Difference between revisions of "Future Spa"

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| Return I-7 || A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Saucer || 32 Not Used || 40 Top Left Thumper Bumper || 48 Not Used
 
| Return I-7 || A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Saucer || 32 Not Used || 40 Top Left Thumper Bumper || 48 Not Used
 
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Return to [[Bally/Stern]] page.

Revision as of 07:43, 19 October 2019

1 Introduction

Project Date: March 20, 1979
Date Of Manufacture: December, 1979
Production: 6,400 units (confirmed)
Theme: Fitness - Fantasy - Relaxation
Notable Features: Widebody, Flippers (2), Pop bumpers (5), Slingshot (1), Spinning targets (2), Kick-out hole (1), Star rollover (1), 4-in-line drop targets, Left kicker lane, Left outlane detour gate.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-49
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51
A9 Aux. Lamp Driver Module: AS-2518-43

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 *A9J2-7 "F"-1 (Top) 34 Yel-Grn MCR-106
Q01 *A9J2-1 "F"-2 (Bottom) 43 Grn-Yel MCR-106
Q07 *A9J2-11 "U"-4 (1st) 15 Red-Wht MCR-106
Q02 *A9J2-2 "T"-6 (Top) 40 Grn MCR-106
Q11 *A9J2-19 "T"-7 (Bottom) 82 Blk-Blu MCR-106
Q04 *A9J2-5 "U"-9 (2nd) 68 Brn-Blk MCR-106
Q03 *A9J2-3 "R"-10 62 Brn-Blu MCR-106
Q09 *A9J2-17 "E"-12 96 Gry-Brn MCR-106
Q12 *A9J2-18 "S"-3 (Top) 25 Blu-Wht MCR-106
Q05 *A9J2-6 "S"-5 (Bottom) 45 Grn-Wht MCR-106
Q08 *A9J2-12 "P"-8 27 Blu-Orn MCR-106
Q10 *A9J2-20 "A"-11 95 Gry-Wht MCR-106
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q28 A5J1-8 Bonus 18K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 36K 67 Brn-Orn 2N5060
Q07 A5J1-27 Bonus Multiplier 2X 53 Wht-Yel 2N5060
Q21 A5J1-12 Bonus Multiplier 4X 61 Brn-Red 2N5060
Q39 A5J3-24 Bonus Multiplier 6X 72 Orn-Blu 2N5060
Q14 A5J1-18 Center Target "S" 58 Wht-Blk 2N5060
Q29 A5J1-1 Center Target "P" 41 Grn-Red 2N5060
Q36 A5J3-26 Center Target "A" 38 Yel-Blk 2N5060
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q02 A5J1-25 Drop Target 20K 90 Gry MCR-106
Q17 A5J1-11 Drop Target Extra Ball 65 Brn-Wht MCR-106
Q41 A5J3-20 Drop Target Special 64 Brn-Grn MCR-106
Q45 A5J2-1 Drop Target Spot Letter 60 Brn 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q60 A5J3-3 Gate Open Arrow 81 Blk-Red 2N5060
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q11 A5J1-16 Kickback 3K 12 Red-Blu 2N5060
Q26 A5J1-7 Kickback 5K 34 Yel-Grn 2N5060
Q32 A5J3-27 Kickback 7K 40 Grn 2N5060
Q59 A5J3-4 Kickback 9K 14 Red-Grn 2N5060
Q53 A5J3-14 Kickback Spots Letter 84 Blk-Grn 2N5060
Q54 A5J3-11 Lower "F" 20 Blu MCR-106
Q09 A5J1-14 Lower "U" (1st) 54 Wht-Grn MCR-106
Q34 A5J1-2 Lower "T" 43 Grn-Yel MCR-106
Q48 A5J3-16 Lower "U" (2nd) 25 Blu-Wht MCR-106
Q55 A5J3-9 Lower "R" 15 Red-Wht MCR-106
Q10 A5J1-15 Lower "E" 13 Red-Yel MCR-106
Q08 A5J1-23 Lower "S" 56 Wht-Brn MCR-106
Q35 A5J1-3 Lower "P" 45 Grn-Wht MCR-106
Q49 A5J3-17 Lower "A" 27 Blu-Orn MCR-106
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q57 A5J3-1 Rollover "F" 10 Red 2N5060
Q12 A5J1-19 Rollover "U" (1st) 60 Brn 2N5060
Q27 A5J1-9 Rollover "T" 52 Wht-Blu 2N5060
Q38 A5J3-25 Rollover "U" (2nd) 36 Yel-Brn 2N5060
