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(Created page with "{{WIP}} =Introduction= :Date Of Manufacture: :Production: :Theme: :Notable Features: =Technical Info= :Type: Solid State Electronic (SS) :A1 Gottlieb MPU Module: :A2 P...")
 
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=Introduction=
 
=Introduction=
  
:Date Of Manufacture:  
+
:Date Of Manufacture: February, 1980
:Production:  
+
:Production: 3,880 units (confirmed)
:Theme:
+
:Theme: Sports - Olympic Games - Olympics
:Notable Features:
+
:Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (2), Roto-targets (3), Standup target (1), Rollunder (1).
  
 
=Technical Info=
 
=Technical Info=
  
 
:Type: Solid State Electronic (SS)
 
:Type: Solid State Electronic (SS)
:A1 Gottlieb MPU Module:
+
:A1: Gottlieb MPU Module
:A2 Power Module:
+
:A2: Power Module
:A3 Driver Board:
+
:A3: Driver Board
:A4 None:
+
:A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
:A5 Status Display:
+
:A5: Credits Display (4-digits)
:A7 Sound Board:
 
:1A4, 2A4, 3A4, 4A4 Player Displays:
 
 
 
  
 
=Charts=
 
=Charts=
  
==Lamp Chart==
+
==Fuse Chart==
  
{| class="wikitable sortable"
+
{| class="wikitable"
! Transistor !! conn. !! lamp description !! code !! wire color !! tr type
+
! Wire in !! Value !! Wire out !! description !! location
 +
|-
 +
| Blk-Red-Red (022) || 5 Amp Slo-Blo || Blk-Brn-Brn (011) || 115V Primary Fuse || Bottom Board
 +
|-
 +
|  || 2½ Amp Slo-Blo ||  || 230V Primary Fuse || Bottom Board
 +
|-
 +
| Blk-Orn-Orn (033) || 1 Amp Slo-Blo || Brn || Small transformer primary fuse || Bottom Board
 +
|-
 +
| Yel-Blk-Blk (400) || 1 Amp Slo-Blo || Yel-Yel-Yel (444) || Sound Board Fuse || Bottom Board
 +
|-
 +
| Yel-Blu-Blu (466) || ¼ Amp Slo-Blo || Grn-Blk-Blk (500) || Displays 69VAC || Bottom Board
 +
|-
 +
| Blk-Blu-Blu (066) || 5 Amp Slo-Blo || Red-Slt-Slt (288) || Coils 25VAC || Bottom Board
 +
|-
 +
| Orn-Blk-Blk (300) || 5 Amp Slo-Blo || Orn-Brn-Brn (311) || Controlled lamps 8VAC || Bottom Board
 +
|-
 +
| Red-Blu-Blu (266) || 7½ Amp || Red-Orn-Orn (233) || G.I. Playfield (via Tilt Relay) & Coin Chute 6VAC || Bottom Board
 +
|-
 +
| Red-Blu-Blu (266) || 10 Amp || Red-Red-Red (222) || G.I. Name & Scene Lights 6VAC || Bottom Board
 +
|-
 +
|  ||  ||  ||  ||
 +
|-
 +
| Red-Pur-Pur (277) || same fuse as below || Wht (9) || Blue (Left)  Drop Target Bank Reset || Playfield
 +
|-
 +
| Red-Pur-Pur (277) || 2 Amp Slo-Blo || Wht (9) || Green (Right)  Drop Target Bank Reset || Playfield
 
