 +
|-
 +
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Right Slingshot || 10 Coin Chute I (Left) || 18 "P" Target || 26 Not Used || 34 Not Used || 42 Not Used
 +
|-
 +
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Left Thumper Bumper || 11 Coin Chute II (Middle) || 19 "Y" Target || 27 Not Used || 35 Not Used || 43 Not Used
 +
|-
 +
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Right Thumper Bumper || 12 30 Points Rebound (2) || 20 "R" Target || 28 Gate Outlane || 36 Not Used || 44 Not Used
 +
|-
 +
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Swinger Target || 13 Top Left Rollover Button || 21 "A" Target || 29 Left Outlane || 37 Not Used || 45 Not Used
 +
|-
 +
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Top Right Rollover Button || 22 "M" Target || 30 In-Line Drop Target 2X || 38 Not Used || 46 Not Used
 +
|-
 +
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Saucer || 15 Tilt (3) || 23 "I" Target || 31 In-Line Drop Target 3X || 39 Not Used || 47 Not Used
 +
|-
 +
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Top Right Bumper Lane || 32 In-Line Drop Target 5X || 40 Not Used || 48 Not Used
 +
|}

Revision as of 03:50, 30 December 2018

1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q07 A5J1-27 Bonus Multiplier 2X 53 Wht-Yel 2N5060
Q21 A5J1-12 Bonus Multiplier 3X 61 Brn-Red 2N5060
Q39 A5J3-24 Bonus Multiplier 4X 72 Orn-Blu 2N5060
Q53 A5J3-14 Bonus Multiplier 5X 84 Blk-Grn 2N5060
Q14 A5J1-18 Button #4 58 Wht-Blk 2N5060
Q29 A5J1-1 Button #5 41 Grn-Red 2N5060
Q36 A5J3-26 Button #6 43 Grn-Yel 2N5060
Q57 A5J3-1 Button #7 10 Red 2N5060
Q59 A5J3-4 Button #4-7 Special 14 Red-Grn 2N5060
Q04 A9J2-5 Card #1 "10" 68 Brn-Blk MCR-106
Q03 A9J2-3 Card #2 "J" 62 Brn-Blu MCR-106
Q10 A9J2-20 Card #3 "J" 54 Wht-Grn MCR-106
Q09 A9J2-17 Card #4 "Q" 96 Gry-Brn MCR-106
Q05 A9J2-6 Card #5 "Q" 45 Grn-Wht MCR-106
Q02 A9J2-2 Card #6 "Q" 40 Grn MCR-106
Q11 A9J2-19 Card #7 "Q" 82 Blk-Blu MCR-106
Q08 A9J2-12 Card #8 "Q" 27 Blu-Orn MCR-106
Q06 A9J2-7 Card #9 "Q" 95 Gry-Wht MCR-106
Q01 A9J2-1 Card #10 "J" 43 Grn-Yel MCR-106
Q12 A9J2-18 Card #11 "J" 25 Blu-Wht MCR-106
Q07 A9J2-11 Card #12 "K" 15 Red-Wht MCR-106
Q06 A5J2-14 Card #13 "K" 12 Red-Blu 2N5060
Q19 A5J2-15 Card #14 "K" 23 Blu-Yel 2N5060
Q31 A5J2-2 Card #15 "K" -- Pink 2N5060
Q45 A5J2-1 Card #16 "A" 60 Brn 2N5060
Q04 A5J1-28 Card 80 Hearts 78 Orn-Blk 2N5060
Q25 A5J1-6 Card 160 Clubs 94 Gry-Grn 2N5060
Q20 A5J1-13 Card 240 Diamonds 30 Yel 2N5060
Q58 A5J3-2 Card 360 Spades 95 Gry-Wht 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q54 A5J3-11 Drop Target "Q" (top) 92 Gry-Blu MCR-106
Q49 A5J3-17 Drop Target "J" (2nd from top) 13 Red-Yel MCR-106
Q35 A5J1-3 Drop Target "Q" (3rd from top) 45 Grn-Wht MCR-106
Q08 A5J1-23 Drop Target "10" 12 Red-Blu MCR-106
Q34 A5J1-2 Drop Target "J" (2nd from bottom) 52 Wht-Blu MCR-106
Q09 A5J1-14 Drop Target "Q" (bottom) 67 Brn-Orn MCR-106
Q48 A5J3-16 Drop Target Arrow Special 25 Blu-Wht MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q01 A5J1-24 Return Lanes Left & Right 50 Wht MCR-106
Q12 A5J1-19 Right Target 20,000 60 Brn 2N5060
Q27 A5J1-9 Right Target 40,000 43 Grn-Yel 2N5060
Q38 A5J3-25 Right Target 60,000 36 Yel-Brn 2N5060
Q50 A5J3-12 Right Target 80,000 21 Blu-Red 2N5060
Q05 A5J2-16 Right Target Extra Ball 34 Yel-Grn 2N5060
Q18 A5J2-20 Right Target Special 98 Gry-Blk 2N5060
Q11 A5J1-16 Saucer 40,000 15 Red-Wht 2N5060
Q26 A5J1-7 Saucer 80,000 34 Yel-Grn 2N5060
Q32 A5J3-27 Saucer Special 40 Grn 2N5060
Q03 A5J1-26, J2-21 Shoot Again (Playfield & Back Box) 91, 47 Gry-Red, Grn-Orn MCR-106
Q24 A5J1-5 Start Wheel 48 Grn-Blk MCR-106
Q60 A5J3-3 Target "K" (top) 81 Blk-Red 2N5060
Q37 A5J3-23 Target "K" (2nd from top) 98 Gry-Blk 2N5060
Q22 A5J1-10 Target "A" 32 Yel-Blu MCR-106
Q10 A5J1-15 Target "K" (2nd from bottom) 31 Yel-Red MCR-106
Q55 A5J3-9 Target "K" (bottom) 15 Red-Wht MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q30 A5J2-6 Top Left Targets 50,000 85 Blk-Wht 2N5060
Q40 A5J3-22 Top Left Targets Advance Multiplier 23 Blu-Yel MCR-106
Q51 A5J3-15 Top Left Targets Arrow Left 53 Wht-Yel 2N5060
Q44 A5J3-19 Top Left Targets Arrow Middle 67 Brn-Orn 2N5060
Q28 A5J1-8 Top Left Targets Arrow Right 51 Wht-Red 2N5060
Q43 A5J2-7 Top Left Targets Special 91 Gry-Red 2N5060
Q42 A5J3-21 Wheel 10,000 64 Brn-Grn MCR-106
Q41 A5J3-20 Wheel 25,000 78 Orn-Blk MCR-106
Q02 A5J1-25 Wheel 50,000 75 Orn-Wht MCR-106
Q46 A5J3-18 Wheel All Deuces 56 Wht-Brn 2N5060
Q56 A5J3-10 Wheel Open Gate 91 Gry-Red MCR-106
Q17 A5J1-11 Wheel Spot Card 65 Brn-Wht MCR-106
Q13 A5J1-17 Wheel Target Arrow 57 Wht-Orn 2N5060

