Difference between revisions of "Goldball"

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| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 PLAY "Y" Lane || 32 Not Used || 40 Not Used || 48 Not Used
 
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 PLAY "Y" Lane || 32 Not Used || 40 Not Used || 48 Not Used
 
|}
 
|}
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Revision as of 07:58, 19 October 2019

1 Introduction

Project Date: August 1983
Date Of Manufacture: October, 1983
Production: 1,750 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Slingshot (1), Standup targets (7), Star rollovers (2), Spinning target (1), Left crossover return lane. Side edges of backbox are beveled. Has two balls, one silver and one gold, but no multiball feature.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display).
A2 Power Module: AS-2518-151
A3 HV-Combo Driver Module: AS-2518-147
A4 Bally MPU Module: AS-2518-133 (according to the manual)
A8 Sound Module: AS-2518-51

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color phase tr type
Q06 A3J1-23 Arrow "G" in GOLD 90 Gry B 2N5060
Q23 A3J1-5 Arrow "O" in GOLD 14 Red-Grn B 2N5060
Q06 A3J1-23 Arrow "L" in GOLD 90 Gry A 2N5060
Q23 A3J1-5 Arrow "D" in GOLD 14 Red-Grn A 2N5060
Q15 A3J1-14 Arrow "B" in BALL 13 Red-Yel B 2N5060
Q04 A3J1-25 Arrow "A" in BALL 98 Gry-Blk B 2N5060
Q15 A3J1-14 Arrow "L" (1st) in BALL 13 Red-Yel A 2N5060
Q04 A3J1-25 Arrow "L" (2nd) in BALL 98 Gry-Blk A 2N5060
Q30 A3J2-1 Ball in Play (Back Box) 31 Yel-Red B 2N5060
Q27 A3J1-1 Bonus 3K 48 Grn-Blk B 2N5060
Q16 A3J1-13 Bonus 6K 91 Gry-Red B 2N5060
Q27 A3J1-1 Bonus 9K 48 Grn-Blk A 2N5060
Q16 A3J1-13 Bonus 12K 91 Gry-Red A 2N5060
Q24 A3J1-4 Bonus 15K 50 Wht B 2N5060
Q13 A3J1-16 Bonus 18K 32 Yel-Blu B 2N5060
Q24 A3J1-4 Bonus 21K 50 Wht A 2N5060
Q13 A3J1-16 Bonus 24K 32 Yel-Blu A 2N5060
Q21 A3J1-7 Bonus 27K 67 Brn-Orn B 2N5060
Q10 A3J1-19 Bonus 30K 45 Grn-Wht B 2N5060
Q21 A3J1-7 Bonus 60K 67 Brn-Orn A 2N5060
Q18 A3J1-11 Bonus Multiplier 2X 75 Orn-Wht B 2N5060
Q07 A3J1-22 Bonus Multiplier 3X 23 Blu-Yel B 2N5060
Q09 A3J1-20 Bulls Eye 100K 85 Blk-Wht B 2N5060
Q26 A3J1-2 Bulls Eye 200K 64 Brn-Grn B 2N5060
Q09 A3J1-20 Bulls Eye Special 85 Blk-Wht A 2N5060
Q01 A3J1-28 Circle "G" in GOLD 27 Blu-Orn B 2N5060
Q14 A3J1-15 Circle "O" in GOLD 83 Blk-Yel B 2N5060
Q01 A3J1-28 Circle "L" in GOLD 27 Blu-Orn A 2N5060
Q14 A3J1-15 Circle "D" in GOLD 83 Blk-Yel A 2N5060
Q03 A3J1-26 Circle "B" in BALL 43 Grn-Yel B 2N5060
Q20 A3J1-8 Circle "A" in BALL 15 Red-Wht B 2N5060
Q03 A3J1-26 Circle "L" (1st) in BALL 43 Grn-Yel A 2N5060
Q20 A3J1-8 Circle "L" (2nd) in BALL 15 Red-Wht A 2N5060
Q12 A3J1-17 Credit Indicator 47 Grn-Orn A 2N5060
Q28 A3J2-3 Game Over (Back Box) 61 Brn-Red A 2N5060
Q08 A3J1-21 GI Flasher 25 Blu-Wht A 2N5060
Q08 A3J1-21 GI Flasher 25 Blu-Wht B 2N5060
Q26 A3J1-2 GOLDBALL Special 64 Brn-Grn A 2N5060
Q29 A3J2-2 High Score to Date (Back Box) 18 Red-Blk A 2N5060
Q05 A3J1-24 Lane "P" 12 Red-Blu B 2N5060