|-
 
|-
 +
| Red-Pur-Pur (277) || same fuse as above || Wht (9) || Roto Unit || Playfield
 +
|}
 +
 +
==Driver Board Chart==
 +
 +
{| class="wikitable"
 +
! transistor !! connector !! code !! description !! wire code !! wire color !! transistor type
 +
|-
 +
| Q01 || J5-18 || L01 || Game Over Relay (Q) || 400 || Yel-Blk-Blk || MPS-U45
 +
|-
 +
| Q Relay ||  ||  || Match / Game Over Light || 366 || Orn-Blu-Blu ||
 +
|-
 +
| Q Relay ||  ||  || Ball in Play || 255 || Red-Grn-Grn ||
 +
|-
 +
| Q02 || J5-19 || L02 || Tilt Relay (T) || 411 || Yel-Brn-Brn || MPS-U45
 +
|-
 +
| T Relay ||  ||  || Tilt Light || 822 || Slt-Red-Red ||
 +
|-
 +
| Q03 || J5-17 || L03 || High Game to Date || 422 || Yel-Red-Red || MPS-U45
 +
|-
 +
| Q04 || J5-15 || L04 || Same Player Shoot Again || 433 || Yel-Orn-Orn || MPS-U45
 +
|-
 +
| Q05 || J5-13 || L05 || "B1" || 455 || Yel-Grn-Grn || MPS-A13
 +
|-
 +
| Q06 || J5-14 || L06 || "B3" || 466 || Yel-Blu-Blu || MPS-A13
 +
|-
 +
| Q07 || J5-12 || L07 || "A3" || 500 || Grn-Blk-Blk || MPS-A13
 +
|-
 +
| Q08 || J5-11 || L08 || "A2" || 511 || Grn-Brn-Brn || MPS-A13
 +
|-
 +
| Q09 || J5-9 || L09 || Special || 522 || Grn-Red-Red || MPS-A13
 +
|-
 +
| Q10 || J5-10 || L10 || "A1" || 533 || Grn-Orn-Orn || MPS-A13
 +
|-
 +
| Q11 || J5-8 || L11 || 10X || 544 || Grn-Yel-Yel || MPS-A13
 +
|-
 +
| Q12 || J5-7 || L12 || Right Green Rollover || 566 || Grn-Blu-Blu || MPS-A13
 +
|-
 +
| Q13 || J5-5 || L13 || "C" Hit || 600 || Blu-Blk-Blk || MPS-A13
 +
|-
 +
| Q14 || J5-6 || L14 || Left Green Rollover || 611 || Blu-Brn-Brn || MPS-A13
 +
|-
 +
| Q15 || J5-4 || L15 || "B" Hit || 622 || Blu-Red-Red || MPS-A13
 +
|-
 +
| Q16 || J5-3 || L16 || "A" Hit || 633 || Blu-Orn-Orn || MPS-A13
 +
|-
 +
| Q17 || J5-1 || L17 || Right Blue Rollover || 644 || Blu-Yel-Yel || MPS-A13
 +
|-
 +
| Q18 || J5-2 || L18 || Left Blue Rollover || 655 || Blu-Grn-Grn || MPS-A13
 +
|-
 +
| Q19 || J3-20 || L19 || Left Extra Ball || 700 || Pur-Blk-Blk || MPS-A13
 +
|-
 +
| Q20 || J3-18 || L20 || Right Extra Ball || 711 || Pur-Brn-Brn || MPS-A13
