Difference between revisions of "Silverball Mania"

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{{WIP}}
 
 
=Introduction=
 
=Introduction=
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:Project Date: June 29, 1978
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:Date Of Manufacture: February, 1980
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:Production: 10,350 units (confirmed)
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:Theme: Sports - Pinball - Fantasy
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:Notable Features: Flippers (2), Pop bumpers (3), Horseshoe lane (1). Going through the horseshoe lane or top center rollover when lit changes a center outlane located below the flippers into a kicker that propels an otherwise drained ball upward through the flippers back onto the playfield. Balls that exit via the left or right outlanes can be nudged by the player onto unique wireforms that will route the ball to this center outlane/kicker.
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=Technical Info=
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:Type: Solid State Electronic (SS)
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:A1 Displays: 5x AS-2518-21
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:A2 Power Module: AS-2518-18
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:A3 Solenoid Driver Module: AS-2518-22
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:A4 Bally MPU Module: AS-2518-35
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:A5 Lamp Driver Module: AS-2518-23
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:A8 Sound Module: AS-2518-51
  
 
=Charts=
 
=Charts=

Revision as of 04:03, 12 January 2019

1 Introduction

Project Date: June 29, 1978
Date Of Manufacture: February, 1980
Production: 10,350 units (confirmed)
Theme: Sports - Pinball - Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Horseshoe lane (1). Going through the horseshoe lane or top center rollover when lit changes a center outlane located below the flippers into a kicker that propels an otherwise drained ball upward through the flippers back onto the playfield. Balls that exit via the left or right outlanes can be nudged by the player onto unique wireforms that will route the ball to this center outlane/kicker.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q42 A5J3-21 Bonus 15K 30 Yel MCR-106
Q02 A5J1-25 Bonus Multiplier 2X 90 Gry MCR-106
Q17 A5J1-11 Bonus Multiplier 3X 65 Brn-Wht MCR-106
Q41 A5J3-20 Bonus Multiplier 4X 64 Brn-Grn MCR-106
Q03 A5J1-26 Bonus Multiplier 5X 91 Gry-Red MCR-106
Q24 A5J1-5 Bottom Kicker Up (2 lamps) 48 Grn-Blk MCR-106
Q14 A5J1-18 Center "S" 58 Wht-Blk 2N5060
Q29 A5J1-1 Center "I" 41 Grn-Red 2N5060
Q36 A5J3-26 Center "L" (1st) 38 Yel-Blk 2N5060
Q57 A5J3-1 Center "V" 10 Red 2N5060
Q12 A5J1-19 Center "E" 60 Brn 2N5060
Q27 A5J1-9 Center "R" 52 Wht-Blu 2N5060
Q38 A5J3-25 Center "B" 36 Yel-Brn 2N5060
Q50 A5J3-12 Center "A" 21 Blu-Red 2N5060
Q13 A5J1-17 Center "L" (2nd) 57 Wht-Orn 2N5060
Q28 A5J1-8 Center "L" (3rd) 51 Wht-Red 2N5060
Q44 A5J3-19 Center "M" 67 Brn-Orn 2N5060
Q51 A5J3-15 Center "A" (1st in MANIA) 53 Wht-Yel 2N5060
Q08 A5J1-23 Center "N" 56 Wht-Brn MCR-106
Q35 A5J1-3 Center "I" (in MANIA) 45 Grn-Wht MCR-106
Q49 A5J3-17 Center "A" (2nd in MANIA) 27 Blu-Orn MCR-106
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q39 A5J3-24 Extra Ball Arrow 72 Orn-Blu 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q05 A5J2-16 Insert "S" 34 Yel-Grn 2N5060
Q18 A5J2-20 Insert "I" 35 Yel-Wht 2N5060
Q30 A5J2-6 Insert "L" (1st) 85 Blk-Wht 2N5060