Q50 A5J3-12 Rollover "R" 21 Blu-Red 2N5060
Q13 A5J1-17 Rollover "E" 57 Wht-Orn 2N5060
Q56 A5J3-10 Rollover Arrow "U" (1st) 91 Gry-Red MCR-106
Q42 A5J3-21 Rollover Arrow "T" 30 Yel MCR-106
Q24 A5J1-5 Rollover Arrow "U" (2nd) 48 Grn-Blk MCR-106
Q01 A5J1-24 Rollover Arrow "R" 50 Wht MCR-106
Q05 A5J2-16 Rollover Button 2K 34 Yel-Grn 2N5060
Q18 A5J2-20 Rollover Button 4K 35 Yel-Wht 2N5060
Q30 A5J2-6 Rollover Button 6K 85 Blk-Wht 2N5060
Q43 A5J2-7 Rollover Button 8K 91 Gry-Red 2N5060
Q06 A5J2-14 Rollover Button 10K 12 Red-Blu 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q04 A5J1-28 Saucer 3K 78 Orn-Blk 2N5060
Q25 A5J1-6 Saucer 6K 25 Blu-Wht 2N5060
Q20 A5J1-13 Saucer 9K 96 Gry-Brn 2N5060
Q46 A5J3-18 SPA 5K 56 Wht-Brn 2N5060
Q51 A5J3-15 SPA Special 53 Wht-Yel 2N5060
Q37 A5J3-23 Spinner (Left) 98 Gry-Blk 2N5060
Q22 A5J1-10 Spinner (Right) 23 Blu-Yel MCR-106
Q58 A5J3-2 Thumper Bumper (Bottom Left) 95 Gry-Wht 2N5060
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q31 A5J2-2 20 Blu 2N5060
Q19 A5J2-15 23 Blu-Yel 2N5060
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Saucer Momentary 74 Orn-Grn A3J5-10 Q8 AO-27-1300
4 Left Kickback Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
5 Top Left Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
6 Top Right Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Top Center Thumper Bumper Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
8 Bottom Left Thumper Bumper Momentary 80 Blk A3J5-13 Q12 AN-26-1200
9 Bottom Right Thumper Bumper Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
10 Left Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AN-26-1200
11 Drop Target Reset Momentary 81 Blk-Red A3J1-2, J2-9 Q1 NO-26-1900
12 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
13 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
14 Gate Continuous 67 Brn-Orn A3J5-7 Q17 GA-34-4000
15 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
16 Momentary 67 Brn-Orn A3J2-10 Q5
17 Momentary 74 Orn-Grn A3J2-11 Q6
18 Momentary 81 Blk-Red A3J2-12 Q7
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 First Drop Target 9 Coin Chute III (Right) 17 Rollover Lane "E" 25 Flipper Feed Lane 33 Not Used 41 Not Used
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Drop Target 2X 10 Coin Chute I (Left) 18 Rollover Lane "R" 26 Gate Open Arrow Lane 34 Not Used 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Drop Target 4X 11 Coin Chute II (Middle) 19 Rollover Lane 2nd "U" 27 Left Outlane 35 Left Slingshot 43 Not Used
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Drop Target 6X 12 Right Rollover Button 20 Rollover Lane "T" 28 Left Kickback 36 Bottom Right Thumper Bumper 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Futurity Target 13 30 Point Rebounds (4) 21 Rollover Lane 1st "U" 29 Not Used 37 Bottom Left Thumper Bumper 45 Not Used
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Right Spinner 22 Rollover Lane "F" 30 Not Used 38 Top Center Thumper Bumper 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Left Spinner 23 SPA Target 31 Not Used 39 Top Right Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Saucer 32 Not Used 40 Top Left Thumper Bumper 48 Not Used


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