 +
|-
 +
| Q21 || J3-16 || L21 || Left Drop Target || 722 || Pur-Red-Red || MPS-A13
 +
|-
 +
| Q22 || J3-17 || L22 || Right Drop Target || 733 || Pur-Orn-Orn || MPS-A13
 +
|-
 +
| Q23 || J3-15 || L23 || 1000 Bonus || 744 || Pur-Yel-Yel || MPS-A13
 +
|-
 +
| Q24 || J3-14 || L24 || 2000 Bonus || 755 || Pur-Grn-Grn || MPS-A13
 +
|-
 +
| Q33 || J3-12 || L25 || 3000 Bonus || 800 || Slt-Blk-Blk || MPS-A13
 +
|-
 +
| Q34 || J3-13 || L26 || 4000 Bonus || 811 || Slt-Brn-Brn || MPS-A13
 +
|-
 +
| Q35 || J3-11 || L27 || 5000 Bonus || 822 || Slt-Red-Red || MPS-A13
 +
|-
 +
| Q36 || J3-9 || L28 || 6000 Bonus || 833 || Slt-Orn-Orn || MPS-A13
 +
|-
 +
| Q37 || J3-7 || L29 || 7000 Bonus || 844 || Slt-Yel-Yel || MPS-A13
 +
|-
 +
| Q38 || J3-8 || L30 || 8000 Bonus || 855 || Slt-Grn-Grn || MPS-A13
 +
|-
 +
| Q39 || J3-6 || L31 || 9000 Bonus || 111 || Brn-Brn-Brn || MPS-A13
 +
|-
 +
| Q40 || J3-5 || L32 || 10,000 Bonus || 333 || Orn-Orn-Orn || MPS-A13
 +
|-
 +
| Q41 || J3-4 || L33 || 20,000 Bonus and Score 10 Bonus || 444 || Yel-Yel-Yel || MPS-A13 - TIP115
 +
|-
 +
| Q42 || J3-3 || L34 || "C3" || 555 || Grn-Grn-Grn || MPS-A13
 +
|-
 +
| Q43 || J3-2 || L35 || "C2" || 666 || Blu-Blu-Blu || MPS-A13
 +
|-
 +
| Q44 || J3-1 || L36 || "C1" || 777 || Pur-Pur-Pur || MPS-A13
 +
|-
 +
| Q32 || J4-6 || Solenoid 1 || Outhole Kicker || 200 || Red-Blk-Blk || 2N6043
 +
|-
 +
| Q25 || J2-1 || Solenoid 2 || Knocker || 211 || Red-Brn-Brn || 2N6043
 +
|-
 +
| Q26 || J2-2 || Solenoid 3 || 10's chime || 311 || Orn-Brn-Brn || 2N6043
 +
|-
 +
| Q27 || J2-3 || Solenoid 4 || 100's chime || 244 || Red-Yel-Yel || 2N6043
 +
|-
 +
| Q28 || J2-4 || Solenoid 5 || 1000's chime || 255 || Red-Grn-Grn || 2N6043
 +
|-
 +
| Q31 || J4-5 || Solenoid 6 || Blue (Left)  Drop Target Bank Reset || 266 || Red-Blu-Blu || 2N6043 - 2N5875
 +
|-
 +
| Q30 || J4-4 || Solenoid 7 || Green (Right)  Drop Target Bank Reset || 300 || Orn-Blk-Blk || 2N6043 - 2N5875
 +
|-
 +
| Q29 - Q45 || J4-2 || Solenoid 8 || Roto Unit || 311 || Orn-Brn-Brn || MPS-U45 - 2N3055
 