Q43 A5J2-7 Insert "V" 91 Gry-Red 2N5060
Q06 A5J2-14 Insert "E" 12 Red-Blu 2N5060
Q19 A5J2-15 Insert "R" 23 Blu-Yel 2N5060
Q31 A5J2-2 Insert "B" 20 Blu 2N5060
Q45 A5J2-1 Insert "A" 60 Brn 2N5060
Q07 A5J2-13 Insert "L" (2nd) 53 Wht-Yel 2N5060
Q21 A5J2-12 Insert "L" (3rd) 61 Brn-Red 2N5060
Q46 A5J3-18 Kicker Special When Lit 56 Wht-Brn 2N5060
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q32 A5J3-27 Mania "M" (Left Outlane) 40 Grn 2N5060
Q59 A5J3-4 Mania "A" (Left Return Lane) 14 Red-Grn 2N5060
Q04 A5J1-28 Mania "N" (Center Target) 78 Orn-Blk 2N5060
Q25 A5J1-6 Mania "I" (Right Return Lane) 25 Blu-Wht 2N5060
Q20 A5J1-13 Mania "A" (Right Outlane) 96 Gry-Brn 2N5060
Q40 A5J3-22 / A5J2-9 Same Player Shoot Again (Playfield) / Same Player Shoot Again (Back Box) 23 / 47 Blu-Yel / Grn-Orn MCR-106
Q56 A5J3-10 Silverball Special & 30K 91 Gry-Red MCR-106
Q53 A5J3-14 Spinner Left 84 Blk-Grn 2N5060
Q58 A5J3-2 Spinner Right 95 Gry-Wht 2N5060
Q09 A5J1-14 Target "S" (Top) 54 Wht-Grn MCR-106
Q34 A5J1-2 Target "I" (Top) 43 Grn-Yel MCR-106
Q48 A5J3-16 Target "L" (Top) 25 Blu-Wht MCR-106
Q55 A5J3-9 Target "V" (Top) 15 Red-Wht MCR-106
Q10 A5J1-15 Target "E" (Left) 13 Red-Yel MCR-106
Q22 A5J1-10 Target "R" (Left) 23 Blu-Yel MCR-106
Q37 A5J3-23 Target "B" (Left) 98 Gry-Blk 2N5060
Q60 A5J3-3 Target "A" (Right) 81 Blk-Red 2N5060
Q11 A5J1-16 Target "L" (Right Upper) 12 Red-Blu 2N5060
Q26 A5J1-7 Target "L" (Right Lower) 34 Yel-Grn 2N5060
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q01 A5J1-24 Top Center Rollover Lane 50 Wht MCR-106
Q54 A5J3-11 Top Left & Right Rollover Lane 20 Blu MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Kick & Down Coil Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
4 Right Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
5 Left Slingshot Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
6 Up Kicker Momentary 80 Blk A3J5-13 Q12 NO-26-1900
7 Left Thumper Bumper Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
8 Right Thumper Bumper Momentary 74 Orn-Grn A3J5-10 Q8 AN-26-1200
9 Center Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary 67 Brn-Orn A3J1-2, J2-9 Q1
13 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
14 Momentary 67 Brn-Orn A3J2-10 Q5
15 Momentary 74 Orn-Grn A3J2-11 Q6
16 Momentary 81 Blk-Red A3J2-12 Q7
17 Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16
18 Continuous 91 Gry-Red A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Bottom Center Lane 9 Coin Chute III (Right) 17 Right "A" Target 25 Right Spinner 33 Left Spinner 41 Not Used
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Hoop Rollover Button (2) 10 Coin Chute I (Left) 18 Left "B" Target 26 Right Outlane "A" Rollover 34 50 Point Rebounds (4) & Top Bumpers (4) 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Top Right Rollover 11 Coin Chute II (Middle) 19 Left "R" Target 27 Right Return Lane "I" Rollover 35 Service Switch (Panel) 43 Not Used
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Top Center Rollover 12 Not Used 20 Left "E" Target 28 Center "N" Target 36 Right Slingshot 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Top Left Rollover 13 Not Used 21 Top "V" Target 29 Left Return Lane "A" Rollover 37 Left Slingshot 45 Not Used
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Top "L" Target 30 Left Outlane "M" Rollover 38 Center Thumper Bumper 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Top "I" Target 31 Right "L" Target (Lower) 39 Right Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top "S" Target 32 Right "L" Target (Upper) 40 Left Thumper Bumper 48 Not Used