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Slingshot Momentary 85 Blk-Wht A3J5-10 Q8 AO-26-1200
2 Right Slingshot Momentary 80 Blk A3J5-12 Q13 AO-26-1200
3 Left Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
4 Right Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
5 Saucer Momentary 74 Orn-Grn A3J5-15 Q10 AO-27-1300
6 Drop Target Reset Momentary 67 Brn-Orn A3J5-13 Q12 NO-26-1900
7 Outhole Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
8 Knocker Momentary 85 Blk-Wht A3J2-6, J3-7, J5-8 Q16 AR-26-1200
9 Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary A3J1-2, J2-9 Q1
13 Momentary A3J1-3, J2-4 Q2
14 Momentary A3J2-5, J3-4 Q3
15 Momentary A3J1-5 Q4
16 Momentary A3J2-10 Q5
17 Momentary A3J2-11 Q6
18 Momentary A3J2-12 Q7
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left Slingshot 9 Coin Chute III (Right) 17 Top Left Bumper Lane 25 Not Used 33 Not Used 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Right Slingshot 10 Coin Chute I (Left) 18 "P" Target 26 Not Used 34 Not Used 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Left Thumper Bumper 11 Coin Chute II (Middle) 19 "Y" Target 27 Not Used 35 Not Used 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Thumper Bumper 12 30 Points Rebound (2) 20 "R" Target 28 Gate Outlane 36 Not Used 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Swinger Target 13 Top Left Rollover Button 21 "A" Target 29 Left Outlane 37 Not Used 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Top Right Rollover Button 22 "M" Target 30 In-Line Drop Target 2X 38 Not Used 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Saucer 15 Tilt (3) 23 "I" Target 31 In-Line Drop Target 3X 39 Not Used 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Right Bumper Lane 32 In-Line Drop Target 5X 40 Not Used 48 Not Used