|}
 
|}
  
 
==Solenoids==
 
==Solenoids==
  
{| class="wikitable sortable"
+
{| class="wikitable"
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
+
! !! Solenoid description !! Solenoid Type !! Power Wire !! Fuse !! Transfer Wire !! Coil Wire Color !! Connector !! Driver Transistor !! Transistor Type !! Coil Type
 +
|-
 +
| L01 || Game Over Relay || Controlled || Red-Pur-Pur (277) ||  ||  || Yel-Blk-Blk (400) || A3J5-18 || Q01 || MPS-U45 || A-16890
 
|-
 
|-
 +
| L02 || Tilt Relay || Controlled || Red-Pur-Pur (277) ||  ||  || Yel-Brn-Brn (411) || A3J5-19 || Q02 || MPS-U45 || A-16890
 +
|-
 +
| Sol. 1 || Outhole || Controlled || Red-Pur-Pur (277) ||  ||  || Red-Blk-Blk (200) || A3J4-6 || Q32 || 2N6043 || A-16570
 +
|-
 +
| Sol. 2 || Knocker || Controlled || Red-Pur-Pur (277) ||  ||  || Red-Brn-Brn (211) || A3J2-1 || Q25 || 2N6043 || A-5195
 +
|-
 +
| Sol. 3 || 10's chime || Controlled ||  ||  ||  || Orn-Brn-Brn (311) || A3J2-2 || Q26 || 2N6043 || Sound Board
 +
|-
 +
| Sol. 4 || 100's chime || Controlled ||  ||  ||  || Red-Yel-Yel (244) || A3J2-3 || Q27 || 2N6043 || Sound Board
 +
|-
 +
| Sol. 5 || 1000's chime || Controlled ||  ||  ||  || Red-Grn-Grn (255) || A3J2-4 || Q28 || 2N6043 || Sound Board
 +
|-
 +
| Sol. 6 || Blue  Drop Target Bank Reset || Controlled || Red-Pur-Pur (277) || same fuse as below || Wht (9) || Red-Blu-Blu (266) || A3J4-5 || Q31 - UPT || 2N6043 - 2N5875 || A-17891
 +
|-
 +
| Sol. 7 || Green  Drop Target Bank Reset || Controlled || Red-Pur-Pur (277) || 2 Amp Slo-Blo || Wht (9) || Orn-Blk-Blk (300) || A3J4-4 || Q30 - UPT || 2N6043 - 2N5875 || A-17891
 +
|-
 +
| Sol. 8 || Roto Unit || Controlled || Red-Pur-Pur (277) || same fuse as above || Wht (9) || Orn-Brn-Brn (311) || A3J4-2 || Q29 - Q45 || MPS-U45 - 2N3055 || A-17891
 +
|-
 +
|  || Left Pop Bumper || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-1496
 +
|-
 +
|  || Right Pop Bumper || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-1496
 +
|-
 +
|  || Left Kicking Rubber || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-5194
 +
|-
 +
|  || Right Kicking Rubber || Directly || Orn-Red-Red (322) ||  ||  ||  ||  || Switch ||  || A-5194
 +
|-
 +
|  || Coin Lockout || Directly || Red-Pur-Pur (277) ||  ||  ||  || A6J1-11 ||  ||  || A-16890
 +
|-
 +
|  || Left Flipper || Directly || Orn-Yel-Yel (344) ||  ||  ||  || A6J5-4 || Button ||  || A-17875
 +
|-
 +
|  || Right Flipper || Directly || Orn-Grn-Grn (355) ||  ||  ||  || A6J5-5 || Button ||  || A-17875
 