Q22 A3J1-6 Lane "L" 72 Orn-Blu B 2N5060
Q05 A3J1-24 Lane "A" 12 Red-Blu A 2N5060
Q22 A3J1-6 Lane "Y" 72 Orn-Blu A 2N5060
Q30 A3J2-1 Match (Back Box) 31 Yel-Red A 2N5060
Q19 A3J2-15 Player 1 Million 97 Gry-Orn B 2N5060
Q19 A3J2-15 Player 2 Million 97 Gry-Orn A 2N5060
Q11 A3J1-18 Player 3 Million 35 Yel-Wht B 2N5060
Q11 A3J1-18 Player 4 Million 35 Yel-Wht A 2N5060
Q12 A3J1-17 Same Player Shoot Again (Playfield) 47 Grn-Orn B 2N5060
Q29 A3J2-2 Same Player Shoot Again (Back Box) 18 Red-Blk B 2N5060
Q02 A3J1-27 Target #1 21 Blu-Red B 2N5060
Q17 A3J1-12 Target #2 95 Gry-Wht B 2N5060
Q02 A3J1-27 Target #3 21 Blu-Red A 2N5060
Q18 A3J1-11 Target 1-2-3 100K 75 Orn-Wht A 2N5060
Q07 A3J1-22 Target 1-2-3 Special 23 Blu-Yel A 2N5060
Q28 A3J2-3 Tilt (Back Box) 61 Brn-Red B 2N5060
Q25 A3J1-3 Top Extra Ball 81 Blk-Red B 2N5060
Q10 A3J1-19 Top Right Rollover Button 45 Grn-Wht A 2N5060
Q25 A3J1-3 Top Special 81 Blk-Red A 2N5060
Q17 A3J1-12 Triple When Lit 95 Gry-Wht A 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9, J6-6 Q37 AN-26-1200
2 Lower Thumper Bumper Momentary 74 Orn-Grn A3J5-8, J6-7 Q38 AN-26-1200
3 Right Thumper Bumper Momentary 75 Orn-Wht A3J5-4, J6-11 Q43 AN-26-1200
4 Right Slingshot Momentary 83 Blk-Yel A3J5-3, J6-12 Q42 AN-26-1200
5 Knocker Momentary 85 Blk-Wht A3J5-2, J6-14 Q41 AR-26-1200
6 Outhole (regular) Momentary 95 Gry-Wht A3J5-1, J6-15 Q40 AO-27-1300
7 Gold Ball Outhole Kicker Momentary 91 Gry-Red A3J5-7, J6-8 Q39 AO-27-1300
8 Open Gate Continuous 78 Orn-Blk A3J5-10, J6-5 Q36 C-31-2000
9 Coin Lockout Continuous 36 Yel-Brn A3J5-2, J6-3 Q34 FO-36-7000
10 Flipper enabling relay Continuous -- -- -- Q44 48V Relay
11 Close Gate Continuous 15 Red-Wht A3J5-11, J6-4 Q35 C-31-2000
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J5-13 20 (Blu) A3J6-1 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J5-14 10 (Red) A3J6-2 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left Thumper Bumper 9 Coin Chute III (Right) 17 Left Outlane 25 Single Target 33 Not Used 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Lower Thumper Bumper 10 Coin Chute I (Left) 18 Left Return Lane 26 Right Outlane 34 Not Used 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Thumper Bumper 11 Coin Chute II (Middle) 19 Right Side Rollover Button 27 Rebounds (4) 35 Not Used 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Slingshot 12 Target #1 20 Top Rollover Button 28 Bulls Eye Side Switch (2) 36 Not Used 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Right Flipper Button 13 Target #2 21 PLAY "P" Lane 29 Bulls Eye Target 37 Not Used 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Target #3 22 PLAY "L" Lane 30 Outhole Gold Ball 38 Not Used 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Spinner 15 Tilt (3) 23 PLAY "A" Lane 31 Lower Left Rebounds 39 Not Used 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 PLAY "Y" Lane 32 Not Used 40 Not Used 48 Not Used


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