|}
 
|}
 +
UPT = Under Playfield Transistor
  
 +
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !! RETURN 0 !! RETURN 1 !! RETURN 2 !! RETURN 3 !! RETURN 4 !! RETURN 5 !! RETURN 6 !! RETURN 7
 +
|-
 +
!
 +
! A1J7-12 & A1J6-3 || A1J7-13 || A1J7-14 || A1J7-17 || A1J7-16 || A1J7-15 || A1J7-11 || A1J7-10
 +
|-
 +
!
 +
! Blk- Blu-Blu (066) || Brn-Blk-Blk (100) || Brn-Red-Red (122) || Brn-Orn-Orn (133) || Brn-Yel-Yel (144) || Brn-Grn-Grn (155) || Brn-Blu-Blu (166) || Orn-Blu-Blu (366)
 +
|-
 +
!
 +
|  ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
! STROBE 0
 +
| Test Button || Left Blue Rollover || Left Green Rollover || 10 Point Contacts (2) || Left Kicking Rubber || Right Kicking Rubber || #1 Right || #1 Left
 +
|-
 +
! A1J7-2
 +
|  ||  ||  ||  ||  ||  || Drop Target || Drop Target
 +
|-
 +
! A1J6-8
 +
| Brn-Blk-Blk (100) || Orn-Pur-Pur (377) || Orn-Orn-Orn (333) || Blk-Pur-Pur (077) || Blu-Brn-Brn (611) || Blu-Slt-Slt (688) || Yel-Blk-Blk (400) || Red-Brn-Brn (211)
 +
|-
 +
! Blk-Brn-Brn (011)
 +
| SW.00 || SW.10 || SW.20 || SW.30 || SW.40 || SW.50 || SW.60 || SW.70
 +
|-
 +
!
 +
|  ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
! STROBE 1
 +
| #1 Coin Chute || Pop Bumpers (2) || Rollunder || Left Roto and || Center Roto || Right Roto || #2 Right || #2 Left
 +
|-
 +
! A1J7-3
 +
|  ||  ||  || Bottom Rollover ||  ||  || Drop Target || Drop Target
 +
|-
 +
! A1J6-4
 +
| Brn-Red-Red (122) || Orn-Yel-Yel (344) || Orn-Brn-Brn (311) || Pur-Blu-Blu (766) ||  ||  || Yel-Brn-Brn (411) || Red-Red-Red (222)
 +
|-
 +
! Blk-Red-Red (022)
 +
| SW.01 || SW.11 || SW.21 || SW.31 || SW.41 || SW.51 || SW.61 || SW.71
 +
|-
 +
!
 +
|  ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
! STROBE 2
 +
| #2 Coin Chute || Special Target || Not Used || Roto Unit || Roto Unit || Roto Unit || #3 Right || #3 Left
 +
|-
 +
! A1J7-4
 +
|  ||  ||  ||  ||  ||  || Drop Target || Drop Target
 +
|-
 +
! A1J6-5
 +
| Brn-Orn-Orn (133) || Red-Blu-Blu (266) ||  ||  ||  ||  || Yel-Red-Red (422) || Red-Orn-Orn (233)
 +
|-
 +
! Blk-Orn-Orn (033)
 +
| SW.02 || SW.12 || SW.22 || SW.32 || SW.42 || SW.52 || SW.62 || SW.72
 +
|-
 +
!
 +
|  ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
! STROBE 3
 +
| Replay Button || Right Blue Rollover || Right Green Rollover || Not Used || Not Used || Not Used || #4 Right || #4 Left
 +
|-
 +
! A1J7-7
 +
|  ||  ||  ||  ||  ||  || Drop Target || Drop Target
 +
|-
 +
! A1J6-6
 +
| Brn-Yel-Yel (144) || Orn-Slt-Slt (388) || Orn-Grn-Grn (355) ||  ||  ||  || Yel-Pur-Pur (477) || Red-Yel-Yel (244)
 +
|-
 +
! Blk-Yel-Yel (044)
 +
| SW.03 || SW.13 || SW.23 || SW.33 || SW.43 || SW.53 || SW.63 || SW.73
 +
|-
 +
!
 +
|  ||  ||  ||  ||  ||  ||  ||
 +
|-
 +
! STROBE 4
 +
| Tilt || Left Extra Ball || Right Extra Ball || Roto Unit || Roto Unit || Roto Unit || #5 Right || #5 Left
 +
|-
 +
! A1J7-6
 +
|  || Rollover || Rollover ||  ||  ||  || Drop Target || Drop Target
 +
|-
 +
!
 +
| Blu-Blu-Blu (666) || Grn-Yel-Yel (544) || Grn-Blu-Blu (566) ||  ||  ||  || Yel-Slt-Slt (488) || Red-Grn-Grn (255)
 +
|-
 +
! Blk-Grn-Grn (055)
 +
| SW.04 || SW.14 || SW.24 || SW.34 || SW.44 || SW.54 || SW.64 || SW.74
 +
|}
  
 
Return to [[Gottlieb_System_1]] page.
 
Return to [[Gottlieb_System_1]] page.

Revision as of 05:50, 21 October 2019

1 Introduction

Date Of Manufacture: February, 1980
Production: 3,880 units (confirmed)
Theme: Sports - Olympic Games - Olympics
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (2), Roto-targets (3), Standup target (1), Rollunder (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1: Gottlieb MPU Module
A2: Power Module
A3: Driver Board
A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
A5: Credits Display (4-digits)

3 Charts

3.1 Fuse Chart

Wire in Value Wire out description location
Blk-Red-Red (022) 5 Amp Slo-Blo Blk-Brn-Brn (011) 115V Primary Fuse Bottom Board
2½ Amp Slo-Blo 230V Primary Fuse Bottom Board
Blk-Orn-Orn (033) 1 Amp Slo-Blo Brn Small transformer primary fuse Bottom Board
Yel-Blk-Blk (400) 1 Amp Slo-Blo Yel-Yel-Yel (444) Sound Board Fuse Bottom Board
Yel-Blu-Blu (466) ¼ Amp Slo-Blo Grn-Blk-Blk (500) Displays 69VAC Bottom Board
Blk-Blu-Blu (066) 5 Amp Slo-Blo Red-Slt-Slt (288) Coils 25VAC Bottom Board
Orn-Blk-Blk (300) 5 Amp Slo-Blo Orn-Brn-Brn (311) Controlled lamps 8VAC Bottom Board
Red-Blu-Blu (266) 7½ Amp Red-Orn-Orn (233) G.I. Playfield (via Tilt Relay) & Coin Chute 6VAC Bottom Board
Red-Blu-Blu (266) 10 Amp Red-Red-Red (222) G.I. Name & Scene Lights 6VAC Bottom Board
Red-Pur-Pur (277) same fuse as below Wht (9) Blue (Left) Drop Target Bank Reset Playfield
Red-Pur-Pur (277) 2 Amp Slo-Blo Wht (9) Green (Right) Drop Target Bank Reset Playfield
Red-Pur-Pur (277) same fuse as above Wht (9) Roto Unit Playfield

3.2 Driver Board Chart

transistor connector code description wire code wire color transistor type
Q01 J5-18 L01 Game Over Relay (Q) 400 Yel-Blk-Blk MPS-U45
Q Relay Match / Game Over Light 366 Orn-Blu-Blu
Q Relay Ball in Play 255 Red-Grn-Grn
Q02 J5-19 L02 Tilt Relay (T) 411 Yel-Brn-Brn MPS-U45
T Relay Tilt Light 822 Slt-Red-Red
Q03 J5-17 L03 High Game to Date 422 Yel-Red-Red MPS-U45
Q04 J5-15 L04 Same Player Shoot Again 433 Yel-Orn-Orn MPS-U45
Q05 J5-13 L05 "B1" 455 Yel-Grn-Grn MPS-A13
Q06 J5-14 L06 "B3" 466 Yel-Blu-Blu MPS-A13
Q07 J5-12 L07 "A3" 500 Grn-Blk-Blk MPS-A13
Q08 J5-11 L08 "A2" 511 Grn-Brn-Brn MPS-A13
Q09 J5-9 L09 Special 522 Grn-Red-Red MPS-A13
Q10 J5-10 L10 "A1" 533 Grn-Orn-Orn MPS-A13
Q11 J5-8 L11 10X 544 Grn-Yel-Yel MPS-A13
Q12 J5-7 L12 Right Green Rollover 566 Grn-Blu-Blu MPS-A13
Q13 J5-5 L13 "C" Hit 600 Blu-Blk-Blk MPS-A13
Q14 J5-6 L14 Left Green Rollover 611 Blu-Brn-Brn MPS-A13
Q15 J5-4 L15 "B" Hit 622 Blu-Red-Red MPS-A13
Q16 J5-3 L16 "A" Hit 633 Blu-Orn-Orn MPS-A13
Q17 J5-1 L17 Right Blue Rollover 644 Blu-Yel-Yel MPS-A13
Q18 J5-2 L18 Left Blue Rollover 655 Blu-Grn-Grn MPS-A13
Q19 J3-20 L19 Left Extra Ball 700 Pur-Blk-Blk MPS-A13
Q20 J3-18 L20 Right Extra Ball 711 Pur-Brn-Brn MPS-A13
Q21 J3-16 L21 Left Drop Target 722 Pur-Red-Red MPS-A13
Q22 J3-17 L22 Right Drop Target 733 Pur-Orn-Orn MPS-A13
Q23 J3-15 L23 1000 Bonus 744 Pur-Yel-Yel MPS-A13
Q24 J3-14 L24 2000 Bonus 755 Pur-Grn-Grn MPS-A13
Q33 J3-12 L25 3000 Bonus 800 Slt-Blk-Blk MPS-A13
Q34 J3-13 L26 4000 Bonus 811 Slt-Brn-Brn MPS-A13
Q35 J3-11 L27 5000 Bonus 822 Slt-Red-Red MPS-A13
Q36 J3-9 L28 6000 Bonus 833 Slt-Orn-Orn MPS-A13
Q37 J3-7 L29 7000 Bonus 844 Slt-Yel-Yel MPS-A13
Q38 J3-8 L30 8000 Bonus 855 Slt-Grn-Grn MPS-A13
Q39 J3-6 L31 9000 Bonus 111 Brn-Brn-Brn MPS-A13
Q40 J3-5 L32 10,000 Bonus 333 Orn-Orn-Orn MPS-A13
Q41 J3-4 L33 20,000 Bonus and Score 10 Bonus 444 Yel-Yel-Yel MPS-A13 - TIP115
Q42 J3-3 L34 "C3" 555 Grn-Grn-Grn MPS-A13
Q43 J3-2 L35 "C2" 666 Blu-Blu-Blu MPS-A13
Q44 J3-1 L36 "C1" 777 Pur-Pur-Pur MPS-A13
Q32 J4-6 Solenoid 1 Outhole Kicker 200 Red-Blk-Blk 2N6043
Q25 J2-1 Solenoid 2 Knocker 211 Red-Brn-Brn 2N6043
Q26 J2-2 Solenoid 3 10's chime 311 Orn-Brn-Brn 2N6043
Q27 J2-3 Solenoid 4 100's chime 244 Red-Yel-Yel 2N6043
Q28 J2-4 Solenoid 5 1000's chime 255 Red-Grn-Grn 2N6043
Q31 J4-5 Solenoid 6 Blue (Left) Drop Target Bank Reset 266 Red-Blu-Blu 2N6043 - 2N5875
Q30 J4-4 Solenoid 7 Green (Right) Drop Target Bank Reset 300 Orn-Blk-Blk 2N6043 - 2N5875
Q29 - Q45 J4-2 Solenoid 8 Roto Unit 311 Orn-Brn-Brn MPS-U45 - 2N3055

3.3 Solenoids

Solenoid description Solenoid Type Power Wire Fuse Transfer Wire Coil Wire Color Connector Driver Transistor Transistor Type Coil Type
L01 Game Over Relay Controlled Red-Pur-Pur (277) Yel-Blk-Blk (400) A3J5-18 Q01 MPS-U45 A-16890
L02 Tilt Relay Controlled Red-Pur-Pur (277) Yel-Brn-Brn (411) A3J5-19 Q02 MPS-U45 A-16890
Sol. 1 Outhole Controlled Red-Pur-Pur (277) Red-Blk-Blk (200) A3J4-6 Q32 2N6043 A-16570
Sol. 2 Knocker Controlled Red-Pur-Pur (277) Red-Brn-Brn (211) A3J2-1 Q25 2N6043 A-5195
Sol. 3 10's chime Controlled Orn-Brn-Brn (311) A3J2-2 Q26 2N6043 Sound Board
Sol. 4 100's chime Controlled Red-Yel-Yel (244) A3J2-3 Q27 2N6043 Sound Board
Sol. 5 1000's chime Controlled Red-Grn-Grn (255) A3J2-4 Q28 2N6043 Sound Board
Sol. 6 Blue Drop Target Bank Reset Controlled Red-Pur-Pur (277) same fuse as below Wht (9) Red-Blu-Blu (266) A3J4-5 Q31 - UPT 2N6043 - 2N5875 A-17891
Sol. 7 Green Drop Target Bank Reset Controlled Red-Pur-Pur (277) 2 Amp Slo-Blo Wht (9) Orn-Blk-Blk (300) A3J4-4 Q30 - UPT 2N6043 - 2N5875 A-17891
Sol. 8 Roto Unit Controlled Red-Pur-Pur (277) same fuse as above Wht (9) Orn-Brn-Brn (311) A3J4-2 Q29 - Q45 MPS-U45 - 2N3055 A-17891
Left Pop Bumper Directly Orn-Red-Red (322) Switch A-1496
Right Pop Bumper Directly Orn-Red-Red (322) Switch A-1496
Left Kicking Rubber Directly Orn-Red-Red (322) Switch A-5194
Right Kicking Rubber Directly Orn-Red-Red (322) Switch A-5194
Coin Lockout Directly Red-Pur-Pur (277) A6J1-11 A-16890
Left Flipper Directly Orn-Yel-Yel (344) A6J5-4 Button A-17875
Right Flipper Directly Orn-Grn-Grn (355) A6J5-5 Button A-17875

UPT = Under Playfield Transistor

3.4 Switch Matrix

RETURN 0 RETURN 1 RETURN 2 RETURN 3 RETURN 4 RETURN 5 RETURN 6 RETURN 7
A1J7-12 & A1J6-3 A1J7-13 A1J7-14 A1J7-17 A1J7-16 A1J7-15 A1J7-11 A1J7-10
Blk- Blu-Blu (066) Brn-Blk-Blk (100) Brn-Red-Red (122) Brn-Orn-Orn (133) Brn-Yel-Yel (144) Brn-Grn-Grn (155) Brn-Blu-Blu (166) Orn-Blu-Blu (366)
STROBE 0 Test Button Left Blue Rollover Left Green Rollover 10 Point Contacts (2) Left Kicking Rubber Right Kicking Rubber #1 Right #1 Left
A1J7-2 Drop Target Drop Target
A1J6-8 Brn-Blk-Blk (100) Orn-Pur-Pur (377) Orn-Orn-Orn (333) Blk-Pur-Pur (077) Blu-Brn-Brn (611) Blu-Slt-Slt (688) Yel-Blk-Blk (400) Red-Brn-Brn (211)
Blk-Brn-Brn (011) SW.00 SW.10 SW.20 SW.30 SW.40 SW.50 SW.60 SW.70
STROBE 1 #1 Coin Chute Pop Bumpers (2) Rollunder Left Roto and Center Roto Right Roto #2 Right #2 Left
A1J7-3 Bottom Rollover Drop Target Drop Target
A1J6-4 Brn-Red-Red (122) Orn-Yel-Yel (344) Orn-Brn-Brn (311) Pur-Blu-Blu (766) Yel-Brn-Brn (411) Red-Red-Red (222)
Blk-Red-Red (022) SW.01 SW.11 SW.21 SW.31 SW.41 SW.51 SW.61 SW.71
STROBE 2 #2 Coin Chute Special Target Not Used Roto Unit Roto Unit Roto Unit #3 Right #3 Left
A1J7-4 Drop Target Drop Target
A1J6-5 Brn-Orn-Orn (133) Red-Blu-Blu (266) Yel-Red-Red (422) Red-Orn-Orn (233)
Blk-Orn-Orn (033) SW.02 SW.12 SW.22 SW.32 SW.42 SW.52 SW.62 SW.72
STROBE 3 Replay Button Right Blue Rollover Right Green Rollover Not Used Not Used Not Used #4 Right #4 Left
A1J7-7 Drop Target Drop Target
A1J6-6 Brn-Yel-Yel (144) Orn-Slt-Slt (388) Orn-Grn-Grn (355) Yel-Pur-Pur (477) Red-Yel-Yel (244)
Blk-Yel-Yel (044) SW.03 SW.13 SW.23 SW.33 SW.43 SW.53 SW.63 SW.73
STROBE 4 Tilt Left Extra Ball Right Extra Ball Roto Unit Roto Unit Roto Unit #5 Right #5 Left
A1J7-6 Rollover Rollover Drop Target Drop Target
Blu-Blu-Blu (666) Grn-Yel-Yel (544) Grn-Blu-Blu (566) Yel-Slt-Slt (488) Red-Grn-Grn (255)
Blk-Grn-Grn (055) SW.04 SW.14 SW.24 SW.34 SW.44 SW.54 SW.64 SW.74

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